1 | [21:05:38] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker
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2 | [21:05:38] [main/INFO] [LaunchWrapper]: Using primary tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker
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3 | [21:05:38] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLTweaker
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4 | [21:05:38] [main/INFO] [FML]: Forge Mod Loader version 14.23.5.2860 for Minecraft 1.12.2 loading
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5 | [21:05:38] [main/INFO] [FML]: Java is OpenJDK 64-Bit Server VM, version 1.8.0_412, running on Windows 11:amd64:10.0, installed at C:\Program Files\Eclipse Adoptium\jre-8.0.412.8-hotspot
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6 | [21:05:38] [main/INFO] [FML]: Searching C:\tools\Prism Launcher\instances\1-12-2\.minecraft\mods for mods
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7 | [21:05:38] [main/INFO] [FML]: Searching C:\tools\Prism Launcher\instances\1-12-2\.minecraft\mods\1.12.2 for mods
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8 | [21:05:38] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in !configanytime-3.0.jar. This is not recommended, @Mods should be in a separate jar from the coremod.
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9 | [21:05:38] [main/WARN] [FML]: The coremod com.cleanroommc.configanytime.ConfigAnytimePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
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10 | [21:05:38] [main/WARN] [FML]: The coremod ConfigAnytimePlugin (com.cleanroommc.configanytime.ConfigAnytimePlugin) is not signed!
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11 | [21:05:38] [main/INFO] [FML]: Loading tweaker org.spongepowered.asm.launch.MixinTweaker from !mixinbooter-9.1.jar
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12 | [21:05:38] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in !Red-Core-MC-1.8-1.12-0.6-Dev-4.jar. This is not recommended, @Mods should be in a separate jar from the coremod.
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13 | [21:05:38] [main/WARN] [FML]: The coremod dev.redstudio.redcore.RedCorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
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14 | [21:05:38] [main/WARN] [FML]: The coremod Red Core (dev.redstudio.redcore.RedCorePlugin) is not signed!
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15 | [21:05:38] [main/INFO] [FML]: Loading tweaker org.spongepowered.asm.launch.MixinTweaker from [!___MixinCompat-1.1-1.12.2___!].jar
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16 | [21:05:38] [main/INFO] [FML]: Loading tweaker org.spongepowered.asm.launch.MixinTweaker from `FermiumBooter-1.1.0.jar
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17 | [21:05:38] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in Alfheim-1.3.jar. This is not recommended, @Mods should be in a separate jar from the coremod.
|
18 | [21:05:38] [main/WARN] [FML]: The coremod AlfheimPlugin (dev.redstudio.alfheim.asm.AlfheimPlugin) is not signed!
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19 | [21:05:38] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in AppleCore-mc1.12.2-3.2.0.jar. This is not recommended, @Mods should be in a separate jar from the coremod.
|
20 | [21:05:38] [main/WARN] [FML]: The coremod AppleCore (squeek.applecore.AppleCore) is not signed!
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21 | [21:05:38] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in betterbiomeblend-1.12.2-1.1.7-forge.jar. This is not recommended, @Mods should be in a separate jar from the coremod.
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22 | [21:05:38] [main/WARN] [FML]: The coremod Better Biome Blend (fionathemortal.betterbiomeblend.core.CoreMod) is not signed!
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23 | [21:05:38] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in BetterFoliage-MC1.12-2.3.3.jar. This is not recommended, @Mods should be in a separate jar from the coremod.
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24 | [21:05:38] [main/WARN] [FML]: The coremod BetterFoliageLoader (mods.betterfoliage.loader.BetterFoliageLoader) is not signed!
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25 | [21:05:38] [main/INFO] [FML]: Loading tweaker org.spongepowered.asm.launch.MixinTweaker from BetterThirdPerson-Forge-1.12.2-1.9.0.jar
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26 | [21:05:38] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in Charm-1.12.2-1.4.1.jar. This is not recommended, @Mods should be in a separate jar from the coremod.
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27 | [21:05:38] [main/WARN] [FML]: The coremod svenhjol.charm.base.CharmLoadingPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
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28 | [21:05:38] [main/WARN] [FML]: The coremod CharmLoadingPlugin (svenhjol.charm.base.CharmLoadingPlugin) is not signed!
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29 | [21:05:38] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in CreativeCore_v1.10.71_mc1.12.2.jar. This is not recommended, @Mods should be in a separate jar from the coremod.
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30 | [21:05:38] [main/WARN] [FML]: The coremod com.creativemd.creativecore.core.CreativePatchingLoader does not have a MCVersion annotation, it may cause issues with this version of Minecraft
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31 | [21:05:38] [main/WARN] [FML]: The coremod CreativePatchingLoader (com.creativemd.creativecore.core.CreativePatchingLoader) is not signed!
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32 | [21:05:38] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in CTM-MC1.12.2-1.0.2.31.jar. This is not recommended, @Mods should be in a separate jar from the coremod.
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33 | [21:05:38] [main/WARN] [FML]: The coremod team.chisel.ctm.client.asm.CTMCorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
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34 | [21:05:38] [main/WARN] [FML]: The coremod CTMCorePlugin (team.chisel.ctm.client.asm.CTMCorePlugin) is not signed!
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35 | [21:05:38] [main/INFO] [FML]: Loading tweaker org.spongepowered.asm.launch.MixinTweaker from DynamicSurroundings-1.12.2-3.6.3.jar
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36 | [21:05:38] [main/INFO] [FML]: Loading tweaker org.spongepowered.asm.launch.MixinTweaker from EntityCulling-1.12.2-6.4.3.jar
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37 | [21:05:38] [main/INFO] [FML]: Loading tweaker org.spongepowered.asm.launch.MixinTweaker from farsight-1.6.jar
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38 | [21:05:38] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in foamfix-0.10.15-1.12.2.jar. This is not recommended, @Mods should be in a separate jar from the coremod.
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39 | [21:05:38] [main/WARN] [FML]: The coremod pl.asie.foamfix.coremod.FoamFixCore does not have a MCVersion annotation, it may cause issues with this version of Minecraft
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40 | [21:05:38] [main/WARN] [FML]: The coremod Do not report to Forge! (If you haven't disabled the FoamFix coremod, try disabling it in the config! Note that this bit of text will still appear.) (pl.asie.foamfix.coremod.FoamFixCore) is not signed!
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41 | [21:05:38] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in Forgelin-1.8.4.jar. This is not recommended, @Mods should be in a separate jar from the coremod.
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42 | [21:05:38] [main/WARN] [FML]: The coremod net.shadowfacts.forgelin.preloader.ForgelinPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
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43 | [21:05:38] [main/WARN] [FML]: The coremod ForgelinPlugin (net.shadowfacts.forgelin.preloader.ForgelinPlugin) is not signed!
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44 | [21:05:38] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in Future-MC-0.2.19.jar. This is not recommended, @Mods should be in a separate jar from the coremod.
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45 | [21:05:38] [main/WARN] [FML]: The coremod FutureMC (thedarkcolour.futuremc.asm.CoreLoader) is not signed!
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46 | [21:05:38] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in InventoryTweaks-1.64+dev.151.jar. This is not recommended, @Mods should be in a separate jar from the coremod.
|
47 | [21:05:38] [main/WARN] [FML]: The coremod invtweaks.forge.asm.FMLPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
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48 | [21:05:38] [main/WARN] [FML]: The coremod com.creativemd.itemphysic.ItemPatchingLoader does not have a MCVersion annotation, it may cause issues with this version of Minecraft
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49 | [21:05:38] [main/WARN] [FML]: The coremod ItemPatchingLoader (com.creativemd.itemphysic.ItemPatchingLoader) is not signed!
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50 | [21:05:38] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in LittleTiles_v1.5.87_mc1.12.2.jar. This is not recommended, @Mods should be in a separate jar from the coremod.
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51 | [21:05:38] [main/WARN] [FML]: The coremod com.creativemd.littletiles.LittlePatchingLoader does not have a MCVersion annotation, it may cause issues with this version of Minecraft
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52 | [21:05:38] [main/WARN] [FML]: The coremod LittlePatchingLoader (com.creativemd.littletiles.LittlePatchingLoader) is not signed!
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53 | [21:05:38] [main/WARN] [FML]: The coremod OTGCorePlugin (com.pg85.otg.forge.asm.excluded.launch.OTGCorePlugin) is not signed!
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54 | [21:05:38] [main/INFO] [FML]: Loading tweaker org.spongepowered.asm.launch.MixinTweaker from particleculling-1.12.2-v1.4.3.jar
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55 | [21:05:38] [main/INFO] [FML]: Loading tweaker optifine.OptiFineForgeTweaker from preview_OptiFine_1.12.2_HD_U_G6_pre1.jar
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56 | [21:05:38] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in Quark-r1.6-179.jar. This is not recommended, @Mods should be in a separate jar from the coremod.
|
57 | [21:05:38] [main/WARN] [FML]: The coremod Quark Plugin (vazkii.quark.base.asm.LoadingPlugin) is not signed!
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58 | [21:05:38] [main/INFO] [FML]: Loading tweaker org.spongepowered.asm.launch.MixinTweaker from RenderLib-1.12.2-1.3.5.jar
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59 | [21:05:38] [main/INFO] [FML]: Loading tweaker sampler.core.lw.Tweaker from sampler-1.84.jar
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60 | [21:05:38] [main/INFO] [FML]: Loading tweaker org.spongepowered.asm.launch.MixinTweaker from Sledgehammer-1.12.2-2.0.26.jar
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61 | [21:05:38] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in UniversalTweaks-1.12.2-1.11.0.jar. This is not recommended, @Mods should be in a separate jar from the coremod.
|
62 | [21:05:38] [main/WARN] [FML]: The coremod UniversalTweaksCore (mod.acgaming.universaltweaks.core.UTLoadingPlugin) is not signed!
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63 | [21:05:38] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in Valkyrie-0.2.jar. This is not recommended, @Mods should be in a separate jar from the coremod.
|
64 | [21:05:38] [main/WARN] [FML]: The coremod ValkyriePlugin (dev.redstudio.valkyrie.asm.ValkyriePlugin) is not signed!
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65 | [21:05:38] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
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66 | [21:05:38] [main/INFO] [LaunchWrapper]: Loading tweak class name org.spongepowered.asm.launch.MixinTweaker
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67 | [21:05:38] [main/INFO] [mixin]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=file:/C:/tools/Prism%20Launcher/instances/1-12-2/.minecraft/mods/!mixinbooter-9.1.jar Service=LaunchWrapper Env=CLIENT
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68 | [21:05:38] [main/WARN] [FML]: The coremod zone.rong.mixinbooter.MixinBooterPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
|
69 | [21:05:38] [main/WARN] [FML]: The coremod MixinBooter (zone.rong.mixinbooter.MixinBooterPlugin) is not signed!
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70 | [21:05:38] [main/INFO] [MixinBooter]: Initializing Mixins...
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71 | [21:05:38] [main/INFO] [mixin]: Compatibility level set to JAVA_8
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72 | [21:05:38] [main/INFO] [MixinBooter]: Initializing MixinExtras...
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73 | [21:05:38] [main/WARN] [FML]: The coremod FermiumBooter (fermiumbooter.FermiumPlugin) is not signed!
|
74 | [21:05:38] [main/WARN] [FML]: The coremod TransformLoader (org.orecruncher.dsurround.mixins.TransformLoader) is not signed!
|
75 | [21:05:38] [main/WARN] [FML]: The coremod EntityCullingPlugin (meldexun.entityculling.asm.EntityCullingPlugin) is not signed!
|
76 | [21:05:39] [main/WARN] [FML]: The coremod ParticleCullingLoadingPlugin (bl4ckscor3.mod.particleculling.ParticleCullingLoadingPlugin) is not signed!
|
77 | [21:05:39] [main/WARN] [FML]: The coremod RenderLibPlugin (meldexun.renderlib.asm.RenderLibPlugin) is not signed!
|
78 | [21:05:39] [main/WARN] [FML]: The coremod Sledgehammer (io.github.lxgaming.sledgehammer.launch.SledgehammerLoadingPlugin) is not signed!
|
79 | [21:05:39] [main/WARN] [LaunchWrapper]: Tweak class name org.spongepowered.asm.launch.MixinTweaker has already been visited -- skipping
|
80 | [21:05:39] [main/WARN] [LaunchWrapper]: Tweak class name org.spongepowered.asm.launch.MixinTweaker has already been visited -- skipping
|
81 | [21:05:39] [main/WARN] [LaunchWrapper]: Tweak class name org.spongepowered.asm.launch.MixinTweaker has already been visited -- skipping
|
82 | [21:05:39] [main/WARN] [LaunchWrapper]: Tweak class name org.spongepowered.asm.launch.MixinTweaker has already been visited -- skipping
|
83 | [21:05:39] [main/WARN] [LaunchWrapper]: Tweak class name org.spongepowered.asm.launch.MixinTweaker has already been visited -- skipping
|
84 | [21:05:39] [main/WARN] [LaunchWrapper]: Tweak class name org.spongepowered.asm.launch.MixinTweaker has already been visited -- skipping
|
85 | [21:05:39] [main/WARN] [LaunchWrapper]: Tweak class name org.spongepowered.asm.launch.MixinTweaker has already been visited -- skipping
|
86 | [21:05:39] [main/INFO] [LaunchWrapper]: Loading tweak class name optifine.OptiFineForgeTweaker
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87 | [21:05:39] [main/WARN] [LaunchWrapper]: Tweak class name org.spongepowered.asm.launch.MixinTweaker has already been visited -- skipping
|
88 | [21:05:39] [main/INFO] [LaunchWrapper]: Loading tweak class name sampler.core.lw.Tweaker
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89 | [21:05:39] [main/WARN] [LaunchWrapper]: Tweak class name org.spongepowered.asm.launch.MixinTweaker has already been visited -- skipping
|
90 | [21:05:39] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLDeobfTweaker
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91 | [21:05:39] [main/INFO] [LaunchWrapper]: Calling tweak class io.github.lxgaming.sledgehammer.launch.SledgehammerTweaker
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92 | [21:05:39] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
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93 | [21:05:39] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
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94 | [21:05:39] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
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95 | [21:05:39] [main/INFO] [LaunchWrapper]: Calling tweak class sampler.core.lw.Tweaker
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96 | [21:05:39] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
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97 | [21:05:39] [main/INFO] [LaunchWrapper]: Calling tweak class optifine.OptiFineForgeTweaker
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98 | [21:05:39] [main/INFO] [STDOUT]: [optifine.OptiFineForgeTweaker:dbg:56]: OptiFineForgeTweaker: acceptOptions
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99 | [21:05:39] [main/INFO] [STDOUT]: [optifine.OptiFineForgeTweaker:dbg:56]: OptiFineForgeTweaker: injectIntoClassLoader
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100 | [21:05:39] [main/INFO] [STDOUT]: [optifine.OptiFineClassTransformer:dbg:242]: OptiFine ClassTransformer
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101 | [21:05:39] [main/INFO] [STDOUT]: [optifine.OptiFineClassTransformer:dbg:242]: OptiFine ZIP file: C:\tools\Prism Launcher\instances\1-12-2\.minecraft\mods\preview_OptiFine_1.12.2_HD_U_G6_pre1.jar
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102 | [21:05:39] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
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103 | [21:05:40] [main/INFO] [FML]: Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557
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104 | [21:05:40] [main/INFO] [FML]: Found valid fingerprint for Minecraft. Certificate fingerprint cd99959656f753dc28d863b46769f7f8fbaefcfc
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105 | [21:05:40] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
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106 | [21:05:40] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
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107 | [21:05:40] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
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108 | [21:05:40] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
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109 | [21:05:40] [main/INFO] [betterbiomeblend]: Found valid Mixin framework! Proceeding to load.
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110 | [21:05:40] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
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111 | [21:05:40] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
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112 | [21:05:40] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
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113 | [21:05:40] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
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114 | [21:05:40] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
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115 | [21:05:40] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
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116 | [21:05:40] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
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117 | [21:05:40] [main/INFO] [LaunchWrapper]: Calling tweak class org.spongepowered.asm.launch.MixinTweaker
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118 | [21:05:40] [main/INFO] [mixin]: Initialised Mixin FML Remapper Adapter with net.minecraftforge.fml.common.asm.transformers.deobf.FMLDeobfuscatingRemapper@59bbe88a
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119 | [21:05:40] [main/INFO] [MixinBooter]: Grabbing class dev.redstudio.alfheim.asm.AlfheimPlugin for its mixins.
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120 | [21:05:40] [main/INFO] [MixinBooter]: Grabbing class mod.acgaming.universaltweaks.core.UTLoadingPlugin for its mixins.
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121 | [21:05:40] [main/INFO] [MixinBooter]: Grabbing class dev.redstudio.valkyrie.asm.ValkyriePlugin for its mixins.
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122 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.alfheim.json mixin configuration.
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123 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.bugfixes.misc.smoothlighting.json mixin configuration.
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124 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.tweaks.misc.gui.lanserverproperties.json mixin configuration.
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125 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.bugfixes.misc.modelgap.json mixin configuration.
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126 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.tweaks.misc.narrator.json mixin configuration.
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127 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.tweaks.misc.smoothscrolling.json mixin configuration.
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128 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.tweaks.misc.buttons.anaglyph.json mixin configuration.
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129 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.tweaks.items.itementities.client.json mixin configuration.
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130 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.tweaks.misc.toastcontrol.json mixin configuration.
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131 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.tweaks.performance.resourcemanager.json mixin configuration.
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132 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.bugfixes.misc.depthmask.json mixin configuration.
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133 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.bugfixes.misc.spectatormenu.json mixin configuration.
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134 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.tweaks.performance.audioreload.json mixin configuration.
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135 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.bugfixes.world.frustumculling.json mixin configuration.
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136 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.tweaks.misc.gui.ping.json mixin configuration.
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137 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.bugfixes.blocks.miningglitch.client.json mixin configuration.
|
138 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.tweaks.misc.buttons.realms.json mixin configuration.
|
139 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.bugfixes.entities.elytra.json mixin configuration.
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140 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.tweaks.performance.fps.json mixin configuration.
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141 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.tweaks.entities.autojump.json mixin configuration.
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142 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.bugfixes.misc.startup.json mixin configuration.
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143 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.tweaks.misc.gui.keybindlistentry.json mixin configuration.
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144 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.bugfixes.misc.potionamplifier.json mixin configuration.
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145 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.tweaks.misc.gui.potionduration.json mixin configuration.
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146 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.bugfixes.entities.entitylists.client.json mixin configuration.
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147 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.tweaks.misc.buttons.snooper.client.json mixin configuration.
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148 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.tweaks.performance.missingmodel.json mixin configuration.
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149 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.bugfixes.blocks.blockoverlay.json mixin configuration.
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150 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.bugfixes.entities.villagermantle.json mixin configuration.
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151 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.bugfixes.misc.particlespawning.json mixin configuration.
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152 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.bugfixes.blocks.itemframevoid.json mixin configuration.
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153 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.tweaks.performance.entityradiuscheck.reducesearchsize.json mixin configuration.
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154 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.bugfixes.entities.tracker.json mixin configuration.
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155 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.bugfixes.world.tileentities.json mixin configuration.
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156 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.tweaks.blocks.leafdecay.json mixin configuration.
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157 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.bugfixes.entities.destroypacket.json mixin configuration.
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158 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.bugfixes.world.witchhuts.json mixin configuration.
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159 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.tweaks.entities.burning.horse.json mixin configuration.
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160 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.bugfixes.entities.maxhealth.json mixin configuration.
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161 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.tweaks.entities.ai.saddledwandering.json mixin configuration.
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162 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.bugfixes.world.chunksaving.json mixin configuration.
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163 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.tweaks.misc.incurablepotions.json mixin configuration.
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164 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.tweaks.blocks.lenientpaths.json mixin configuration.
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165 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.bugfixes.entities.skeletonaim.json mixin configuration.
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166 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.bugfixes.misc.packetsize.json mixin configuration.
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167 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.tweaks.world.stronghold.json mixin configuration.
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168 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.bugfixes.blocks.hopper.boundingbox.json mixin configuration.
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169 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.bugfixes.entities.sleeping.json mixin configuration.
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170 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.bugfixes.entities.horsefalling.json mixin configuration.
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171 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.tweaks.performance.pathfinding.json mixin configuration.
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172 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.tweaks.entities.spawning.husk.json mixin configuration.
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173 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.bugfixes.blocks.piston.tile.json mixin configuration.
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174 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.tweaks.entities.taming.horse.json mixin configuration.
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175 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.bugfixes.entities.blockfire.json mixin configuration.
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176 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.tweaks.performance.entityradiuscheck.lesscollisions.json mixin configuration.
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177 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.tweaks.performance.prefixcheck.json mixin configuration.
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178 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.bugfixes.entities.dimensionchange.json mixin configuration.
|
179 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.tweaks.blocks.bedobstruction.json mixin configuration.
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180 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.bugfixes.entities.entitylists.json mixin configuration.
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181 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.bugfixes.misc.crafteditemstatistics.json mixin configuration.
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182 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.bugfixes.entities.untippedarrowparticles.json mixin configuration.
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183 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.bugfixes.blocks.ladderflying.json mixin configuration.
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184 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.bugfixes.entities.minecart.json mixin configuration.
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185 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.tweaks.entities.despawning.json mixin configuration.
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186 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.bugfixes.entities.suffocation.json mixin configuration.
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187 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.tweaks.misc.console.addpacket.json mixin configuration.
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188 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.bugfixes.entities.desync.json mixin configuration.
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189 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.tweaks.performance.dyeblending.json mixin configuration.
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190 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.tweaks.blocks.sapling.json mixin configuration.
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191 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.bugfixes.entities.boundingbox.json mixin configuration.
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192 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.bugfixes.entities.deathtime.json mixin configuration.
|
193 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.bugfixes.blocks.comparatortiming.json mixin configuration.
|
194 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.bugfixes.blocks.miningglitch.server.json mixin configuration.
|
195 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.tweaks.entities.spawning.stray.json mixin configuration.
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196 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.tweaks.entities.ai.json mixin configuration.
|
197 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.bugfixes.entities.attackradius.json mixin configuration.
|
198 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.bugfixes.entities.boatoffset.json mixin configuration.
|
199 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.tweaks.entities.burning.zombie.json mixin configuration.
|
200 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.bugfixes.entities.mount.json mixin configuration.
|
201 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.bugfixes.blocks.hopper.tile.json mixin configuration.
|
202 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.bugfixes.entities.saturation.json mixin configuration.
|
203 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.bugfixes.blocks.falling.json mixin configuration.
|
204 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.tweaks.items.itementities.server.json mixin configuration.
|
205 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.bugfixes.entities.entityid.json mixin configuration.
|
206 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.tweaks.performance.craftingcache.json mixin configuration.
|
207 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.valkyrie.json mixin configuration.
|
208 | [21:05:40] [main/INFO] [MixinBooter]: Adding mixins.optifine.json mixin configuration.
|
209 | [21:05:40] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLDeobfTweaker
|
210 | [21:05:40] [main/INFO] [MixinExtras|Service]: Initializing MixinExtras via com.llamalad7.mixinextras.service.MixinExtrasServiceImpl(version=0.3.5).
|
211 | [21:05:40] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
|
212 | [21:05:40] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
|
213 | [21:05:40] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
|
214 | [21:05:40] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
|
215 | [21:05:40] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
|
216 | [21:05:40] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
|
217 | [21:05:40] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
|
218 | [21:05:40] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
|
219 | [21:05:40] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.TerminalTweaker
|
220 | [21:05:40] [main/INFO] [LaunchWrapper]: Loading tweak class name sampler.core.lw.Tweaker$TATweaker1
|
221 | [21:05:40] [main/INFO] [LaunchWrapper]: Loading tweak class name org.spongepowered.asm.mixin.EnvironmentStateTweaker
|
222 | [21:05:40] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.TerminalTweaker
|
223 | [21:05:40] [main/INFO] [LaunchWrapper]: Calling tweak class sampler.core.lw.Tweaker$TATweaker1
|
224 | [21:05:40] [main/INFO] [LaunchWrapper]: Calling tweak class org.spongepowered.asm.mixin.EnvironmentStateTweaker
|
225 | [21:05:40] [main/INFO] [LaunchWrapper]: Loading tweak class name sampler.core.lw.Tweaker$TATweaker2
|
226 | [21:05:40] [main/INFO] [LaunchWrapper]: Calling tweak class sampler.core.lw.Tweaker$TATweaker2
|
227 | [21:05:40] [main/INFO] [STDOUT]: [optifine.OptiFineForgeTweaker:dbg:56]: OptiFineForgeTweaker: getLaunchArguments
|
228 | [21:05:40] [main/WARN] [mixin]: Reference map 'mixins.mixincompat.refmap.json' for mixins.mixincompat.json could not be read. If this is a development environment you can ignore this message
|
229 | [21:05:40] [main/INFO] [Sledgehammer]: Successfully loaded configuration file.
|
230 | [21:05:40] [main/INFO] [Sledgehammer]: Successfully saved configuration file.
|
231 | [21:05:41] [main/INFO] [STDOUT]: [com.creativemd.creativecore.transformer.CreativeTransformer:transform:49]: [littletiles] Patched net.minecraft.client.renderer.RenderGlobal ...
|
232 | [21:05:41] [main/INFO] [meldexun.asmutil2.ASMUtil]: Transforming method: RenderGlobal#renderEntities(Entity, ICamera, float)
|
233 | [21:05:41] [main/INFO] [STDOUT]: [com.creativemd.creativecore.transformer.CreativeTransformer:transform:49]: [littletiles] Patched net.minecraft.client.multiplayer.WorldClient ...
|
234 | [21:05:41] [main/INFO] [mods.betterfoliage.loader.BetterFoliageTransformer]: Found method net.minecraft.client.multiplayer.WorldClient.func_184153_a (IIIILjava/util/Random;ZLnet/minecraft/util/math/BlockPos$MutableBlockPos;)V (matching showBarrierParticles)
|
235 | [21:05:41] [main/INFO] [mods.betterfoliage.loader.BetterFoliageTransformer]: [BetterFoliageLoader] Applying random display tick call hook
|
236 | [21:05:41] [main/INFO] [STDOUT]: [com.creativemd.creativecore.transformer.CreativeTransformer:transform:49]: [littletiles] Patched net.minecraft.entity.Entity ...
|
237 | [21:05:41] [main/INFO] [Quark ASM]: Transforming net.minecraft.entity.Entity
|
238 | [21:05:41] [main/INFO] [Quark ASM]: Applying Transformation to method (Names [move, func_70091_d] Descriptor (Lnet/minecraft/entity/MoverType;DDD)V)
|
239 | [21:05:41] [main/INFO] [Quark ASM]: Located Method, patching...
|
240 | [21:05:41] [main/INFO] [Quark ASM]: Patch result: true
|
241 | [21:05:41] [main/INFO] [Quark ASM]: Located Method, patching...
|
242 | [21:05:41] [main/INFO] [Quark ASM]: Located patch target node INVOKEVIRTUAL net/minecraft/entity/Entity.func_145775_I ()V
|
243 | [21:05:41] [main/INFO] [Quark ASM]: Patch result: true
|
244 | [21:05:41] [main/INFO] [Quark ASM]: Applying Transformation to method (Names [onEntityUpdate, func_70030_z] Descriptor ()V)
|
245 | [21:05:41] [main/INFO] [Quark ASM]: Located Method, patching...
|
246 | [21:05:41] [main/INFO] [Quark ASM]: Patch result: true
|
247 | [21:05:41] [main/INFO] [Quark ASM]: Transforming net.minecraft.client.renderer.EntityRenderer
|
248 | [21:05:41] [main/INFO] [Quark ASM]: Applying Transformation to method (Names [renderWorldPass, func_175068_a] Descriptor (IFJ)V)
|
249 | [21:05:41] [main/INFO] [Quark ASM]: Located Method, patching...
|
250 | [21:05:41] [main/INFO] [Quark ASM]: Located patch target node INVOKEVIRTUAL net/minecraft/client/renderer/EntityRenderer.func_78479_a (FI)V
|
251 | [21:05:41] [main/INFO] [Quark ASM]: Patch result: true
|
252 | [21:05:41] [main/INFO] [org.spongepowered.asm.service.mojang.MixinServiceLaunchWrapper]: A re-entrant transformer '$wrapper.thedarkcolour.futuremc.asm.CoreTransformer' was detected and will no longer process meta class data
|
253 | [21:05:41] [main/INFO] [STDOUT]: [com.creativemd.creativecore.transformer.CreativeTransformer:transform:49]: [littletiles] Patched net.minecraft.client.Minecraft ...
|
254 | [21:05:41] [main/INFO] [meldexun.asmutil2.ASMUtil]: Transforming method: RenderManager#renderEntity(Entity, double, double, double, float, float, boolean)
|
255 | [21:05:41] [main/INFO] [Quark ASM]: Transforming net.minecraft.client.renderer.entity.RenderManager
|
256 | [21:05:41] [main/INFO] [Quark ASM]: Applying Transformation to method (Names [renderEntity, func_188391_a] Descriptor (Lnet/minecraft/entity/Entity;DDDFFZ)V)
|
257 | [21:05:41] [main/INFO] [Quark ASM]: Located Method, patching...
|
258 | [21:05:41] [main/INFO] [Quark ASM]: Located patch target node INVOKEVIRTUAL net/minecraft/client/renderer/entity/Render.func_76986_a (Lnet/minecraft/entity/Entity;DDDFF)V
|
259 | [21:05:41] [main/INFO] [Quark ASM]: Patch result: true
|
260 | [21:05:41] [main/INFO] [STDOUT]: [com.pg85.otg.forge.asm.excluded.OTGClassTransformer:transform:91]: OTG-Core transforming: net.minecraft.world.biome.Biome : anh
|
261 | [21:05:41] [main/INFO] [STDOUT]: [com.pg85.otg.forge.asm.excluded.OTGClassTransformer:transform:91]: OTG-Core transforming: net.minecraft.entity.projectile.EntityArrow : aeh
|
262 | [21:05:41] [main/INFO] [Quark ASM]: Transforming net.minecraft.client.renderer.entity.Render
|
263 | [21:05:41] [main/INFO] [Quark ASM]: Applying Transformation to method (Names [renderEntityOnFire, func_76977_a] Descriptor (Lnet/minecraft/entity/Entity;DDDF)V)
|
264 | [21:05:41] [main/INFO] [Quark ASM]: Located Method, patching...
|
265 | [21:05:41] [main/INFO] [Quark ASM]: Patch result: true
|
266 | [21:05:41] [main/INFO] [Meson ASM]: Transforming TileEntityBeacon
|
267 | [21:05:41] [main/INFO] [Meson ASM]: Applying Transformation to method (Names [addEffectsToPlayers, func_146000_x, E] Descriptor ()V / ()V)
|
268 | [21:05:41] [main/INFO] [Meson ASM]: Located method, patching...
|
269 | [21:05:41] [main/INFO] [Meson ASM]: Located target ALOAD 9
|
270 | [21:05:41] [main/INFO] [Meson ASM]: Patch result: true
|
271 | [21:05:41] [main/INFO] [org.spongepowered.asm.service.mojang.MixinServiceLaunchWrapper]: A re-entrant transformer '$wrapper.svenhjol.charm.base.CharmClassTransformer' was detected and will no longer process meta class data
|
272 | [21:05:41] [main/INFO] [Quark ASM]: Transforming net.minecraft.tileentity.TileEntityPiston
|
273 | [21:05:41] [main/INFO] [Quark ASM]: Applying Transformation to method (Names [update, func_73660_a] Descriptor ()V)
|
274 | [21:05:41] [main/INFO] [Quark ASM]: Located Method, patching...
|
275 | [21:05:41] [main/INFO] [Quark ASM]: Patch result: true
|
276 | [21:05:41] [main/INFO] [Quark ASM]: Applying Transformation to method (Names [clearPistonTileEntity, func_145866_f] Descriptor ()V)
|
277 | [21:05:41] [main/INFO] [Quark ASM]: Located Method, patching...
|
278 | [21:05:41] [main/INFO] [Quark ASM]: Located patch target node INVOKEVIRTUAL net/minecraft/world/World.func_180501_a (Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/block/state/IBlockState;I)Z
|
279 | [21:05:41] [main/INFO] [Quark ASM]: Patch result: true
|
280 | [21:05:41] [main/INFO] [Quark ASM]: Applying Transformation to method (Names [update, func_73660_a] Descriptor ()V)
|
281 | [21:05:41] [main/INFO] [Quark ASM]: Located Method, patching...
|
282 | [21:05:41] [main/INFO] [Quark ASM]: Located patch target node INVOKEVIRTUAL net/minecraft/world/World.func_180501_a (Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/block/state/IBlockState;I)Z
|
283 | [21:05:41] [main/INFO] [Quark ASM]: Patch result: true
|
284 | [21:05:41] [main/INFO] [STDOUT]: [team.chisel.ctm.client.asm.CTMTransformer:preTransform:230]: Transforming Class [net.minecraft.block.Block], Method [getExtendedState]
|
285 | [21:05:41] [main/INFO] [STDOUT]: [team.chisel.ctm.client.asm.CTMTransformer:finishTransform:242]: Transforming net.minecraft.block.Block Finished.
|
286 | [21:05:41] [main/INFO] [mods.betterfoliage.loader.BetterFoliageTransformer]: Found method net.minecraft.block.state.BlockStateContainer$StateImplementation.func_185892_j ()F (matching getAmbientOcclusionLightValue)
|
287 | [21:05:41] [main/INFO] [mods.betterfoliage.loader.BetterFoliageTransformer]: [BetterFoliageLoader] Applying getAmbientOcclusionLightValue() override
|
288 | [21:05:41] [main/INFO] [mods.betterfoliage.loader.BetterFoliageTransformer]: Found method net.minecraft.block.state.BlockStateContainer$StateImplementation.func_185916_f ()Z (matching useNeighborBrightness)
|
289 | [21:05:41] [main/INFO] [mods.betterfoliage.loader.BetterFoliageTransformer]: [BetterFoliageLoader] Applying useNeighborBrightness() override
|
290 | [21:05:41] [main/INFO] [mods.betterfoliage.loader.BetterFoliageTransformer]: Found method net.minecraft.block.state.BlockStateContainer$StateImplementation.doesSideBlockRendering (Lnet/minecraft/world/IBlockAccess;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/EnumFacing;)Z
|
291 | [21:05:41] [main/INFO] [mods.betterfoliage.loader.BetterFoliageTransformer]: [BetterFoliageLoader] Applying doesSideBlockRendering() override
|
292 | [21:05:41] [main/INFO] [mods.betterfoliage.loader.BetterFoliageTransformer]: Found method net.minecraft.block.state.BlockStateContainer$StateImplementation.func_185914_p ()Z (matching isOpaqueCube)
|
293 | [21:05:41] [main/INFO] [mods.betterfoliage.loader.BetterFoliageTransformer]: [BetterFoliageLoader] Applying isOpaqueCube() override
|
294 | [21:05:41] [main/INFO] [STDOUT]: [com.creativemd.creativecore.transformer.CreativeTransformer:transform:49]: [littletiles] Patched net.minecraft.client.renderer.BlockModelRenderer ...
|
295 | [21:05:41] [main/INFO] [Quark ASM]: Transforming net.minecraft.client.renderer.BlockModelRenderer
|
296 | [21:05:41] [main/INFO] [Quark ASM]: Optifine Detected. Disabling Patch for Names [renderQuadsFlat, func_187496_a] Descriptor (Lnet/minecraft/world/IBlockAccess;Lnet/minecraft/block/state/IBlockState;Lnet/minecraft/util/math/BlockPos;IZLnet/minecraft/client/renderer/BufferBuilder;Ljava/util/List;Ljava/util/BitSet;)V
|
297 | [21:05:41] [main/INFO] [STDOUT]: [com.creativemd.creativecore.transformer.CreativeTransformer:transform:49]: [littletiles] Patched net.minecraft.client.renderer.BlockModelRenderer$AmbientOcclusionFace ...
|
298 | [21:05:41] [main/INFO] [mods.betterfoliage.loader.BetterFoliageTransformer]: Found method net.minecraft.client.renderer.BlockModelRenderer$AmbientOcclusionFace.<init> (Lnet/minecraft/client/renderer/BlockModelRenderer;)V
|
299 | [21:05:41] [main/INFO] [mods.betterfoliage.loader.BetterFoliageTransformer]: [BetterFoliageLoader] Setting AmbientOcclusionFace constructor public
|
300 | [21:05:41] [main/INFO] [STDOUT]: [com.pg85.otg.forge.asm.excluded.OTGClassTransformer:transform:91]: OTG-Core transforming: net.minecraft.server.management.PlayerList : pl
|
301 | [21:05:41] [main/INFO] [STDOUT]: [com.pg85.otg.forge.asm.excluded.OTGClassTransformer:transformPlayerList:999]: OTG-Core transforming PlayerList.transformPlayerListUpdateTimeAndWeather
|
302 | [21:05:41] [main/INFO] [STDOUT]: [com.pg85.otg.forge.asm.excluded.OTGClassTransformer:transformPlayerList:1001]: OTG-Core transforming PlayerList.setPlayerManager
|
303 | [21:05:41] [main/INFO] [STDOUT]: [com.creativemd.creativecore.transformer.CreativeTransformer:transform:49]: [itemphysic] Patched net.minecraft.client.renderer.entity.RenderEntityItem ...
|
304 | [21:05:41] [main/INFO] [STDOUT]: [com.creativemd.creativecore.transformer.CreativeTransformer:transform:49]: [itemphysic] Patched net.minecraft.client.entity.EntityPlayerSP ...
|
305 | [21:05:41] [main/INFO] [STDOUT]: [com.pg85.otg.forge.asm.excluded.OTGClassTransformer:transform:91]: OTG-Core transforming: net.minecraft.entity.EntityLivingBase : vp
|
306 | [21:05:41] [main/INFO] [Quark ASM]: Transforming net.minecraft.item.ItemStack
|
307 | [21:05:41] [main/INFO] [Quark ASM]: Applying Transformation to method (Names [getTextComponent, func_151000_E] Descriptor ()Lnet/minecraft/util/text/ITextComponent;)
|
308 | [21:05:41] [main/INFO] [Quark ASM]: Located Method, patching...
|
309 | [21:05:41] [main/INFO] [Quark ASM]: Located patch target node ARETURN
|
310 | [21:05:41] [main/INFO] [Quark ASM]: Patch result: true
|
311 | [21:05:41] [main/INFO] [org.spongepowered.asm.service.mojang.MixinServiceLaunchWrapper]: A re-entrant transformer '$wrapper.vazkii.quark.base.asm.ClassTransformer' was detected and will no longer process meta class data
|
312 | [21:05:41] [main/INFO] [STDOUT]: [com.creativemd.creativecore.transformer.CreativeTransformer:transform:49]: [littletiles] Patched net.minecraft.entity.player.EntityPlayerMP ...
|
313 | [21:05:41] [main/INFO] [STDOUT]: [com.creativemd.creativecore.transformer.CreativeTransformer:transform:49]: [littletiles] Patched net.minecraft.network.NettyCompressionDecoder ...
|
314 | [21:05:41] [main/INFO] [STDOUT]: [com.creativemd.creativecore.transformer.CreativeTransformer:transform:49]: [littletiles] Patched net.minecraft.network.PacketBuffer ...
|
315 | [21:05:41] [main/INFO] [STDOUT]: [com.pg85.otg.forge.asm.excluded.OTGClassTransformer:transform:91]: OTG-Core transforming: net.minecraftforge.registries.GameData : net/minecraftforge/registries/GameData
|
316 | [21:05:41] [main/INFO] [STDOUT]: [com.creativemd.creativecore.transformer.CreativeTransformer:transform:49]: [littletiles] Patched net.minecraft.entity.player.EntityPlayer ...
|
317 | [21:05:41] [main/INFO] [STDOUT]: [com.pg85.otg.forge.asm.excluded.OTGClassTransformer:transform:91]: OTG-Core transforming: net.minecraft.entity.item.EntityMinecart : afe
|
318 | [21:05:41] [main/INFO] [STDOUT]: [com.creativemd.creativecore.transformer.CreativeTransformer:transform:49]: [littletiles] Patched net.minecraft.network.NetHandlerPlayServer ...
|
319 | [21:05:41] [main/INFO] [STDOUT]: [com.pg85.otg.forge.asm.excluded.OTGClassTransformer:transform:91]: OTG-Core transforming: net.minecraft.entity.item.EntityBoat : afd
|
320 | [21:05:42] [main/INFO] [STDOUT]: [com.pg85.otg.forge.asm.excluded.OTGClassTransformer:transform:91]: OTG-Core transforming: net.minecraft.entity.item.EntityFallingBlock : ack
|
321 | [21:05:42] [main/INFO] [STDOUT]: [com.creativemd.creativecore.transformer.CreativeTransformer:transform:49]: [itemphysic] Patched net.minecraft.entity.item.EntityItem ...
|
322 | [21:05:42] [main/INFO] [STDOUT]: [com.creativemd.creativecore.transformer.CreativeTransformer:transform:49]: [itemphysic] Patched net.minecraft.entity.item.EntityItem ...
|
323 | [21:05:42] [main/INFO] [STDOUT]: [com.pg85.otg.forge.asm.excluded.OTGClassTransformer:transform:91]: OTG-Core transforming: net.minecraft.entity.item.EntityItem : acl
|
324 | [21:05:42] [main/INFO] [LaunchWrapper]: Launching wrapped minecraft {net.minecraft.client.main.Main}
|
325 | [21:05:42] [main/INFO] [STDOUT]: [com.creativemd.creativecore.transformer.CreativeTransformer:transform:49]: [littletiles] Patched net.minecraft.client.Minecraft ...
|
326 | [21:05:42] [main/INFO] [STDOUT]: [com.creativemd.creativecore.transformer.CreativeTransformer:transform:49]: [littletiles] Patched net.minecraft.util.math.AxisAlignedBB ...
|
327 | [21:05:42] [main/INFO] [STDOUT]: [com.creativemd.creativecore.transformer.CreativeTransformer:transform:49]: [littletiles] Patched net.minecraft.client.multiplayer.WorldClient ...
|
328 | [21:05:42] [main/INFO] [mods.betterfoliage.loader.BetterFoliageTransformer]: Found method net.minecraft.client.multiplayer.WorldClient.func_184153_a (IIIILjava/util/Random;ZLnet/minecraft/util/math/BlockPos$MutableBlockPos;)V (matching showBarrierParticles)
|
329 | [21:05:42] [main/INFO] [mods.betterfoliage.loader.BetterFoliageTransformer]: [BetterFoliageLoader] Applying random display tick call hook
|
330 | [21:05:42] [main/INFO] [STDOUT]: [com.creativemd.creativecore.transformer.CreativeTransformer:transform:49]: [littletiles] Patched net.minecraftforge.client.ForgeHooksClient ...
|
331 | [21:05:42] [main/INFO] [STDOUT]: [team.chisel.ctm.client.asm.CTMTransformer:preTransform:230]: Transforming Class [net.minecraftforge.client.ForgeHooksClient], Method [getDamageModel]
|
332 | [21:05:42] [main/INFO] [STDOUT]: [team.chisel.ctm.client.asm.CTMTransformer:finishTransform:242]: Transforming net.minecraftforge.client.ForgeHooksClient Finished.
|
333 | [21:05:42] [main/INFO] [Meson ASM]: Transforming EntityPlayer
|
334 | [21:05:42] [main/INFO] [Meson ASM]: Applying Transformation to method (Names [getArmorVisibility, func_82243_bO, cW] Descriptor ()F / ()F)
|
335 | [21:05:42] [main/INFO] [Meson ASM]: Located method, patching...
|
336 | [21:05:42] [main/INFO] [Meson ASM]: Located target IINC 1 1
|
337 | [21:05:42] [main/INFO] [Meson ASM]: Patch result: true
|
338 | [21:05:42] [main/INFO] [STDOUT]: [com.creativemd.creativecore.transformer.CreativeTransformer:transform:49]: [littletiles] Patched net.minecraft.entity.player.EntityPlayer ...
|
339 | [21:05:42] [main/INFO] [STDOUT]: [com.pg85.otg.forge.asm.excluded.OTGClassTransformer:transform:91]: OTG-Core transforming: net.minecraft.entity.EntityLivingBase : vp
|
340 | [21:05:42] [main/INFO] [STDOUT]: [com.creativemd.creativecore.transformer.CreativeTransformer:transform:49]: [littletiles] Patched net.minecraft.entity.Entity ...
|
341 | [21:05:42] [main/INFO] [Quark ASM]: Transforming net.minecraft.entity.Entity
|
342 | [21:05:42] [main/INFO] [Quark ASM]: Applying Transformation to method (Names [move, func_70091_d] Descriptor (Lnet/minecraft/entity/MoverType;DDD)V)
|
343 | [21:05:42] [main/INFO] [Quark ASM]: Located Method, patching...
|
344 | [21:05:42] [main/INFO] [Quark ASM]: Patch result: true
|
345 | [21:05:42] [main/INFO] [Quark ASM]: Located Method, patching...
|
346 | [21:05:42] [main/INFO] [Quark ASM]: Located patch target node INVOKEVIRTUAL net/minecraft/entity/Entity.func_145775_I ()V
|
347 | [21:05:42] [main/INFO] [Quark ASM]: Patch result: true
|
348 | [21:05:42] [main/INFO] [Quark ASM]: Applying Transformation to method (Names [onEntityUpdate, func_70030_z] Descriptor ()V)
|
349 | [21:05:42] [main/INFO] [Quark ASM]: Located Method, patching...
|
350 | [21:05:42] [main/INFO] [Quark ASM]: Patch result: true
|
351 | [21:05:42] [main/INFO] [STDOUT]: [com.creativemd.creativecore.transformer.CreativeTransformer:transform:49]: [itemphysic] Patched net.minecraft.client.entity.EntityPlayerSP ...
|
352 | [21:05:42] [main/INFO] [Quark ASM]: Transforming net.minecraft.client.gui.inventory.GuiContainer
|
353 | [21:05:42] [main/INFO] [Quark ASM]: Applying Transformation to method (Names [drawScreen, func_73863_a] Descriptor (IIF)V)
|
354 | [21:05:42] [main/INFO] [Quark ASM]: Located Method, patching...
|
355 | [21:05:42] [main/INFO] [Quark ASM]: Located patch target node INVOKEVIRTUAL net/minecraft/client/gui/inventory/GuiContainer.func_146979_b (II)V
|
356 | [21:05:42] [main/INFO] [Quark ASM]: Patch result: true
|
357 | [21:05:42] [Client thread/INFO] [Quark ASM]: Transforming net.minecraft.world.WorldServer
|
358 | [21:05:42] [Client thread/INFO] [Quark ASM]: Applying Transformation to method (Names [areAllPlayersAsleep, func_73056_e] Descriptor ()Z)
|
359 | [21:05:42] [Client thread/INFO] [Quark ASM]: Located Method, patching...
|
360 | [21:05:42] [Client thread/INFO] [Quark ASM]: Patch result: true
|
361 | [21:05:42] [Client thread/INFO] [Quark ASM]: Applying Transformation to method (Names [wakeAllPlayers, func_73053_d] Descriptor ()V)
|
362 | [21:05:42] [Client thread/INFO] [Quark ASM]: Located Method, patching...
|
363 | [21:05:42] [Client thread/INFO] [Quark ASM]: Patch result: true
|
364 | [21:05:42] [Client thread/INFO] [STDOUT]: [com.creativemd.creativecore.transformer.CreativeTransformer:transform:49]: [littletiles] Patched net.minecraftforge.client.ForgeHooksClient ...
|
365 | [21:05:42] [Client thread/INFO] [STDOUT]: [team.chisel.ctm.client.asm.CTMTransformer:preTransform:230]: Transforming Class [net.minecraftforge.client.ForgeHooksClient], Method [getDamageModel]
|
366 | [21:05:42] [Client thread/INFO] [STDOUT]: [team.chisel.ctm.client.asm.CTMTransformer:finishTransform:242]: Transforming net.minecraftforge.client.ForgeHooksClient Finished.
|
367 | [21:05:42] [Client thread/INFO] [STDOUT]: [com.creativemd.creativecore.transformer.CreativeTransformer:transform:49]: [littletiles] Patched net.minecraftforge.common.ForgeHooks ...
|
368 | [21:05:42] [Client thread/INFO] [net.minecraft.client.Minecraft]: Setting user: Jubitus
|
369 | [21:05:42] [Client thread/INFO] [STDOUT]: [com.pg85.otg.forge.asm.excluded.OTGClassTransformer:transform:91]: OTG-Core transforming: net.minecraftforge.registries.GameData : net/minecraftforge/registries/GameData
|
370 | [21:05:42] [Client thread/INFO] [STDOUT]: [team.chisel.ctm.client.asm.CTMTransformer:preTransform:230]: Transforming Class [net.minecraft.block.Block], Method [getExtendedState]
|
371 | [21:05:42] [Client thread/INFO] [STDOUT]: [team.chisel.ctm.client.asm.CTMTransformer:finishTransform:242]: Transforming net.minecraft.block.Block Finished.
|
372 | [21:05:43] [Client thread/INFO] [STDOUT]: [com.pg85.otg.forge.asm.excluded.OTGClassTransformer:transform:91]: OTG-Core transforming: net.minecraft.world.biome.Biome : anh
|
373 | [21:05:43] [Client thread/INFO] [Quark ASM]: Transforming net.minecraft.enchantment.Enchantment
|
374 | [21:05:43] [Client thread/INFO] [Quark ASM]: Applying Transformation to method (Names [canApply, func_92089_a] Descriptor (Lnet/minecraft/item/ItemStack;)Z)
|
375 | [21:05:43] [Client thread/INFO] [Quark ASM]: Located Method, patching...
|
376 | [21:05:43] [Client thread/INFO] [Quark ASM]: Located patch target node IRETURN
|
377 | [21:05:43] [Client thread/INFO] [Quark ASM]: Patch result: true
|
378 | [21:05:43] [Client thread/INFO] [STDOUT]: [com.pg85.otg.forge.asm.excluded.OTGClassTransformer:transform:91]: OTG-Core transforming: net.minecraft.entity.item.EntityXPOrb : vm
|
379 | [21:05:43] [Client thread/INFO] [STDOUT]: [com.creativemd.creativecore.transformer.CreativeTransformer:transform:49]: [itemphysic] Patched net.minecraft.entity.item.EntityItem ...
|
380 | [21:05:43] [Client thread/INFO] [STDOUT]: [com.creativemd.creativecore.transformer.CreativeTransformer:transform:49]: [itemphysic] Patched net.minecraft.entity.item.EntityItem ...
|
381 | [21:05:43] [Client thread/INFO] [STDOUT]: [com.pg85.otg.forge.asm.excluded.OTGClassTransformer:transform:91]: OTG-Core transforming: net.minecraft.entity.item.EntityItem : acl
|
382 | [21:05:43] [Client thread/INFO] [Quark ASM]: Transforming net.minecraft.entity.item.EntityItem
|
383 | [21:05:43] [Client thread/INFO] [Quark ASM]: Applying Transformation to method (Names [onUpdate, func_70071_h_] Descriptor ()V)
|
384 | [21:05:43] [Client thread/INFO] [Quark ASM]: Located Method, patching...
|
385 | [21:05:43] [Client thread/INFO] [Quark ASM]: Patch result: true
|
386 | [21:05:43] [Client thread/INFO] [STDOUT]: [com.creativemd.creativecore.transformer.CreativeTransformer:transform:49]: [littletiles] Patched net.minecraft.util.math.AxisAlignedBB ...
|
387 | [21:05:43] [Client thread/INFO] [mods.betterfoliage.loader.BetterFoliageTransformer]: Found method net.minecraft.block.state.BlockStateContainer$StateImplementation.func_185892_j ()F (matching getAmbientOcclusionLightValue)
|
388 | [21:05:43] [Client thread/INFO] [mods.betterfoliage.loader.BetterFoliageTransformer]: [BetterFoliageLoader] Applying getAmbientOcclusionLightValue() override
|
389 | [21:05:43] [Client thread/INFO] [mods.betterfoliage.loader.BetterFoliageTransformer]: Found method net.minecraft.block.state.BlockStateContainer$StateImplementation.func_185916_f ()Z (matching useNeighborBrightness)
|
390 | [21:05:43] [Client thread/INFO] [mods.betterfoliage.loader.BetterFoliageTransformer]: [BetterFoliageLoader] Applying useNeighborBrightness() override
|
391 | [21:05:43] [Client thread/INFO] [mods.betterfoliage.loader.BetterFoliageTransformer]: Found method net.minecraft.block.state.BlockStateContainer$StateImplementation.doesSideBlockRendering (Lnet/minecraft/world/IBlockAccess;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/EnumFacing;)Z
|
392 | [21:05:43] [Client thread/INFO] [mods.betterfoliage.loader.BetterFoliageTransformer]: [BetterFoliageLoader] Applying doesSideBlockRendering() override
|
393 | [21:05:43] [Client thread/INFO] [mods.betterfoliage.loader.BetterFoliageTransformer]: Found method net.minecraft.block.state.BlockStateContainer$StateImplementation.func_185914_p ()Z (matching isOpaqueCube)
|
394 | [21:05:43] [Client thread/INFO] [mods.betterfoliage.loader.BetterFoliageTransformer]: [BetterFoliageLoader] Applying isOpaqueCube() override
|
395 | [21:05:43] [Client thread/INFO] [Quark ASM]: Transforming net.minecraft.item.ItemStack
|
396 | [21:05:43] [Client thread/INFO] [Quark ASM]: Applying Transformation to method (Names [getTextComponent, func_151000_E] Descriptor ()Lnet/minecraft/util/text/ITextComponent;)
|
397 | [21:05:43] [Client thread/INFO] [Quark ASM]: Located Method, patching...
|
398 | [21:05:43] [Client thread/INFO] [Quark ASM]: Located patch target node ARETURN
|
399 | [21:05:43] [Client thread/INFO] [Quark ASM]: Patch result: true
|
400 | [21:05:43] [Client thread/INFO] [Quark ASM]: Transforming net.minecraft.block.BlockDynamicLiquid
|
401 | [21:05:43] [Client thread/INFO] [Quark ASM]: Applying Transformation to method (Names [isBlocked, func_176372_g] Descriptor (Lnet/minecraft/world/World;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/block/state/IBlockState;)Z)
|
402 | [21:05:43] [Client thread/INFO] [Quark ASM]: Located Method, patching...
|
403 | [21:05:43] [Client thread/INFO] [Quark ASM]: Located patch target node IRETURN
|
404 | [21:05:43] [Client thread/INFO] [Quark ASM]: Located patch target node IRETURN
|
405 | [21:05:43] [Client thread/INFO] [Quark ASM]: Patch result: true
|
406 | [21:05:43] [Client thread/INFO] [STDOUT]: [com.pg85.otg.forge.asm.excluded.OTGClassTransformer:transform:91]: OTG-Core transforming: net.minecraft.entity.item.EntityFallingBlock : ack
|
407 | [21:05:43] [Client thread/INFO] [Quark ASM]: Transforming net.minecraft.block.BlockPistonBase
|
408 | [21:05:43] [Client thread/INFO] [Quark ASM]: Applying Transformation to method (Names [canPush, func_185646_a] Descriptor (Lnet/minecraft/block/state/IBlockState;Lnet/minecraft/world/World;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/EnumFacing;ZLnet/minecraft/util/EnumFacing;)Z)
|
409 | [21:05:43] [Client thread/INFO] [Quark ASM]: Located Method, patching...
|
410 | [21:05:43] [Client thread/INFO] [Quark ASM]: Located patch target node INVOKEVIRTUAL net/minecraft/block/Block.hasTileEntity (Lnet/minecraft/block/state/IBlockState;)Z
|
411 | [21:05:43] [Client thread/INFO] [Quark ASM]: Patch result: true
|
412 | [21:05:43] [Client thread/INFO] [Quark ASM]: Applying Transformation to method (Names [doMove, func_176319_a] Descriptor (Lnet/minecraft/world/World;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/EnumFacing;Z)Z)
|
413 | [21:05:43] [Client thread/INFO] [Quark ASM]: Located Method, patching...
|
414 | [21:05:43] [Client thread/INFO] [Quark ASM]: Located patch target node INVOKEVIRTUAL net/minecraft/block/state/BlockPistonStructureHelper.func_177254_c ()Ljava/util/List;
|
415 | [21:05:43] [Client thread/INFO] [Quark ASM]: Patch result: true
|
416 | [21:05:43] [Client thread/INFO] [Quark ASM]: Applying Transformation to method (Names [doMove, func_176319_a] Descriptor (Lnet/minecraft/world/World;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/EnumFacing;Z)Z)
|
417 | [21:05:43] [Client thread/INFO] [Quark ASM]: Located Method, patching...
|
418 | [21:05:43] [Client thread/INFO] [Quark ASM]: Located patch target node INVOKESPECIAL net/minecraft/block/state/BlockPistonStructureHelper.<init> (Lnet/minecraft/world/World;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/EnumFacing;Z)V
|
419 | [21:05:43] [Client thread/INFO] [Quark ASM]: Patch result: true
|
420 | [21:05:43] [Client thread/INFO] [Quark ASM]: Applying Transformation to method (Names [checkForMove, func_176316_e] Descriptor (Lnet/minecraft/world/World;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/block/state/IBlockState;)V)
|
421 | [21:05:43] [Client thread/INFO] [Quark ASM]: Located Method, patching...
|
422 | [21:05:43] [Client thread/INFO] [Quark ASM]: Located patch target node INVOKESPECIAL net/minecraft/block/state/BlockPistonStructureHelper.<init> (Lnet/minecraft/world/World;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/EnumFacing;Z)V
|
423 | [21:05:43] [Client thread/INFO] [Quark ASM]: Patch result: true
|
424 | [21:05:43] [Client thread/INFO] [Quark ASM]: Transforming net.minecraft.tileentity.TileEntityPiston
|
425 | [21:05:43] [Client thread/INFO] [Quark ASM]: Applying Transformation to method (Names [update, func_73660_a] Descriptor ()V)
|
426 | [21:05:43] [Client thread/INFO] [Quark ASM]: Located Method, patching...
|
427 | [21:05:43] [Client thread/INFO] [Quark ASM]: Patch result: true
|
428 | [21:05:43] [Client thread/INFO] [Quark ASM]: Applying Transformation to method (Names [clearPistonTileEntity, func_145866_f] Descriptor ()V)
|
429 | [21:05:43] [Client thread/INFO] [Quark ASM]: Located Method, patching...
|
430 | [21:05:43] [Client thread/INFO] [Quark ASM]: Located patch target node INVOKEVIRTUAL net/minecraft/world/World.func_180501_a (Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/block/state/IBlockState;I)Z
|
431 | [21:05:43] [Client thread/INFO] [Quark ASM]: Patch result: true
|
432 | [21:05:43] [Client thread/INFO] [Quark ASM]: Applying Transformation to method (Names [update, func_73660_a] Descriptor ()V)
|
433 | [21:05:43] [Client thread/INFO] [Quark ASM]: Located Method, patching...
|
434 | [21:05:43] [Client thread/INFO] [Quark ASM]: Located patch target node INVOKEVIRTUAL net/minecraft/world/World.func_180501_a (Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/block/state/IBlockState;I)Z
|
435 | [21:05:43] [Client thread/INFO] [Quark ASM]: Patch result: true
|
436 | [21:05:43] [Client thread/INFO] [STDOUT]: [com.creativemd.creativecore.transformer.CreativeTransformer:transform:49]: [littletiles] Patched net.minecraft.util.ITickable ...
|
437 | [21:05:43] [Client thread/INFO] [STDOUT]: [com.creativemd.creativecore.transformer.CreativeTransformer:transform:49]: [littletiles] Patched net.minecraft.util.ITickable ...
|
438 | [21:05:43] [Client thread/INFO] [STDOUT]: [com.pg85.otg.forge.asm.excluded.OTGClassTransformer:transform:91]: OTG-Core transforming: net.minecraft.entity.item.EntityTNTPrimed : acm
|
439 | [21:05:43] [Client thread/INFO] [Meson ASM]: Transforming TileEntityFurnace
|
440 | [21:05:43] [Client thread/INFO] [Meson ASM]: Applying Transformation to method (Names [smeltItem, func_145949_j, o] Descriptor ()V / ()V)
|
441 | [21:05:43] [Client thread/INFO] [Meson ASM]: Located method, patching...
|
442 | [21:05:43] [Client thread/INFO] [Meson ASM]: Located target ASTORE 2
|
443 | [21:05:43] [Client thread/INFO] [Meson ASM]: Patch result: true
|
444 | [21:05:43] [Client thread/INFO] [Meson ASM]: Applying Transformation to method (Names [isItemValidForSlot, func_94041_b, b] Descriptor (ILnet/minecraft/item/ItemStack;)Z / (ILaip;)Z)
|
445 | [21:05:43] [Client thread/INFO] [Meson ASM]: Located method, patching...
|
446 | [21:05:43] [Client thread/INFO] [Meson ASM]: Located target ILOAD 1
|
447 | [21:05:43] [Client thread/INFO] [Meson ASM]: Patch result: true
|
448 | [21:05:43] [Client thread/INFO] [Meson ASM]: Transforming TileEntityBeacon
|
449 | [21:05:43] [Client thread/INFO] [Meson ASM]: Applying Transformation to method (Names [addEffectsToPlayers, func_146000_x, E] Descriptor ()V / ()V)
|
450 | [21:05:43] [Client thread/INFO] [Meson ASM]: Located method, patching...
|
451 | [21:05:43] [Client thread/INFO] [Meson ASM]: Patch result: false
|
452 | [21:05:43] [Client thread/INFO] [Meson ASM]: Transforming EntityWither
|
453 | [21:05:43] [Client thread/INFO] [Meson ASM]: Applying Transformation to method (Names [canDestroyBlock, func_181033_a, a] Descriptor (Lnet/minecraft/block/Block;)Z / (Lnet/minecraft/block/Block;)Z)
|
454 | [21:05:43] [Client thread/INFO] [Meson ASM]: Failed to locate the method!
|
455 | [21:05:43] [Client thread/INFO] [Meson ASM]: Transforming TileEntityShulkerBox
|
456 | [21:05:43] [Client thread/INFO] [Meson ASM]: Applying Transformation to method (Names [canInsertItem, func_180462_a, a] Descriptor (ILnet/minecraft/item/ItemStack;Lnet/minecraft/util/EnumFacing;)Z / (ILaip;Lnet/minecraft/util/EnumFacing;)Z)
|
457 | [21:05:43] [Client thread/INFO] [Meson ASM]: Failed to locate the method!
|
458 | [21:05:43] [Client thread/WARN] [FML]: Patcher expecting empty class data file for net.minecraft.block.state.BlockStateContainer$Builder, but received non-empty
|
459 | [21:05:43] [Client thread/INFO] [Quark ASM]: Transforming net.minecraft.enchantment.EnchantmentDamage
|
460 | [21:05:43] [Client thread/INFO] [Quark ASM]: Applying Transformation to method (Names [canApply, func_92089_a] Descriptor (Lnet/minecraft/item/ItemStack;)Z)
|
461 | [21:05:43] [Client thread/INFO] [Quark ASM]: Located Method, patching...
|
462 | [21:05:43] [Client thread/INFO] [Quark ASM]: Located patch target node IRETURN
|
463 | [21:05:43] [Client thread/INFO] [Quark ASM]: Located patch target node IRETURN
|
464 | [21:05:43] [Client thread/INFO] [Quark ASM]: Patch result: true
|
465 | [21:05:43] [Client thread/INFO] [Meson ASM]: Transforming ItemToolMaterial
|
466 | [21:05:43] [Client thread/INFO] [Meson ASM]: Applying Transformation to method (Names [getMaxUses, func_77997_a, a] Descriptor ()I / ()I)
|
467 | [21:05:43] [Client thread/INFO] [Meson ASM]: Located method, patching...
|
468 | [21:05:43] [Client thread/INFO] [Meson ASM]: Located target GETFIELD ain$a.g : I
|
469 | [21:05:43] [Client thread/INFO] [Meson ASM]: Patch result: true
|
470 | [21:05:43] [Client thread/INFO] [Meson ASM]: Applying Transformation to method (Names [getEfficiency, func_77998_b, b] Descriptor ()F / ()F)
|
471 | [21:05:43] [Client thread/INFO] [Meson ASM]: Located method, patching...
|
472 | [21:05:43] [Client thread/INFO] [Meson ASM]: Located target GETFIELD ain$a.h : F
|
473 | [21:05:43] [Client thread/INFO] [Meson ASM]: Patch result: true
|
474 | [21:05:43] [Client thread/INFO] [Meson ASM]: Applying Transformation to method (Names [getAttackDamage, func_78000_c, c] Descriptor ()F / ()F)
|
475 | [21:05:43] [Client thread/INFO] [Meson ASM]: Located method, patching...
|
476 | [21:05:43] [Client thread/INFO] [Meson ASM]: Located target GETFIELD ain$a.i : F
|
477 | [21:05:43] [Client thread/INFO] [Meson ASM]: Patch result: true
|
478 | [21:05:43] [Client thread/INFO] [Meson ASM]: Applying Transformation to method (Names [getHarvestLevel, func_77996_d, d] Descriptor ()I / ()I)
|
479 | [21:05:43] [Client thread/INFO] [Meson ASM]: Located method, patching...
|
480 | [21:05:43] [Client thread/INFO] [Meson ASM]: Located target GETFIELD ain$a.f : I
|
481 | [21:05:43] [Client thread/INFO] [Meson ASM]: Patch result: true
|
482 | [21:05:43] [Client thread/INFO] [Meson ASM]: Applying Transformation to method (Names [getEnchantability, func_77995_e, e] Descriptor ()I / ()I)
|
483 | [21:05:43] [Client thread/INFO] [Meson ASM]: Located method, patching...
|
484 | [21:05:43] [Client thread/INFO] [Meson ASM]: Located target GETFIELD ain$a.j : I
|
485 | [21:05:43] [Client thread/INFO] [Meson ASM]: Patch result: true
|
486 | [21:05:44] [Client thread/INFO] [STDOUT]: [com.pg85.otg.forge.asm.excluded.OTGClassTransformer:transform:91]: OTG-Core transforming: net.minecraft.entity.projectile.EntityArrow : aeh
|
487 | [21:05:44] [Client thread/INFO] [STDOUT]: [com.pg85.otg.forge.asm.excluded.OTGClassTransformer:transform:91]: OTG-Core transforming: net.minecraft.entity.item.EntityMinecart : afe
|
488 | [21:05:44] [Client thread/INFO] [Quark ASM]: Transforming net.minecraft.entity.item.EntityMinecart
|
489 | [21:05:44] [Client thread/INFO] [Quark ASM]: Applying Transformation to method (Names [killMinecart, func_94095_a] Descriptor (Lnet/minecraft/util/DamageSource;)V)
|
490 | [21:05:44] [Client thread/INFO] [Quark ASM]: Located Method, patching...
|
491 | [21:05:44] [Client thread/INFO] [Quark ASM]: Located patch target node INVOKEVIRTUAL net/minecraft/entity/item/EntityMinecart.func_70099_a (Lnet/minecraft/item/ItemStack;F)Lnet/minecraft/entity/item/EntityItem;
|
492 | [21:05:44] [Client thread/INFO] [Quark ASM]: Patch result: true
|
493 | [21:05:44] [Client thread/INFO] [STDOUT]: [com.pg85.otg.forge.asm.excluded.OTGClassTransformer:transform:91]: OTG-Core transforming: net.minecraft.entity.projectile.EntityThrowable : aev
|
494 | [21:05:44] [Client thread/INFO] [STDOUT]: [com.pg85.otg.forge.asm.excluded.OTGClassTransformer:transform:91]: OTG-Core transforming: net.minecraft.entity.item.EntityBoat : afd
|
495 | [21:05:44] [Client thread/INFO] [Quark ASM]: Transforming net.minecraft.entity.item.EntityBoat
|
496 | [21:05:44] [Client thread/INFO] [Quark ASM]: Applying Transformation to method (Names [attackEntityFrom, func_70097_a] Descriptor (Lnet/minecraft/util/DamageSource;F)Z)
|
497 | [21:05:44] [Client thread/INFO] [Quark ASM]: Located Method, patching...
|
498 | [21:05:44] [Client thread/INFO] [Quark ASM]: Located patch target node INVOKEVIRTUAL net/minecraft/entity/item/EntityBoat.func_145778_a (Lnet/minecraft/item/Item;IF)Lnet/minecraft/entity/item/EntityItem;
|
499 | [21:05:44] [Client thread/INFO] [Quark ASM]: Patch result: true
|
500 | [21:05:44] [Client thread/INFO] [STDOUT]: [com.creativemd.creativecore.transformer.CreativeTransformer:transform:49]: [littletiles] Patched net.minecraft.entity.player.EntityPlayerMP ...
|
501 | [21:05:44] [Client thread/INFO] [Quark ASM]: Transforming net.minecraft.item.ItemBanner
|
502 | [21:05:44] [Client thread/INFO] [Quark ASM]: Applying Transformation to method (Names [appendHoverTextFromTileEntityTag, func_185054_a] Descriptor (Lnet/minecraft/item/ItemStack;Ljava/util/List;)V)
|
503 | [21:05:44] [Client thread/INFO] [Quark ASM]: Located Method, patching...
|
504 | [21:05:44] [Client thread/INFO] [Quark ASM]: Located patch target node BIPUSH 6
|
505 | [21:05:44] [Client thread/INFO] [Quark ASM]: Patch result: true
|
506 | [21:05:44] [Client thread/INFO] [Meson ASM]: Transforming ItemChorusFruit
|
507 | [21:05:44] [Client thread/INFO] [Meson ASM]: Applying Transformation to method (Names [onItemUseFinish, func_77654_b, a] Descriptor (Lnet/minecraft/item/ItemStack;Lnet/minecraft/world/World;Lnet/minecraft/entity/EntityLivingBase;)Lnet/minecraft/item/ItemStack; / (Laip;Lamu;Lvp;)Laip;)
|
508 | [21:05:44] [Client thread/INFO] [Meson ASM]: Located method, patching...
|
509 | [21:05:44] [Client thread/INFO] [Meson ASM]: Located target IFNE L0
|
510 | [21:05:44] [Client thread/INFO] [Meson ASM]: Patch result: true
|
511 | [21:05:44] [Client thread/INFO] [Quark ASM]: Transforming net.minecraft.entity.ai.EntityAITarget
|
512 | [21:05:44] [Client thread/INFO] [Quark ASM]: Applying Transformation to method (Names [isSuitableTarget, func_179445_a] Descriptor (Lnet/minecraft/entity/EntityLiving;Lnet/minecraft/entity/EntityLivingBase;ZZ)Z)
|
513 | [21:05:44] [Client thread/INFO] [Quark ASM]: Located Method, patching...
|
514 | [21:05:44] [Client thread/INFO] [Quark ASM]: Patch result: true
|
515 | [21:05:44] [Client thread/INFO] [STDOUT]: [com.pg85.otg.forge.asm.excluded.OTGClassTransformer:transform:91]: OTG-Core transforming: net.minecraft.entity.projectile.EntityShulkerBullet : aer
|
516 | [21:05:44] [Client thread/INFO] [STDOUT]: [com.pg85.otg.forge.asm.excluded.OTGClassTransformer:transform:91]: OTG-Core transforming: net.minecraft.entity.projectile.EntityLlamaSpit : aeo
|
517 | [21:05:44] [Client thread/INFO] [Quark ASM]: Transforming net.minecraft.item.crafting.RecipesBanners$RecipeAddPattern
|
518 | [21:05:44] [Client thread/INFO] [Quark ASM]: Applying Transformation to method (Names [matches, func_77569_a] Descriptor (Lnet/minecraft/inventory/InventoryCrafting;Lnet/minecraft/world/World;)Z)
|
519 | [21:05:44] [Client thread/INFO] [Quark ASM]: Located Method, patching...
|
520 | [21:05:44] [Client thread/INFO] [Quark ASM]: Located patch target node INVOKESTATIC net/minecraft/tileentity/TileEntityBanner.func_175113_c (Lnet/minecraft/item/ItemStack;)I
|
521 | [21:05:44] [Client thread/INFO] [Quark ASM]: Patch result: true
|
522 | [21:05:44] [Client thread/INFO] [Quark ASM]: Transforming net.minecraft.inventory.ContainerMerchant
|
523 | [21:05:44] [Client thread/INFO] [Quark ASM]: Applying Transformation to method (Names [transferStackInSlot, func_82846_b] Descriptor (Lnet/minecraft/entity/player/EntityPlayer;I)Lnet/minecraft/item/ItemStack;)
|
524 | [21:05:44] [Client thread/INFO] [Quark ASM]: Located Method, patching...
|
525 | [21:05:44] [Client thread/INFO] [Quark ASM]: Located patch target node INVOKEVIRTUAL net/minecraft/inventory/ContainerMerchant.func_75135_a (Lnet/minecraft/item/ItemStack;IIZ)Z
|
526 | [21:05:44] [Client thread/INFO] [Quark ASM]: Located patch target node INVOKEVIRTUAL net/minecraft/inventory/ContainerMerchant.func_75135_a (Lnet/minecraft/item/ItemStack;IIZ)Z
|
527 | [21:05:44] [Client thread/INFO] [Quark ASM]: Located patch target node INVOKEVIRTUAL net/minecraft/inventory/ContainerMerchant.func_75135_a (Lnet/minecraft/item/ItemStack;IIZ)Z
|
528 | [21:05:44] [Client thread/INFO] [Quark ASM]: Located patch target node INVOKEVIRTUAL net/minecraft/inventory/ContainerMerchant.func_75135_a (Lnet/minecraft/item/ItemStack;IIZ)Z
|
529 | [21:05:44] [Client thread/INFO] [Quark ASM]: Patch result: true
|
530 | [21:05:44] [Client thread/INFO] [Meson ASM]: Transforming ContainerFurnace
|
531 | [21:05:44] [Client thread/INFO] [Meson ASM]: Applying Transformation to method (Names [<init>, <init>, ] Descriptor (Lnet/minecraft/entity/player/InventoryPlayer;Lnet/minecraft/inventory/IInventory;)V / (Laec;Ltv;)V)
|
532 | [21:05:44] [Client thread/INFO] [Meson ASM]: Located method, patching...
|
533 | [21:05:44] [Client thread/INFO] [Meson ASM]: Located target NEW agr
|
534 | [21:05:44] [Client thread/INFO] [Meson ASM]: Patch result: true
|
535 | [21:05:44] [Client thread/INFO] [Meson ASM]: Applying Transformation to method (Names [<init>, <init>, ] Descriptor (Lnet/minecraft/entity/player/InventoryPlayer;Lnet/minecraft/inventory/IInventory;)V / (Laec;Ltv;)V)
|
536 | [21:05:44] [Client thread/INFO] [Meson ASM]: Located method, patching...
|
537 | [21:05:44] [Client thread/INFO] [Meson ASM]: Located target INVOKESPECIAL agr.<init> (Ltv;III)V
|
538 | [21:05:44] [Client thread/INFO] [Meson ASM]: Patch result: true
|
539 | [21:05:44] [Client thread/INFO] [net.optifine.reflect.Reflector]: [OptiFine] *** Reflector Forge ***
|
540 | [21:05:44] [Client thread/INFO] [Quark ASM]: Transforming net.minecraft.client.renderer.EntityRenderer
|
541 | [21:05:44] [Client thread/INFO] [Quark ASM]: Applying Transformation to method (Names [renderWorldPass, func_175068_a] Descriptor (IFJ)V)
|
542 | [21:05:44] [Client thread/INFO] [Quark ASM]: Located Method, patching...
|
543 | [21:05:44] [Client thread/INFO] [Quark ASM]: Located patch target node INVOKEVIRTUAL net/minecraft/client/renderer/EntityRenderer.func_78479_a (FI)V
|
544 | [21:05:44] [Client thread/INFO] [Quark ASM]: Patch result: true
|
545 | [21:05:44] [Client thread/INFO] [meldexun.asmutil2.ASMUtil]: Transforming method: RenderManager#renderEntity(Entity, double, double, double, float, float, boolean)
|
546 | [21:05:44] [Client thread/INFO] [Quark ASM]: Transforming net.minecraft.client.renderer.entity.RenderManager
|
547 | [21:05:44] [Client thread/INFO] [Quark ASM]: Applying Transformation to method (Names [renderEntity, func_188391_a] Descriptor (Lnet/minecraft/entity/Entity;DDDFFZ)V)
|
548 | [21:05:44] [Client thread/INFO] [Quark ASM]: Located Method, patching...
|
549 | [21:05:44] [Client thread/INFO] [Quark ASM]: Located patch target node INVOKEVIRTUAL net/minecraft/client/renderer/entity/Render.func_76986_a (Lnet/minecraft/entity/Entity;DDDFF)V
|
550 | [21:05:44] [Client thread/INFO] [Quark ASM]: Patch result: true
|
551 | [21:05:44] [Client thread/INFO] [Quark ASM]: Transforming net.minecraft.client.renderer.entity.Render
|
552 | [21:05:44] [Client thread/INFO] [Quark ASM]: Applying Transformation to method (Names [renderEntityOnFire, func_76977_a] Descriptor (Lnet/minecraft/entity/Entity;DDDF)V)
|
553 | [21:05:44] [Client thread/INFO] [Quark ASM]: Located Method, patching...
|
554 | [21:05:44] [Client thread/INFO] [Quark ASM]: Patch result: true
|
555 | [21:05:44] [Client thread/INFO] [net.optifine.reflect.Reflector]: [OptiFine] *** Reflector Vanilla ***
|
556 | [21:05:44] [Client thread/INFO] [Quark ASM]: Transforming net.minecraft.client.model.ModelBiped
|
557 | [21:05:44] [Client thread/INFO] [Quark ASM]: Applying Transformation to method (Names [setRotationAngles, func_78087_a] Descriptor (FFFFFFLnet/minecraft/entity/Entity;)V)
|
558 | [21:05:44] [Client thread/INFO] [Quark ASM]: Located Method, patching...
|
559 | [21:05:44] [Client thread/INFO] [Quark ASM]: Located patch target node RETURN
|
560 | [21:05:44] [Client thread/INFO] [Quark ASM]: Patch result: true
|
561 | [21:05:44] [Client thread/INFO] [Quark ASM]: Transforming net.minecraft.client.renderer.entity.RenderBoat
|
562 | [21:05:44] [Client thread/INFO] [Quark ASM]: Applying Transformation to method (Names [doRender, func_188300_b] Descriptor (Lnet/minecraft/entity/item/EntityBoat;DDDFF)V)
|
563 | [21:05:44] [Client thread/INFO] [Quark ASM]: Located Method, patching...
|
564 | [21:05:44] [Client thread/INFO] [Quark ASM]: Located patch target node INVOKEINTERFACE net/minecraft/client/model/IMultipassModel.func_187054_b (Lnet/minecraft/entity/Entity;FFFFFF)V
|
565 | [21:05:44] [Client thread/INFO] [Quark ASM]: Patch result: true
|
566 | [21:05:44] [Client thread/INFO] [net.minecraft.client.Minecraft]: LWJGL Version: 2.9.4
|
567 | [21:05:45] [Client thread/ERROR] [net.minecraft.client.Minecraft]: Couldn't set pixel format
|
568 | org.lwjgl.LWJGLException: Insufficient depth buffer precision
|
569 | at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method) ~[lwjgl-2.9.4-nightly-20150209.jar:?]
|
570 | at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52) ~[lwjgl-2.9.4-nightly-20150209.jar:?]
|
571 | at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247) ~[lwjgl-2.9.4-nightly-20150209.jar:?]
|
572 | at org.lwjgl.opengl.Display.createWindow(Display.java:306) ~[lwjgl-2.9.4-nightly-20150209.jar:?]
|
573 | at org.lwjgl.opengl.Display.create(Display.java:848) ~[lwjgl-2.9.4-nightly-20150209.jar:?]
|
574 | at org.lwjgl.opengl.Display.create(Display.java:757) ~[lwjgl-2.9.4-nightly-20150209.jar:?]
|
575 | at net.minecraft.client.Minecraft.redirect$zbm000$createDisplay(Minecraft.java:3852) ~[bib.class:?]
|
576 | at net.minecraft.client.Minecraft.func_175609_am(Minecraft.java:625) [bib.class:?]
|
577 | at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:458) [bib.class:?]
|
578 | at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?]
|
579 | at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?]
|
580 | at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_412]
|
581 | at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_412]
|
582 | at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_412]
|
583 | at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_412]
|
584 | at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
|
585 | at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
|
586 | at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:100) [NewLaunch.jar:?]
|
587 | at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) [NewLaunch.jar:?]
|
588 | at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) [NewLaunch.jar:?]
|
589 | [21:05:46] [Client thread/INFO] [renderlib]: OpenGL Debug: supported=OpenGL43, enabled=false
|
590 | [21:05:46] [Client thread/INFO] [Config]: [OptiFine]
|
591 | [21:05:46] [Client thread/INFO] [Config]: [OptiFine] OptiFine_1.12.2_HD_U_G6_pre1
|
592 | [21:05:46] [Client thread/INFO] [Config]: [OptiFine] Build: 20210323-161358
|
593 | [21:05:46] [Client thread/INFO] [Config]: [OptiFine] OS: Windows 11 (amd64) version 10.0
|
594 | [21:05:46] [Client thread/INFO] [Config]: [OptiFine] Java: 1.8.0_412, Temurin
|
595 | [21:05:46] [Client thread/INFO] [Config]: [OptiFine] VM: OpenJDK 64-Bit Server VM (mixed mode), Temurin
|
596 | [21:05:46] [Client thread/INFO] [Config]: [OptiFine] LWJGL: 2.9.4
|
597 | [21:05:46] [Client thread/INFO] [Config]: [OptiFine] OpenGL: NVIDIA GeForce RTX 4090/PCIe/SSE2, version 4.6.0 NVIDIA 556.12, NVIDIA Corporation
|
598 | [21:05:46] [Client thread/INFO] [Config]: [OptiFine] OpenGL Version: 4.6.0
|
599 | [21:05:46] [Client thread/INFO] [Config]: [OptiFine] Maximum texture size: 32768x32768
|
600 | [21:05:46] [VersionCheck/INFO] [Config]: [OptiFine] Checking for new version
|
601 | [21:05:46] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL Version: 4.6.0 NVIDIA 556.12
|
602 | [21:05:46] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Vendor: NVIDIA Corporation
|
603 | [21:05:46] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Renderer: NVIDIA GeForce RTX 4090/PCIe/SSE2
|
604 | [21:05:46] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Capabilities: 2.0 2.1 3.0 3.2 4.0
|
605 | [21:05:46] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] GL_MAX_DRAW_BUFFERS: 8
|
606 | [21:05:46] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT: 8
|
607 | [21:05:46] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] GL_MAX_TEXTURE_IMAGE_UNITS: 32
|
608 | [21:05:46] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Load shaders configuration.
|
609 | [21:05:46] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Loaded shaderpack: ComplementaryUnbound_r5.2 + EuphoriaPatches_1.3
|
610 | [21:05:46] [Client thread/INFO] [Config]: [OptiFine] [Shaders] Worlds: -1, 0, 1
|
611 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
612 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: 3
|
613 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: 1
|
614 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
615 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: 2
|
616 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: 1
|
617 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
618 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: 3
|
619 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: 1
|
620 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
621 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: 3
|
622 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: 1
|
623 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
624 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: 3
|
625 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: 2
|
626 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
627 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: WATER_STYLE_DEFAULT
|
628 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: WATER_STYLE_DEFINE
|
629 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
630 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: WATER_STYLE
|
631 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
632 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
633 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: AURORA_STYLE_DEFAULT
|
634 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: AURORA_STYLE_DEFINE
|
635 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
636 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: SUN_MOON_STYLE_DEFAULT
|
637 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: SUN_MOON_STYLE_DEFINE
|
638 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
639 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: CLOUD_STYLE_DEFAULT
|
640 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: CLOUD_STYLE_DEFINE
|
641 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
642 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: -40.0
|
643 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: 0.0
|
644 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
645 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: -40.0
|
646 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: 0.0
|
647 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
648 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: -40.0
|
649 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: 0.0
|
650 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
651 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: -40.0
|
652 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: 20.0
|
653 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
654 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: -40.0
|
655 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: 30.0
|
656 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
657 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: -40.0
|
658 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: 40.0
|
659 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
660 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: -40.0
|
661 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: 50.0
|
662 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
663 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: -40.0
|
664 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: 60.0
|
665 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
666 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: -40.0
|
667 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: -20.0
|
668 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
669 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: -40.0
|
670 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: -30.0
|
671 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
672 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: -40.0
|
673 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: -50.0
|
674 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
675 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: -40.0
|
676 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: -60.0
|
677 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
678 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: 2048
|
679 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: 4096
|
680 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
681 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: 2048
|
682 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: 1024
|
683 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
684 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: SSAO_QUALI_DEFINE
|
685 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: 0
|
686 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
687 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: LIGHTSHAFT_QUALI_DEFINE
|
688 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: 0
|
689 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
690 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: 1
|
691 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: 2
|
692 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
693 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: 1
|
694 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: 3
|
695 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
696 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: 4
|
697 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: 0
|
698 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
699 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: 4
|
700 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: 1
|
701 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
702 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: 4
|
703 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: 2
|
704 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
705 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: 4
|
706 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: 3
|
707 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
708 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: 1
|
709 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: 0
|
710 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
711 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: 1
|
712 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: 2
|
713 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
714 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: 1
|
715 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: 3
|
716 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
717 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: 1
|
718 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: 0
|
719 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
720 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: 1
|
721 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh: 0
|
722 | [21:05:46] [VersionCheck/INFO] [Config]: [OptiFine] Version found: G5
|
723 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
724 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh: 3
|
725 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.fsh: 1
|
726 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
727 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh: 2
|
728 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.fsh: 1
|
729 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
730 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh: 3
|
731 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.fsh: 1
|
732 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
733 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh: 3
|
734 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.fsh: 1
|
735 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
736 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh: 3
|
737 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.fsh: 2
|
738 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
739 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh: WATER_STYLE_DEFAULT
|
740 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.fsh: WATER_STYLE_DEFINE
|
741 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
742 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh: WATER_STYLE
|
743 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
744 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
745 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh: AURORA_STYLE_DEFAULT
|
746 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.fsh: AURORA_STYLE_DEFINE
|
747 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
748 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh: SUN_MOON_STYLE_DEFAULT
|
749 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.fsh: SUN_MOON_STYLE_DEFINE
|
750 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
751 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh: CLOUD_STYLE_DEFAULT
|
752 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.fsh: CLOUD_STYLE_DEFINE
|
753 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
754 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh: -40.0
|
755 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.fsh: 0.0
|
756 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
757 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh: -40.0
|
758 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.fsh: 0.0
|
759 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
760 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh: -40.0
|
761 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.fsh: 0.0
|
762 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
763 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh: -40.0
|
764 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.fsh: 20.0
|
765 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
766 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh: -40.0
|
767 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.fsh: 30.0
|
768 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
769 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh: -40.0
|
770 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.fsh: 40.0
|
771 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
772 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh: -40.0
|
773 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.fsh: 50.0
|
774 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
775 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh: -40.0
|
776 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.fsh: 60.0
|
777 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
778 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh: -40.0
|
779 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.fsh: -20.0
|
780 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
781 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh: -40.0
|
782 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.fsh: -30.0
|
783 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
784 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh: -40.0
|
785 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.fsh: -50.0
|
786 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
787 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh: -40.0
|
788 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.fsh: -60.0
|
789 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
790 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh: 2048
|
791 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.fsh: 4096
|
792 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
793 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh: 2048
|
794 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.fsh: 1024
|
795 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
796 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh: SSAO_QUALI_DEFINE
|
797 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.fsh: 0
|
798 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
799 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh: LIGHTSHAFT_QUALI_DEFINE
|
800 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.fsh: 0
|
801 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
802 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh: 1
|
803 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.fsh: 2
|
804 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
805 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh: 1
|
806 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.fsh: 3
|
807 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
808 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh: 4
|
809 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.fsh: 0
|
810 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
811 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh: 4
|
812 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.fsh: 1
|
813 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
814 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh: 4
|
815 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.fsh: 2
|
816 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
817 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh: 4
|
818 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.fsh: 3
|
819 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
820 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh: 1
|
821 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.fsh: 0
|
822 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
823 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh: 1
|
824 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.fsh: 2
|
825 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
826 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh: 1
|
827 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.fsh: 3
|
828 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
829 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh: 1
|
830 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.fsh: 0
|
831 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
832 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh: 1
|
833 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.fsh: 0
|
834 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
835 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh: 3
|
836 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 1
|
837 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
838 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh: 2
|
839 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 1
|
840 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
841 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh: 3
|
842 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 1
|
843 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
844 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh: 3
|
845 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 1
|
846 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
847 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh: 3
|
848 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 2
|
849 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
850 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh: WATER_STYLE_DEFAULT
|
851 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: WATER_STYLE_DEFINE
|
852 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
853 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh: WATER_STYLE
|
854 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
855 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
856 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh: AURORA_STYLE_DEFAULT
|
857 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: AURORA_STYLE_DEFINE
|
858 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
859 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh: SUN_MOON_STYLE_DEFAULT
|
860 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: SUN_MOON_STYLE_DEFINE
|
861 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
862 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh: CLOUD_STYLE_DEFAULT
|
863 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: CLOUD_STYLE_DEFINE
|
864 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
865 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh: -40.0
|
866 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 0.0
|
867 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
868 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh: -40.0
|
869 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 0.0
|
870 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
871 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh: -40.0
|
872 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 0.0
|
873 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
874 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh: -40.0
|
875 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 20.0
|
876 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
877 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh: -40.0
|
878 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 30.0
|
879 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
880 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh: -40.0
|
881 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 40.0
|
882 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
883 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh: -40.0
|
884 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 50.0
|
885 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
886 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh: -40.0
|
887 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 60.0
|
888 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
889 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh: -40.0
|
890 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: -20.0
|
891 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
892 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh: -40.0
|
893 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: -30.0
|
894 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
895 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh: -40.0
|
896 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: -50.0
|
897 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
898 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh: -40.0
|
899 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: -60.0
|
900 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
901 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh: 2048
|
902 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 4096
|
903 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
904 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh: 2048
|
905 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 1024
|
906 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
907 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh: SSAO_QUALI_DEFINE
|
908 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 0
|
909 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
910 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh: LIGHTSHAFT_QUALI_DEFINE
|
911 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 0
|
912 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
913 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh: 1
|
914 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 2
|
915 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
916 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh: 1
|
917 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 3
|
918 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
919 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh: 4
|
920 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 0
|
921 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
922 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh: 4
|
923 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 1
|
924 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
925 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh: 4
|
926 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 2
|
927 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
928 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh: 4
|
929 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 3
|
930 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
931 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh: 1
|
932 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 0
|
933 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
934 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh: 1
|
935 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 2
|
936 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
937 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh: 1
|
938 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 3
|
939 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
940 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh: 1
|
941 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 0
|
942 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
943 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh: 1
|
944 | [21:05:46] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 0
|
945 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
946 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: 3
|
947 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: 1
|
948 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
949 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: 2
|
950 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: 1
|
951 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
952 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: 3
|
953 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: 1
|
954 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
955 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: 3
|
956 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: 1
|
957 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
958 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: 3
|
959 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: 2
|
960 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
961 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: WATER_STYLE_DEFAULT
|
962 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: WATER_STYLE_DEFINE
|
963 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
964 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: WATER_STYLE
|
965 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
966 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
967 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: AURORA_STYLE_DEFAULT
|
968 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: AURORA_STYLE_DEFINE
|
969 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
970 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: SUN_MOON_STYLE_DEFAULT
|
971 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: SUN_MOON_STYLE_DEFINE
|
972 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
973 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: CLOUD_STYLE_DEFAULT
|
974 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: CLOUD_STYLE_DEFINE
|
975 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
976 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: -40.0
|
977 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: 0.0
|
978 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
979 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: -40.0
|
980 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: 0.0
|
981 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
982 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: -40.0
|
983 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: 0.0
|
984 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
985 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: -40.0
|
986 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: 20.0
|
987 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
988 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: -40.0
|
989 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: 30.0
|
990 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
991 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: -40.0
|
992 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: 40.0
|
993 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
994 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: -40.0
|
995 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: 50.0
|
996 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
997 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: -40.0
|
998 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: 60.0
|
999 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1000 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: -40.0
|
1001 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: -20.0
|
1002 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1003 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: -40.0
|
1004 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: -30.0
|
1005 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1006 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: -40.0
|
1007 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: -50.0
|
1008 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1009 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: -40.0
|
1010 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: -60.0
|
1011 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
1012 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: 2048
|
1013 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: 4096
|
1014 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
1015 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: 2048
|
1016 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: 1024
|
1017 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
1018 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: SSAO_QUALI_DEFINE
|
1019 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: 0
|
1020 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
1021 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: LIGHTSHAFT_QUALI_DEFINE
|
1022 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: 0
|
1023 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
1024 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: 1
|
1025 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: 2
|
1026 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
1027 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: 1
|
1028 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: 3
|
1029 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
1030 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: 4
|
1031 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: 0
|
1032 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
1033 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: 4
|
1034 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: 1
|
1035 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
1036 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: 4
|
1037 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: 2
|
1038 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
1039 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: 4
|
1040 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: 3
|
1041 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
1042 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: 1
|
1043 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: 0
|
1044 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
1045 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: 1
|
1046 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: 2
|
1047 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
1048 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: 1
|
1049 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: 3
|
1050 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
1051 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: 1
|
1052 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: 0
|
1053 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
1054 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: 1
|
1055 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: 0
|
1056 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
1057 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: 3
|
1058 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: 1
|
1059 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
1060 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: 2
|
1061 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: 1
|
1062 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
1063 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: 3
|
1064 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: 1
|
1065 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
1066 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: 3
|
1067 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: 1
|
1068 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
1069 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: 3
|
1070 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: 2
|
1071 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
1072 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: WATER_STYLE_DEFAULT
|
1073 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: WATER_STYLE_DEFINE
|
1074 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
1075 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: WATER_STYLE
|
1076 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
1077 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
1078 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: AURORA_STYLE_DEFAULT
|
1079 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: AURORA_STYLE_DEFINE
|
1080 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
1081 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: SUN_MOON_STYLE_DEFAULT
|
1082 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: SUN_MOON_STYLE_DEFINE
|
1083 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
1084 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: CLOUD_STYLE_DEFAULT
|
1085 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: CLOUD_STYLE_DEFINE
|
1086 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1087 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: -40.0
|
1088 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: 0.0
|
1089 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1090 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: -40.0
|
1091 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: 0.0
|
1092 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1093 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: -40.0
|
1094 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: 0.0
|
1095 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1096 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: -40.0
|
1097 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: 20.0
|
1098 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1099 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: -40.0
|
1100 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: 30.0
|
1101 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1102 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: -40.0
|
1103 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: 40.0
|
1104 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1105 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: -40.0
|
1106 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: 50.0
|
1107 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1108 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: -40.0
|
1109 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: 60.0
|
1110 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1111 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: -40.0
|
1112 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: -20.0
|
1113 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1114 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: -40.0
|
1115 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: -30.0
|
1116 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1117 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: -40.0
|
1118 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: -50.0
|
1119 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1120 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: -40.0
|
1121 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: -60.0
|
1122 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
1123 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: 2048
|
1124 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: 4096
|
1125 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
1126 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: 2048
|
1127 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: 1024
|
1128 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
1129 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: SSAO_QUALI_DEFINE
|
1130 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: 0
|
1131 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
1132 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: LIGHTSHAFT_QUALI_DEFINE
|
1133 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: 0
|
1134 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
1135 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: 1
|
1136 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: 2
|
1137 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
1138 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: 1
|
1139 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: 3
|
1140 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
1141 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: 4
|
1142 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: 0
|
1143 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
1144 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: 4
|
1145 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: 1
|
1146 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
1147 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: 4
|
1148 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: 2
|
1149 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
1150 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: 4
|
1151 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: 3
|
1152 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
1153 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: 1
|
1154 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: 0
|
1155 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
1156 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: 1
|
1157 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: 2
|
1158 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
1159 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: 1
|
1160 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: 3
|
1161 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
1162 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: 1
|
1163 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: 0
|
1164 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
1165 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: 1
|
1166 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: 0
|
1167 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: BORDER_FOG_DENSITY
|
1168 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: BORDER_FOG_DENSITY_OVERWORLD
|
1169 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: BORDER_FOG_DENSITY_NETHER
|
1170 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: BORDER_FOG_DENSITY
|
1171 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: BORDER_FOG_DENSITY_OVERWORLD
|
1172 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: BORDER_FOG_DENSITY_END
|
1173 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
1174 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: 3
|
1175 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: 1
|
1176 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
1177 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: 2
|
1178 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: 1
|
1179 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
1180 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: 3
|
1181 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: 1
|
1182 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
1183 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: 3
|
1184 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: 1
|
1185 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
1186 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: 3
|
1187 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: 2
|
1188 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
1189 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: WATER_STYLE_DEFAULT
|
1190 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: WATER_STYLE_DEFINE
|
1191 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
1192 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: WATER_STYLE
|
1193 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
1194 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
1195 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: AURORA_STYLE_DEFAULT
|
1196 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: AURORA_STYLE_DEFINE
|
1197 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
1198 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: SUN_MOON_STYLE_DEFAULT
|
1199 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: SUN_MOON_STYLE_DEFINE
|
1200 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
1201 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: CLOUD_STYLE_DEFAULT
|
1202 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: CLOUD_STYLE_DEFINE
|
1203 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1204 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: -40.0
|
1205 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: 0.0
|
1206 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1207 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: -40.0
|
1208 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: 0.0
|
1209 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1210 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: -40.0
|
1211 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: 0.0
|
1212 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1213 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: -40.0
|
1214 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: 20.0
|
1215 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1216 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: -40.0
|
1217 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: 30.0
|
1218 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1219 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: -40.0
|
1220 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: 40.0
|
1221 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1222 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: -40.0
|
1223 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: 50.0
|
1224 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1225 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: -40.0
|
1226 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: 60.0
|
1227 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1228 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: -40.0
|
1229 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: -20.0
|
1230 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1231 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: -40.0
|
1232 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: -30.0
|
1233 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1234 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: -40.0
|
1235 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: -50.0
|
1236 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1237 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: -40.0
|
1238 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: -60.0
|
1239 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
1240 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: 2048
|
1241 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: 4096
|
1242 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
1243 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: 2048
|
1244 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: 1024
|
1245 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
1246 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: SSAO_QUALI_DEFINE
|
1247 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: 0
|
1248 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
1249 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: LIGHTSHAFT_QUALI_DEFINE
|
1250 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: 0
|
1251 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
1252 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: 1
|
1253 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: 2
|
1254 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
1255 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: 1
|
1256 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: 3
|
1257 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
1258 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: 4
|
1259 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: 0
|
1260 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
1261 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: 4
|
1262 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: 1
|
1263 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
1264 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: 4
|
1265 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: 2
|
1266 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
1267 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: 4
|
1268 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: 3
|
1269 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
1270 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: 1
|
1271 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: 0
|
1272 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
1273 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: 1
|
1274 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: 2
|
1275 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
1276 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: 1
|
1277 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: 3
|
1278 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
1279 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: 1
|
1280 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: 0
|
1281 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
1282 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: 1
|
1283 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: 0
|
1284 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: BORDER_FOG_DENSITY
|
1285 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: BORDER_FOG_DENSITY_OVERWORLD
|
1286 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: BORDER_FOG_DENSITY_NETHER
|
1287 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: BORDER_FOG_DENSITY
|
1288 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: BORDER_FOG_DENSITY_OVERWORLD
|
1289 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: BORDER_FOG_DENSITY_END
|
1290 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
1291 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: 3
|
1292 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: 1
|
1293 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
1294 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: 2
|
1295 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: 1
|
1296 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
1297 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: 3
|
1298 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: 1
|
1299 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
1300 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: 3
|
1301 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: 1
|
1302 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
1303 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: 3
|
1304 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: 2
|
1305 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
1306 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: WATER_STYLE_DEFAULT
|
1307 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: WATER_STYLE_DEFINE
|
1308 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
1309 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: WATER_STYLE
|
1310 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
1311 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
1312 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: AURORA_STYLE_DEFAULT
|
1313 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: AURORA_STYLE_DEFINE
|
1314 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
1315 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: SUN_MOON_STYLE_DEFAULT
|
1316 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: SUN_MOON_STYLE_DEFINE
|
1317 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
1318 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: CLOUD_STYLE_DEFAULT
|
1319 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: CLOUD_STYLE_DEFINE
|
1320 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1321 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: -40.0
|
1322 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: 0.0
|
1323 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1324 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: -40.0
|
1325 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: 0.0
|
1326 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1327 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: -40.0
|
1328 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: 0.0
|
1329 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1330 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: -40.0
|
1331 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: 20.0
|
1332 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1333 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: -40.0
|
1334 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: 30.0
|
1335 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1336 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: -40.0
|
1337 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: 40.0
|
1338 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1339 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: -40.0
|
1340 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: 50.0
|
1341 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1342 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: -40.0
|
1343 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: 60.0
|
1344 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1345 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: -40.0
|
1346 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: -20.0
|
1347 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1348 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: -40.0
|
1349 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: -30.0
|
1350 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1351 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: -40.0
|
1352 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: -50.0
|
1353 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1354 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: -40.0
|
1355 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: -60.0
|
1356 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
1357 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: 2048
|
1358 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: 4096
|
1359 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
1360 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: 2048
|
1361 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: 1024
|
1362 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
1363 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: SSAO_QUALI_DEFINE
|
1364 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: 0
|
1365 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
1366 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: LIGHTSHAFT_QUALI_DEFINE
|
1367 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: 0
|
1368 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
1369 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: 1
|
1370 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: 2
|
1371 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
1372 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: 1
|
1373 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: 3
|
1374 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
1375 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: 4
|
1376 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: 0
|
1377 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
1378 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: 4
|
1379 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: 1
|
1380 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
1381 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: 4
|
1382 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: 2
|
1383 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
1384 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: 4
|
1385 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: 3
|
1386 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
1387 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: 1
|
1388 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: 0
|
1389 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
1390 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: 1
|
1391 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: 2
|
1392 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
1393 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: 1
|
1394 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: 3
|
1395 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
1396 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: 1
|
1397 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: 0
|
1398 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
1399 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: 1
|
1400 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: 0
|
1401 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
1402 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: 3
|
1403 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: 1
|
1404 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
1405 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: 2
|
1406 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: 1
|
1407 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
1408 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: 3
|
1409 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: 1
|
1410 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
1411 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: 3
|
1412 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: 1
|
1413 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
1414 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: 3
|
1415 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: 2
|
1416 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
1417 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: WATER_STYLE_DEFAULT
|
1418 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: WATER_STYLE_DEFINE
|
1419 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
1420 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: WATER_STYLE
|
1421 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
1422 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
1423 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: AURORA_STYLE_DEFAULT
|
1424 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: AURORA_STYLE_DEFINE
|
1425 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
1426 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: SUN_MOON_STYLE_DEFAULT
|
1427 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: SUN_MOON_STYLE_DEFINE
|
1428 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
1429 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: CLOUD_STYLE_DEFAULT
|
1430 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: CLOUD_STYLE_DEFINE
|
1431 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1432 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: -40.0
|
1433 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: 0.0
|
1434 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1435 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: -40.0
|
1436 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: 0.0
|
1437 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1438 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: -40.0
|
1439 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: 0.0
|
1440 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1441 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: -40.0
|
1442 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: 20.0
|
1443 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1444 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: -40.0
|
1445 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: 30.0
|
1446 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1447 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: -40.0
|
1448 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: 40.0
|
1449 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1450 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: -40.0
|
1451 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: 50.0
|
1452 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1453 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: -40.0
|
1454 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: 60.0
|
1455 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1456 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: -40.0
|
1457 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: -20.0
|
1458 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1459 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: -40.0
|
1460 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: -30.0
|
1461 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1462 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: -40.0
|
1463 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: -50.0
|
1464 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1465 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: -40.0
|
1466 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: -60.0
|
1467 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
1468 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: 2048
|
1469 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: 4096
|
1470 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
1471 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: 2048
|
1472 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: 1024
|
1473 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
1474 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: SSAO_QUALI_DEFINE
|
1475 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: 0
|
1476 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
1477 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: LIGHTSHAFT_QUALI_DEFINE
|
1478 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: 0
|
1479 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
1480 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: 1
|
1481 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: 2
|
1482 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
1483 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: 1
|
1484 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: 3
|
1485 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
1486 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: 4
|
1487 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: 0
|
1488 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
1489 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: 4
|
1490 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: 1
|
1491 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
1492 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: 4
|
1493 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: 2
|
1494 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
1495 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: 4
|
1496 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: 3
|
1497 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
1498 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: 1
|
1499 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: 0
|
1500 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
1501 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: 1
|
1502 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: 2
|
1503 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
1504 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: 1
|
1505 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: 3
|
1506 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
1507 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: 1
|
1508 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: 0
|
1509 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
1510 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: 1
|
1511 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: 0
|
1512 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
1513 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: 3
|
1514 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: 1
|
1515 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
1516 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: 2
|
1517 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: 1
|
1518 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
1519 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: 3
|
1520 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: 1
|
1521 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
1522 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: 3
|
1523 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: 1
|
1524 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
1525 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: 3
|
1526 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: 2
|
1527 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
1528 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: WATER_STYLE_DEFAULT
|
1529 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: WATER_STYLE_DEFINE
|
1530 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
1531 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: WATER_STYLE
|
1532 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
1533 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
1534 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: AURORA_STYLE_DEFAULT
|
1535 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: AURORA_STYLE_DEFINE
|
1536 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
1537 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: SUN_MOON_STYLE_DEFAULT
|
1538 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: SUN_MOON_STYLE_DEFINE
|
1539 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
1540 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: CLOUD_STYLE_DEFAULT
|
1541 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: CLOUD_STYLE_DEFINE
|
1542 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1543 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: -40.0
|
1544 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: 0.0
|
1545 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1546 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: -40.0
|
1547 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: 0.0
|
1548 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1549 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: -40.0
|
1550 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: 0.0
|
1551 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1552 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: -40.0
|
1553 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: 20.0
|
1554 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1555 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: -40.0
|
1556 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: 30.0
|
1557 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1558 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: -40.0
|
1559 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: 40.0
|
1560 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1561 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: -40.0
|
1562 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: 50.0
|
1563 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1564 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: -40.0
|
1565 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: 60.0
|
1566 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1567 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: -40.0
|
1568 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: -20.0
|
1569 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1570 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: -40.0
|
1571 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: -30.0
|
1572 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1573 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: -40.0
|
1574 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: -50.0
|
1575 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1576 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: -40.0
|
1577 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: -60.0
|
1578 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
1579 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: 2048
|
1580 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: 4096
|
1581 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
1582 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: 2048
|
1583 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: 1024
|
1584 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
1585 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: SSAO_QUALI_DEFINE
|
1586 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: 0
|
1587 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
1588 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: LIGHTSHAFT_QUALI_DEFINE
|
1589 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: 0
|
1590 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
1591 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: 1
|
1592 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: 2
|
1593 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
1594 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: 1
|
1595 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: 3
|
1596 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
1597 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: 4
|
1598 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: 0
|
1599 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
1600 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: 4
|
1601 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: 1
|
1602 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
1603 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: 4
|
1604 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: 2
|
1605 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
1606 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: 4
|
1607 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: 3
|
1608 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
1609 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: 1
|
1610 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: 0
|
1611 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
1612 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: 1
|
1613 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: 2
|
1614 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
1615 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: 1
|
1616 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: 3
|
1617 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
1618 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: 1
|
1619 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: 0
|
1620 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
1621 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: 1
|
1622 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: 0
|
1623 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
1624 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: 3
|
1625 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: 1
|
1626 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
1627 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: 2
|
1628 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: 1
|
1629 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
1630 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: 3
|
1631 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: 1
|
1632 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
1633 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: 3
|
1634 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: 1
|
1635 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
1636 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: 3
|
1637 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: 2
|
1638 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
1639 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: WATER_STYLE_DEFAULT
|
1640 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: WATER_STYLE_DEFINE
|
1641 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
1642 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: WATER_STYLE
|
1643 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
1644 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
1645 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: AURORA_STYLE_DEFAULT
|
1646 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: AURORA_STYLE_DEFINE
|
1647 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
1648 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: SUN_MOON_STYLE_DEFAULT
|
1649 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: SUN_MOON_STYLE_DEFINE
|
1650 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
1651 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: CLOUD_STYLE_DEFAULT
|
1652 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: CLOUD_STYLE_DEFINE
|
1653 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1654 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: -40.0
|
1655 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: 0.0
|
1656 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1657 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: -40.0
|
1658 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: 0.0
|
1659 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1660 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: -40.0
|
1661 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: 0.0
|
1662 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1663 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: -40.0
|
1664 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: 20.0
|
1665 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1666 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: -40.0
|
1667 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: 30.0
|
1668 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1669 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: -40.0
|
1670 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: 40.0
|
1671 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1672 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: -40.0
|
1673 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: 50.0
|
1674 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1675 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: -40.0
|
1676 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: 60.0
|
1677 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1678 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: -40.0
|
1679 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: -20.0
|
1680 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1681 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: -40.0
|
1682 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: -30.0
|
1683 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1684 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: -40.0
|
1685 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: -50.0
|
1686 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1687 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: -40.0
|
1688 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: -60.0
|
1689 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
1690 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: 2048
|
1691 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: 4096
|
1692 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
1693 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: 2048
|
1694 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: 1024
|
1695 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
1696 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: SSAO_QUALI_DEFINE
|
1697 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: 0
|
1698 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
1699 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: LIGHTSHAFT_QUALI_DEFINE
|
1700 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: 0
|
1701 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
1702 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: 1
|
1703 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: 2
|
1704 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
1705 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: 1
|
1706 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: 3
|
1707 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
1708 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: 4
|
1709 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: 0
|
1710 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
1711 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: 4
|
1712 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: 1
|
1713 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
1714 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: 4
|
1715 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: 2
|
1716 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
1717 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: 4
|
1718 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: 3
|
1719 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
1720 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: 1
|
1721 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: 0
|
1722 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
1723 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: 1
|
1724 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: 2
|
1725 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
1726 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: 1
|
1727 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: 3
|
1728 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
1729 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: 1
|
1730 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: 0
|
1731 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
1732 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: 1
|
1733 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: 0
|
1734 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
1735 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: 3
|
1736 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: 1
|
1737 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
1738 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: 2
|
1739 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: 1
|
1740 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
1741 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: 3
|
1742 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: 1
|
1743 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
1744 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: 3
|
1745 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: 1
|
1746 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
1747 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: 3
|
1748 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: 2
|
1749 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
1750 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: WATER_STYLE_DEFAULT
|
1751 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: WATER_STYLE_DEFINE
|
1752 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
1753 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: WATER_STYLE
|
1754 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
1755 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
1756 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: AURORA_STYLE_DEFAULT
|
1757 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: AURORA_STYLE_DEFINE
|
1758 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
1759 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: SUN_MOON_STYLE_DEFAULT
|
1760 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: SUN_MOON_STYLE_DEFINE
|
1761 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
1762 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: CLOUD_STYLE_DEFAULT
|
1763 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: CLOUD_STYLE_DEFINE
|
1764 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1765 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: -40.0
|
1766 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: 0.0
|
1767 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1768 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: -40.0
|
1769 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: 0.0
|
1770 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1771 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: -40.0
|
1772 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: 0.0
|
1773 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1774 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: -40.0
|
1775 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: 20.0
|
1776 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1777 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: -40.0
|
1778 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: 30.0
|
1779 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1780 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: -40.0
|
1781 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: 40.0
|
1782 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1783 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: -40.0
|
1784 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: 50.0
|
1785 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1786 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: -40.0
|
1787 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: 60.0
|
1788 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1789 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: -40.0
|
1790 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: -20.0
|
1791 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1792 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: -40.0
|
1793 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: -30.0
|
1794 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1795 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: -40.0
|
1796 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: -50.0
|
1797 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1798 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: -40.0
|
1799 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: -60.0
|
1800 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
1801 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: 2048
|
1802 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: 4096
|
1803 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
1804 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: 2048
|
1805 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: 1024
|
1806 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
1807 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: SSAO_QUALI_DEFINE
|
1808 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: 0
|
1809 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
1810 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: LIGHTSHAFT_QUALI_DEFINE
|
1811 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: 0
|
1812 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
1813 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: 1
|
1814 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: 2
|
1815 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
1816 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: 1
|
1817 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: 3
|
1818 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
1819 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: 4
|
1820 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: 0
|
1821 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
1822 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: 4
|
1823 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: 1
|
1824 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
1825 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: 4
|
1826 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: 2
|
1827 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
1828 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: 4
|
1829 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: 3
|
1830 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
1831 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: 1
|
1832 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: 0
|
1833 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
1834 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: 1
|
1835 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: 2
|
1836 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
1837 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: 1
|
1838 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: 3
|
1839 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
1840 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: 1
|
1841 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: 0
|
1842 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
1843 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: 1
|
1844 | [21:05:47] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: 0
|
1845 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
1846 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: 3
|
1847 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: 1
|
1848 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
1849 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: 2
|
1850 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: 1
|
1851 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
1852 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: 3
|
1853 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: 1
|
1854 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
1855 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: 3
|
1856 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: 1
|
1857 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
1858 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: 3
|
1859 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: 2
|
1860 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
1861 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: WATER_STYLE_DEFAULT
|
1862 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: WATER_STYLE_DEFINE
|
1863 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
1864 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: WATER_STYLE
|
1865 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
1866 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
1867 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: AURORA_STYLE_DEFAULT
|
1868 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: AURORA_STYLE_DEFINE
|
1869 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
1870 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: SUN_MOON_STYLE_DEFAULT
|
1871 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: SUN_MOON_STYLE_DEFINE
|
1872 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
1873 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: CLOUD_STYLE_DEFAULT
|
1874 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: CLOUD_STYLE_DEFINE
|
1875 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1876 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: -40.0
|
1877 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: 0.0
|
1878 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1879 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: -40.0
|
1880 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: 0.0
|
1881 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1882 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: -40.0
|
1883 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: 0.0
|
1884 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1885 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: -40.0
|
1886 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: 20.0
|
1887 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1888 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: -40.0
|
1889 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: 30.0
|
1890 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1891 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: -40.0
|
1892 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: 40.0
|
1893 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1894 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: -40.0
|
1895 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: 50.0
|
1896 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1897 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: -40.0
|
1898 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: 60.0
|
1899 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1900 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: -40.0
|
1901 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: -20.0
|
1902 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1903 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: -40.0
|
1904 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: -30.0
|
1905 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1906 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: -40.0
|
1907 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: -50.0
|
1908 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1909 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: -40.0
|
1910 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: -60.0
|
1911 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
1912 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: 2048
|
1913 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: 4096
|
1914 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
1915 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: 2048
|
1916 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: 1024
|
1917 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
1918 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: SSAO_QUALI_DEFINE
|
1919 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: 0
|
1920 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
1921 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: LIGHTSHAFT_QUALI_DEFINE
|
1922 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: 0
|
1923 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
1924 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: 1
|
1925 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: 2
|
1926 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
1927 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: 1
|
1928 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: 3
|
1929 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
1930 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: 4
|
1931 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: 0
|
1932 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
1933 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: 4
|
1934 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: 1
|
1935 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
1936 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: 4
|
1937 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: 2
|
1938 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
1939 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: 4
|
1940 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: 3
|
1941 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
1942 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: 1
|
1943 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: 0
|
1944 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
1945 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: 1
|
1946 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: 2
|
1947 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
1948 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: 1
|
1949 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: 3
|
1950 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
1951 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: 1
|
1952 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: 0
|
1953 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
1954 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: 1
|
1955 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: 0
|
1956 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
1957 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: 3
|
1958 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: 1
|
1959 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
1960 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: 2
|
1961 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: 1
|
1962 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
1963 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: 3
|
1964 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: 1
|
1965 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
1966 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: 3
|
1967 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: 1
|
1968 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
1969 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: 3
|
1970 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: 2
|
1971 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
1972 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: WATER_STYLE_DEFAULT
|
1973 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: WATER_STYLE_DEFINE
|
1974 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
1975 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: WATER_STYLE
|
1976 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
1977 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
1978 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: AURORA_STYLE_DEFAULT
|
1979 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: AURORA_STYLE_DEFINE
|
1980 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
1981 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: SUN_MOON_STYLE_DEFAULT
|
1982 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: SUN_MOON_STYLE_DEFINE
|
1983 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
1984 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: CLOUD_STYLE_DEFAULT
|
1985 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: CLOUD_STYLE_DEFINE
|
1986 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1987 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: -40.0
|
1988 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: 0.0
|
1989 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1990 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: -40.0
|
1991 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: 0.0
|
1992 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1993 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: -40.0
|
1994 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: 0.0
|
1995 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1996 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: -40.0
|
1997 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: 20.0
|
1998 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
1999 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: -40.0
|
2000 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: 30.0
|
2001 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2002 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: -40.0
|
2003 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: 40.0
|
2004 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2005 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: -40.0
|
2006 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: 50.0
|
2007 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2008 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: -40.0
|
2009 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: 60.0
|
2010 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2011 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: -40.0
|
2012 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: -20.0
|
2013 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2014 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: -40.0
|
2015 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: -30.0
|
2016 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2017 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: -40.0
|
2018 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: -50.0
|
2019 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2020 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: -40.0
|
2021 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: -60.0
|
2022 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
2023 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: 2048
|
2024 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: 4096
|
2025 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
2026 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: 2048
|
2027 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: 1024
|
2028 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
2029 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: SSAO_QUALI_DEFINE
|
2030 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: 0
|
2031 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
2032 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: LIGHTSHAFT_QUALI_DEFINE
|
2033 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: 0
|
2034 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
2035 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: 1
|
2036 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: 2
|
2037 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
2038 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: 1
|
2039 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: 3
|
2040 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
2041 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: 4
|
2042 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: 0
|
2043 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
2044 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: 4
|
2045 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: 1
|
2046 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
2047 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: 4
|
2048 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: 2
|
2049 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
2050 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: 4
|
2051 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: 3
|
2052 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
2053 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: 1
|
2054 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: 0
|
2055 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
2056 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: 1
|
2057 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: 2
|
2058 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
2059 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: 1
|
2060 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: 3
|
2061 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
2062 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: 1
|
2063 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: 0
|
2064 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
2065 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: 1
|
2066 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: 0
|
2067 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
2068 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: 3
|
2069 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: 1
|
2070 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
2071 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: 2
|
2072 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: 1
|
2073 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
2074 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: 3
|
2075 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: 1
|
2076 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
2077 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: 3
|
2078 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: 1
|
2079 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
2080 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: 3
|
2081 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: 2
|
2082 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
2083 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: WATER_STYLE_DEFAULT
|
2084 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: WATER_STYLE_DEFINE
|
2085 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
2086 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: WATER_STYLE
|
2087 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
2088 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
2089 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: AURORA_STYLE_DEFAULT
|
2090 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: AURORA_STYLE_DEFINE
|
2091 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
2092 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: SUN_MOON_STYLE_DEFAULT
|
2093 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: SUN_MOON_STYLE_DEFINE
|
2094 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
2095 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: CLOUD_STYLE_DEFAULT
|
2096 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: CLOUD_STYLE_DEFINE
|
2097 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2098 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: -40.0
|
2099 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: 0.0
|
2100 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2101 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: -40.0
|
2102 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: 0.0
|
2103 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2104 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: -40.0
|
2105 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: 0.0
|
2106 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2107 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: -40.0
|
2108 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: 20.0
|
2109 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2110 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: -40.0
|
2111 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: 30.0
|
2112 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2113 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: -40.0
|
2114 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: 40.0
|
2115 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2116 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: -40.0
|
2117 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: 50.0
|
2118 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2119 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: -40.0
|
2120 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: 60.0
|
2121 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2122 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: -40.0
|
2123 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: -20.0
|
2124 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2125 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: -40.0
|
2126 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: -30.0
|
2127 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2128 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: -40.0
|
2129 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: -50.0
|
2130 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2131 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: -40.0
|
2132 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: -60.0
|
2133 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
2134 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: 2048
|
2135 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: 4096
|
2136 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
2137 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: 2048
|
2138 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: 1024
|
2139 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
2140 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: SSAO_QUALI_DEFINE
|
2141 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: 0
|
2142 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
2143 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: LIGHTSHAFT_QUALI_DEFINE
|
2144 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: 0
|
2145 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
2146 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: 1
|
2147 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: 2
|
2148 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
2149 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: 1
|
2150 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: 3
|
2151 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
2152 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: 4
|
2153 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: 0
|
2154 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
2155 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: 4
|
2156 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: 1
|
2157 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
2158 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: 4
|
2159 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: 2
|
2160 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
2161 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: 4
|
2162 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: 3
|
2163 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
2164 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: 1
|
2165 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: 0
|
2166 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
2167 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: 1
|
2168 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: 2
|
2169 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
2170 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: 1
|
2171 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: 3
|
2172 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
2173 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: 1
|
2174 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: 0
|
2175 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
2176 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: 1
|
2177 | [21:05:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: 0
|
2178 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
2179 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: 3
|
2180 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: 1
|
2181 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
2182 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: 2
|
2183 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: 1
|
2184 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
2185 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: 3
|
2186 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: 1
|
2187 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
2188 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: 3
|
2189 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: 1
|
2190 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
2191 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: 3
|
2192 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: 2
|
2193 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
2194 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: WATER_STYLE_DEFAULT
|
2195 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: WATER_STYLE_DEFINE
|
2196 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
2197 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: WATER_STYLE
|
2198 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
2199 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
2200 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: AURORA_STYLE_DEFAULT
|
2201 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: AURORA_STYLE_DEFINE
|
2202 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
2203 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: SUN_MOON_STYLE_DEFAULT
|
2204 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: SUN_MOON_STYLE_DEFINE
|
2205 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
2206 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: CLOUD_STYLE_DEFAULT
|
2207 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: CLOUD_STYLE_DEFINE
|
2208 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2209 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: -40.0
|
2210 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: 0.0
|
2211 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2212 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: -40.0
|
2213 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: 0.0
|
2214 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2215 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: -40.0
|
2216 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: 0.0
|
2217 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2218 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: -40.0
|
2219 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: 20.0
|
2220 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2221 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: -40.0
|
2222 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: 30.0
|
2223 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2224 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: -40.0
|
2225 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: 40.0
|
2226 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2227 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: -40.0
|
2228 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: 50.0
|
2229 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2230 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: -40.0
|
2231 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: 60.0
|
2232 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2233 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: -40.0
|
2234 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: -20.0
|
2235 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2236 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: -40.0
|
2237 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: -30.0
|
2238 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2239 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: -40.0
|
2240 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: -50.0
|
2241 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2242 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: -40.0
|
2243 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: -60.0
|
2244 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
2245 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: 2048
|
2246 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: 4096
|
2247 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
2248 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: 2048
|
2249 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: 1024
|
2250 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
2251 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: SSAO_QUALI_DEFINE
|
2252 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: 0
|
2253 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
2254 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: LIGHTSHAFT_QUALI_DEFINE
|
2255 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: 0
|
2256 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
2257 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: 1
|
2258 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: 2
|
2259 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
2260 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: 1
|
2261 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: 3
|
2262 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
2263 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: 4
|
2264 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: 0
|
2265 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
2266 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: 4
|
2267 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: 1
|
2268 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
2269 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: 4
|
2270 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: 2
|
2271 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
2272 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: 4
|
2273 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: 3
|
2274 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
2275 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: 1
|
2276 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: 0
|
2277 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
2278 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: 1
|
2279 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: 2
|
2280 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
2281 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: 1
|
2282 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: 3
|
2283 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
2284 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: 1
|
2285 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: 0
|
2286 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
2287 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: 1
|
2288 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: 0
|
2289 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
2290 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: 3
|
2291 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: 1
|
2292 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
2293 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: 2
|
2294 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: 1
|
2295 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
2296 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: 3
|
2297 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: 1
|
2298 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
2299 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: 3
|
2300 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: 1
|
2301 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
2302 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: 3
|
2303 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: 2
|
2304 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
2305 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: WATER_STYLE_DEFAULT
|
2306 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: WATER_STYLE_DEFINE
|
2307 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
2308 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: WATER_STYLE
|
2309 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
2310 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
2311 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: AURORA_STYLE_DEFAULT
|
2312 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: AURORA_STYLE_DEFINE
|
2313 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
2314 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: SUN_MOON_STYLE_DEFAULT
|
2315 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: SUN_MOON_STYLE_DEFINE
|
2316 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
2317 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: CLOUD_STYLE_DEFAULT
|
2318 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: CLOUD_STYLE_DEFINE
|
2319 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2320 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: -40.0
|
2321 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: 0.0
|
2322 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2323 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: -40.0
|
2324 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: 0.0
|
2325 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2326 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: -40.0
|
2327 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: 0.0
|
2328 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2329 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: -40.0
|
2330 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: 20.0
|
2331 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2332 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: -40.0
|
2333 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: 30.0
|
2334 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2335 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: -40.0
|
2336 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: 40.0
|
2337 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2338 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: -40.0
|
2339 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: 50.0
|
2340 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2341 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: -40.0
|
2342 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: 60.0
|
2343 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2344 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: -40.0
|
2345 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: -20.0
|
2346 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2347 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: -40.0
|
2348 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: -30.0
|
2349 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2350 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: -40.0
|
2351 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: -50.0
|
2352 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2353 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: -40.0
|
2354 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: -60.0
|
2355 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
2356 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: 2048
|
2357 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: 4096
|
2358 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
2359 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: 2048
|
2360 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: 1024
|
2361 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
2362 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: SSAO_QUALI_DEFINE
|
2363 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: 0
|
2364 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
2365 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: LIGHTSHAFT_QUALI_DEFINE
|
2366 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: 0
|
2367 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
2368 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: 1
|
2369 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: 2
|
2370 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
2371 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: 1
|
2372 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: 3
|
2373 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
2374 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: 4
|
2375 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: 0
|
2376 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
2377 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: 4
|
2378 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: 1
|
2379 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
2380 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: 4
|
2381 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: 2
|
2382 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
2383 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: 4
|
2384 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: 3
|
2385 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
2386 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: 1
|
2387 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: 0
|
2388 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
2389 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: 1
|
2390 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: 2
|
2391 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
2392 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: 1
|
2393 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: 3
|
2394 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
2395 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: 1
|
2396 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: 0
|
2397 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
2398 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: 1
|
2399 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: 0
|
2400 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
2401 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: 3
|
2402 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: 1
|
2403 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
2404 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: 2
|
2405 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: 1
|
2406 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
2407 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: 3
|
2408 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: 1
|
2409 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
2410 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: 3
|
2411 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: 1
|
2412 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
2413 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: 3
|
2414 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: 2
|
2415 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
2416 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: WATER_STYLE_DEFAULT
|
2417 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: WATER_STYLE_DEFINE
|
2418 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
2419 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: WATER_STYLE
|
2420 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
2421 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
2422 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: AURORA_STYLE_DEFAULT
|
2423 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: AURORA_STYLE_DEFINE
|
2424 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
2425 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: SUN_MOON_STYLE_DEFAULT
|
2426 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: SUN_MOON_STYLE_DEFINE
|
2427 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
2428 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: CLOUD_STYLE_DEFAULT
|
2429 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: CLOUD_STYLE_DEFINE
|
2430 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2431 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: -40.0
|
2432 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: 0.0
|
2433 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2434 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: -40.0
|
2435 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: 0.0
|
2436 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2437 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: -40.0
|
2438 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: 0.0
|
2439 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2440 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: -40.0
|
2441 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: 20.0
|
2442 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2443 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: -40.0
|
2444 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: 30.0
|
2445 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2446 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: -40.0
|
2447 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: 40.0
|
2448 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2449 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: -40.0
|
2450 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: 50.0
|
2451 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2452 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: -40.0
|
2453 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: 60.0
|
2454 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2455 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: -40.0
|
2456 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: -20.0
|
2457 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2458 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: -40.0
|
2459 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: -30.0
|
2460 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2461 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: -40.0
|
2462 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: -50.0
|
2463 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2464 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: -40.0
|
2465 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: -60.0
|
2466 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
2467 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: 2048
|
2468 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: 4096
|
2469 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
2470 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: 2048
|
2471 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: 1024
|
2472 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
2473 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: SSAO_QUALI_DEFINE
|
2474 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: 0
|
2475 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
2476 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: LIGHTSHAFT_QUALI_DEFINE
|
2477 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: 0
|
2478 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
2479 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: 1
|
2480 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: 2
|
2481 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
2482 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: 1
|
2483 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: 3
|
2484 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
2485 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: 4
|
2486 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: 0
|
2487 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
2488 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: 4
|
2489 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: 1
|
2490 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
2491 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: 4
|
2492 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: 2
|
2493 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
2494 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: 4
|
2495 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: 3
|
2496 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
2497 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: 1
|
2498 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: 0
|
2499 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
2500 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: 1
|
2501 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: 2
|
2502 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
2503 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: 1
|
2504 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: 3
|
2505 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
2506 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: 1
|
2507 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: 0
|
2508 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
2509 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: 1
|
2510 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: 0
|
2511 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
2512 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: 3
|
2513 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: 1
|
2514 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
2515 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: 2
|
2516 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: 1
|
2517 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
2518 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: 3
|
2519 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: 1
|
2520 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
2521 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: 3
|
2522 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: 1
|
2523 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
2524 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: 3
|
2525 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: 2
|
2526 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
2527 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: WATER_STYLE_DEFAULT
|
2528 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: WATER_STYLE_DEFINE
|
2529 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
2530 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: WATER_STYLE
|
2531 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
2532 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
2533 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: AURORA_STYLE_DEFAULT
|
2534 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: AURORA_STYLE_DEFINE
|
2535 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
2536 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: SUN_MOON_STYLE_DEFAULT
|
2537 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: SUN_MOON_STYLE_DEFINE
|
2538 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
2539 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: CLOUD_STYLE_DEFAULT
|
2540 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: CLOUD_STYLE_DEFINE
|
2541 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2542 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: -40.0
|
2543 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: 0.0
|
2544 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2545 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: -40.0
|
2546 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: 0.0
|
2547 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2548 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: -40.0
|
2549 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: 0.0
|
2550 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2551 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: -40.0
|
2552 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: 20.0
|
2553 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2554 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: -40.0
|
2555 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: 30.0
|
2556 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2557 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: -40.0
|
2558 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: 40.0
|
2559 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2560 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: -40.0
|
2561 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: 50.0
|
2562 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2563 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: -40.0
|
2564 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: 60.0
|
2565 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2566 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: -40.0
|
2567 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: -20.0
|
2568 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2569 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: -40.0
|
2570 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: -30.0
|
2571 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2572 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: -40.0
|
2573 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: -50.0
|
2574 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2575 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: -40.0
|
2576 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: -60.0
|
2577 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
2578 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: 2048
|
2579 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: 4096
|
2580 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
2581 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: 2048
|
2582 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: 1024
|
2583 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
2584 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: SSAO_QUALI_DEFINE
|
2585 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: 0
|
2586 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
2587 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: LIGHTSHAFT_QUALI_DEFINE
|
2588 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: 0
|
2589 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
2590 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: 1
|
2591 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: 2
|
2592 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
2593 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: 1
|
2594 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: 3
|
2595 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
2596 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: 4
|
2597 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: 0
|
2598 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
2599 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: 4
|
2600 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: 1
|
2601 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
2602 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: 4
|
2603 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: 2
|
2604 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
2605 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: 4
|
2606 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: 3
|
2607 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
2608 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: 1
|
2609 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: 0
|
2610 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
2611 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: 1
|
2612 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: 2
|
2613 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
2614 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: 1
|
2615 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: 3
|
2616 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
2617 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: 1
|
2618 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: 0
|
2619 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
2620 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: 1
|
2621 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: 0
|
2622 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
2623 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: 3
|
2624 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: 1
|
2625 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
2626 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: 2
|
2627 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: 1
|
2628 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
2629 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: 3
|
2630 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: 1
|
2631 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
2632 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: 3
|
2633 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: 1
|
2634 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
2635 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: 3
|
2636 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: 2
|
2637 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
2638 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: WATER_STYLE_DEFAULT
|
2639 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: WATER_STYLE_DEFINE
|
2640 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
2641 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: WATER_STYLE
|
2642 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
2643 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
2644 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: AURORA_STYLE_DEFAULT
|
2645 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: AURORA_STYLE_DEFINE
|
2646 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
2647 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: SUN_MOON_STYLE_DEFAULT
|
2648 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: SUN_MOON_STYLE_DEFINE
|
2649 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
2650 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: CLOUD_STYLE_DEFAULT
|
2651 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: CLOUD_STYLE_DEFINE
|
2652 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2653 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: -40.0
|
2654 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: 0.0
|
2655 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2656 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: -40.0
|
2657 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: 0.0
|
2658 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2659 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: -40.0
|
2660 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: 0.0
|
2661 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2662 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: -40.0
|
2663 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: 20.0
|
2664 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2665 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: -40.0
|
2666 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: 30.0
|
2667 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2668 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: -40.0
|
2669 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: 40.0
|
2670 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2671 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: -40.0
|
2672 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: 50.0
|
2673 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2674 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: -40.0
|
2675 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: 60.0
|
2676 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2677 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: -40.0
|
2678 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: -20.0
|
2679 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2680 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: -40.0
|
2681 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: -30.0
|
2682 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2683 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: -40.0
|
2684 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: -50.0
|
2685 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2686 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: -40.0
|
2687 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: -60.0
|
2688 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
2689 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: 2048
|
2690 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: 4096
|
2691 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
2692 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: 2048
|
2693 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: 1024
|
2694 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
2695 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: SSAO_QUALI_DEFINE
|
2696 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: 0
|
2697 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
2698 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: LIGHTSHAFT_QUALI_DEFINE
|
2699 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: 0
|
2700 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
2701 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: 1
|
2702 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: 2
|
2703 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
2704 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: 1
|
2705 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: 3
|
2706 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
2707 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: 4
|
2708 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: 0
|
2709 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
2710 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: 4
|
2711 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: 1
|
2712 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
2713 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: 4
|
2714 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: 2
|
2715 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
2716 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: 4
|
2717 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: 3
|
2718 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
2719 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: 1
|
2720 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: 0
|
2721 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
2722 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: 1
|
2723 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: 2
|
2724 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
2725 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: 1
|
2726 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: 3
|
2727 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
2728 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: 1
|
2729 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: 0
|
2730 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
2731 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: 1
|
2732 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: 0
|
2733 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
2734 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: 3
|
2735 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: 1
|
2736 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
2737 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: 2
|
2738 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: 1
|
2739 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
2740 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: 3
|
2741 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: 1
|
2742 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
2743 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: 3
|
2744 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: 1
|
2745 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
2746 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: 3
|
2747 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: 2
|
2748 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
2749 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: WATER_STYLE_DEFAULT
|
2750 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: WATER_STYLE_DEFINE
|
2751 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
2752 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: WATER_STYLE
|
2753 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
2754 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
2755 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: AURORA_STYLE_DEFAULT
|
2756 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: AURORA_STYLE_DEFINE
|
2757 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
2758 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: SUN_MOON_STYLE_DEFAULT
|
2759 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: SUN_MOON_STYLE_DEFINE
|
2760 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
2761 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: CLOUD_STYLE_DEFAULT
|
2762 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: CLOUD_STYLE_DEFINE
|
2763 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2764 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: -40.0
|
2765 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: 0.0
|
2766 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2767 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: -40.0
|
2768 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: 0.0
|
2769 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2770 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: -40.0
|
2771 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: 0.0
|
2772 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2773 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: -40.0
|
2774 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: 20.0
|
2775 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2776 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: -40.0
|
2777 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: 30.0
|
2778 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2779 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: -40.0
|
2780 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: 40.0
|
2781 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2782 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: -40.0
|
2783 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: 50.0
|
2784 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2785 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: -40.0
|
2786 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: 60.0
|
2787 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2788 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: -40.0
|
2789 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: -20.0
|
2790 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2791 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: -40.0
|
2792 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: -30.0
|
2793 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2794 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: -40.0
|
2795 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: -50.0
|
2796 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2797 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: -40.0
|
2798 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: -60.0
|
2799 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
2800 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: 2048
|
2801 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: 4096
|
2802 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
2803 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: 2048
|
2804 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: 1024
|
2805 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
2806 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: SSAO_QUALI_DEFINE
|
2807 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: 0
|
2808 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
2809 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: LIGHTSHAFT_QUALI_DEFINE
|
2810 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: 0
|
2811 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
2812 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: 1
|
2813 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: 2
|
2814 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
2815 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: 1
|
2816 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: 3
|
2817 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
2818 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: 4
|
2819 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: 0
|
2820 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
2821 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: 4
|
2822 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: 1
|
2823 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
2824 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: 4
|
2825 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: 2
|
2826 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
2827 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: 4
|
2828 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: 3
|
2829 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
2830 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: 1
|
2831 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: 0
|
2832 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
2833 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: 1
|
2834 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: 2
|
2835 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
2836 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: 1
|
2837 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: 3
|
2838 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
2839 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: 1
|
2840 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: 0
|
2841 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
2842 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: 1
|
2843 | [21:05:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: 0
|
2844 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
2845 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: 3
|
2846 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: 1
|
2847 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
2848 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: 2
|
2849 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: 1
|
2850 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
2851 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: 3
|
2852 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: 1
|
2853 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
2854 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: 3
|
2855 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: 1
|
2856 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
2857 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: 3
|
2858 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: 2
|
2859 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
2860 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: WATER_STYLE_DEFAULT
|
2861 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: WATER_STYLE_DEFINE
|
2862 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
2863 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: WATER_STYLE
|
2864 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
2865 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
2866 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: AURORA_STYLE_DEFAULT
|
2867 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: AURORA_STYLE_DEFINE
|
2868 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
2869 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: SUN_MOON_STYLE_DEFAULT
|
2870 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: SUN_MOON_STYLE_DEFINE
|
2871 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
2872 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: CLOUD_STYLE_DEFAULT
|
2873 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: CLOUD_STYLE_DEFINE
|
2874 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2875 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: -40.0
|
2876 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: 0.0
|
2877 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2878 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: -40.0
|
2879 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: 0.0
|
2880 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2881 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: -40.0
|
2882 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: 0.0
|
2883 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2884 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: -40.0
|
2885 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: 20.0
|
2886 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2887 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: -40.0
|
2888 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: 30.0
|
2889 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2890 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: -40.0
|
2891 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: 40.0
|
2892 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2893 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: -40.0
|
2894 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: 50.0
|
2895 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2896 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: -40.0
|
2897 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: 60.0
|
2898 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2899 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: -40.0
|
2900 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: -20.0
|
2901 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2902 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: -40.0
|
2903 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: -30.0
|
2904 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2905 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: -40.0
|
2906 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: -50.0
|
2907 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2908 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: -40.0
|
2909 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: -60.0
|
2910 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
2911 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: 2048
|
2912 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: 4096
|
2913 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
2914 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: 2048
|
2915 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: 1024
|
2916 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
2917 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: SSAO_QUALI_DEFINE
|
2918 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: 0
|
2919 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
2920 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: LIGHTSHAFT_QUALI_DEFINE
|
2921 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: 0
|
2922 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
2923 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: 1
|
2924 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: 2
|
2925 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
2926 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: 1
|
2927 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: 3
|
2928 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
2929 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: 4
|
2930 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: 0
|
2931 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
2932 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: 4
|
2933 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: 1
|
2934 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
2935 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: 4
|
2936 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: 2
|
2937 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
2938 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: 4
|
2939 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: 3
|
2940 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
2941 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: 1
|
2942 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: 0
|
2943 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
2944 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: 1
|
2945 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: 2
|
2946 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
2947 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: 1
|
2948 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: 3
|
2949 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
2950 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: 1
|
2951 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: 0
|
2952 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
2953 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: 1
|
2954 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: 0
|
2955 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
2956 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: 3
|
2957 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: 1
|
2958 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
2959 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: 2
|
2960 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: 1
|
2961 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
2962 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: 3
|
2963 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: 1
|
2964 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
2965 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: 3
|
2966 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: 1
|
2967 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
2968 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: 3
|
2969 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: 2
|
2970 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
2971 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: WATER_STYLE_DEFAULT
|
2972 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: WATER_STYLE_DEFINE
|
2973 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
2974 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: WATER_STYLE
|
2975 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
2976 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
2977 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: AURORA_STYLE_DEFAULT
|
2978 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: AURORA_STYLE_DEFINE
|
2979 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
2980 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: SUN_MOON_STYLE_DEFAULT
|
2981 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: SUN_MOON_STYLE_DEFINE
|
2982 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
2983 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: CLOUD_STYLE_DEFAULT
|
2984 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: CLOUD_STYLE_DEFINE
|
2985 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2986 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: -40.0
|
2987 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: 0.0
|
2988 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2989 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: -40.0
|
2990 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: 0.0
|
2991 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2992 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: -40.0
|
2993 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: 0.0
|
2994 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2995 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: -40.0
|
2996 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: 20.0
|
2997 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
2998 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: -40.0
|
2999 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: 30.0
|
3000 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3001 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: -40.0
|
3002 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: 40.0
|
3003 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3004 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: -40.0
|
3005 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: 50.0
|
3006 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3007 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: -40.0
|
3008 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: 60.0
|
3009 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3010 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: -40.0
|
3011 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: -20.0
|
3012 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3013 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: -40.0
|
3014 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: -30.0
|
3015 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3016 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: -40.0
|
3017 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: -50.0
|
3018 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3019 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: -40.0
|
3020 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: -60.0
|
3021 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
3022 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: 2048
|
3023 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: 4096
|
3024 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
3025 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: 2048
|
3026 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: 1024
|
3027 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
3028 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: SSAO_QUALI_DEFINE
|
3029 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: 0
|
3030 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
3031 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: LIGHTSHAFT_QUALI_DEFINE
|
3032 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: 0
|
3033 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
3034 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: 1
|
3035 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: 2
|
3036 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
3037 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: 1
|
3038 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: 3
|
3039 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
3040 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: 4
|
3041 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: 0
|
3042 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
3043 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: 4
|
3044 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: 1
|
3045 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
3046 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: 4
|
3047 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: 2
|
3048 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
3049 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: 4
|
3050 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: 3
|
3051 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
3052 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: 1
|
3053 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: 0
|
3054 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
3055 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: 1
|
3056 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: 2
|
3057 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
3058 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: 1
|
3059 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: 3
|
3060 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
3061 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: 1
|
3062 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: 0
|
3063 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
3064 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: 1
|
3065 | [21:05:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: 0
|
3066 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
3067 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh: 3
|
3068 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.vsh: 1
|
3069 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
3070 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh: 2
|
3071 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.vsh: 1
|
3072 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
3073 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh: 3
|
3074 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.vsh: 1
|
3075 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
3076 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh: 3
|
3077 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.vsh: 1
|
3078 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
3079 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh: 3
|
3080 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.vsh: 2
|
3081 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
3082 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh: WATER_STYLE_DEFAULT
|
3083 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.vsh: WATER_STYLE_DEFINE
|
3084 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
3085 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh: WATER_STYLE
|
3086 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
3087 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
3088 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh: AURORA_STYLE_DEFAULT
|
3089 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.vsh: AURORA_STYLE_DEFINE
|
3090 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
3091 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh: SUN_MOON_STYLE_DEFAULT
|
3092 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.vsh: SUN_MOON_STYLE_DEFINE
|
3093 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
3094 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh: CLOUD_STYLE_DEFAULT
|
3095 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.vsh: CLOUD_STYLE_DEFINE
|
3096 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3097 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh: -40.0
|
3098 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.vsh: 0.0
|
3099 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3100 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh: -40.0
|
3101 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.vsh: 0.0
|
3102 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3103 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh: -40.0
|
3104 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.vsh: 0.0
|
3105 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3106 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh: -40.0
|
3107 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.vsh: 20.0
|
3108 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3109 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh: -40.0
|
3110 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.vsh: 30.0
|
3111 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3112 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh: -40.0
|
3113 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.vsh: 40.0
|
3114 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3115 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh: -40.0
|
3116 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.vsh: 50.0
|
3117 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3118 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh: -40.0
|
3119 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.vsh: 60.0
|
3120 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3121 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh: -40.0
|
3122 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.vsh: -20.0
|
3123 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3124 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh: -40.0
|
3125 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.vsh: -30.0
|
3126 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3127 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh: -40.0
|
3128 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.vsh: -50.0
|
3129 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3130 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh: -40.0
|
3131 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.vsh: -60.0
|
3132 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
3133 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh: 2048
|
3134 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.vsh: 4096
|
3135 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
3136 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh: 2048
|
3137 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.vsh: 1024
|
3138 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
3139 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh: SSAO_QUALI_DEFINE
|
3140 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.vsh: 0
|
3141 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
3142 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh: LIGHTSHAFT_QUALI_DEFINE
|
3143 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.vsh: 0
|
3144 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
3145 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh: 1
|
3146 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.vsh: 2
|
3147 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
3148 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh: 1
|
3149 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.vsh: 3
|
3150 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
3151 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh: 4
|
3152 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.vsh: 0
|
3153 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
3154 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh: 4
|
3155 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.vsh: 1
|
3156 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
3157 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh: 4
|
3158 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.vsh: 2
|
3159 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
3160 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh: 4
|
3161 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.vsh: 3
|
3162 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
3163 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh: 1
|
3164 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.vsh: 0
|
3165 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
3166 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh: 1
|
3167 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.vsh: 2
|
3168 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
3169 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh: 1
|
3170 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.vsh: 3
|
3171 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
3172 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh: 1
|
3173 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.vsh: 0
|
3174 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
3175 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh: 1
|
3176 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.vsh: 0
|
3177 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
3178 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh: 3
|
3179 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.fsh: 1
|
3180 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
3181 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh: 2
|
3182 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.fsh: 1
|
3183 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
3184 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh: 3
|
3185 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.fsh: 1
|
3186 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
3187 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh: 3
|
3188 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.fsh: 1
|
3189 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
3190 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh: 3
|
3191 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.fsh: 2
|
3192 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
3193 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh: WATER_STYLE_DEFAULT
|
3194 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.fsh: WATER_STYLE_DEFINE
|
3195 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
3196 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh: WATER_STYLE
|
3197 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
3198 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
3199 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh: AURORA_STYLE_DEFAULT
|
3200 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.fsh: AURORA_STYLE_DEFINE
|
3201 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
3202 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh: SUN_MOON_STYLE_DEFAULT
|
3203 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.fsh: SUN_MOON_STYLE_DEFINE
|
3204 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
3205 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh: CLOUD_STYLE_DEFAULT
|
3206 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.fsh: CLOUD_STYLE_DEFINE
|
3207 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3208 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh: -40.0
|
3209 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.fsh: 0.0
|
3210 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3211 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh: -40.0
|
3212 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.fsh: 0.0
|
3213 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3214 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh: -40.0
|
3215 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.fsh: 0.0
|
3216 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3217 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh: -40.0
|
3218 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.fsh: 20.0
|
3219 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3220 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh: -40.0
|
3221 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.fsh: 30.0
|
3222 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3223 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh: -40.0
|
3224 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.fsh: 40.0
|
3225 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3226 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh: -40.0
|
3227 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.fsh: 50.0
|
3228 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3229 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh: -40.0
|
3230 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.fsh: 60.0
|
3231 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3232 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh: -40.0
|
3233 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.fsh: -20.0
|
3234 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3235 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh: -40.0
|
3236 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.fsh: -30.0
|
3237 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3238 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh: -40.0
|
3239 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.fsh: -50.0
|
3240 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3241 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh: -40.0
|
3242 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.fsh: -60.0
|
3243 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
3244 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh: 2048
|
3245 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.fsh: 4096
|
3246 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
3247 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh: 2048
|
3248 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.fsh: 1024
|
3249 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
3250 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh: SSAO_QUALI_DEFINE
|
3251 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.fsh: 0
|
3252 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
3253 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh: LIGHTSHAFT_QUALI_DEFINE
|
3254 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.fsh: 0
|
3255 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
3256 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh: 1
|
3257 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.fsh: 2
|
3258 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
3259 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh: 1
|
3260 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.fsh: 3
|
3261 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
3262 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh: 4
|
3263 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.fsh: 0
|
3264 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
3265 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh: 4
|
3266 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.fsh: 1
|
3267 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
3268 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh: 4
|
3269 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.fsh: 2
|
3270 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
3271 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh: 4
|
3272 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.fsh: 3
|
3273 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
3274 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh: 1
|
3275 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.fsh: 0
|
3276 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
3277 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh: 1
|
3278 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.fsh: 2
|
3279 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
3280 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh: 1
|
3281 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.fsh: 3
|
3282 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
3283 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh: 1
|
3284 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.fsh: 0
|
3285 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
3286 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh: 1
|
3287 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities_glowing.fsh: 0
|
3288 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
3289 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh: 3
|
3290 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: 1
|
3291 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
3292 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh: 2
|
3293 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: 1
|
3294 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
3295 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh: 3
|
3296 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: 1
|
3297 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
3298 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh: 3
|
3299 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: 1
|
3300 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
3301 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh: 3
|
3302 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: 2
|
3303 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
3304 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh: WATER_STYLE_DEFAULT
|
3305 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: WATER_STYLE_DEFINE
|
3306 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
3307 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh: WATER_STYLE
|
3308 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
3309 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
3310 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh: AURORA_STYLE_DEFAULT
|
3311 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: AURORA_STYLE_DEFINE
|
3312 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
3313 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh: SUN_MOON_STYLE_DEFAULT
|
3314 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: SUN_MOON_STYLE_DEFINE
|
3315 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
3316 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh: CLOUD_STYLE_DEFAULT
|
3317 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: CLOUD_STYLE_DEFINE
|
3318 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3319 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh: -40.0
|
3320 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: 0.0
|
3321 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3322 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh: -40.0
|
3323 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: 0.0
|
3324 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3325 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh: -40.0
|
3326 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: 0.0
|
3327 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3328 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh: -40.0
|
3329 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: 20.0
|
3330 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3331 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh: -40.0
|
3332 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: 30.0
|
3333 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3334 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh: -40.0
|
3335 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: 40.0
|
3336 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3337 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh: -40.0
|
3338 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: 50.0
|
3339 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3340 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh: -40.0
|
3341 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: 60.0
|
3342 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3343 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh: -40.0
|
3344 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: -20.0
|
3345 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3346 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh: -40.0
|
3347 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: -30.0
|
3348 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3349 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh: -40.0
|
3350 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: -50.0
|
3351 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3352 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh: -40.0
|
3353 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: -60.0
|
3354 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
3355 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh: 2048
|
3356 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: 4096
|
3357 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
3358 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh: 2048
|
3359 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: 1024
|
3360 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
3361 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh: SSAO_QUALI_DEFINE
|
3362 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: 0
|
3363 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
3364 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh: LIGHTSHAFT_QUALI_DEFINE
|
3365 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: 0
|
3366 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
3367 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh: 1
|
3368 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: 2
|
3369 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
3370 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh: 1
|
3371 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: 3
|
3372 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
3373 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh: 4
|
3374 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: 0
|
3375 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
3376 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh: 4
|
3377 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: 1
|
3378 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
3379 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh: 4
|
3380 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: 2
|
3381 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
3382 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh: 4
|
3383 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: 3
|
3384 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
3385 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh: 1
|
3386 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: 0
|
3387 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
3388 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh: 1
|
3389 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: 2
|
3390 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
3391 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh: 1
|
3392 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: 3
|
3393 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
3394 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh: 1
|
3395 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: 0
|
3396 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
3397 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh: 1
|
3398 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: 0
|
3399 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
3400 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: 3
|
3401 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: 1
|
3402 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
3403 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: 2
|
3404 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: 1
|
3405 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
3406 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: 3
|
3407 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: 1
|
3408 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
3409 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: 3
|
3410 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: 1
|
3411 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
3412 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: 3
|
3413 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: 2
|
3414 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
3415 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: WATER_STYLE_DEFAULT
|
3416 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: WATER_STYLE_DEFINE
|
3417 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
3418 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: WATER_STYLE
|
3419 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
3420 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
3421 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: AURORA_STYLE_DEFAULT
|
3422 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: AURORA_STYLE_DEFINE
|
3423 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
3424 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: SUN_MOON_STYLE_DEFAULT
|
3425 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: SUN_MOON_STYLE_DEFINE
|
3426 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
3427 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: CLOUD_STYLE_DEFAULT
|
3428 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: CLOUD_STYLE_DEFINE
|
3429 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3430 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: -40.0
|
3431 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: 0.0
|
3432 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3433 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: -40.0
|
3434 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: 0.0
|
3435 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3436 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: -40.0
|
3437 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: 0.0
|
3438 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3439 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: -40.0
|
3440 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: 20.0
|
3441 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3442 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: -40.0
|
3443 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: 30.0
|
3444 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3445 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: -40.0
|
3446 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: 40.0
|
3447 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3448 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: -40.0
|
3449 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: 50.0
|
3450 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3451 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: -40.0
|
3452 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: 60.0
|
3453 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3454 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: -40.0
|
3455 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: -20.0
|
3456 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3457 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: -40.0
|
3458 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: -30.0
|
3459 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3460 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: -40.0
|
3461 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: -50.0
|
3462 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3463 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: -40.0
|
3464 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: -60.0
|
3465 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
3466 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: 2048
|
3467 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: 4096
|
3468 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
3469 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: 2048
|
3470 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: 1024
|
3471 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
3472 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: SSAO_QUALI_DEFINE
|
3473 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: 0
|
3474 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
3475 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: LIGHTSHAFT_QUALI_DEFINE
|
3476 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: 0
|
3477 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
3478 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: 1
|
3479 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: 2
|
3480 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
3481 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: 1
|
3482 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: 3
|
3483 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
3484 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: 4
|
3485 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: 0
|
3486 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
3487 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: 4
|
3488 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: 1
|
3489 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
3490 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: 4
|
3491 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: 2
|
3492 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
3493 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: 4
|
3494 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: 3
|
3495 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
3496 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: 1
|
3497 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: 0
|
3498 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
3499 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: 1
|
3500 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: 2
|
3501 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
3502 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: 1
|
3503 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: 3
|
3504 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
3505 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: 1
|
3506 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: 0
|
3507 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
3508 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: 1
|
3509 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: 0
|
3510 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
3511 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: 3
|
3512 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: 1
|
3513 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
3514 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: 2
|
3515 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: 1
|
3516 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
3517 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: 3
|
3518 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: 1
|
3519 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
3520 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: 3
|
3521 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: 1
|
3522 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
3523 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: 3
|
3524 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: 2
|
3525 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
3526 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: WATER_STYLE_DEFAULT
|
3527 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: WATER_STYLE_DEFINE
|
3528 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
3529 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: WATER_STYLE
|
3530 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
3531 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
3532 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: AURORA_STYLE_DEFAULT
|
3533 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: AURORA_STYLE_DEFINE
|
3534 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
3535 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: SUN_MOON_STYLE_DEFAULT
|
3536 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: SUN_MOON_STYLE_DEFINE
|
3537 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
3538 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: CLOUD_STYLE_DEFAULT
|
3539 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: CLOUD_STYLE_DEFINE
|
3540 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3541 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: -40.0
|
3542 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: 0.0
|
3543 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3544 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: -40.0
|
3545 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: 0.0
|
3546 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3547 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: -40.0
|
3548 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: 0.0
|
3549 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3550 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: -40.0
|
3551 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: 20.0
|
3552 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3553 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: -40.0
|
3554 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: 30.0
|
3555 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3556 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: -40.0
|
3557 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: 40.0
|
3558 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3559 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: -40.0
|
3560 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: 50.0
|
3561 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3562 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: -40.0
|
3563 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: 60.0
|
3564 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3565 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: -40.0
|
3566 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: -20.0
|
3567 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3568 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: -40.0
|
3569 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: -30.0
|
3570 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3571 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: -40.0
|
3572 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: -50.0
|
3573 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3574 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: -40.0
|
3575 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: -60.0
|
3576 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
3577 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: 2048
|
3578 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: 4096
|
3579 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
3580 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: 2048
|
3581 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: 1024
|
3582 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
3583 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: SSAO_QUALI_DEFINE
|
3584 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: 0
|
3585 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
3586 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: LIGHTSHAFT_QUALI_DEFINE
|
3587 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: 0
|
3588 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
3589 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: 1
|
3590 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: 2
|
3591 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
3592 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: 1
|
3593 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: 3
|
3594 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
3595 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: 4
|
3596 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: 0
|
3597 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
3598 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: 4
|
3599 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: 1
|
3600 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
3601 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: 4
|
3602 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: 2
|
3603 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
3604 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: 4
|
3605 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: 3
|
3606 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
3607 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: 1
|
3608 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: 0
|
3609 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
3610 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: 1
|
3611 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: 2
|
3612 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
3613 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: 1
|
3614 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: 3
|
3615 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
3616 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: 1
|
3617 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: 0
|
3618 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
3619 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: 1
|
3620 | [21:05:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: 0
|
3621 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
3622 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: 3
|
3623 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: 1
|
3624 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
3625 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: 2
|
3626 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: 1
|
3627 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
3628 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: 3
|
3629 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: 1
|
3630 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
3631 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: 3
|
3632 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: 1
|
3633 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
3634 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: 3
|
3635 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: 2
|
3636 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
3637 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: WATER_STYLE_DEFAULT
|
3638 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: WATER_STYLE_DEFINE
|
3639 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
3640 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: WATER_STYLE
|
3641 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
3642 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
3643 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: AURORA_STYLE_DEFAULT
|
3644 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: AURORA_STYLE_DEFINE
|
3645 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
3646 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: SUN_MOON_STYLE_DEFAULT
|
3647 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: SUN_MOON_STYLE_DEFINE
|
3648 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
3649 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: CLOUD_STYLE_DEFAULT
|
3650 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: CLOUD_STYLE_DEFINE
|
3651 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3652 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: -40.0
|
3653 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: 0.0
|
3654 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3655 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: -40.0
|
3656 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: 0.0
|
3657 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3658 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: -40.0
|
3659 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: 0.0
|
3660 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3661 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: -40.0
|
3662 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: 20.0
|
3663 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3664 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: -40.0
|
3665 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: 30.0
|
3666 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3667 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: -40.0
|
3668 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: 40.0
|
3669 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3670 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: -40.0
|
3671 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: 50.0
|
3672 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3673 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: -40.0
|
3674 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: 60.0
|
3675 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3676 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: -40.0
|
3677 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: -20.0
|
3678 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3679 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: -40.0
|
3680 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: -30.0
|
3681 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3682 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: -40.0
|
3683 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: -50.0
|
3684 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3685 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: -40.0
|
3686 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: -60.0
|
3687 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
3688 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: 2048
|
3689 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: 4096
|
3690 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
3691 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: 2048
|
3692 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: 1024
|
3693 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
3694 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: SSAO_QUALI_DEFINE
|
3695 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: 0
|
3696 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
3697 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: LIGHTSHAFT_QUALI_DEFINE
|
3698 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: 0
|
3699 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
3700 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: 1
|
3701 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: 2
|
3702 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
3703 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: 1
|
3704 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: 3
|
3705 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
3706 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: 4
|
3707 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: 0
|
3708 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
3709 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: 4
|
3710 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: 1
|
3711 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
3712 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: 4
|
3713 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: 2
|
3714 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
3715 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: 4
|
3716 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: 3
|
3717 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
3718 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: 1
|
3719 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: 0
|
3720 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
3721 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: 1
|
3722 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: 2
|
3723 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
3724 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: 1
|
3725 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: 3
|
3726 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
3727 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: 1
|
3728 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: 0
|
3729 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
3730 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: 1
|
3731 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: 0
|
3732 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
3733 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: 3
|
3734 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: 1
|
3735 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
3736 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: 2
|
3737 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: 1
|
3738 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
3739 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: 3
|
3740 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: 1
|
3741 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
3742 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: 3
|
3743 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: 1
|
3744 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
3745 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: 3
|
3746 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: 2
|
3747 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
3748 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: WATER_STYLE_DEFAULT
|
3749 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: WATER_STYLE_DEFINE
|
3750 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
3751 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: WATER_STYLE
|
3752 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
3753 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
3754 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: AURORA_STYLE_DEFAULT
|
3755 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: AURORA_STYLE_DEFINE
|
3756 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
3757 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: SUN_MOON_STYLE_DEFAULT
|
3758 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: SUN_MOON_STYLE_DEFINE
|
3759 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
3760 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: CLOUD_STYLE_DEFAULT
|
3761 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: CLOUD_STYLE_DEFINE
|
3762 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3763 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: -40.0
|
3764 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: 0.0
|
3765 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3766 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: -40.0
|
3767 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: 0.0
|
3768 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3769 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: -40.0
|
3770 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: 0.0
|
3771 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3772 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: -40.0
|
3773 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: 20.0
|
3774 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3775 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: -40.0
|
3776 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: 30.0
|
3777 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3778 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: -40.0
|
3779 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: 40.0
|
3780 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3781 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: -40.0
|
3782 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: 50.0
|
3783 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3784 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: -40.0
|
3785 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: 60.0
|
3786 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3787 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: -40.0
|
3788 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: -20.0
|
3789 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3790 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: -40.0
|
3791 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: -30.0
|
3792 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3793 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: -40.0
|
3794 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: -50.0
|
3795 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3796 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: -40.0
|
3797 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: -60.0
|
3798 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
3799 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: 2048
|
3800 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: 4096
|
3801 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
3802 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: 2048
|
3803 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: 1024
|
3804 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
3805 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: SSAO_QUALI_DEFINE
|
3806 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: 0
|
3807 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
3808 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: LIGHTSHAFT_QUALI_DEFINE
|
3809 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: 0
|
3810 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
3811 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: 1
|
3812 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: 2
|
3813 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
3814 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: 1
|
3815 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: 3
|
3816 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
3817 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: 4
|
3818 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: 0
|
3819 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
3820 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: 4
|
3821 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: 1
|
3822 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
3823 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: 4
|
3824 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: 2
|
3825 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
3826 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: 4
|
3827 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: 3
|
3828 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
3829 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: 1
|
3830 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: 0
|
3831 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
3832 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: 1
|
3833 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: 2
|
3834 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
3835 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: 1
|
3836 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: 3
|
3837 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
3838 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: 1
|
3839 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: 0
|
3840 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
3841 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: 1
|
3842 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: 0
|
3843 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
3844 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: 3
|
3845 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: 1
|
3846 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
3847 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: 2
|
3848 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: 1
|
3849 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
3850 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: 3
|
3851 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: 1
|
3852 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
3853 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: 3
|
3854 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: 1
|
3855 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
3856 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: 3
|
3857 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: 2
|
3858 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
3859 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: WATER_STYLE_DEFAULT
|
3860 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: WATER_STYLE_DEFINE
|
3861 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
3862 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: WATER_STYLE
|
3863 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
3864 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
3865 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: AURORA_STYLE_DEFAULT
|
3866 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: AURORA_STYLE_DEFINE
|
3867 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
3868 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: SUN_MOON_STYLE_DEFAULT
|
3869 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: SUN_MOON_STYLE_DEFINE
|
3870 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
3871 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: CLOUD_STYLE_DEFAULT
|
3872 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: CLOUD_STYLE_DEFINE
|
3873 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3874 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: -40.0
|
3875 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: 0.0
|
3876 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3877 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: -40.0
|
3878 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: 0.0
|
3879 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3880 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: -40.0
|
3881 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: 0.0
|
3882 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3883 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: -40.0
|
3884 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: 20.0
|
3885 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3886 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: -40.0
|
3887 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: 30.0
|
3888 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3889 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: -40.0
|
3890 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: 40.0
|
3891 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3892 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: -40.0
|
3893 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: 50.0
|
3894 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3895 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: -40.0
|
3896 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: 60.0
|
3897 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3898 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: -40.0
|
3899 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: -20.0
|
3900 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3901 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: -40.0
|
3902 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: -30.0
|
3903 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3904 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: -40.0
|
3905 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: -50.0
|
3906 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3907 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: -40.0
|
3908 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: -60.0
|
3909 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
3910 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: 2048
|
3911 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: 4096
|
3912 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
3913 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: 2048
|
3914 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: 1024
|
3915 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
3916 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: SSAO_QUALI_DEFINE
|
3917 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: 0
|
3918 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
3919 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: LIGHTSHAFT_QUALI_DEFINE
|
3920 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: 0
|
3921 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
3922 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: 1
|
3923 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: 2
|
3924 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
3925 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: 1
|
3926 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: 3
|
3927 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
3928 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: 4
|
3929 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: 0
|
3930 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
3931 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: 4
|
3932 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: 1
|
3933 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
3934 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: 4
|
3935 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: 2
|
3936 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
3937 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: 4
|
3938 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: 3
|
3939 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
3940 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: 1
|
3941 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: 0
|
3942 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
3943 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: 1
|
3944 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: 2
|
3945 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
3946 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: 1
|
3947 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: 3
|
3948 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
3949 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: 1
|
3950 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: 0
|
3951 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
3952 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: 1
|
3953 | [21:05:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: 0
|
3954 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
3955 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: 3
|
3956 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: 1
|
3957 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
3958 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: 2
|
3959 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: 1
|
3960 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
3961 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: 3
|
3962 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: 1
|
3963 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
3964 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: 3
|
3965 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: 1
|
3966 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
3967 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: 3
|
3968 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: 2
|
3969 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
3970 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: WATER_STYLE_DEFAULT
|
3971 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: WATER_STYLE_DEFINE
|
3972 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
3973 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: WATER_STYLE
|
3974 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
3975 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
3976 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: AURORA_STYLE_DEFAULT
|
3977 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: AURORA_STYLE_DEFINE
|
3978 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
3979 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: SUN_MOON_STYLE_DEFAULT
|
3980 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: SUN_MOON_STYLE_DEFINE
|
3981 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
3982 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: CLOUD_STYLE_DEFAULT
|
3983 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: CLOUD_STYLE_DEFINE
|
3984 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3985 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: -40.0
|
3986 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: 0.0
|
3987 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3988 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: -40.0
|
3989 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: 0.0
|
3990 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3991 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: -40.0
|
3992 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: 0.0
|
3993 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3994 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: -40.0
|
3995 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: 20.0
|
3996 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
3997 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: -40.0
|
3998 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: 30.0
|
3999 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4000 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: -40.0
|
4001 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: 40.0
|
4002 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4003 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: -40.0
|
4004 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: 50.0
|
4005 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4006 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: -40.0
|
4007 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: 60.0
|
4008 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4009 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: -40.0
|
4010 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: -20.0
|
4011 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4012 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: -40.0
|
4013 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: -30.0
|
4014 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4015 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: -40.0
|
4016 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: -50.0
|
4017 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4018 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: -40.0
|
4019 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: -60.0
|
4020 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
4021 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: 2048
|
4022 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: 4096
|
4023 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
4024 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: 2048
|
4025 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: 1024
|
4026 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
4027 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: SSAO_QUALI_DEFINE
|
4028 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: 0
|
4029 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
4030 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: LIGHTSHAFT_QUALI_DEFINE
|
4031 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: 0
|
4032 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
4033 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: 1
|
4034 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: 2
|
4035 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
4036 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: 1
|
4037 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: 3
|
4038 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
4039 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: 4
|
4040 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: 0
|
4041 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
4042 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: 4
|
4043 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: 1
|
4044 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
4045 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: 4
|
4046 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: 2
|
4047 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
4048 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: 4
|
4049 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: 3
|
4050 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
4051 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: 1
|
4052 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: 0
|
4053 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
4054 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: 1
|
4055 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: 2
|
4056 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
4057 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: 1
|
4058 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: 3
|
4059 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
4060 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: 1
|
4061 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: 0
|
4062 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
4063 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: 1
|
4064 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: 0
|
4065 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
4066 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: 3
|
4067 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: 1
|
4068 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
4069 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: 2
|
4070 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: 1
|
4071 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
4072 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: 3
|
4073 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: 1
|
4074 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
4075 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: 3
|
4076 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: 1
|
4077 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
4078 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: 3
|
4079 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: 2
|
4080 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
4081 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: WATER_STYLE_DEFAULT
|
4082 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: WATER_STYLE_DEFINE
|
4083 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
4084 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: WATER_STYLE
|
4085 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
4086 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
4087 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: AURORA_STYLE_DEFAULT
|
4088 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: AURORA_STYLE_DEFINE
|
4089 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
4090 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: SUN_MOON_STYLE_DEFAULT
|
4091 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: SUN_MOON_STYLE_DEFINE
|
4092 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
4093 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: CLOUD_STYLE_DEFAULT
|
4094 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: CLOUD_STYLE_DEFINE
|
4095 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4096 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: -40.0
|
4097 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: 0.0
|
4098 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4099 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: -40.0
|
4100 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: 0.0
|
4101 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4102 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: -40.0
|
4103 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: 0.0
|
4104 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4105 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: -40.0
|
4106 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: 20.0
|
4107 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4108 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: -40.0
|
4109 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: 30.0
|
4110 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4111 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: -40.0
|
4112 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: 40.0
|
4113 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4114 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: -40.0
|
4115 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: 50.0
|
4116 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4117 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: -40.0
|
4118 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: 60.0
|
4119 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4120 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: -40.0
|
4121 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: -20.0
|
4122 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4123 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: -40.0
|
4124 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: -30.0
|
4125 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4126 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: -40.0
|
4127 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: -50.0
|
4128 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4129 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: -40.0
|
4130 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: -60.0
|
4131 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
4132 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: 2048
|
4133 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: 4096
|
4134 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
4135 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: 2048
|
4136 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: 1024
|
4137 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
4138 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: SSAO_QUALI_DEFINE
|
4139 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: 0
|
4140 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
4141 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: LIGHTSHAFT_QUALI_DEFINE
|
4142 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: 0
|
4143 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
4144 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: 1
|
4145 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: 2
|
4146 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
4147 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: 1
|
4148 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: 3
|
4149 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
4150 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: 4
|
4151 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: 0
|
4152 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
4153 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: 4
|
4154 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: 1
|
4155 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
4156 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: 4
|
4157 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: 2
|
4158 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
4159 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: 4
|
4160 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: 3
|
4161 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
4162 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: 1
|
4163 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: 0
|
4164 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
4165 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: 1
|
4166 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: 2
|
4167 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
4168 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: 1
|
4169 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: 3
|
4170 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
4171 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: 1
|
4172 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: 0
|
4173 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
4174 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: 1
|
4175 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: 0
|
4176 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
4177 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: 3
|
4178 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: 1
|
4179 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
4180 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: 2
|
4181 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: 1
|
4182 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
4183 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: 3
|
4184 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: 1
|
4185 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
4186 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: 3
|
4187 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: 1
|
4188 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
4189 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: 3
|
4190 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: 2
|
4191 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
4192 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: WATER_STYLE_DEFAULT
|
4193 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: WATER_STYLE_DEFINE
|
4194 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
4195 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: WATER_STYLE
|
4196 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
4197 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
4198 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: AURORA_STYLE_DEFAULT
|
4199 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: AURORA_STYLE_DEFINE
|
4200 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
4201 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: SUN_MOON_STYLE_DEFAULT
|
4202 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: SUN_MOON_STYLE_DEFINE
|
4203 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
4204 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: CLOUD_STYLE_DEFAULT
|
4205 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: CLOUD_STYLE_DEFINE
|
4206 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4207 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: -40.0
|
4208 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: 0.0
|
4209 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4210 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: -40.0
|
4211 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: 0.0
|
4212 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4213 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: -40.0
|
4214 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: 0.0
|
4215 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4216 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: -40.0
|
4217 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: 20.0
|
4218 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4219 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: -40.0
|
4220 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: 30.0
|
4221 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4222 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: -40.0
|
4223 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: 40.0
|
4224 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4225 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: -40.0
|
4226 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: 50.0
|
4227 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4228 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: -40.0
|
4229 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: 60.0
|
4230 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4231 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: -40.0
|
4232 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: -20.0
|
4233 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4234 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: -40.0
|
4235 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: -30.0
|
4236 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4237 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: -40.0
|
4238 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: -50.0
|
4239 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4240 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: -40.0
|
4241 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: -60.0
|
4242 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
4243 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: 2048
|
4244 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: 4096
|
4245 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
4246 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: 2048
|
4247 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: 1024
|
4248 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
4249 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: SSAO_QUALI_DEFINE
|
4250 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: 0
|
4251 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
4252 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: LIGHTSHAFT_QUALI_DEFINE
|
4253 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: 0
|
4254 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
4255 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: 1
|
4256 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: 2
|
4257 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
4258 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: 1
|
4259 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: 3
|
4260 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
4261 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: 4
|
4262 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: 0
|
4263 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
4264 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: 4
|
4265 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: 1
|
4266 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
4267 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: 4
|
4268 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: 2
|
4269 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
4270 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: 4
|
4271 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: 3
|
4272 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
4273 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: 1
|
4274 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: 0
|
4275 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
4276 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: 1
|
4277 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: 2
|
4278 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
4279 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: 1
|
4280 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: 3
|
4281 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
4282 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: 1
|
4283 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: 0
|
4284 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
4285 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: 1
|
4286 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: 0
|
4287 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: BORDER_FOG_DENSITY
|
4288 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/deferred1.vsh: BORDER_FOG_DENSITY_OVERWORLD
|
4289 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: BORDER_FOG_DENSITY_NETHER
|
4290 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: BORDER_FOG_DENSITY
|
4291 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/deferred1.vsh: BORDER_FOG_DENSITY_OVERWORLD
|
4292 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: BORDER_FOG_DENSITY_END
|
4293 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_BASE_ADD
|
4294 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: 0.65
|
4295 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: 0.9
|
4296 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_FAR_ADD
|
4297 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: 0.01
|
4298 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: -0.005
|
4299 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_ABOVE_ADD
|
4300 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: 0.1
|
4301 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: 0.03
|
4302 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
4303 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: 3
|
4304 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: 1
|
4305 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
4306 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: 2
|
4307 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: 1
|
4308 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
4309 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: 3
|
4310 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: 1
|
4311 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
4312 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: 3
|
4313 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: 1
|
4314 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
4315 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: 3
|
4316 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: 2
|
4317 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
4318 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: WATER_STYLE_DEFAULT
|
4319 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: WATER_STYLE_DEFINE
|
4320 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
4321 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: WATER_STYLE
|
4322 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
4323 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
4324 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: AURORA_STYLE_DEFAULT
|
4325 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: AURORA_STYLE_DEFINE
|
4326 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
4327 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: SUN_MOON_STYLE_DEFAULT
|
4328 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: SUN_MOON_STYLE_DEFINE
|
4329 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
4330 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: CLOUD_STYLE_DEFAULT
|
4331 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: CLOUD_STYLE_DEFINE
|
4332 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4333 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: -40.0
|
4334 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: 0.0
|
4335 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4336 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: -40.0
|
4337 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: 0.0
|
4338 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4339 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: -40.0
|
4340 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: 0.0
|
4341 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4342 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: -40.0
|
4343 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: 20.0
|
4344 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4345 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: -40.0
|
4346 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: 30.0
|
4347 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4348 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: -40.0
|
4349 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: 40.0
|
4350 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4351 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: -40.0
|
4352 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: 50.0
|
4353 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4354 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: -40.0
|
4355 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: 60.0
|
4356 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4357 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: -40.0
|
4358 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: -20.0
|
4359 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4360 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: -40.0
|
4361 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: -30.0
|
4362 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4363 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: -40.0
|
4364 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: -50.0
|
4365 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4366 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: -40.0
|
4367 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: -60.0
|
4368 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
4369 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: 2048
|
4370 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: 4096
|
4371 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
4372 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: 2048
|
4373 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: 1024
|
4374 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
4375 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: SSAO_QUALI_DEFINE
|
4376 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: 0
|
4377 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
4378 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: LIGHTSHAFT_QUALI_DEFINE
|
4379 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: 0
|
4380 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
4381 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: 1
|
4382 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: 2
|
4383 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
4384 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: 1
|
4385 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: 3
|
4386 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
4387 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: 4
|
4388 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: 0
|
4389 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
4390 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: 4
|
4391 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: 1
|
4392 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
4393 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: 4
|
4394 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: 2
|
4395 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
4396 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: 4
|
4397 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: 3
|
4398 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
4399 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: 1
|
4400 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: 0
|
4401 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
4402 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: 1
|
4403 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: 2
|
4404 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
4405 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: 1
|
4406 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: 3
|
4407 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
4408 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: 1
|
4409 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: 0
|
4410 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
4411 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: 1
|
4412 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: 0
|
4413 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: BORDER_FOG_DENSITY
|
4414 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: BORDER_FOG_DENSITY_OVERWORLD
|
4415 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: BORDER_FOG_DENSITY_NETHER
|
4416 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: BORDER_FOG_DENSITY
|
4417 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: BORDER_FOG_DENSITY_OVERWORLD
|
4418 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: BORDER_FOG_DENSITY_END
|
4419 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_BASE_ADD
|
4420 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh, world-1/deferred1.fsh: 0.65
|
4421 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: 0.9
|
4422 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_FAR_ADD
|
4423 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh, world-1/deferred1.fsh: 0.01
|
4424 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: -0.005
|
4425 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_ABOVE_ADD
|
4426 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh, world-1/deferred1.fsh: 0.1
|
4427 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: 0.03
|
4428 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
4429 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: 3
|
4430 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: 1
|
4431 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
4432 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: 2
|
4433 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: 1
|
4434 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
4435 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: 3
|
4436 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: 1
|
4437 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
4438 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: 3
|
4439 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: 1
|
4440 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
4441 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: 3
|
4442 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: 2
|
4443 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
4444 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: WATER_STYLE_DEFAULT
|
4445 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: WATER_STYLE_DEFINE
|
4446 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
4447 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: WATER_STYLE
|
4448 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
4449 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
4450 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: AURORA_STYLE_DEFAULT
|
4451 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: AURORA_STYLE_DEFINE
|
4452 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
4453 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: SUN_MOON_STYLE_DEFAULT
|
4454 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: SUN_MOON_STYLE_DEFINE
|
4455 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
4456 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: CLOUD_STYLE_DEFAULT
|
4457 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: CLOUD_STYLE_DEFINE
|
4458 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4459 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: -40.0
|
4460 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: 0.0
|
4461 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4462 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: -40.0
|
4463 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: 0.0
|
4464 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4465 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: -40.0
|
4466 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: 0.0
|
4467 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4468 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: -40.0
|
4469 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: 20.0
|
4470 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4471 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: -40.0
|
4472 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: 30.0
|
4473 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4474 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: -40.0
|
4475 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: 40.0
|
4476 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4477 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: -40.0
|
4478 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: 50.0
|
4479 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4480 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: -40.0
|
4481 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: 60.0
|
4482 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4483 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: -40.0
|
4484 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: -20.0
|
4485 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4486 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: -40.0
|
4487 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: -30.0
|
4488 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4489 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: -40.0
|
4490 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: -50.0
|
4491 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4492 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: -40.0
|
4493 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: -60.0
|
4494 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
4495 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: 2048
|
4496 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: 4096
|
4497 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
4498 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: 2048
|
4499 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: 1024
|
4500 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
4501 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: SSAO_QUALI_DEFINE
|
4502 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: 0
|
4503 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
4504 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: LIGHTSHAFT_QUALI_DEFINE
|
4505 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: 0
|
4506 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
4507 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: 1
|
4508 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: 2
|
4509 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
4510 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: 1
|
4511 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: 3
|
4512 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
4513 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: 4
|
4514 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: 0
|
4515 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
4516 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: 4
|
4517 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: 1
|
4518 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
4519 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: 4
|
4520 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: 2
|
4521 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
4522 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: 4
|
4523 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: 3
|
4524 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
4525 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: 1
|
4526 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: 0
|
4527 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
4528 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: 1
|
4529 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: 2
|
4530 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
4531 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: 1
|
4532 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: 3
|
4533 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
4534 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: 1
|
4535 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: 0
|
4536 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
4537 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: 1
|
4538 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: 0
|
4539 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: BORDER_FOG_DENSITY
|
4540 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: BORDER_FOG_DENSITY_OVERWORLD
|
4541 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: BORDER_FOG_DENSITY_NETHER
|
4542 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: BORDER_FOG_DENSITY
|
4543 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: BORDER_FOG_DENSITY_OVERWORLD
|
4544 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: BORDER_FOG_DENSITY_END
|
4545 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_BASE_ADD
|
4546 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: 0.65
|
4547 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: 0.9
|
4548 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_FAR_ADD
|
4549 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: 0.01
|
4550 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: -0.005
|
4551 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_ABOVE_ADD
|
4552 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: 0.1
|
4553 | [21:05:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: 0.03
|
4554 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
4555 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: 3
|
4556 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: 1
|
4557 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
4558 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: 2
|
4559 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: 1
|
4560 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
4561 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: 3
|
4562 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: 1
|
4563 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
4564 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: 3
|
4565 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: 1
|
4566 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
4567 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: 3
|
4568 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: 2
|
4569 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
4570 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: WATER_STYLE_DEFAULT
|
4571 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: WATER_STYLE_DEFINE
|
4572 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
4573 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: WATER_STYLE
|
4574 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
4575 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
4576 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: AURORA_STYLE_DEFAULT
|
4577 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: AURORA_STYLE_DEFINE
|
4578 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
4579 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: SUN_MOON_STYLE_DEFAULT
|
4580 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: SUN_MOON_STYLE_DEFINE
|
4581 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
4582 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: CLOUD_STYLE_DEFAULT
|
4583 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: CLOUD_STYLE_DEFINE
|
4584 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4585 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: -40.0
|
4586 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: 0.0
|
4587 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4588 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: -40.0
|
4589 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: 0.0
|
4590 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4591 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: -40.0
|
4592 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: 0.0
|
4593 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4594 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: -40.0
|
4595 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: 20.0
|
4596 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4597 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: -40.0
|
4598 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: 30.0
|
4599 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4600 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: -40.0
|
4601 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: 40.0
|
4602 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4603 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: -40.0
|
4604 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: 50.0
|
4605 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4606 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: -40.0
|
4607 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: 60.0
|
4608 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4609 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: -40.0
|
4610 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: -20.0
|
4611 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4612 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: -40.0
|
4613 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: -30.0
|
4614 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4615 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: -40.0
|
4616 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: -50.0
|
4617 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4618 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: -40.0
|
4619 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: -60.0
|
4620 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
4621 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: 2048
|
4622 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: 4096
|
4623 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
4624 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: 2048
|
4625 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: 1024
|
4626 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
4627 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: SSAO_QUALI_DEFINE
|
4628 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: 0
|
4629 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
4630 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: LIGHTSHAFT_QUALI_DEFINE
|
4631 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: 0
|
4632 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
4633 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: 1
|
4634 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: 2
|
4635 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
4636 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: 1
|
4637 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: 3
|
4638 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
4639 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: 4
|
4640 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: 0
|
4641 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
4642 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: 4
|
4643 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: 1
|
4644 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
4645 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: 4
|
4646 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: 2
|
4647 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
4648 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: 4
|
4649 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: 3
|
4650 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
4651 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: 1
|
4652 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: 0
|
4653 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
4654 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: 1
|
4655 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: 2
|
4656 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
4657 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: 1
|
4658 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: 3
|
4659 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
4660 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: 1
|
4661 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: 0
|
4662 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
4663 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: 1
|
4664 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: 0
|
4665 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: BORDER_FOG_DENSITY
|
4666 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: BORDER_FOG_DENSITY_OVERWORLD
|
4667 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: BORDER_FOG_DENSITY_NETHER
|
4668 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: BORDER_FOG_DENSITY
|
4669 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: BORDER_FOG_DENSITY_OVERWORLD
|
4670 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: BORDER_FOG_DENSITY_END
|
4671 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_BASE_ADD
|
4672 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: 0.65
|
4673 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: 0.9
|
4674 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_FAR_ADD
|
4675 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: 0.01
|
4676 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: -0.005
|
4677 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_ABOVE_ADD
|
4678 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: 0.1
|
4679 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: 0.03
|
4680 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
4681 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: 3
|
4682 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: 1
|
4683 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
4684 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: 2
|
4685 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: 1
|
4686 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
4687 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: 3
|
4688 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: 1
|
4689 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
4690 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: 3
|
4691 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: 1
|
4692 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
4693 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: 3
|
4694 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: 2
|
4695 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
4696 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: WATER_STYLE_DEFAULT
|
4697 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: WATER_STYLE_DEFINE
|
4698 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
4699 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: WATER_STYLE
|
4700 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
4701 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
4702 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: AURORA_STYLE_DEFAULT
|
4703 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: AURORA_STYLE_DEFINE
|
4704 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
4705 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: SUN_MOON_STYLE_DEFAULT
|
4706 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: SUN_MOON_STYLE_DEFINE
|
4707 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
4708 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: CLOUD_STYLE_DEFAULT
|
4709 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: CLOUD_STYLE_DEFINE
|
4710 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4711 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: -40.0
|
4712 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: 0.0
|
4713 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4714 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: -40.0
|
4715 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: 0.0
|
4716 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4717 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: -40.0
|
4718 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: 0.0
|
4719 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4720 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: -40.0
|
4721 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: 20.0
|
4722 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4723 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: -40.0
|
4724 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: 30.0
|
4725 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4726 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: -40.0
|
4727 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: 40.0
|
4728 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4729 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: -40.0
|
4730 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: 50.0
|
4731 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4732 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: -40.0
|
4733 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: 60.0
|
4734 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4735 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: -40.0
|
4736 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: -20.0
|
4737 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4738 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: -40.0
|
4739 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: -30.0
|
4740 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4741 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: -40.0
|
4742 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: -50.0
|
4743 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4744 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: -40.0
|
4745 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: -60.0
|
4746 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
4747 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: 2048
|
4748 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: 4096
|
4749 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
4750 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: 2048
|
4751 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: 1024
|
4752 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
4753 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: SSAO_QUALI_DEFINE
|
4754 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: 0
|
4755 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
4756 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: LIGHTSHAFT_QUALI_DEFINE
|
4757 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: 0
|
4758 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
4759 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: 1
|
4760 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: 2
|
4761 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
4762 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: 1
|
4763 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: 3
|
4764 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
4765 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: 4
|
4766 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: 0
|
4767 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
4768 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: 4
|
4769 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: 1
|
4770 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
4771 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: 4
|
4772 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: 2
|
4773 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
4774 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: 4
|
4775 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: 3
|
4776 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
4777 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: 1
|
4778 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: 0
|
4779 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
4780 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: 1
|
4781 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: 2
|
4782 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
4783 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: 1
|
4784 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: 3
|
4785 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
4786 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: 1
|
4787 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: 0
|
4788 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
4789 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: 1
|
4790 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: 0
|
4791 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
4792 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: 3
|
4793 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: 1
|
4794 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
4795 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: 2
|
4796 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: 1
|
4797 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
4798 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: 3
|
4799 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: 1
|
4800 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
4801 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: 3
|
4802 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: 1
|
4803 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
4804 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: 3
|
4805 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: 2
|
4806 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
4807 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: WATER_STYLE_DEFAULT
|
4808 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: WATER_STYLE_DEFINE
|
4809 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
4810 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: WATER_STYLE
|
4811 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
4812 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
4813 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: AURORA_STYLE_DEFAULT
|
4814 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: AURORA_STYLE_DEFINE
|
4815 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
4816 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: SUN_MOON_STYLE_DEFAULT
|
4817 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: SUN_MOON_STYLE_DEFINE
|
4818 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
4819 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: CLOUD_STYLE_DEFAULT
|
4820 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: CLOUD_STYLE_DEFINE
|
4821 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4822 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: -40.0
|
4823 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: 0.0
|
4824 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4825 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: -40.0
|
4826 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: 0.0
|
4827 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4828 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: -40.0
|
4829 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: 0.0
|
4830 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4831 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: -40.0
|
4832 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: 20.0
|
4833 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4834 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: -40.0
|
4835 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: 30.0
|
4836 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4837 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: -40.0
|
4838 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: 40.0
|
4839 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4840 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: -40.0
|
4841 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: 50.0
|
4842 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4843 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: -40.0
|
4844 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: 60.0
|
4845 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4846 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: -40.0
|
4847 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: -20.0
|
4848 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4849 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: -40.0
|
4850 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: -30.0
|
4851 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4852 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: -40.0
|
4853 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: -50.0
|
4854 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4855 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: -40.0
|
4856 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: -60.0
|
4857 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
4858 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: 2048
|
4859 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: 4096
|
4860 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
4861 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: 2048
|
4862 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: 1024
|
4863 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
4864 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: SSAO_QUALI_DEFINE
|
4865 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: 0
|
4866 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
4867 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: LIGHTSHAFT_QUALI_DEFINE
|
4868 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: 0
|
4869 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
4870 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: 1
|
4871 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: 2
|
4872 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
4873 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: 1
|
4874 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: 3
|
4875 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
4876 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: 4
|
4877 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: 0
|
4878 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
4879 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: 4
|
4880 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: 1
|
4881 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
4882 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: 4
|
4883 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: 2
|
4884 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
4885 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: 4
|
4886 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: 3
|
4887 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
4888 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: 1
|
4889 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: 0
|
4890 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
4891 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: 1
|
4892 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: 2
|
4893 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
4894 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: 1
|
4895 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: 3
|
4896 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
4897 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: 1
|
4898 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: 0
|
4899 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
4900 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: 1
|
4901 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: 0
|
4902 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
4903 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: 3
|
4904 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: 1
|
4905 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
4906 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: 2
|
4907 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: 1
|
4908 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
4909 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: 3
|
4910 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: 1
|
4911 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
4912 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: 3
|
4913 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: 1
|
4914 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
4915 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: 3
|
4916 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: 2
|
4917 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
4918 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: WATER_STYLE_DEFAULT
|
4919 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: WATER_STYLE_DEFINE
|
4920 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
4921 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: WATER_STYLE
|
4922 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
4923 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
4924 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: AURORA_STYLE_DEFAULT
|
4925 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: AURORA_STYLE_DEFINE
|
4926 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
4927 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: SUN_MOON_STYLE_DEFAULT
|
4928 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: SUN_MOON_STYLE_DEFINE
|
4929 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
4930 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: CLOUD_STYLE_DEFAULT
|
4931 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: CLOUD_STYLE_DEFINE
|
4932 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4933 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: -40.0
|
4934 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: 0.0
|
4935 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4936 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: -40.0
|
4937 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: 0.0
|
4938 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4939 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: -40.0
|
4940 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: 0.0
|
4941 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4942 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: -40.0
|
4943 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: 20.0
|
4944 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4945 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: -40.0
|
4946 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: 30.0
|
4947 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4948 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: -40.0
|
4949 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: 40.0
|
4950 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4951 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: -40.0
|
4952 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: 50.0
|
4953 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4954 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: -40.0
|
4955 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: 60.0
|
4956 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4957 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: -40.0
|
4958 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: -20.0
|
4959 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4960 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: -40.0
|
4961 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: -30.0
|
4962 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4963 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: -40.0
|
4964 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: -50.0
|
4965 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
4966 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: -40.0
|
4967 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: -60.0
|
4968 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
4969 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: 2048
|
4970 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: 4096
|
4971 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
4972 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: 2048
|
4973 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: 1024
|
4974 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
4975 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: SSAO_QUALI_DEFINE
|
4976 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: 0
|
4977 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
4978 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: LIGHTSHAFT_QUALI_DEFINE
|
4979 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: 0
|
4980 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
4981 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: 1
|
4982 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: 2
|
4983 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
4984 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: 1
|
4985 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: 3
|
4986 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
4987 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: 4
|
4988 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: 0
|
4989 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
4990 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: 4
|
4991 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: 1
|
4992 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
4993 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: 4
|
4994 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: 2
|
4995 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
4996 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: 4
|
4997 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: 3
|
4998 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
4999 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: 1
|
5000 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: 0
|
5001 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
5002 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: 1
|
5003 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: 2
|
5004 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
5005 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: 1
|
5006 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: 3
|
5007 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
5008 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: 1
|
5009 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: 0
|
5010 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
5011 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: 1
|
5012 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: 0
|
5013 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
5014 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: 3
|
5015 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: 1
|
5016 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
5017 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: 2
|
5018 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: 1
|
5019 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
5020 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: 3
|
5021 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: 1
|
5022 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
5023 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: 3
|
5024 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: 1
|
5025 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
5026 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: 3
|
5027 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: 2
|
5028 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
5029 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: WATER_STYLE_DEFAULT
|
5030 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: WATER_STYLE_DEFINE
|
5031 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
5032 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: WATER_STYLE
|
5033 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
5034 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
5035 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: AURORA_STYLE_DEFAULT
|
5036 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: AURORA_STYLE_DEFINE
|
5037 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
5038 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: SUN_MOON_STYLE_DEFAULT
|
5039 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: SUN_MOON_STYLE_DEFINE
|
5040 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
5041 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: CLOUD_STYLE_DEFAULT
|
5042 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: CLOUD_STYLE_DEFINE
|
5043 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5044 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: -40.0
|
5045 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: 0.0
|
5046 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5047 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: -40.0
|
5048 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: 0.0
|
5049 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5050 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: -40.0
|
5051 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: 0.0
|
5052 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5053 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: -40.0
|
5054 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: 20.0
|
5055 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5056 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: -40.0
|
5057 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: 30.0
|
5058 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5059 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: -40.0
|
5060 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: 40.0
|
5061 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5062 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: -40.0
|
5063 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: 50.0
|
5064 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5065 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: -40.0
|
5066 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: 60.0
|
5067 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5068 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: -40.0
|
5069 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: -20.0
|
5070 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5071 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: -40.0
|
5072 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: -30.0
|
5073 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5074 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: -40.0
|
5075 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: -50.0
|
5076 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5077 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: -40.0
|
5078 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: -60.0
|
5079 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
5080 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: 2048
|
5081 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: 4096
|
5082 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
5083 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: 2048
|
5084 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: 1024
|
5085 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
5086 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: SSAO_QUALI_DEFINE
|
5087 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: 0
|
5088 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
5089 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: LIGHTSHAFT_QUALI_DEFINE
|
5090 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: 0
|
5091 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
5092 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: 1
|
5093 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: 2
|
5094 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
5095 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: 1
|
5096 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: 3
|
5097 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
5098 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: 4
|
5099 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: 0
|
5100 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
5101 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: 4
|
5102 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: 1
|
5103 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
5104 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: 4
|
5105 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: 2
|
5106 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
5107 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: 4
|
5108 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: 3
|
5109 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
5110 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: 1
|
5111 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: 0
|
5112 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
5113 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: 1
|
5114 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: 2
|
5115 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
5116 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: 1
|
5117 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: 3
|
5118 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
5119 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: 1
|
5120 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: 0
|
5121 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
5122 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: 1
|
5123 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: 0
|
5124 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
5125 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: 3
|
5126 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: 1
|
5127 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
5128 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: 2
|
5129 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: 1
|
5130 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
5131 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: 3
|
5132 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: 1
|
5133 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
5134 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: 3
|
5135 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: 1
|
5136 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
5137 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: 3
|
5138 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: 2
|
5139 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
5140 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: WATER_STYLE_DEFAULT
|
5141 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: WATER_STYLE_DEFINE
|
5142 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
5143 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: WATER_STYLE
|
5144 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
5145 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
5146 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: AURORA_STYLE_DEFAULT
|
5147 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: AURORA_STYLE_DEFINE
|
5148 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
5149 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: SUN_MOON_STYLE_DEFAULT
|
5150 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: SUN_MOON_STYLE_DEFINE
|
5151 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
5152 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: CLOUD_STYLE_DEFAULT
|
5153 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: CLOUD_STYLE_DEFINE
|
5154 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5155 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: -40.0
|
5156 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: 0.0
|
5157 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5158 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: -40.0
|
5159 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: 0.0
|
5160 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5161 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: -40.0
|
5162 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: 0.0
|
5163 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5164 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: -40.0
|
5165 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: 20.0
|
5166 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5167 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: -40.0
|
5168 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: 30.0
|
5169 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5170 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: -40.0
|
5171 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: 40.0
|
5172 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5173 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: -40.0
|
5174 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: 50.0
|
5175 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5176 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: -40.0
|
5177 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: 60.0
|
5178 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5179 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: -40.0
|
5180 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: -20.0
|
5181 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5182 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: -40.0
|
5183 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: -30.0
|
5184 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5185 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: -40.0
|
5186 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: -50.0
|
5187 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5188 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: -40.0
|
5189 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: -60.0
|
5190 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
5191 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: 2048
|
5192 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: 4096
|
5193 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
5194 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: 2048
|
5195 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: 1024
|
5196 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
5197 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: SSAO_QUALI_DEFINE
|
5198 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: 0
|
5199 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
5200 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: LIGHTSHAFT_QUALI_DEFINE
|
5201 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: 0
|
5202 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
5203 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: 1
|
5204 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: 2
|
5205 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
5206 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: 1
|
5207 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: 3
|
5208 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
5209 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: 4
|
5210 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: 0
|
5211 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
5212 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: 4
|
5213 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: 1
|
5214 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
5215 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: 4
|
5216 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: 2
|
5217 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
5218 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: 4
|
5219 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: 3
|
5220 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
5221 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: 1
|
5222 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: 0
|
5223 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
5224 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: 1
|
5225 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: 2
|
5226 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
5227 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: 1
|
5228 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: 3
|
5229 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
5230 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: 1
|
5231 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: 0
|
5232 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
5233 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: 1
|
5234 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: 0
|
5235 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
5236 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: 3
|
5237 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: 1
|
5238 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
5239 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: 2
|
5240 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: 1
|
5241 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
5242 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: 3
|
5243 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: 1
|
5244 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
5245 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: 3
|
5246 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: 1
|
5247 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
5248 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: 3
|
5249 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: 2
|
5250 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
5251 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: WATER_STYLE_DEFAULT
|
5252 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: WATER_STYLE_DEFINE
|
5253 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
5254 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: WATER_STYLE
|
5255 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
5256 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
5257 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: AURORA_STYLE_DEFAULT
|
5258 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: AURORA_STYLE_DEFINE
|
5259 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
5260 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: SUN_MOON_STYLE_DEFAULT
|
5261 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: SUN_MOON_STYLE_DEFINE
|
5262 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
5263 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: CLOUD_STYLE_DEFAULT
|
5264 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: CLOUD_STYLE_DEFINE
|
5265 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5266 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: -40.0
|
5267 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: 0.0
|
5268 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5269 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: -40.0
|
5270 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: 0.0
|
5271 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5272 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: -40.0
|
5273 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: 0.0
|
5274 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5275 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: -40.0
|
5276 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: 20.0
|
5277 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5278 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: -40.0
|
5279 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: 30.0
|
5280 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5281 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: -40.0
|
5282 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: 40.0
|
5283 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5284 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: -40.0
|
5285 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: 50.0
|
5286 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5287 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: -40.0
|
5288 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: 60.0
|
5289 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5290 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: -40.0
|
5291 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: -20.0
|
5292 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5293 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: -40.0
|
5294 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: -30.0
|
5295 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5296 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: -40.0
|
5297 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: -50.0
|
5298 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5299 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: -40.0
|
5300 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: -60.0
|
5301 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
5302 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: 2048
|
5303 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: 4096
|
5304 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
5305 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: 2048
|
5306 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: 1024
|
5307 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
5308 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: SSAO_QUALI_DEFINE
|
5309 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: 0
|
5310 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
5311 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: LIGHTSHAFT_QUALI_DEFINE
|
5312 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: 0
|
5313 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
5314 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: 1
|
5315 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: 2
|
5316 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
5317 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: 1
|
5318 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: 3
|
5319 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
5320 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: 4
|
5321 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: 0
|
5322 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
5323 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: 4
|
5324 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: 1
|
5325 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
5326 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: 4
|
5327 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: 2
|
5328 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
5329 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: 4
|
5330 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: 3
|
5331 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
5332 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: 1
|
5333 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: 0
|
5334 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
5335 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: 1
|
5336 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: 2
|
5337 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
5338 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: 1
|
5339 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: 3
|
5340 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
5341 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: 1
|
5342 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: 0
|
5343 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
5344 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: 1
|
5345 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: 0
|
5346 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
5347 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: 3
|
5348 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: 1
|
5349 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
5350 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: 2
|
5351 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: 1
|
5352 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
5353 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: 3
|
5354 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: 1
|
5355 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
5356 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: 3
|
5357 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: 1
|
5358 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
5359 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: 3
|
5360 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: 2
|
5361 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
5362 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: WATER_STYLE_DEFAULT
|
5363 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: WATER_STYLE_DEFINE
|
5364 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
5365 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: WATER_STYLE
|
5366 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
5367 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
5368 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: AURORA_STYLE_DEFAULT
|
5369 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: AURORA_STYLE_DEFINE
|
5370 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
5371 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: SUN_MOON_STYLE_DEFAULT
|
5372 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: SUN_MOON_STYLE_DEFINE
|
5373 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
5374 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: CLOUD_STYLE_DEFAULT
|
5375 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: CLOUD_STYLE_DEFINE
|
5376 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5377 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: -40.0
|
5378 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: 0.0
|
5379 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5380 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: -40.0
|
5381 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: 0.0
|
5382 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5383 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: -40.0
|
5384 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: 0.0
|
5385 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5386 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: -40.0
|
5387 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: 20.0
|
5388 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5389 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: -40.0
|
5390 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: 30.0
|
5391 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5392 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: -40.0
|
5393 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: 40.0
|
5394 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5395 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: -40.0
|
5396 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: 50.0
|
5397 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5398 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: -40.0
|
5399 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: 60.0
|
5400 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5401 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: -40.0
|
5402 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: -20.0
|
5403 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5404 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: -40.0
|
5405 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: -30.0
|
5406 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5407 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: -40.0
|
5408 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: -50.0
|
5409 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5410 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: -40.0
|
5411 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: -60.0
|
5412 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
5413 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: 2048
|
5414 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: 4096
|
5415 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
5416 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: 2048
|
5417 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: 1024
|
5418 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
5419 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: SSAO_QUALI_DEFINE
|
5420 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: 0
|
5421 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
5422 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: LIGHTSHAFT_QUALI_DEFINE
|
5423 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: 0
|
5424 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
5425 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: 1
|
5426 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: 2
|
5427 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
5428 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: 1
|
5429 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: 3
|
5430 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
5431 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: 4
|
5432 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: 0
|
5433 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
5434 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: 4
|
5435 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: 1
|
5436 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
5437 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: 4
|
5438 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: 2
|
5439 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
5440 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: 4
|
5441 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: 3
|
5442 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
5443 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: 1
|
5444 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: 0
|
5445 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
5446 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: 1
|
5447 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: 2
|
5448 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
5449 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: 1
|
5450 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: 3
|
5451 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
5452 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: 1
|
5453 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: 0
|
5454 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
5455 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: 1
|
5456 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: 0
|
5457 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
5458 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: 3
|
5459 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: 1
|
5460 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
5461 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: 2
|
5462 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: 1
|
5463 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
5464 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: 3
|
5465 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: 1
|
5466 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
5467 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: 3
|
5468 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: 1
|
5469 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
5470 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: 3
|
5471 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: 2
|
5472 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
5473 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: WATER_STYLE_DEFAULT
|
5474 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: WATER_STYLE_DEFINE
|
5475 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
5476 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: WATER_STYLE
|
5477 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
5478 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
5479 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: AURORA_STYLE_DEFAULT
|
5480 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: AURORA_STYLE_DEFINE
|
5481 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
5482 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: SUN_MOON_STYLE_DEFAULT
|
5483 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: SUN_MOON_STYLE_DEFINE
|
5484 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
5485 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: CLOUD_STYLE_DEFAULT
|
5486 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: CLOUD_STYLE_DEFINE
|
5487 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5488 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: -40.0
|
5489 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: 0.0
|
5490 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5491 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: -40.0
|
5492 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: 0.0
|
5493 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5494 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: -40.0
|
5495 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: 0.0
|
5496 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5497 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: -40.0
|
5498 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: 20.0
|
5499 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5500 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: -40.0
|
5501 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: 30.0
|
5502 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5503 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: -40.0
|
5504 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: 40.0
|
5505 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5506 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: -40.0
|
5507 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: 50.0
|
5508 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5509 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: -40.0
|
5510 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: 60.0
|
5511 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5512 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: -40.0
|
5513 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: -20.0
|
5514 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5515 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: -40.0
|
5516 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: -30.0
|
5517 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5518 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: -40.0
|
5519 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: -50.0
|
5520 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5521 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: -40.0
|
5522 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: -60.0
|
5523 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
5524 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: 2048
|
5525 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: 4096
|
5526 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
5527 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: 2048
|
5528 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: 1024
|
5529 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
5530 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: SSAO_QUALI_DEFINE
|
5531 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: 0
|
5532 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
5533 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: LIGHTSHAFT_QUALI_DEFINE
|
5534 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: 0
|
5535 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
5536 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: 1
|
5537 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: 2
|
5538 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
5539 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: 1
|
5540 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: 3
|
5541 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
5542 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: 4
|
5543 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: 0
|
5544 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
5545 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: 4
|
5546 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: 1
|
5547 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
5548 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: 4
|
5549 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: 2
|
5550 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
5551 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: 4
|
5552 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: 3
|
5553 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
5554 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: 1
|
5555 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: 0
|
5556 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
5557 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: 1
|
5558 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: 2
|
5559 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
5560 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: 1
|
5561 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: 3
|
5562 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
5563 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: 1
|
5564 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: 0
|
5565 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
5566 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: 1
|
5567 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: 0
|
5568 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
5569 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: 3
|
5570 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: 1
|
5571 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
5572 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: 2
|
5573 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: 1
|
5574 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
5575 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: 3
|
5576 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: 1
|
5577 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
5578 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: 3
|
5579 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: 1
|
5580 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
5581 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: 3
|
5582 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: 2
|
5583 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
5584 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: WATER_STYLE_DEFAULT
|
5585 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: WATER_STYLE_DEFINE
|
5586 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
5587 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: WATER_STYLE
|
5588 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
5589 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
5590 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: AURORA_STYLE_DEFAULT
|
5591 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: AURORA_STYLE_DEFINE
|
5592 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
5593 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: SUN_MOON_STYLE_DEFAULT
|
5594 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: SUN_MOON_STYLE_DEFINE
|
5595 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
5596 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: CLOUD_STYLE_DEFAULT
|
5597 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: CLOUD_STYLE_DEFINE
|
5598 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5599 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: -40.0
|
5600 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: 0.0
|
5601 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5602 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: -40.0
|
5603 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: 0.0
|
5604 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5605 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: -40.0
|
5606 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: 0.0
|
5607 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5608 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: -40.0
|
5609 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: 20.0
|
5610 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5611 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: -40.0
|
5612 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: 30.0
|
5613 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5614 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: -40.0
|
5615 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: 40.0
|
5616 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5617 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: -40.0
|
5618 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: 50.0
|
5619 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5620 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: -40.0
|
5621 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: 60.0
|
5622 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5623 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: -40.0
|
5624 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: -20.0
|
5625 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5626 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: -40.0
|
5627 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: -30.0
|
5628 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5629 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: -40.0
|
5630 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: -50.0
|
5631 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5632 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: -40.0
|
5633 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: -60.0
|
5634 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
5635 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: 2048
|
5636 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: 4096
|
5637 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
5638 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: 2048
|
5639 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: 1024
|
5640 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
5641 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: SSAO_QUALI_DEFINE
|
5642 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: 0
|
5643 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
5644 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: LIGHTSHAFT_QUALI_DEFINE
|
5645 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: 0
|
5646 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
5647 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: 1
|
5648 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: 2
|
5649 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
5650 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: 1
|
5651 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: 3
|
5652 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
5653 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: 4
|
5654 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: 0
|
5655 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
5656 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: 4
|
5657 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: 1
|
5658 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
5659 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: 4
|
5660 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: 2
|
5661 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
5662 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: 4
|
5663 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: 3
|
5664 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
5665 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: 1
|
5666 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: 0
|
5667 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
5668 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: 1
|
5669 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: 2
|
5670 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
5671 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: 1
|
5672 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: 3
|
5673 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
5674 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: 1
|
5675 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: 0
|
5676 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
5677 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: 1
|
5678 | [21:05:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: 0
|
5679 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
5680 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: 3
|
5681 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: 1
|
5682 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
5683 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: 2
|
5684 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: 1
|
5685 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
5686 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: 3
|
5687 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: 1
|
5688 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
5689 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: 3
|
5690 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: 1
|
5691 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
5692 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: 3
|
5693 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: 2
|
5694 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
5695 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: WATER_STYLE_DEFAULT
|
5696 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: WATER_STYLE_DEFINE
|
5697 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
5698 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: WATER_STYLE
|
5699 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
5700 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
5701 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: AURORA_STYLE_DEFAULT
|
5702 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: AURORA_STYLE_DEFINE
|
5703 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
5704 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: SUN_MOON_STYLE_DEFAULT
|
5705 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: SUN_MOON_STYLE_DEFINE
|
5706 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
5707 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: CLOUD_STYLE_DEFAULT
|
5708 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: CLOUD_STYLE_DEFINE
|
5709 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5710 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: -40.0
|
5711 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: 0.0
|
5712 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5713 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: -40.0
|
5714 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: 0.0
|
5715 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5716 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: -40.0
|
5717 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: 0.0
|
5718 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5719 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: -40.0
|
5720 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: 20.0
|
5721 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5722 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: -40.0
|
5723 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: 30.0
|
5724 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5725 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: -40.0
|
5726 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: 40.0
|
5727 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5728 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: -40.0
|
5729 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: 50.0
|
5730 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5731 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: -40.0
|
5732 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: 60.0
|
5733 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5734 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: -40.0
|
5735 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: -20.0
|
5736 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5737 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: -40.0
|
5738 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: -30.0
|
5739 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5740 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: -40.0
|
5741 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: -50.0
|
5742 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5743 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: -40.0
|
5744 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: -60.0
|
5745 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
5746 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: 2048
|
5747 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: 4096
|
5748 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
5749 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: 2048
|
5750 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: 1024
|
5751 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
5752 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: SSAO_QUALI_DEFINE
|
5753 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: 0
|
5754 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
5755 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: LIGHTSHAFT_QUALI_DEFINE
|
5756 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: 0
|
5757 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
5758 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: 1
|
5759 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: 2
|
5760 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
5761 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: 1
|
5762 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: 3
|
5763 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
5764 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: 4
|
5765 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: 0
|
5766 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
5767 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: 4
|
5768 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: 1
|
5769 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
5770 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: 4
|
5771 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: 2
|
5772 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
5773 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: 4
|
5774 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: 3
|
5775 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
5776 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: 1
|
5777 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: 0
|
5778 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
5779 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: 1
|
5780 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: 2
|
5781 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
5782 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: 1
|
5783 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: 3
|
5784 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
5785 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: 1
|
5786 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: 0
|
5787 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
5788 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: 1
|
5789 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: 0
|
5790 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
5791 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: 3
|
5792 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: 1
|
5793 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
5794 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: 2
|
5795 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: 1
|
5796 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
5797 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: 3
|
5798 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: 1
|
5799 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
5800 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: 3
|
5801 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: 1
|
5802 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
5803 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: 3
|
5804 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: 2
|
5805 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
5806 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: WATER_STYLE_DEFAULT
|
5807 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: WATER_STYLE_DEFINE
|
5808 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
5809 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: WATER_STYLE
|
5810 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
5811 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
5812 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: AURORA_STYLE_DEFAULT
|
5813 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: AURORA_STYLE_DEFINE
|
5814 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
5815 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: SUN_MOON_STYLE_DEFAULT
|
5816 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: SUN_MOON_STYLE_DEFINE
|
5817 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
5818 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: CLOUD_STYLE_DEFAULT
|
5819 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: CLOUD_STYLE_DEFINE
|
5820 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5821 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: -40.0
|
5822 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: 0.0
|
5823 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5824 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: -40.0
|
5825 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: 0.0
|
5826 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5827 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: -40.0
|
5828 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: 0.0
|
5829 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5830 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: -40.0
|
5831 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: 20.0
|
5832 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5833 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: -40.0
|
5834 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: 30.0
|
5835 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5836 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: -40.0
|
5837 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: 40.0
|
5838 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5839 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: -40.0
|
5840 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: 50.0
|
5841 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5842 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: -40.0
|
5843 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: 60.0
|
5844 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5845 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: -40.0
|
5846 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: -20.0
|
5847 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5848 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: -40.0
|
5849 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: -30.0
|
5850 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5851 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: -40.0
|
5852 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: -50.0
|
5853 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5854 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: -40.0
|
5855 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: -60.0
|
5856 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
5857 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: 2048
|
5858 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: 4096
|
5859 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
5860 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: 2048
|
5861 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: 1024
|
5862 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
5863 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: SSAO_QUALI_DEFINE
|
5864 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: 0
|
5865 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
5866 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: LIGHTSHAFT_QUALI_DEFINE
|
5867 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: 0
|
5868 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
5869 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: 1
|
5870 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: 2
|
5871 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
5872 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: 1
|
5873 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: 3
|
5874 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
5875 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: 4
|
5876 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: 0
|
5877 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
5878 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: 4
|
5879 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: 1
|
5880 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
5881 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: 4
|
5882 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: 2
|
5883 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
5884 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: 4
|
5885 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: 3
|
5886 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
5887 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: 1
|
5888 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: 0
|
5889 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
5890 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: 1
|
5891 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: 2
|
5892 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
5893 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: 1
|
5894 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: 3
|
5895 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
5896 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: 1
|
5897 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: 0
|
5898 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
5899 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: 1
|
5900 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: 0
|
5901 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
5902 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: 3
|
5903 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: 1
|
5904 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
5905 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: 2
|
5906 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: 1
|
5907 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
5908 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: 3
|
5909 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: 1
|
5910 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
5911 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: 3
|
5912 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: 1
|
5913 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
5914 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: 3
|
5915 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: 2
|
5916 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
5917 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: WATER_STYLE_DEFAULT
|
5918 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: WATER_STYLE_DEFINE
|
5919 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
5920 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: WATER_STYLE
|
5921 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
5922 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
5923 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: AURORA_STYLE_DEFAULT
|
5924 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: AURORA_STYLE_DEFINE
|
5925 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
5926 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: SUN_MOON_STYLE_DEFAULT
|
5927 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: SUN_MOON_STYLE_DEFINE
|
5928 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
5929 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: CLOUD_STYLE_DEFAULT
|
5930 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: CLOUD_STYLE_DEFINE
|
5931 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5932 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: -40.0
|
5933 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: 0.0
|
5934 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5935 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: -40.0
|
5936 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: 0.0
|
5937 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5938 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: -40.0
|
5939 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: 0.0
|
5940 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5941 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: -40.0
|
5942 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: 20.0
|
5943 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5944 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: -40.0
|
5945 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: 30.0
|
5946 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5947 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: -40.0
|
5948 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: 40.0
|
5949 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5950 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: -40.0
|
5951 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: 50.0
|
5952 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5953 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: -40.0
|
5954 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: 60.0
|
5955 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5956 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: -40.0
|
5957 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: -20.0
|
5958 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5959 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: -40.0
|
5960 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: -30.0
|
5961 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5962 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: -40.0
|
5963 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: -50.0
|
5964 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
5965 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: -40.0
|
5966 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: -60.0
|
5967 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
5968 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: 2048
|
5969 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: 4096
|
5970 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
5971 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: 2048
|
5972 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: 1024
|
5973 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
5974 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: SSAO_QUALI_DEFINE
|
5975 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: 0
|
5976 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
5977 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: LIGHTSHAFT_QUALI_DEFINE
|
5978 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: 0
|
5979 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
5980 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: 1
|
5981 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: 2
|
5982 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
5983 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: 1
|
5984 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: 3
|
5985 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
5986 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: 4
|
5987 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: 0
|
5988 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
5989 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: 4
|
5990 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: 1
|
5991 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
5992 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: 4
|
5993 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: 2
|
5994 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
5995 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: 4
|
5996 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: 3
|
5997 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
5998 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: 1
|
5999 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: 0
|
6000 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
6001 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: 1
|
6002 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: 2
|
6003 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
6004 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: 1
|
6005 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: 3
|
6006 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
6007 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: 1
|
6008 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: 0
|
6009 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
6010 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: 1
|
6011 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: 0
|
6012 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
6013 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: 3
|
6014 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: 1
|
6015 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
6016 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: 2
|
6017 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: 1
|
6018 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
6019 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: 3
|
6020 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: 1
|
6021 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
6022 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: 3
|
6023 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: 1
|
6024 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
6025 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: 3
|
6026 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: 2
|
6027 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
6028 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: WATER_STYLE_DEFAULT
|
6029 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: WATER_STYLE_DEFINE
|
6030 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
6031 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: WATER_STYLE
|
6032 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
6033 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
6034 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: AURORA_STYLE_DEFAULT
|
6035 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: AURORA_STYLE_DEFINE
|
6036 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
6037 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: SUN_MOON_STYLE_DEFAULT
|
6038 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: SUN_MOON_STYLE_DEFINE
|
6039 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
6040 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: CLOUD_STYLE_DEFAULT
|
6041 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: CLOUD_STYLE_DEFINE
|
6042 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6043 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: -40.0
|
6044 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: 0.0
|
6045 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6046 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: -40.0
|
6047 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: 0.0
|
6048 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6049 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: -40.0
|
6050 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: 0.0
|
6051 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6052 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: -40.0
|
6053 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: 20.0
|
6054 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6055 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: -40.0
|
6056 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: 30.0
|
6057 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6058 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: -40.0
|
6059 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: 40.0
|
6060 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6061 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: -40.0
|
6062 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: 50.0
|
6063 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6064 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: -40.0
|
6065 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: 60.0
|
6066 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6067 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: -40.0
|
6068 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: -20.0
|
6069 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6070 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: -40.0
|
6071 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: -30.0
|
6072 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6073 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: -40.0
|
6074 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: -50.0
|
6075 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6076 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: -40.0
|
6077 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: -60.0
|
6078 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
6079 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: 2048
|
6080 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: 4096
|
6081 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
6082 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: 2048
|
6083 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: 1024
|
6084 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
6085 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: SSAO_QUALI_DEFINE
|
6086 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: 0
|
6087 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
6088 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: LIGHTSHAFT_QUALI_DEFINE
|
6089 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: 0
|
6090 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
6091 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: 1
|
6092 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: 2
|
6093 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
6094 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: 1
|
6095 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: 3
|
6096 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
6097 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: 4
|
6098 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: 0
|
6099 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
6100 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: 4
|
6101 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: 1
|
6102 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
6103 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: 4
|
6104 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: 2
|
6105 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
6106 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: 4
|
6107 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: 3
|
6108 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
6109 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: 1
|
6110 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: 0
|
6111 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
6112 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: 1
|
6113 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: 2
|
6114 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
6115 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: 1
|
6116 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: 3
|
6117 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
6118 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: 1
|
6119 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: 0
|
6120 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
6121 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: 1
|
6122 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: 0
|
6123 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
6124 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: 3
|
6125 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: 1
|
6126 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
6127 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: 2
|
6128 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: 1
|
6129 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
6130 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: 3
|
6131 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: 1
|
6132 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
6133 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: 3
|
6134 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: 1
|
6135 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
6136 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: 3
|
6137 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: 2
|
6138 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
6139 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: WATER_STYLE_DEFAULT
|
6140 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: WATER_STYLE_DEFINE
|
6141 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
6142 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: WATER_STYLE
|
6143 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
6144 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
6145 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: AURORA_STYLE_DEFAULT
|
6146 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: AURORA_STYLE_DEFINE
|
6147 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
6148 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: SUN_MOON_STYLE_DEFAULT
|
6149 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: SUN_MOON_STYLE_DEFINE
|
6150 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
6151 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: CLOUD_STYLE_DEFAULT
|
6152 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: CLOUD_STYLE_DEFINE
|
6153 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6154 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: -40.0
|
6155 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: 0.0
|
6156 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6157 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: -40.0
|
6158 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: 0.0
|
6159 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6160 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: -40.0
|
6161 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: 0.0
|
6162 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6163 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: -40.0
|
6164 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: 20.0
|
6165 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6166 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: -40.0
|
6167 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: 30.0
|
6168 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6169 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: -40.0
|
6170 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: 40.0
|
6171 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6172 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: -40.0
|
6173 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: 50.0
|
6174 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6175 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: -40.0
|
6176 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: 60.0
|
6177 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6178 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: -40.0
|
6179 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: -20.0
|
6180 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6181 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: -40.0
|
6182 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: -30.0
|
6183 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6184 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: -40.0
|
6185 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: -50.0
|
6186 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6187 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: -40.0
|
6188 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: -60.0
|
6189 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
6190 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: 2048
|
6191 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: 4096
|
6192 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
6193 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: 2048
|
6194 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: 1024
|
6195 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
6196 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: SSAO_QUALI_DEFINE
|
6197 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: 0
|
6198 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
6199 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: LIGHTSHAFT_QUALI_DEFINE
|
6200 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: 0
|
6201 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
6202 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: 1
|
6203 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: 2
|
6204 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
6205 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: 1
|
6206 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: 3
|
6207 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
6208 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: 4
|
6209 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: 0
|
6210 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
6211 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: 4
|
6212 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: 1
|
6213 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
6214 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: 4
|
6215 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: 2
|
6216 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
6217 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: 4
|
6218 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: 3
|
6219 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
6220 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: 1
|
6221 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: 0
|
6222 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
6223 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: 1
|
6224 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: 2
|
6225 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
6226 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: 1
|
6227 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: 3
|
6228 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
6229 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: 1
|
6230 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: 0
|
6231 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
6232 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: 1
|
6233 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: 0
|
6234 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
6235 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh: 3
|
6236 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.vsh: 1
|
6237 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
6238 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh: 2
|
6239 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.vsh: 1
|
6240 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
6241 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh: 3
|
6242 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.vsh: 1
|
6243 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
6244 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh: 3
|
6245 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.vsh: 1
|
6246 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
6247 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh: 3
|
6248 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.vsh: 2
|
6249 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
6250 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh: WATER_STYLE_DEFAULT
|
6251 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.vsh: WATER_STYLE_DEFINE
|
6252 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
6253 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh: WATER_STYLE
|
6254 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
6255 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
6256 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh: AURORA_STYLE_DEFAULT
|
6257 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.vsh: AURORA_STYLE_DEFINE
|
6258 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
6259 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh: SUN_MOON_STYLE_DEFAULT
|
6260 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.vsh: SUN_MOON_STYLE_DEFINE
|
6261 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
6262 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh: CLOUD_STYLE_DEFAULT
|
6263 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.vsh: CLOUD_STYLE_DEFINE
|
6264 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6265 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh: -40.0
|
6266 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.vsh: 0.0
|
6267 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6268 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh: -40.0
|
6269 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.vsh: 0.0
|
6270 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6271 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh: -40.0
|
6272 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.vsh: 0.0
|
6273 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6274 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh: -40.0
|
6275 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.vsh: 20.0
|
6276 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6277 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh: -40.0
|
6278 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.vsh: 30.0
|
6279 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6280 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh: -40.0
|
6281 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.vsh: 40.0
|
6282 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6283 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh: -40.0
|
6284 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.vsh: 50.0
|
6285 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6286 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh: -40.0
|
6287 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.vsh: 60.0
|
6288 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6289 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh: -40.0
|
6290 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.vsh: -20.0
|
6291 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6292 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh: -40.0
|
6293 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.vsh: -30.0
|
6294 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6295 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh: -40.0
|
6296 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.vsh: -50.0
|
6297 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6298 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh: -40.0
|
6299 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.vsh: -60.0
|
6300 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
6301 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh: 2048
|
6302 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.vsh: 4096
|
6303 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
6304 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh: 2048
|
6305 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.vsh: 1024
|
6306 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
6307 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh: SSAO_QUALI_DEFINE
|
6308 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.vsh: 0
|
6309 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
6310 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh: LIGHTSHAFT_QUALI_DEFINE
|
6311 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.vsh: 0
|
6312 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
6313 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh: 1
|
6314 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.vsh: 2
|
6315 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
6316 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh: 1
|
6317 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.vsh: 3
|
6318 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
6319 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh: 4
|
6320 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.vsh: 0
|
6321 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
6322 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh: 4
|
6323 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.vsh: 1
|
6324 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
6325 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh: 4
|
6326 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.vsh: 2
|
6327 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
6328 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh: 4
|
6329 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.vsh: 3
|
6330 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
6331 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh: 1
|
6332 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.vsh: 0
|
6333 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
6334 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh: 1
|
6335 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.vsh: 2
|
6336 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
6337 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh: 1
|
6338 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.vsh: 3
|
6339 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
6340 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh: 1
|
6341 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.vsh: 0
|
6342 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
6343 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh: 1
|
6344 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.vsh: 0
|
6345 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
6346 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh: 3
|
6347 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.fsh: 1
|
6348 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
6349 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh: 2
|
6350 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.fsh: 1
|
6351 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
6352 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh: 3
|
6353 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.fsh: 1
|
6354 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
6355 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh: 3
|
6356 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.fsh: 1
|
6357 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
6358 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh: 3
|
6359 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.fsh: 2
|
6360 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
6361 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh: WATER_STYLE_DEFAULT
|
6362 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.fsh: WATER_STYLE_DEFINE
|
6363 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
6364 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh: WATER_STYLE
|
6365 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
6366 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
6367 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh: AURORA_STYLE_DEFAULT
|
6368 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.fsh: AURORA_STYLE_DEFINE
|
6369 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
6370 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh: SUN_MOON_STYLE_DEFAULT
|
6371 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.fsh: SUN_MOON_STYLE_DEFINE
|
6372 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
6373 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh: CLOUD_STYLE_DEFAULT
|
6374 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.fsh: CLOUD_STYLE_DEFINE
|
6375 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6376 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh: -40.0
|
6377 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.fsh: 0.0
|
6378 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6379 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh: -40.0
|
6380 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.fsh: 0.0
|
6381 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6382 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh: -40.0
|
6383 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.fsh: 0.0
|
6384 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6385 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh: -40.0
|
6386 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.fsh: 20.0
|
6387 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6388 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh: -40.0
|
6389 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.fsh: 30.0
|
6390 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6391 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh: -40.0
|
6392 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.fsh: 40.0
|
6393 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6394 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh: -40.0
|
6395 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.fsh: 50.0
|
6396 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6397 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh: -40.0
|
6398 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.fsh: 60.0
|
6399 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6400 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh: -40.0
|
6401 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.fsh: -20.0
|
6402 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6403 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh: -40.0
|
6404 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.fsh: -30.0
|
6405 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6406 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh: -40.0
|
6407 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.fsh: -50.0
|
6408 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6409 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh: -40.0
|
6410 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.fsh: -60.0
|
6411 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
6412 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh: 2048
|
6413 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.fsh: 4096
|
6414 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
6415 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh: 2048
|
6416 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.fsh: 1024
|
6417 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
6418 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh: SSAO_QUALI_DEFINE
|
6419 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.fsh: 0
|
6420 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
6421 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh: LIGHTSHAFT_QUALI_DEFINE
|
6422 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.fsh: 0
|
6423 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
6424 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh: 1
|
6425 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.fsh: 2
|
6426 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
6427 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh: 1
|
6428 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.fsh: 3
|
6429 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
6430 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh: 4
|
6431 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.fsh: 0
|
6432 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
6433 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh: 4
|
6434 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.fsh: 1
|
6435 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
6436 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh: 4
|
6437 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.fsh: 2
|
6438 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
6439 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh: 4
|
6440 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.fsh: 3
|
6441 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
6442 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh: 1
|
6443 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.fsh: 0
|
6444 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
6445 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh: 1
|
6446 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.fsh: 2
|
6447 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
6448 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh: 1
|
6449 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.fsh: 3
|
6450 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
6451 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh: 1
|
6452 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.fsh: 0
|
6453 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
6454 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh: 1
|
6455 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite8.fsh: 0
|
6456 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
6457 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh: 3
|
6458 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.vsh: 1
|
6459 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
6460 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh: 2
|
6461 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.vsh: 1
|
6462 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
6463 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh: 3
|
6464 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.vsh: 1
|
6465 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
6466 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh: 3
|
6467 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.vsh: 1
|
6468 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
6469 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh: 3
|
6470 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.vsh: 2
|
6471 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
6472 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh: WATER_STYLE_DEFAULT
|
6473 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.vsh: WATER_STYLE_DEFINE
|
6474 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
6475 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh: WATER_STYLE
|
6476 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
6477 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
6478 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh: AURORA_STYLE_DEFAULT
|
6479 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.vsh: AURORA_STYLE_DEFINE
|
6480 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
6481 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh: SUN_MOON_STYLE_DEFAULT
|
6482 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.vsh: SUN_MOON_STYLE_DEFINE
|
6483 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
6484 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh: CLOUD_STYLE_DEFAULT
|
6485 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.vsh: CLOUD_STYLE_DEFINE
|
6486 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6487 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh: -40.0
|
6488 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.vsh: 0.0
|
6489 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6490 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh: -40.0
|
6491 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.vsh: 0.0
|
6492 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6493 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh: -40.0
|
6494 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.vsh: 0.0
|
6495 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6496 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh: -40.0
|
6497 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.vsh: 20.0
|
6498 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6499 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh: -40.0
|
6500 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.vsh: 30.0
|
6501 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6502 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh: -40.0
|
6503 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.vsh: 40.0
|
6504 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6505 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh: -40.0
|
6506 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.vsh: 50.0
|
6507 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6508 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh: -40.0
|
6509 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.vsh: 60.0
|
6510 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6511 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh: -40.0
|
6512 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.vsh: -20.0
|
6513 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6514 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh: -40.0
|
6515 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.vsh: -30.0
|
6516 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6517 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh: -40.0
|
6518 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.vsh: -50.0
|
6519 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6520 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh: -40.0
|
6521 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.vsh: -60.0
|
6522 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
6523 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh: 2048
|
6524 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.vsh: 4096
|
6525 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
6526 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh: 2048
|
6527 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.vsh: 1024
|
6528 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
6529 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh: SSAO_QUALI_DEFINE
|
6530 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.vsh: 0
|
6531 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
6532 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh: LIGHTSHAFT_QUALI_DEFINE
|
6533 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.vsh: 0
|
6534 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
6535 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh: 1
|
6536 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.vsh: 2
|
6537 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
6538 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh: 1
|
6539 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.vsh: 3
|
6540 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
6541 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh: 4
|
6542 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.vsh: 0
|
6543 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
6544 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh: 4
|
6545 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.vsh: 1
|
6546 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
6547 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh: 4
|
6548 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.vsh: 2
|
6549 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
6550 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh: 4
|
6551 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.vsh: 3
|
6552 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
6553 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh: 1
|
6554 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.vsh: 0
|
6555 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
6556 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh: 1
|
6557 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.vsh: 2
|
6558 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
6559 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh: 1
|
6560 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.vsh: 3
|
6561 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
6562 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh: 1
|
6563 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.vsh: 0
|
6564 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
6565 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh: 1
|
6566 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.vsh: 0
|
6567 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
6568 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh: 3
|
6569 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.fsh: 1
|
6570 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
6571 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh: 2
|
6572 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.fsh: 1
|
6573 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
6574 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh: 3
|
6575 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.fsh: 1
|
6576 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
6577 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh: 3
|
6578 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.fsh: 1
|
6579 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
6580 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh: 3
|
6581 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.fsh: 2
|
6582 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
6583 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh: WATER_STYLE_DEFAULT
|
6584 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.fsh: WATER_STYLE_DEFINE
|
6585 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
6586 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh: WATER_STYLE
|
6587 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
6588 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
6589 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh: AURORA_STYLE_DEFAULT
|
6590 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.fsh: AURORA_STYLE_DEFINE
|
6591 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
6592 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh: SUN_MOON_STYLE_DEFAULT
|
6593 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.fsh: SUN_MOON_STYLE_DEFINE
|
6594 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
6595 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh: CLOUD_STYLE_DEFAULT
|
6596 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.fsh: CLOUD_STYLE_DEFINE
|
6597 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6598 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh: -40.0
|
6599 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.fsh: 0.0
|
6600 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6601 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh: -40.0
|
6602 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.fsh: 0.0
|
6603 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6604 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh: -40.0
|
6605 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.fsh: 0.0
|
6606 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6607 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh: -40.0
|
6608 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.fsh: 20.0
|
6609 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6610 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh: -40.0
|
6611 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.fsh: 30.0
|
6612 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6613 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh: -40.0
|
6614 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.fsh: 40.0
|
6615 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6616 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh: -40.0
|
6617 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.fsh: 50.0
|
6618 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6619 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh: -40.0
|
6620 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.fsh: 60.0
|
6621 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6622 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh: -40.0
|
6623 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.fsh: -20.0
|
6624 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6625 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh: -40.0
|
6626 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.fsh: -30.0
|
6627 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6628 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh: -40.0
|
6629 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.fsh: -50.0
|
6630 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6631 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh: -40.0
|
6632 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.fsh: -60.0
|
6633 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
6634 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh: 2048
|
6635 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.fsh: 4096
|
6636 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
6637 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh: 2048
|
6638 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.fsh: 1024
|
6639 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
6640 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh: SSAO_QUALI_DEFINE
|
6641 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.fsh: 0
|
6642 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
6643 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh: LIGHTSHAFT_QUALI_DEFINE
|
6644 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.fsh: 0
|
6645 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
6646 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh: 1
|
6647 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.fsh: 2
|
6648 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
6649 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh: 1
|
6650 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.fsh: 3
|
6651 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
6652 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh: 4
|
6653 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.fsh: 0
|
6654 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
6655 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh: 4
|
6656 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.fsh: 1
|
6657 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
6658 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh: 4
|
6659 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.fsh: 2
|
6660 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
6661 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh: 4
|
6662 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.fsh: 3
|
6663 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
6664 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh: 1
|
6665 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.fsh: 0
|
6666 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
6667 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh: 1
|
6668 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.fsh: 2
|
6669 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
6670 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh: 1
|
6671 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.fsh: 3
|
6672 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
6673 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh: 1
|
6674 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.fsh: 0
|
6675 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
6676 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh: 1
|
6677 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite9.fsh: 0
|
6678 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
6679 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh: 3
|
6680 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: 1
|
6681 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
6682 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh: 2
|
6683 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: 1
|
6684 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
6685 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh: 3
|
6686 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: 1
|
6687 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
6688 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh: 3
|
6689 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: 1
|
6690 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
6691 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh: 3
|
6692 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: 2
|
6693 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
6694 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh: WATER_STYLE_DEFAULT
|
6695 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: WATER_STYLE_DEFINE
|
6696 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
6697 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh: WATER_STYLE
|
6698 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
6699 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
6700 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh: AURORA_STYLE_DEFAULT
|
6701 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: AURORA_STYLE_DEFINE
|
6702 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
6703 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh: SUN_MOON_STYLE_DEFAULT
|
6704 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: SUN_MOON_STYLE_DEFINE
|
6705 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
6706 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh: CLOUD_STYLE_DEFAULT
|
6707 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: CLOUD_STYLE_DEFINE
|
6708 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6709 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh: -40.0
|
6710 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: 0.0
|
6711 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6712 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh: -40.0
|
6713 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: 0.0
|
6714 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6715 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh: -40.0
|
6716 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: 0.0
|
6717 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6718 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh: -40.0
|
6719 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: 20.0
|
6720 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6721 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh: -40.0
|
6722 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: 30.0
|
6723 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6724 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh: -40.0
|
6725 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: 40.0
|
6726 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6727 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh: -40.0
|
6728 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: 50.0
|
6729 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6730 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh: -40.0
|
6731 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: 60.0
|
6732 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6733 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh: -40.0
|
6734 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: -20.0
|
6735 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6736 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh: -40.0
|
6737 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: -30.0
|
6738 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6739 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh: -40.0
|
6740 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: -50.0
|
6741 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6742 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh: -40.0
|
6743 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: -60.0
|
6744 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
6745 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh: 2048
|
6746 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: 4096
|
6747 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
6748 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh: 2048
|
6749 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: 1024
|
6750 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
6751 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh: SSAO_QUALI_DEFINE
|
6752 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: 0
|
6753 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
6754 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh: LIGHTSHAFT_QUALI_DEFINE
|
6755 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: 0
|
6756 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
6757 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh: 1
|
6758 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: 2
|
6759 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
6760 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh: 1
|
6761 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: 3
|
6762 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
6763 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh: 4
|
6764 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: 0
|
6765 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
6766 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh: 4
|
6767 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: 1
|
6768 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
6769 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh: 4
|
6770 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: 2
|
6771 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
6772 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh: 4
|
6773 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: 3
|
6774 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
6775 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh: 1
|
6776 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: 0
|
6777 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
6778 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh: 1
|
6779 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: 2
|
6780 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
6781 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh: 1
|
6782 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: 3
|
6783 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
6784 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh: 1
|
6785 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: 0
|
6786 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
6787 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh: 1
|
6788 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: 0
|
6789 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
6790 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh: 3
|
6791 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: 1
|
6792 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
6793 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh: 2
|
6794 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: 1
|
6795 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
6796 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh: 3
|
6797 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: 1
|
6798 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
6799 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh: 3
|
6800 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: 1
|
6801 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
6802 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh: 3
|
6803 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: 2
|
6804 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
6805 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh: WATER_STYLE_DEFAULT
|
6806 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: WATER_STYLE_DEFINE
|
6807 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
6808 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh: WATER_STYLE
|
6809 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
6810 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
6811 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh: AURORA_STYLE_DEFAULT
|
6812 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: AURORA_STYLE_DEFINE
|
6813 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
6814 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh: SUN_MOON_STYLE_DEFAULT
|
6815 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: SUN_MOON_STYLE_DEFINE
|
6816 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
6817 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh: CLOUD_STYLE_DEFAULT
|
6818 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: CLOUD_STYLE_DEFINE
|
6819 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6820 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh: -40.0
|
6821 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: 0.0
|
6822 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6823 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh: -40.0
|
6824 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: 0.0
|
6825 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6826 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh: -40.0
|
6827 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: 0.0
|
6828 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6829 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh: -40.0
|
6830 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: 20.0
|
6831 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6832 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh: -40.0
|
6833 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: 30.0
|
6834 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6835 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh: -40.0
|
6836 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: 40.0
|
6837 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6838 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh: -40.0
|
6839 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: 50.0
|
6840 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6841 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh: -40.0
|
6842 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: 60.0
|
6843 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6844 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh: -40.0
|
6845 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: -20.0
|
6846 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6847 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh: -40.0
|
6848 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: -30.0
|
6849 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6850 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh: -40.0
|
6851 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: -50.0
|
6852 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6853 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh: -40.0
|
6854 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: -60.0
|
6855 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
6856 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh: 2048
|
6857 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: 4096
|
6858 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
6859 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh: 2048
|
6860 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: 1024
|
6861 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
6862 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh: SSAO_QUALI_DEFINE
|
6863 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: 0
|
6864 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
6865 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh: LIGHTSHAFT_QUALI_DEFINE
|
6866 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: 0
|
6867 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
6868 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh: 1
|
6869 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: 2
|
6870 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
6871 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh: 1
|
6872 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: 3
|
6873 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
6874 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh: 4
|
6875 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: 0
|
6876 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
6877 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh: 4
|
6878 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: 1
|
6879 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
6880 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh: 4
|
6881 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: 2
|
6882 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
6883 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh: 4
|
6884 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: 3
|
6885 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
6886 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh: 1
|
6887 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: 0
|
6888 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
6889 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh: 1
|
6890 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: 2
|
6891 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
6892 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh: 1
|
6893 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: 3
|
6894 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
6895 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh: 1
|
6896 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: 0
|
6897 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
6898 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh: 1
|
6899 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: 0
|
6900 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
6901 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: 3
|
6902 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: 1
|
6903 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
6904 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: 2
|
6905 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: 1
|
6906 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
6907 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: 3
|
6908 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: 1
|
6909 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
6910 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: 3
|
6911 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: 1
|
6912 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
6913 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: 3
|
6914 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: 2
|
6915 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
6916 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: WATER_STYLE_DEFAULT
|
6917 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: WATER_STYLE_DEFINE
|
6918 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
6919 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: WATER_STYLE
|
6920 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
6921 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
6922 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: AURORA_STYLE_DEFAULT
|
6923 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: AURORA_STYLE_DEFINE
|
6924 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
6925 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: SUN_MOON_STYLE_DEFAULT
|
6926 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: SUN_MOON_STYLE_DEFINE
|
6927 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
6928 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: CLOUD_STYLE_DEFAULT
|
6929 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: CLOUD_STYLE_DEFINE
|
6930 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6931 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: -40.0
|
6932 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: 0.0
|
6933 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6934 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: -40.0
|
6935 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: 0.0
|
6936 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6937 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: -40.0
|
6938 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: 0.0
|
6939 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6940 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: -40.0
|
6941 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: 20.0
|
6942 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6943 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: -40.0
|
6944 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: 30.0
|
6945 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6946 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: -40.0
|
6947 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: 40.0
|
6948 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6949 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: -40.0
|
6950 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: 50.0
|
6951 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6952 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: -40.0
|
6953 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: 60.0
|
6954 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6955 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: -40.0
|
6956 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: -20.0
|
6957 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6958 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: -40.0
|
6959 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: -30.0
|
6960 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6961 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: -40.0
|
6962 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: -50.0
|
6963 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
6964 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: -40.0
|
6965 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: -60.0
|
6966 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
6967 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: 2048
|
6968 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: 4096
|
6969 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
6970 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: 2048
|
6971 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: 1024
|
6972 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
6973 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: SSAO_QUALI_DEFINE
|
6974 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: 0
|
6975 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
6976 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: LIGHTSHAFT_QUALI_DEFINE
|
6977 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: 0
|
6978 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
6979 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: 1
|
6980 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: 2
|
6981 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
6982 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: 1
|
6983 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: 3
|
6984 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
6985 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: 4
|
6986 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: 0
|
6987 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
6988 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: 4
|
6989 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: 1
|
6990 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
6991 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: 4
|
6992 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: 2
|
6993 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
6994 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: 4
|
6995 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: 3
|
6996 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
6997 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: 1
|
6998 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: 0
|
6999 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
7000 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: 1
|
7001 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: 2
|
7002 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
7003 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: 1
|
7004 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: 3
|
7005 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
7006 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: 1
|
7007 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: 0
|
7008 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
7009 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: 1
|
7010 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: 0
|
7011 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
7012 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: 3
|
7013 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: 1
|
7014 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
7015 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: 2
|
7016 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: 1
|
7017 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
7018 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: 3
|
7019 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: 1
|
7020 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
7021 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: 3
|
7022 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: 1
|
7023 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
7024 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: 3
|
7025 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: 2
|
7026 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
7027 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: WATER_STYLE_DEFAULT
|
7028 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: WATER_STYLE_DEFINE
|
7029 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
7030 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: WATER_STYLE
|
7031 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
7032 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
7033 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: AURORA_STYLE_DEFAULT
|
7034 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: AURORA_STYLE_DEFINE
|
7035 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
7036 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: SUN_MOON_STYLE_DEFAULT
|
7037 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: SUN_MOON_STYLE_DEFINE
|
7038 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
7039 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: CLOUD_STYLE_DEFAULT
|
7040 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: CLOUD_STYLE_DEFINE
|
7041 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7042 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: -40.0
|
7043 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: 0.0
|
7044 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7045 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: -40.0
|
7046 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: 0.0
|
7047 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7048 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: -40.0
|
7049 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: 0.0
|
7050 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7051 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: -40.0
|
7052 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: 20.0
|
7053 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7054 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: -40.0
|
7055 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: 30.0
|
7056 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7057 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: -40.0
|
7058 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: 40.0
|
7059 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7060 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: -40.0
|
7061 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: 50.0
|
7062 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7063 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: -40.0
|
7064 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: 60.0
|
7065 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7066 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: -40.0
|
7067 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: -20.0
|
7068 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7069 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: -40.0
|
7070 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: -30.0
|
7071 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7072 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: -40.0
|
7073 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: -50.0
|
7074 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7075 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: -40.0
|
7076 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: -60.0
|
7077 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
7078 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: 2048
|
7079 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: 4096
|
7080 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
7081 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: 2048
|
7082 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: 1024
|
7083 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
7084 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: SSAO_QUALI_DEFINE
|
7085 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: 0
|
7086 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
7087 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: LIGHTSHAFT_QUALI_DEFINE
|
7088 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: 0
|
7089 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
7090 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: 1
|
7091 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: 2
|
7092 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
7093 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: 1
|
7094 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: 3
|
7095 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
7096 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: 4
|
7097 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: 0
|
7098 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
7099 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: 4
|
7100 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: 1
|
7101 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
7102 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: 4
|
7103 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: 2
|
7104 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
7105 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: 4
|
7106 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: 3
|
7107 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
7108 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: 1
|
7109 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: 0
|
7110 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
7111 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: 1
|
7112 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: 2
|
7113 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
7114 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: 1
|
7115 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: 3
|
7116 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
7117 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: 1
|
7118 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: 0
|
7119 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
7120 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: 1
|
7121 | [21:05:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: 0
|
7122 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
7123 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: 3
|
7124 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: 1
|
7125 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
7126 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: 2
|
7127 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: 1
|
7128 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
7129 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: 3
|
7130 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: 1
|
7131 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
7132 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: 3
|
7133 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: 1
|
7134 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
7135 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: 3
|
7136 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: 2
|
7137 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
7138 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: WATER_STYLE_DEFAULT
|
7139 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: WATER_STYLE_DEFINE
|
7140 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
7141 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: WATER_STYLE
|
7142 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
7143 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
7144 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: AURORA_STYLE_DEFAULT
|
7145 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: AURORA_STYLE_DEFINE
|
7146 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
7147 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: SUN_MOON_STYLE_DEFAULT
|
7148 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: SUN_MOON_STYLE_DEFINE
|
7149 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
7150 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: CLOUD_STYLE_DEFAULT
|
7151 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: CLOUD_STYLE_DEFINE
|
7152 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7153 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: -40.0
|
7154 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: 0.0
|
7155 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7156 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: -40.0
|
7157 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: 0.0
|
7158 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7159 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: -40.0
|
7160 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: 0.0
|
7161 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7162 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: -40.0
|
7163 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: 20.0
|
7164 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7165 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: -40.0
|
7166 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: 30.0
|
7167 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7168 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: -40.0
|
7169 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: 40.0
|
7170 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7171 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: -40.0
|
7172 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: 50.0
|
7173 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7174 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: -40.0
|
7175 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: 60.0
|
7176 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7177 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: -40.0
|
7178 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: -20.0
|
7179 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7180 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: -40.0
|
7181 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: -30.0
|
7182 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7183 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: -40.0
|
7184 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: -50.0
|
7185 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7186 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: -40.0
|
7187 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: -60.0
|
7188 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
7189 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: 2048
|
7190 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: 4096
|
7191 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
7192 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: 2048
|
7193 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: 1024
|
7194 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
7195 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: SSAO_QUALI_DEFINE
|
7196 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: 0
|
7197 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
7198 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: LIGHTSHAFT_QUALI_DEFINE
|
7199 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: 0
|
7200 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
7201 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: 1
|
7202 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: 2
|
7203 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
7204 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: 1
|
7205 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: 3
|
7206 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
7207 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: 4
|
7208 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: 0
|
7209 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
7210 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: 4
|
7211 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: 1
|
7212 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
7213 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: 4
|
7214 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: 2
|
7215 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
7216 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: 4
|
7217 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: 3
|
7218 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
7219 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: 1
|
7220 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: 0
|
7221 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
7222 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: 1
|
7223 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: 2
|
7224 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
7225 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: 1
|
7226 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: 3
|
7227 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
7228 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: 1
|
7229 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: 0
|
7230 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
7231 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: 1
|
7232 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: 0
|
7233 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
7234 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: 3
|
7235 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: 1
|
7236 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
7237 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: 2
|
7238 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: 1
|
7239 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
7240 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: 3
|
7241 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: 1
|
7242 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
7243 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: 3
|
7244 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: 1
|
7245 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
7246 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: 3
|
7247 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: 2
|
7248 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
7249 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: WATER_STYLE_DEFAULT
|
7250 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: WATER_STYLE_DEFINE
|
7251 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
7252 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: WATER_STYLE
|
7253 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
7254 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
7255 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: AURORA_STYLE_DEFAULT
|
7256 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: AURORA_STYLE_DEFINE
|
7257 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
7258 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: SUN_MOON_STYLE_DEFAULT
|
7259 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: SUN_MOON_STYLE_DEFINE
|
7260 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
7261 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: CLOUD_STYLE_DEFAULT
|
7262 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: CLOUD_STYLE_DEFINE
|
7263 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7264 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: -40.0
|
7265 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: 0.0
|
7266 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7267 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: -40.0
|
7268 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: 0.0
|
7269 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7270 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: -40.0
|
7271 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: 0.0
|
7272 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7273 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: -40.0
|
7274 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: 20.0
|
7275 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7276 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: -40.0
|
7277 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: 30.0
|
7278 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7279 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: -40.0
|
7280 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: 40.0
|
7281 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7282 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: -40.0
|
7283 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: 50.0
|
7284 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7285 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: -40.0
|
7286 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: 60.0
|
7287 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7288 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: -40.0
|
7289 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: -20.0
|
7290 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7291 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: -40.0
|
7292 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: -30.0
|
7293 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7294 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: -40.0
|
7295 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: -50.0
|
7296 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7297 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: -40.0
|
7298 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: -60.0
|
7299 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
7300 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: 2048
|
7301 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: 4096
|
7302 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
7303 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: 2048
|
7304 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: 1024
|
7305 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
7306 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: SSAO_QUALI_DEFINE
|
7307 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: 0
|
7308 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
7309 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: LIGHTSHAFT_QUALI_DEFINE
|
7310 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: 0
|
7311 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
7312 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: 1
|
7313 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: 2
|
7314 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
7315 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: 1
|
7316 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: 3
|
7317 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
7318 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: 4
|
7319 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: 0
|
7320 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
7321 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: 4
|
7322 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: 1
|
7323 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
7324 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: 4
|
7325 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: 2
|
7326 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
7327 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: 4
|
7328 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: 3
|
7329 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
7330 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: 1
|
7331 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: 0
|
7332 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
7333 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: 1
|
7334 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: 2
|
7335 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
7336 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: 1
|
7337 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: 3
|
7338 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
7339 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: 1
|
7340 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: 0
|
7341 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
7342 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: 1
|
7343 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: 0
|
7344 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
7345 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: 3
|
7346 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: 1
|
7347 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
7348 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: 2
|
7349 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: 1
|
7350 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
7351 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: 3
|
7352 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: 1
|
7353 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
7354 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: 3
|
7355 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: 1
|
7356 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
7357 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: 3
|
7358 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: 2
|
7359 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
7360 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: WATER_STYLE_DEFAULT
|
7361 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: WATER_STYLE_DEFINE
|
7362 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
7363 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: WATER_STYLE
|
7364 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
7365 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
7366 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: AURORA_STYLE_DEFAULT
|
7367 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: AURORA_STYLE_DEFINE
|
7368 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
7369 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: SUN_MOON_STYLE_DEFAULT
|
7370 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: SUN_MOON_STYLE_DEFINE
|
7371 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
7372 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: CLOUD_STYLE_DEFAULT
|
7373 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: CLOUD_STYLE_DEFINE
|
7374 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7375 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: -40.0
|
7376 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: 0.0
|
7377 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7378 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: -40.0
|
7379 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: 0.0
|
7380 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7381 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: -40.0
|
7382 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: 0.0
|
7383 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7384 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: -40.0
|
7385 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: 20.0
|
7386 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7387 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: -40.0
|
7388 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: 30.0
|
7389 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7390 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: -40.0
|
7391 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: 40.0
|
7392 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7393 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: -40.0
|
7394 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: 50.0
|
7395 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7396 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: -40.0
|
7397 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: 60.0
|
7398 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7399 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: -40.0
|
7400 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: -20.0
|
7401 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7402 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: -40.0
|
7403 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: -30.0
|
7404 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7405 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: -40.0
|
7406 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: -50.0
|
7407 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7408 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: -40.0
|
7409 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: -60.0
|
7410 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
7411 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: 2048
|
7412 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: 4096
|
7413 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
7414 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: 2048
|
7415 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: 1024
|
7416 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
7417 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: SSAO_QUALI_DEFINE
|
7418 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: 0
|
7419 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
7420 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: LIGHTSHAFT_QUALI_DEFINE
|
7421 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: 0
|
7422 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
7423 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: 1
|
7424 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: 2
|
7425 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
7426 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: 1
|
7427 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: 3
|
7428 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
7429 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: 4
|
7430 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: 0
|
7431 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
7432 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: 4
|
7433 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: 1
|
7434 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
7435 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: 4
|
7436 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: 2
|
7437 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
7438 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: 4
|
7439 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: 3
|
7440 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
7441 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: 1
|
7442 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: 0
|
7443 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
7444 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: 1
|
7445 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: 2
|
7446 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
7447 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: 1
|
7448 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: 3
|
7449 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
7450 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: 1
|
7451 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: 0
|
7452 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
7453 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: 1
|
7454 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: 0
|
7455 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: BORDER_FOG_DENSITY
|
7456 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world0/gbuffers_textured.vsh: BORDER_FOG_DENSITY_OVERWORLD
|
7457 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: BORDER_FOG_DENSITY_NETHER
|
7458 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: BORDER_FOG_DENSITY
|
7459 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world0/gbuffers_textured.vsh: BORDER_FOG_DENSITY_OVERWORLD
|
7460 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: BORDER_FOG_DENSITY_END
|
7461 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
7462 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: 3
|
7463 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: 1
|
7464 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
7465 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: 2
|
7466 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: 1
|
7467 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
7468 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: 3
|
7469 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: 1
|
7470 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
7471 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: 3
|
7472 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: 1
|
7473 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
7474 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: 3
|
7475 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: 2
|
7476 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
7477 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: WATER_STYLE_DEFAULT
|
7478 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: WATER_STYLE_DEFINE
|
7479 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
7480 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: WATER_STYLE
|
7481 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
7482 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
7483 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: AURORA_STYLE_DEFAULT
|
7484 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: AURORA_STYLE_DEFINE
|
7485 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
7486 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: SUN_MOON_STYLE_DEFAULT
|
7487 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: SUN_MOON_STYLE_DEFINE
|
7488 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
7489 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: CLOUD_STYLE_DEFAULT
|
7490 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: CLOUD_STYLE_DEFINE
|
7491 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7492 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: -40.0
|
7493 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: 0.0
|
7494 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7495 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: -40.0
|
7496 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: 0.0
|
7497 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7498 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: -40.0
|
7499 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: 0.0
|
7500 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7501 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: -40.0
|
7502 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: 20.0
|
7503 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7504 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: -40.0
|
7505 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: 30.0
|
7506 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7507 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: -40.0
|
7508 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: 40.0
|
7509 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7510 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: -40.0
|
7511 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: 50.0
|
7512 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7513 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: -40.0
|
7514 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: 60.0
|
7515 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7516 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: -40.0
|
7517 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: -20.0
|
7518 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7519 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: -40.0
|
7520 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: -30.0
|
7521 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7522 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: -40.0
|
7523 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: -50.0
|
7524 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7525 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: -40.0
|
7526 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: -60.0
|
7527 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
7528 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: 2048
|
7529 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: 4096
|
7530 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
7531 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: 2048
|
7532 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: 1024
|
7533 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
7534 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: SSAO_QUALI_DEFINE
|
7535 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: 0
|
7536 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
7537 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: LIGHTSHAFT_QUALI_DEFINE
|
7538 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: 0
|
7539 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
7540 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: 1
|
7541 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: 2
|
7542 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
7543 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: 1
|
7544 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: 3
|
7545 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
7546 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: 4
|
7547 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: 0
|
7548 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
7549 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: 4
|
7550 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: 1
|
7551 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
7552 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: 4
|
7553 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: 2
|
7554 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
7555 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: 4
|
7556 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: 3
|
7557 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
7558 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: 1
|
7559 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: 0
|
7560 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
7561 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: 1
|
7562 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: 2
|
7563 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
7564 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: 1
|
7565 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: 3
|
7566 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
7567 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: 1
|
7568 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: 0
|
7569 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
7570 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: 1
|
7571 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: 0
|
7572 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: BORDER_FOG_DENSITY
|
7573 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: BORDER_FOG_DENSITY_OVERWORLD
|
7574 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: BORDER_FOG_DENSITY_NETHER
|
7575 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: BORDER_FOG_DENSITY
|
7576 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: BORDER_FOG_DENSITY_OVERWORLD
|
7577 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: BORDER_FOG_DENSITY_END
|
7578 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
7579 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: 3
|
7580 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: 1
|
7581 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
7582 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: 2
|
7583 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: 1
|
7584 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
7585 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: 3
|
7586 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: 1
|
7587 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
7588 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: 3
|
7589 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: 1
|
7590 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
7591 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: 3
|
7592 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: 2
|
7593 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
7594 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: WATER_STYLE_DEFAULT
|
7595 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: WATER_STYLE_DEFINE
|
7596 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
7597 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: WATER_STYLE
|
7598 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
7599 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
7600 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: AURORA_STYLE_DEFAULT
|
7601 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: AURORA_STYLE_DEFINE
|
7602 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
7603 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: SUN_MOON_STYLE_DEFAULT
|
7604 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: SUN_MOON_STYLE_DEFINE
|
7605 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
7606 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: CLOUD_STYLE_DEFAULT
|
7607 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: CLOUD_STYLE_DEFINE
|
7608 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7609 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: -40.0
|
7610 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: 0.0
|
7611 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7612 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: -40.0
|
7613 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: 0.0
|
7614 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7615 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: -40.0
|
7616 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: 0.0
|
7617 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7618 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: -40.0
|
7619 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: 20.0
|
7620 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7621 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: -40.0
|
7622 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: 30.0
|
7623 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7624 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: -40.0
|
7625 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: 40.0
|
7626 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7627 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: -40.0
|
7628 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: 50.0
|
7629 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7630 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: -40.0
|
7631 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: 60.0
|
7632 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7633 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: -40.0
|
7634 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: -20.0
|
7635 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7636 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: -40.0
|
7637 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: -30.0
|
7638 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7639 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: -40.0
|
7640 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: -50.0
|
7641 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7642 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: -40.0
|
7643 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: -60.0
|
7644 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
7645 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: 2048
|
7646 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: 4096
|
7647 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
7648 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: 2048
|
7649 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: 1024
|
7650 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
7651 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: SSAO_QUALI_DEFINE
|
7652 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: 0
|
7653 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
7654 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: LIGHTSHAFT_QUALI_DEFINE
|
7655 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: 0
|
7656 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
7657 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: 1
|
7658 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: 2
|
7659 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
7660 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: 1
|
7661 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: 3
|
7662 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
7663 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: 4
|
7664 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: 0
|
7665 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
7666 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: 4
|
7667 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: 1
|
7668 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
7669 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: 4
|
7670 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: 2
|
7671 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
7672 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: 4
|
7673 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: 3
|
7674 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
7675 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: 1
|
7676 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: 0
|
7677 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
7678 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: 1
|
7679 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: 2
|
7680 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
7681 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: 1
|
7682 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: 3
|
7683 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
7684 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: 1
|
7685 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: 0
|
7686 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
7687 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: 1
|
7688 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: 0
|
7689 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
7690 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: 3
|
7691 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: 1
|
7692 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
7693 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: 2
|
7694 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: 1
|
7695 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
7696 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: 3
|
7697 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: 1
|
7698 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
7699 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: 3
|
7700 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: 1
|
7701 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
7702 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: 3
|
7703 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: 2
|
7704 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
7705 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: WATER_STYLE_DEFAULT
|
7706 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: WATER_STYLE_DEFINE
|
7707 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
7708 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: WATER_STYLE
|
7709 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
7710 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
7711 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: AURORA_STYLE_DEFAULT
|
7712 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: AURORA_STYLE_DEFINE
|
7713 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
7714 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: SUN_MOON_STYLE_DEFAULT
|
7715 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: SUN_MOON_STYLE_DEFINE
|
7716 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
7717 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: CLOUD_STYLE_DEFAULT
|
7718 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: CLOUD_STYLE_DEFINE
|
7719 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7720 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: -40.0
|
7721 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: 0.0
|
7722 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7723 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: -40.0
|
7724 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: 0.0
|
7725 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7726 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: -40.0
|
7727 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: 0.0
|
7728 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7729 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: -40.0
|
7730 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: 20.0
|
7731 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7732 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: -40.0
|
7733 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: 30.0
|
7734 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7735 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: -40.0
|
7736 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: 40.0
|
7737 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7738 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: -40.0
|
7739 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: 50.0
|
7740 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7741 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: -40.0
|
7742 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: 60.0
|
7743 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7744 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: -40.0
|
7745 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: -20.0
|
7746 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7747 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: -40.0
|
7748 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: -30.0
|
7749 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7750 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: -40.0
|
7751 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: -50.0
|
7752 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7753 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: -40.0
|
7754 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: -60.0
|
7755 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
7756 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: 2048
|
7757 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: 4096
|
7758 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
7759 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: 2048
|
7760 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: 1024
|
7761 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
7762 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: SSAO_QUALI_DEFINE
|
7763 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: 0
|
7764 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
7765 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: LIGHTSHAFT_QUALI_DEFINE
|
7766 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: 0
|
7767 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
7768 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: 1
|
7769 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: 2
|
7770 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
7771 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: 1
|
7772 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: 3
|
7773 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
7774 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: 4
|
7775 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: 0
|
7776 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
7777 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: 4
|
7778 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: 1
|
7779 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
7780 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: 4
|
7781 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: 2
|
7782 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
7783 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: 4
|
7784 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: 3
|
7785 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
7786 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: 1
|
7787 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: 0
|
7788 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
7789 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: 1
|
7790 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: 2
|
7791 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
7792 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: 1
|
7793 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: 3
|
7794 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
7795 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: 1
|
7796 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: 0
|
7797 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
7798 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: 1
|
7799 | [21:05:56] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: 0
|
7800 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
7801 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: 3
|
7802 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: 1
|
7803 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
7804 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: 2
|
7805 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: 1
|
7806 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
7807 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: 3
|
7808 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: 1
|
7809 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
7810 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: 3
|
7811 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: 1
|
7812 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
7813 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: 3
|
7814 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: 2
|
7815 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
7816 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: WATER_STYLE_DEFAULT
|
7817 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: WATER_STYLE_DEFINE
|
7818 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
7819 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: WATER_STYLE
|
7820 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
7821 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
7822 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: AURORA_STYLE_DEFAULT
|
7823 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: AURORA_STYLE_DEFINE
|
7824 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
7825 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: SUN_MOON_STYLE_DEFAULT
|
7826 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: SUN_MOON_STYLE_DEFINE
|
7827 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
7828 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: CLOUD_STYLE_DEFAULT
|
7829 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: CLOUD_STYLE_DEFINE
|
7830 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7831 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: -40.0
|
7832 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: 0.0
|
7833 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7834 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: -40.0
|
7835 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: 0.0
|
7836 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7837 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: -40.0
|
7838 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: 0.0
|
7839 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7840 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: -40.0
|
7841 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: 20.0
|
7842 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7843 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: -40.0
|
7844 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: 30.0
|
7845 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7846 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: -40.0
|
7847 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: 40.0
|
7848 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7849 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: -40.0
|
7850 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: 50.0
|
7851 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7852 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: -40.0
|
7853 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: 60.0
|
7854 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7855 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: -40.0
|
7856 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: -20.0
|
7857 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7858 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: -40.0
|
7859 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: -30.0
|
7860 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7861 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: -40.0
|
7862 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: -50.0
|
7863 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7864 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: -40.0
|
7865 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: -60.0
|
7866 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
7867 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: 2048
|
7868 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: 4096
|
7869 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
7870 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: 2048
|
7871 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: 1024
|
7872 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
7873 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: SSAO_QUALI_DEFINE
|
7874 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: 0
|
7875 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
7876 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: LIGHTSHAFT_QUALI_DEFINE
|
7877 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: 0
|
7878 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
7879 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: 1
|
7880 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: 2
|
7881 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
7882 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: 1
|
7883 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: 3
|
7884 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
7885 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: 4
|
7886 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: 0
|
7887 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
7888 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: 4
|
7889 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: 1
|
7890 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
7891 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: 4
|
7892 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: 2
|
7893 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
7894 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: 4
|
7895 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: 3
|
7896 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
7897 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: 1
|
7898 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: 0
|
7899 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
7900 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: 1
|
7901 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: 2
|
7902 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
7903 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: 1
|
7904 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: 3
|
7905 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
7906 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: 1
|
7907 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: 0
|
7908 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
7909 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: 1
|
7910 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: 0
|
7911 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
7912 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: 3
|
7913 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: 1
|
7914 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
7915 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: 2
|
7916 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: 1
|
7917 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
7918 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: 3
|
7919 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: 1
|
7920 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
7921 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: 3
|
7922 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: 1
|
7923 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
7924 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: 3
|
7925 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: 2
|
7926 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
7927 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: WATER_STYLE_DEFAULT
|
7928 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: WATER_STYLE_DEFINE
|
7929 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
7930 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: WATER_STYLE
|
7931 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
7932 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
7933 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: AURORA_STYLE_DEFAULT
|
7934 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: AURORA_STYLE_DEFINE
|
7935 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
7936 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: SUN_MOON_STYLE_DEFAULT
|
7937 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: SUN_MOON_STYLE_DEFINE
|
7938 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
7939 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: CLOUD_STYLE_DEFAULT
|
7940 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: CLOUD_STYLE_DEFINE
|
7941 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7942 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: -40.0
|
7943 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: 0.0
|
7944 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7945 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: -40.0
|
7946 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: 0.0
|
7947 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7948 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: -40.0
|
7949 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: 0.0
|
7950 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7951 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: -40.0
|
7952 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: 20.0
|
7953 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7954 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: -40.0
|
7955 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: 30.0
|
7956 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7957 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: -40.0
|
7958 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: 40.0
|
7959 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7960 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: -40.0
|
7961 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: 50.0
|
7962 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7963 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: -40.0
|
7964 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: 60.0
|
7965 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7966 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: -40.0
|
7967 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: -20.0
|
7968 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7969 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: -40.0
|
7970 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: -30.0
|
7971 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7972 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: -40.0
|
7973 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: -50.0
|
7974 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
7975 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: -40.0
|
7976 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: -60.0
|
7977 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
7978 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: 2048
|
7979 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: 4096
|
7980 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
7981 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: 2048
|
7982 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: 1024
|
7983 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
7984 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: SSAO_QUALI_DEFINE
|
7985 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: 0
|
7986 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
7987 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: LIGHTSHAFT_QUALI_DEFINE
|
7988 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: 0
|
7989 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
7990 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: 1
|
7991 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: 2
|
7992 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
7993 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: 1
|
7994 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: 3
|
7995 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
7996 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: 4
|
7997 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: 0
|
7998 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
7999 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: 4
|
8000 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: 1
|
8001 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
8002 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: 4
|
8003 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: 2
|
8004 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
8005 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: 4
|
8006 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: 3
|
8007 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
8008 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: 1
|
8009 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: 0
|
8010 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
8011 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: 1
|
8012 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: 2
|
8013 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
8014 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: 1
|
8015 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: 3
|
8016 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
8017 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: 1
|
8018 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: 0
|
8019 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
8020 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: 1
|
8021 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: 0
|
8022 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
8023 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: 3
|
8024 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: 1
|
8025 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
8026 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: 2
|
8027 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: 1
|
8028 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
8029 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: 3
|
8030 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: 1
|
8031 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
8032 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: 3
|
8033 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: 1
|
8034 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
8035 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: 3
|
8036 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: 2
|
8037 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
8038 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: WATER_STYLE_DEFAULT
|
8039 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: WATER_STYLE_DEFINE
|
8040 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
8041 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: WATER_STYLE
|
8042 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
8043 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
8044 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: AURORA_STYLE_DEFAULT
|
8045 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: AURORA_STYLE_DEFINE
|
8046 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
8047 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: SUN_MOON_STYLE_DEFAULT
|
8048 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: SUN_MOON_STYLE_DEFINE
|
8049 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
8050 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: CLOUD_STYLE_DEFAULT
|
8051 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: CLOUD_STYLE_DEFINE
|
8052 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8053 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: -40.0
|
8054 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: 0.0
|
8055 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8056 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: -40.0
|
8057 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: 0.0
|
8058 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8059 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: -40.0
|
8060 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: 0.0
|
8061 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8062 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: -40.0
|
8063 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: 20.0
|
8064 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8065 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: -40.0
|
8066 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: 30.0
|
8067 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8068 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: -40.0
|
8069 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: 40.0
|
8070 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8071 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: -40.0
|
8072 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: 50.0
|
8073 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8074 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: -40.0
|
8075 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: 60.0
|
8076 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8077 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: -40.0
|
8078 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: -20.0
|
8079 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8080 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: -40.0
|
8081 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: -30.0
|
8082 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8083 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: -40.0
|
8084 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: -50.0
|
8085 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8086 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: -40.0
|
8087 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: -60.0
|
8088 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
8089 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: 2048
|
8090 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: 4096
|
8091 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
8092 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: 2048
|
8093 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: 1024
|
8094 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
8095 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: SSAO_QUALI_DEFINE
|
8096 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: 0
|
8097 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
8098 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: LIGHTSHAFT_QUALI_DEFINE
|
8099 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: 0
|
8100 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
8101 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: 1
|
8102 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: 2
|
8103 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
8104 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: 1
|
8105 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: 3
|
8106 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
8107 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: 4
|
8108 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: 0
|
8109 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
8110 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: 4
|
8111 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: 1
|
8112 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
8113 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: 4
|
8114 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: 2
|
8115 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
8116 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: 4
|
8117 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: 3
|
8118 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
8119 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: 1
|
8120 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: 0
|
8121 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
8122 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: 1
|
8123 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: 2
|
8124 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
8125 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: 1
|
8126 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: 3
|
8127 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
8128 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: 1
|
8129 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: 0
|
8130 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
8131 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: 1
|
8132 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: 0
|
8133 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
8134 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: 3
|
8135 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: 1
|
8136 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
8137 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: 2
|
8138 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: 1
|
8139 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
8140 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: 3
|
8141 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: 1
|
8142 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
8143 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: 3
|
8144 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: 1
|
8145 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
8146 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: 3
|
8147 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: 2
|
8148 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
8149 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: WATER_STYLE_DEFAULT
|
8150 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: WATER_STYLE_DEFINE
|
8151 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
8152 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: WATER_STYLE
|
8153 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
8154 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
8155 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: AURORA_STYLE_DEFAULT
|
8156 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: AURORA_STYLE_DEFINE
|
8157 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
8158 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: SUN_MOON_STYLE_DEFAULT
|
8159 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: SUN_MOON_STYLE_DEFINE
|
8160 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
8161 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: CLOUD_STYLE_DEFAULT
|
8162 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: CLOUD_STYLE_DEFINE
|
8163 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8164 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: -40.0
|
8165 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: 0.0
|
8166 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8167 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: -40.0
|
8168 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: 0.0
|
8169 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8170 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: -40.0
|
8171 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: 0.0
|
8172 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8173 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: -40.0
|
8174 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: 20.0
|
8175 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8176 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: -40.0
|
8177 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: 30.0
|
8178 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8179 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: -40.0
|
8180 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: 40.0
|
8181 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8182 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: -40.0
|
8183 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: 50.0
|
8184 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8185 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: -40.0
|
8186 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: 60.0
|
8187 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8188 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: -40.0
|
8189 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: -20.0
|
8190 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8191 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: -40.0
|
8192 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: -30.0
|
8193 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8194 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: -40.0
|
8195 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: -50.0
|
8196 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8197 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: -40.0
|
8198 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: -60.0
|
8199 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
8200 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: 2048
|
8201 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: 4096
|
8202 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
8203 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: 2048
|
8204 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: 1024
|
8205 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
8206 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: SSAO_QUALI_DEFINE
|
8207 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: 0
|
8208 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
8209 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: LIGHTSHAFT_QUALI_DEFINE
|
8210 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: 0
|
8211 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
8212 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: 1
|
8213 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: 2
|
8214 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
8215 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: 1
|
8216 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: 3
|
8217 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
8218 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: 4
|
8219 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: 0
|
8220 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
8221 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: 4
|
8222 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: 1
|
8223 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
8224 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: 4
|
8225 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: 2
|
8226 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
8227 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: 4
|
8228 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: 3
|
8229 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
8230 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: 1
|
8231 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: 0
|
8232 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
8233 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: 1
|
8234 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: 2
|
8235 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
8236 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: 1
|
8237 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: 3
|
8238 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
8239 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: 1
|
8240 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: 0
|
8241 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
8242 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: 1
|
8243 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: 0
|
8244 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
8245 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: 3
|
8246 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: 1
|
8247 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
8248 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: 2
|
8249 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: 1
|
8250 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
8251 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: 3
|
8252 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: 1
|
8253 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
8254 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: 3
|
8255 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: 1
|
8256 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
8257 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: 3
|
8258 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: 2
|
8259 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
8260 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: WATER_STYLE_DEFAULT
|
8261 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: WATER_STYLE_DEFINE
|
8262 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
8263 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: WATER_STYLE
|
8264 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
8265 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
8266 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: AURORA_STYLE_DEFAULT
|
8267 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: AURORA_STYLE_DEFINE
|
8268 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
8269 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: SUN_MOON_STYLE_DEFAULT
|
8270 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: SUN_MOON_STYLE_DEFINE
|
8271 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
8272 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: CLOUD_STYLE_DEFAULT
|
8273 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: CLOUD_STYLE_DEFINE
|
8274 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8275 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: -40.0
|
8276 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: 0.0
|
8277 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8278 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: -40.0
|
8279 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: 0.0
|
8280 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8281 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: -40.0
|
8282 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: 0.0
|
8283 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8284 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: -40.0
|
8285 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: 20.0
|
8286 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8287 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: -40.0
|
8288 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: 30.0
|
8289 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8290 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: -40.0
|
8291 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: 40.0
|
8292 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8293 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: -40.0
|
8294 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: 50.0
|
8295 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8296 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: -40.0
|
8297 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: 60.0
|
8298 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8299 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: -40.0
|
8300 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: -20.0
|
8301 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8302 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: -40.0
|
8303 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: -30.0
|
8304 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8305 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: -40.0
|
8306 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: -50.0
|
8307 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8308 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: -40.0
|
8309 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: -60.0
|
8310 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
8311 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: 2048
|
8312 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: 4096
|
8313 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
8314 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: 2048
|
8315 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: 1024
|
8316 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
8317 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: SSAO_QUALI_DEFINE
|
8318 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: 0
|
8319 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
8320 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: LIGHTSHAFT_QUALI_DEFINE
|
8321 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: 0
|
8322 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
8323 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: 1
|
8324 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: 2
|
8325 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
8326 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: 1
|
8327 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: 3
|
8328 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
8329 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: 4
|
8330 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: 0
|
8331 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
8332 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: 4
|
8333 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: 1
|
8334 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
8335 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: 4
|
8336 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: 2
|
8337 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
8338 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: 4
|
8339 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: 3
|
8340 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
8341 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: 1
|
8342 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: 0
|
8343 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
8344 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: 1
|
8345 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: 2
|
8346 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
8347 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: 1
|
8348 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: 3
|
8349 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
8350 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: 1
|
8351 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: 0
|
8352 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
8353 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: 1
|
8354 | [21:05:57] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: 0
|
8355 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
8356 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: 3
|
8357 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: 1
|
8358 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
8359 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: 2
|
8360 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: 1
|
8361 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
8362 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: 3
|
8363 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: 1
|
8364 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
8365 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: 3
|
8366 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: 1
|
8367 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
8368 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: 3
|
8369 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: 2
|
8370 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
8371 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: WATER_STYLE_DEFAULT
|
8372 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: WATER_STYLE_DEFINE
|
8373 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
8374 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: WATER_STYLE
|
8375 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
8376 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
8377 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: AURORA_STYLE_DEFAULT
|
8378 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: AURORA_STYLE_DEFINE
|
8379 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
8380 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: SUN_MOON_STYLE_DEFAULT
|
8381 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: SUN_MOON_STYLE_DEFINE
|
8382 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
8383 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: CLOUD_STYLE_DEFAULT
|
8384 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: CLOUD_STYLE_DEFINE
|
8385 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8386 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: -40.0
|
8387 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: 0.0
|
8388 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8389 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: -40.0
|
8390 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: 0.0
|
8391 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8392 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: -40.0
|
8393 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: 0.0
|
8394 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8395 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: -40.0
|
8396 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: 20.0
|
8397 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8398 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: -40.0
|
8399 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: 30.0
|
8400 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8401 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: -40.0
|
8402 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: 40.0
|
8403 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8404 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: -40.0
|
8405 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: 50.0
|
8406 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8407 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: -40.0
|
8408 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: 60.0
|
8409 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8410 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: -40.0
|
8411 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: -20.0
|
8412 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8413 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: -40.0
|
8414 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: -30.0
|
8415 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8416 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: -40.0
|
8417 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: -50.0
|
8418 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8419 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: -40.0
|
8420 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: -60.0
|
8421 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
8422 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: 2048
|
8423 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: 4096
|
8424 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
8425 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: 2048
|
8426 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: 1024
|
8427 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
8428 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: SSAO_QUALI_DEFINE
|
8429 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: 0
|
8430 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
8431 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: LIGHTSHAFT_QUALI_DEFINE
|
8432 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: 0
|
8433 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
8434 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: 1
|
8435 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: 2
|
8436 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
8437 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: 1
|
8438 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: 3
|
8439 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
8440 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: 4
|
8441 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: 0
|
8442 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
8443 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: 4
|
8444 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: 1
|
8445 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
8446 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: 4
|
8447 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: 2
|
8448 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
8449 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: 4
|
8450 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: 3
|
8451 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
8452 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: 1
|
8453 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: 0
|
8454 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
8455 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: 1
|
8456 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: 2
|
8457 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
8458 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: 1
|
8459 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: 3
|
8460 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
8461 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: 1
|
8462 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: 0
|
8463 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
8464 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: 1
|
8465 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: 0
|
8466 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
8467 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: 3
|
8468 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: 1
|
8469 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
8470 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: 2
|
8471 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: 1
|
8472 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
8473 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: 3
|
8474 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: 1
|
8475 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
8476 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: 3
|
8477 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: 1
|
8478 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
8479 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: 3
|
8480 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: 2
|
8481 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
8482 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: WATER_STYLE_DEFAULT
|
8483 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: WATER_STYLE_DEFINE
|
8484 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
8485 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: WATER_STYLE
|
8486 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
8487 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
8488 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: AURORA_STYLE_DEFAULT
|
8489 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: AURORA_STYLE_DEFINE
|
8490 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
8491 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: SUN_MOON_STYLE_DEFAULT
|
8492 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: SUN_MOON_STYLE_DEFINE
|
8493 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
8494 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: CLOUD_STYLE_DEFAULT
|
8495 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: CLOUD_STYLE_DEFINE
|
8496 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8497 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: -40.0
|
8498 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: 0.0
|
8499 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8500 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: -40.0
|
8501 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: 0.0
|
8502 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8503 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: -40.0
|
8504 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: 0.0
|
8505 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8506 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: -40.0
|
8507 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: 20.0
|
8508 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8509 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: -40.0
|
8510 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: 30.0
|
8511 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8512 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: -40.0
|
8513 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: 40.0
|
8514 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8515 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: -40.0
|
8516 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: 50.0
|
8517 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8518 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: -40.0
|
8519 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: 60.0
|
8520 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8521 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: -40.0
|
8522 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: -20.0
|
8523 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8524 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: -40.0
|
8525 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: -30.0
|
8526 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8527 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: -40.0
|
8528 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: -50.0
|
8529 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8530 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: -40.0
|
8531 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: -60.0
|
8532 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
8533 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: 2048
|
8534 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: 4096
|
8535 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
8536 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: 2048
|
8537 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: 1024
|
8538 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
8539 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: SSAO_QUALI_DEFINE
|
8540 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: 0
|
8541 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
8542 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: LIGHTSHAFT_QUALI_DEFINE
|
8543 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: 0
|
8544 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
8545 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: 1
|
8546 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: 2
|
8547 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
8548 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: 1
|
8549 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: 3
|
8550 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
8551 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: 4
|
8552 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: 0
|
8553 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
8554 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: 4
|
8555 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: 1
|
8556 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
8557 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: 4
|
8558 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: 2
|
8559 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
8560 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: 4
|
8561 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: 3
|
8562 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
8563 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: 1
|
8564 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: 0
|
8565 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
8566 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: 1
|
8567 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: 2
|
8568 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
8569 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: 1
|
8570 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: 3
|
8571 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
8572 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: 1
|
8573 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: 0
|
8574 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
8575 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: 1
|
8576 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: 0
|
8577 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
8578 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: 3
|
8579 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: 1
|
8580 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
8581 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: 2
|
8582 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: 1
|
8583 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
8584 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: 3
|
8585 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: 1
|
8586 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
8587 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: 3
|
8588 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: 1
|
8589 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
8590 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: 3
|
8591 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: 2
|
8592 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
8593 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: WATER_STYLE_DEFAULT
|
8594 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: WATER_STYLE_DEFINE
|
8595 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
8596 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: WATER_STYLE
|
8597 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
8598 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
8599 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: AURORA_STYLE_DEFAULT
|
8600 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: AURORA_STYLE_DEFINE
|
8601 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
8602 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: SUN_MOON_STYLE_DEFAULT
|
8603 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: SUN_MOON_STYLE_DEFINE
|
8604 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
8605 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: CLOUD_STYLE_DEFAULT
|
8606 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: CLOUD_STYLE_DEFINE
|
8607 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8608 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: -40.0
|
8609 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: 0.0
|
8610 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8611 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: -40.0
|
8612 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: 0.0
|
8613 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8614 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: -40.0
|
8615 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: 0.0
|
8616 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8617 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: -40.0
|
8618 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: 20.0
|
8619 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8620 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: -40.0
|
8621 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: 30.0
|
8622 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8623 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: -40.0
|
8624 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: 40.0
|
8625 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8626 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: -40.0
|
8627 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: 50.0
|
8628 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8629 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: -40.0
|
8630 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: 60.0
|
8631 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8632 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: -40.0
|
8633 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: -20.0
|
8634 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8635 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: -40.0
|
8636 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: -30.0
|
8637 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8638 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: -40.0
|
8639 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: -50.0
|
8640 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8641 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: -40.0
|
8642 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: -60.0
|
8643 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
8644 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: 2048
|
8645 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: 4096
|
8646 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
8647 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: 2048
|
8648 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: 1024
|
8649 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
8650 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: SSAO_QUALI_DEFINE
|
8651 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: 0
|
8652 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
8653 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: LIGHTSHAFT_QUALI_DEFINE
|
8654 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: 0
|
8655 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
8656 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: 1
|
8657 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: 2
|
8658 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
8659 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: 1
|
8660 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: 3
|
8661 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
8662 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: 4
|
8663 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: 0
|
8664 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
8665 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: 4
|
8666 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: 1
|
8667 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
8668 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: 4
|
8669 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: 2
|
8670 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
8671 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: 4
|
8672 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: 3
|
8673 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
8674 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: 1
|
8675 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: 0
|
8676 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
8677 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: 1
|
8678 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: 2
|
8679 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
8680 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: 1
|
8681 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: 3
|
8682 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
8683 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: 1
|
8684 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: 0
|
8685 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
8686 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: 1
|
8687 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: 0
|
8688 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
8689 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: 3
|
8690 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: 1
|
8691 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
8692 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: 2
|
8693 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: 1
|
8694 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
8695 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: 3
|
8696 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: 1
|
8697 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
8698 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: 3
|
8699 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: 1
|
8700 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
8701 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: 3
|
8702 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: 2
|
8703 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
8704 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: WATER_STYLE_DEFAULT
|
8705 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: WATER_STYLE_DEFINE
|
8706 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
8707 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: WATER_STYLE
|
8708 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
8709 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
8710 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: AURORA_STYLE_DEFAULT
|
8711 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: AURORA_STYLE_DEFINE
|
8712 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
8713 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: SUN_MOON_STYLE_DEFAULT
|
8714 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: SUN_MOON_STYLE_DEFINE
|
8715 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
8716 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: CLOUD_STYLE_DEFAULT
|
8717 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: CLOUD_STYLE_DEFINE
|
8718 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8719 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: -40.0
|
8720 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: 0.0
|
8721 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8722 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: -40.0
|
8723 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: 0.0
|
8724 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8725 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: -40.0
|
8726 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: 0.0
|
8727 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8728 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: -40.0
|
8729 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: 20.0
|
8730 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8731 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: -40.0
|
8732 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: 30.0
|
8733 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8734 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: -40.0
|
8735 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: 40.0
|
8736 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8737 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: -40.0
|
8738 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: 50.0
|
8739 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8740 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: -40.0
|
8741 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: 60.0
|
8742 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8743 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: -40.0
|
8744 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: -20.0
|
8745 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8746 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: -40.0
|
8747 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: -30.0
|
8748 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8749 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: -40.0
|
8750 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: -50.0
|
8751 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8752 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: -40.0
|
8753 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: -60.0
|
8754 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
8755 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: 2048
|
8756 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: 4096
|
8757 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
8758 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: 2048
|
8759 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: 1024
|
8760 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
8761 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: SSAO_QUALI_DEFINE
|
8762 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: 0
|
8763 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
8764 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: LIGHTSHAFT_QUALI_DEFINE
|
8765 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: 0
|
8766 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
8767 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: 1
|
8768 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: 2
|
8769 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
8770 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: 1
|
8771 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: 3
|
8772 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
8773 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: 4
|
8774 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: 0
|
8775 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
8776 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: 4
|
8777 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: 1
|
8778 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
8779 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: 4
|
8780 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: 2
|
8781 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
8782 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: 4
|
8783 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: 3
|
8784 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
8785 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: 1
|
8786 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: 0
|
8787 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
8788 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: 1
|
8789 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: 2
|
8790 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
8791 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: 1
|
8792 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: 3
|
8793 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
8794 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: 1
|
8795 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: 0
|
8796 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
8797 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: 1
|
8798 | [21:05:58] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: 0
|
8799 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
8800 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: 3
|
8801 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: 1
|
8802 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
8803 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: 2
|
8804 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: 1
|
8805 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
8806 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: 3
|
8807 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: 1
|
8808 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
8809 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: 3
|
8810 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: 1
|
8811 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
8812 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: 3
|
8813 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: 2
|
8814 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
8815 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: WATER_STYLE_DEFAULT
|
8816 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: WATER_STYLE_DEFINE
|
8817 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
8818 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: WATER_STYLE
|
8819 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
8820 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
8821 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: AURORA_STYLE_DEFAULT
|
8822 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: AURORA_STYLE_DEFINE
|
8823 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
8824 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: SUN_MOON_STYLE_DEFAULT
|
8825 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: SUN_MOON_STYLE_DEFINE
|
8826 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
8827 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: CLOUD_STYLE_DEFAULT
|
8828 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: CLOUD_STYLE_DEFINE
|
8829 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8830 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: -40.0
|
8831 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: 0.0
|
8832 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8833 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: -40.0
|
8834 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: 0.0
|
8835 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8836 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: -40.0
|
8837 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: 0.0
|
8838 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8839 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: -40.0
|
8840 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: 20.0
|
8841 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8842 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: -40.0
|
8843 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: 30.0
|
8844 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8845 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: -40.0
|
8846 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: 40.0
|
8847 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8848 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: -40.0
|
8849 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: 50.0
|
8850 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8851 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: -40.0
|
8852 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: 60.0
|
8853 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8854 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: -40.0
|
8855 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: -20.0
|
8856 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8857 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: -40.0
|
8858 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: -30.0
|
8859 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8860 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: -40.0
|
8861 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: -50.0
|
8862 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8863 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: -40.0
|
8864 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: -60.0
|
8865 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
8866 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: 2048
|
8867 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: 4096
|
8868 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
8869 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: 2048
|
8870 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: 1024
|
8871 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
8872 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: SSAO_QUALI_DEFINE
|
8873 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: 0
|
8874 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
8875 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: LIGHTSHAFT_QUALI_DEFINE
|
8876 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: 0
|
8877 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
8878 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: 1
|
8879 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: 2
|
8880 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
8881 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: 1
|
8882 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: 3
|
8883 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
8884 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: 4
|
8885 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: 0
|
8886 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
8887 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: 4
|
8888 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: 1
|
8889 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
8890 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: 4
|
8891 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: 2
|
8892 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
8893 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: 4
|
8894 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: 3
|
8895 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
8896 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: 1
|
8897 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: 0
|
8898 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
8899 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: 1
|
8900 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: 2
|
8901 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
8902 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: 1
|
8903 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: 3
|
8904 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
8905 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: 1
|
8906 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: 0
|
8907 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
8908 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: 1
|
8909 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: 0
|
8910 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
8911 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: 3
|
8912 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: 1
|
8913 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
8914 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: 2
|
8915 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: 1
|
8916 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
8917 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: 3
|
8918 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: 1
|
8919 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
8920 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: 3
|
8921 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: 1
|
8922 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
8923 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: 3
|
8924 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: 2
|
8925 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
8926 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: WATER_STYLE_DEFAULT
|
8927 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: WATER_STYLE_DEFINE
|
8928 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
8929 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: WATER_STYLE
|
8930 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
8931 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
8932 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: AURORA_STYLE_DEFAULT
|
8933 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: AURORA_STYLE_DEFINE
|
8934 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
8935 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: SUN_MOON_STYLE_DEFAULT
|
8936 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: SUN_MOON_STYLE_DEFINE
|
8937 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
8938 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: CLOUD_STYLE_DEFAULT
|
8939 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: CLOUD_STYLE_DEFINE
|
8940 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8941 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: -40.0
|
8942 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: 0.0
|
8943 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8944 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: -40.0
|
8945 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: 0.0
|
8946 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8947 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: -40.0
|
8948 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: 0.0
|
8949 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8950 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: -40.0
|
8951 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: 20.0
|
8952 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8953 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: -40.0
|
8954 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: 30.0
|
8955 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8956 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: -40.0
|
8957 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: 40.0
|
8958 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8959 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: -40.0
|
8960 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: 50.0
|
8961 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8962 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: -40.0
|
8963 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: 60.0
|
8964 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8965 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: -40.0
|
8966 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: -20.0
|
8967 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8968 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: -40.0
|
8969 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: -30.0
|
8970 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8971 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: -40.0
|
8972 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: -50.0
|
8973 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
8974 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: -40.0
|
8975 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: -60.0
|
8976 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
8977 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: 2048
|
8978 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: 4096
|
8979 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
8980 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: 2048
|
8981 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: 1024
|
8982 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
8983 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: SSAO_QUALI_DEFINE
|
8984 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: 0
|
8985 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
8986 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: LIGHTSHAFT_QUALI_DEFINE
|
8987 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: 0
|
8988 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
8989 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: 1
|
8990 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: 2
|
8991 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
8992 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: 1
|
8993 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: 3
|
8994 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
8995 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: 4
|
8996 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: 0
|
8997 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
8998 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: 4
|
8999 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: 1
|
9000 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
9001 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: 4
|
9002 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: 2
|
9003 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
9004 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: 4
|
9005 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: 3
|
9006 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
9007 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: 1
|
9008 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: 0
|
9009 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
9010 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: 1
|
9011 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: 2
|
9012 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
9013 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: 1
|
9014 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: 3
|
9015 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
9016 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: 1
|
9017 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: 0
|
9018 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
9019 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: 1
|
9020 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: 0
|
9021 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
9022 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: 3
|
9023 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: 1
|
9024 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
9025 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: 2
|
9026 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: 1
|
9027 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
9028 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: 3
|
9029 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: 1
|
9030 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
9031 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: 3
|
9032 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: 1
|
9033 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
9034 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: 3
|
9035 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: 2
|
9036 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
9037 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: WATER_STYLE_DEFAULT
|
9038 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: WATER_STYLE_DEFINE
|
9039 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
9040 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: WATER_STYLE
|
9041 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
9042 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
9043 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: AURORA_STYLE_DEFAULT
|
9044 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: AURORA_STYLE_DEFINE
|
9045 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
9046 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: SUN_MOON_STYLE_DEFAULT
|
9047 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: SUN_MOON_STYLE_DEFINE
|
9048 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
9049 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: CLOUD_STYLE_DEFAULT
|
9050 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: CLOUD_STYLE_DEFINE
|
9051 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9052 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: -40.0
|
9053 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: 0.0
|
9054 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9055 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: -40.0
|
9056 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: 0.0
|
9057 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9058 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: -40.0
|
9059 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: 0.0
|
9060 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9061 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: -40.0
|
9062 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: 20.0
|
9063 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9064 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: -40.0
|
9065 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: 30.0
|
9066 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9067 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: -40.0
|
9068 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: 40.0
|
9069 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9070 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: -40.0
|
9071 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: 50.0
|
9072 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9073 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: -40.0
|
9074 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: 60.0
|
9075 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9076 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: -40.0
|
9077 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: -20.0
|
9078 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9079 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: -40.0
|
9080 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: -30.0
|
9081 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9082 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: -40.0
|
9083 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: -50.0
|
9084 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9085 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: -40.0
|
9086 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: -60.0
|
9087 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
9088 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: 2048
|
9089 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: 4096
|
9090 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
9091 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: 2048
|
9092 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: 1024
|
9093 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
9094 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: SSAO_QUALI_DEFINE
|
9095 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: 0
|
9096 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
9097 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: LIGHTSHAFT_QUALI_DEFINE
|
9098 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: 0
|
9099 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
9100 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: 1
|
9101 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: 2
|
9102 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
9103 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: 1
|
9104 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: 3
|
9105 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
9106 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: 4
|
9107 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: 0
|
9108 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
9109 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: 4
|
9110 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: 1
|
9111 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
9112 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: 4
|
9113 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: 2
|
9114 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
9115 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: 4
|
9116 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: 3
|
9117 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
9118 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: 1
|
9119 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: 0
|
9120 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
9121 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: 1
|
9122 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: 2
|
9123 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
9124 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: 1
|
9125 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: 3
|
9126 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
9127 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: 1
|
9128 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: 0
|
9129 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
9130 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: 1
|
9131 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: 0
|
9132 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
9133 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: 3
|
9134 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: 1
|
9135 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
9136 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: 2
|
9137 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: 1
|
9138 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
9139 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: 3
|
9140 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: 1
|
9141 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
9142 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: 3
|
9143 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: 1
|
9144 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
9145 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: 3
|
9146 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: 2
|
9147 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
9148 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: WATER_STYLE_DEFAULT
|
9149 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: WATER_STYLE_DEFINE
|
9150 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
9151 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: WATER_STYLE
|
9152 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
9153 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
9154 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: AURORA_STYLE_DEFAULT
|
9155 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: AURORA_STYLE_DEFINE
|
9156 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
9157 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: SUN_MOON_STYLE_DEFAULT
|
9158 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: SUN_MOON_STYLE_DEFINE
|
9159 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
9160 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: CLOUD_STYLE_DEFAULT
|
9161 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: CLOUD_STYLE_DEFINE
|
9162 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9163 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: -40.0
|
9164 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: 0.0
|
9165 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9166 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: -40.0
|
9167 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: 0.0
|
9168 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9169 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: -40.0
|
9170 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: 0.0
|
9171 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9172 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: -40.0
|
9173 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: 20.0
|
9174 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9175 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: -40.0
|
9176 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: 30.0
|
9177 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9178 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: -40.0
|
9179 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: 40.0
|
9180 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9181 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: -40.0
|
9182 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: 50.0
|
9183 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9184 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: -40.0
|
9185 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: 60.0
|
9186 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9187 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: -40.0
|
9188 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: -20.0
|
9189 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9190 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: -40.0
|
9191 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: -30.0
|
9192 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9193 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: -40.0
|
9194 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: -50.0
|
9195 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9196 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: -40.0
|
9197 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: -60.0
|
9198 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
9199 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: 2048
|
9200 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: 4096
|
9201 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
9202 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: 2048
|
9203 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: 1024
|
9204 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
9205 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: SSAO_QUALI_DEFINE
|
9206 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: 0
|
9207 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
9208 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: LIGHTSHAFT_QUALI_DEFINE
|
9209 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: 0
|
9210 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
9211 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: 1
|
9212 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: 2
|
9213 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
9214 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: 1
|
9215 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: 3
|
9216 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
9217 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: 4
|
9218 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: 0
|
9219 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
9220 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: 4
|
9221 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: 1
|
9222 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
9223 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: 4
|
9224 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: 2
|
9225 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
9226 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: 4
|
9227 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: 3
|
9228 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
9229 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: 1
|
9230 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: 0
|
9231 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
9232 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: 1
|
9233 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: 2
|
9234 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
9235 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: 1
|
9236 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: 3
|
9237 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
9238 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: 1
|
9239 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: 0
|
9240 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
9241 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: 1
|
9242 | [21:05:59] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: 0
|
9243 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
9244 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: 3
|
9245 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: 1
|
9246 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
9247 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: 2
|
9248 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: 1
|
9249 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
9250 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: 3
|
9251 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: 1
|
9252 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
9253 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: 3
|
9254 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: 1
|
9255 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
9256 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: 3
|
9257 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: 2
|
9258 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
9259 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: WATER_STYLE_DEFAULT
|
9260 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: WATER_STYLE_DEFINE
|
9261 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
9262 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: WATER_STYLE
|
9263 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
9264 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
9265 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: AURORA_STYLE_DEFAULT
|
9266 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: AURORA_STYLE_DEFINE
|
9267 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
9268 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: SUN_MOON_STYLE_DEFAULT
|
9269 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: SUN_MOON_STYLE_DEFINE
|
9270 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
9271 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: CLOUD_STYLE_DEFAULT
|
9272 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: CLOUD_STYLE_DEFINE
|
9273 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9274 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: -40.0
|
9275 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: 0.0
|
9276 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9277 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: -40.0
|
9278 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: 0.0
|
9279 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9280 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: -40.0
|
9281 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: 0.0
|
9282 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9283 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: -40.0
|
9284 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: 20.0
|
9285 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9286 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: -40.0
|
9287 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: 30.0
|
9288 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9289 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: -40.0
|
9290 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: 40.0
|
9291 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9292 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: -40.0
|
9293 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: 50.0
|
9294 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9295 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: -40.0
|
9296 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: 60.0
|
9297 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9298 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: -40.0
|
9299 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: -20.0
|
9300 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9301 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: -40.0
|
9302 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: -30.0
|
9303 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9304 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: -40.0
|
9305 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: -50.0
|
9306 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9307 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: -40.0
|
9308 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: -60.0
|
9309 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
9310 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: 2048
|
9311 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: 4096
|
9312 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
9313 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: 2048
|
9314 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: 1024
|
9315 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
9316 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: SSAO_QUALI_DEFINE
|
9317 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: 0
|
9318 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
9319 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: LIGHTSHAFT_QUALI_DEFINE
|
9320 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: 0
|
9321 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
9322 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: 1
|
9323 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: 2
|
9324 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
9325 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: 1
|
9326 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: 3
|
9327 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
9328 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: 4
|
9329 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: 0
|
9330 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
9331 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: 4
|
9332 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: 1
|
9333 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
9334 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: 4
|
9335 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: 2
|
9336 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
9337 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: 4
|
9338 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: 3
|
9339 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
9340 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: 1
|
9341 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: 0
|
9342 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
9343 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: 1
|
9344 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: 2
|
9345 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
9346 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: 1
|
9347 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: 3
|
9348 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
9349 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: 1
|
9350 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: 0
|
9351 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
9352 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: 1
|
9353 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: 0
|
9354 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
9355 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh: 3
|
9356 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.vsh: 1
|
9357 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
9358 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh: 2
|
9359 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.vsh: 1
|
9360 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
9361 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh: 3
|
9362 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.vsh: 1
|
9363 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
9364 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh: 3
|
9365 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.vsh: 1
|
9366 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
9367 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh: 3
|
9368 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.vsh: 2
|
9369 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
9370 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh: WATER_STYLE_DEFAULT
|
9371 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.vsh: WATER_STYLE_DEFINE
|
9372 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
9373 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh: WATER_STYLE
|
9374 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
9375 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
9376 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh: AURORA_STYLE_DEFAULT
|
9377 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.vsh: AURORA_STYLE_DEFINE
|
9378 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
9379 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh: SUN_MOON_STYLE_DEFAULT
|
9380 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.vsh: SUN_MOON_STYLE_DEFINE
|
9381 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
9382 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh: CLOUD_STYLE_DEFAULT
|
9383 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.vsh: CLOUD_STYLE_DEFINE
|
9384 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9385 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh: -40.0
|
9386 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.vsh: 0.0
|
9387 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9388 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh: -40.0
|
9389 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.vsh: 0.0
|
9390 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9391 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh: -40.0
|
9392 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.vsh: 0.0
|
9393 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9394 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh: -40.0
|
9395 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.vsh: 20.0
|
9396 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9397 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh: -40.0
|
9398 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.vsh: 30.0
|
9399 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9400 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh: -40.0
|
9401 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.vsh: 40.0
|
9402 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9403 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh: -40.0
|
9404 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.vsh: 50.0
|
9405 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9406 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh: -40.0
|
9407 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.vsh: 60.0
|
9408 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9409 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh: -40.0
|
9410 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.vsh: -20.0
|
9411 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9412 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh: -40.0
|
9413 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.vsh: -30.0
|
9414 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9415 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh: -40.0
|
9416 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.vsh: -50.0
|
9417 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9418 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh: -40.0
|
9419 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.vsh: -60.0
|
9420 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
9421 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh: 2048
|
9422 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.vsh: 4096
|
9423 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
9424 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh: 2048
|
9425 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.vsh: 1024
|
9426 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
9427 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh: SSAO_QUALI_DEFINE
|
9428 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.vsh: 0
|
9429 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
9430 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh: LIGHTSHAFT_QUALI_DEFINE
|
9431 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.vsh: 0
|
9432 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
9433 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh: 1
|
9434 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.vsh: 2
|
9435 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
9436 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh: 1
|
9437 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.vsh: 3
|
9438 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
9439 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh: 4
|
9440 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.vsh: 0
|
9441 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
9442 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh: 4
|
9443 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.vsh: 1
|
9444 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
9445 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh: 4
|
9446 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.vsh: 2
|
9447 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
9448 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh: 4
|
9449 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.vsh: 3
|
9450 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
9451 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh: 1
|
9452 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.vsh: 0
|
9453 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
9454 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh: 1
|
9455 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.vsh: 2
|
9456 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
9457 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh: 1
|
9458 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.vsh: 3
|
9459 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
9460 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh: 1
|
9461 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.vsh: 0
|
9462 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
9463 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh: 1
|
9464 | [21:06:00] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.vsh: 0
|
9465 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
9466 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh: 3
|
9467 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.fsh: 1
|
9468 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
9469 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh: 2
|
9470 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.fsh: 1
|
9471 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
9472 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh: 3
|
9473 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.fsh: 1
|
9474 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
9475 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh: 3
|
9476 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.fsh: 1
|
9477 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
9478 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh: 3
|
9479 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.fsh: 2
|
9480 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
9481 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh: WATER_STYLE_DEFAULT
|
9482 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.fsh: WATER_STYLE_DEFINE
|
9483 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
9484 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh: WATER_STYLE
|
9485 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
9486 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
9487 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh: AURORA_STYLE_DEFAULT
|
9488 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.fsh: AURORA_STYLE_DEFINE
|
9489 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
9490 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh: SUN_MOON_STYLE_DEFAULT
|
9491 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.fsh: SUN_MOON_STYLE_DEFINE
|
9492 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
9493 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh: CLOUD_STYLE_DEFAULT
|
9494 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.fsh: CLOUD_STYLE_DEFINE
|
9495 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9496 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh: -40.0
|
9497 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.fsh: 0.0
|
9498 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9499 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh: -40.0
|
9500 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.fsh: 0.0
|
9501 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9502 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh: -40.0
|
9503 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.fsh: 0.0
|
9504 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9505 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh: -40.0
|
9506 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.fsh: 20.0
|
9507 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9508 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh: -40.0
|
9509 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.fsh: 30.0
|
9510 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9511 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh: -40.0
|
9512 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.fsh: 40.0
|
9513 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9514 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh: -40.0
|
9515 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.fsh: 50.0
|
9516 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9517 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh: -40.0
|
9518 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.fsh: 60.0
|
9519 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9520 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh: -40.0
|
9521 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.fsh: -20.0
|
9522 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9523 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh: -40.0
|
9524 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.fsh: -30.0
|
9525 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9526 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh: -40.0
|
9527 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.fsh: -50.0
|
9528 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9529 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh: -40.0
|
9530 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.fsh: -60.0
|
9531 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
9532 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh: 2048
|
9533 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.fsh: 4096
|
9534 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
9535 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh: 2048
|
9536 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.fsh: 1024
|
9537 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
9538 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh: SSAO_QUALI_DEFINE
|
9539 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.fsh: 0
|
9540 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
9541 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh: LIGHTSHAFT_QUALI_DEFINE
|
9542 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.fsh: 0
|
9543 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
9544 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh: 1
|
9545 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.fsh: 2
|
9546 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
9547 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh: 1
|
9548 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.fsh: 3
|
9549 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
9550 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh: 4
|
9551 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.fsh: 0
|
9552 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
9553 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh: 4
|
9554 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.fsh: 1
|
9555 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
9556 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh: 4
|
9557 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.fsh: 2
|
9558 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
9559 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh: 4
|
9560 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.fsh: 3
|
9561 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
9562 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh: 1
|
9563 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.fsh: 0
|
9564 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
9565 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh: 1
|
9566 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.fsh: 2
|
9567 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
9568 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh: 1
|
9569 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.fsh: 3
|
9570 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
9571 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh: 1
|
9572 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.fsh: 0
|
9573 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
9574 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh: 1
|
9575 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities_glowing.fsh: 0
|
9576 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
9577 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh: 3
|
9578 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: 1
|
9579 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
9580 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh: 2
|
9581 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: 1
|
9582 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
9583 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh: 3
|
9584 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: 1
|
9585 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
9586 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh: 3
|
9587 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: 1
|
9588 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
9589 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh: 3
|
9590 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: 2
|
9591 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
9592 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh: WATER_STYLE_DEFAULT
|
9593 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: WATER_STYLE_DEFINE
|
9594 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
9595 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh: WATER_STYLE
|
9596 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
9597 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
9598 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh: AURORA_STYLE_DEFAULT
|
9599 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: AURORA_STYLE_DEFINE
|
9600 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
9601 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh: SUN_MOON_STYLE_DEFAULT
|
9602 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: SUN_MOON_STYLE_DEFINE
|
9603 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
9604 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh: CLOUD_STYLE_DEFAULT
|
9605 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: CLOUD_STYLE_DEFINE
|
9606 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9607 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh: -40.0
|
9608 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: 0.0
|
9609 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9610 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh: -40.0
|
9611 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: 0.0
|
9612 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9613 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh: -40.0
|
9614 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: 0.0
|
9615 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9616 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh: -40.0
|
9617 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: 20.0
|
9618 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9619 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh: -40.0
|
9620 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: 30.0
|
9621 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9622 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh: -40.0
|
9623 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: 40.0
|
9624 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9625 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh: -40.0
|
9626 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: 50.0
|
9627 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9628 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh: -40.0
|
9629 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: 60.0
|
9630 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9631 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh: -40.0
|
9632 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: -20.0
|
9633 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9634 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh: -40.0
|
9635 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: -30.0
|
9636 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9637 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh: -40.0
|
9638 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: -50.0
|
9639 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9640 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh: -40.0
|
9641 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: -60.0
|
9642 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
9643 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh: 2048
|
9644 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: 4096
|
9645 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
9646 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh: 2048
|
9647 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: 1024
|
9648 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
9649 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh: SSAO_QUALI_DEFINE
|
9650 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: 0
|
9651 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
9652 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh: LIGHTSHAFT_QUALI_DEFINE
|
9653 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: 0
|
9654 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
9655 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh: 1
|
9656 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: 2
|
9657 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
9658 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh: 1
|
9659 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: 3
|
9660 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
9661 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh: 4
|
9662 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: 0
|
9663 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
9664 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh: 4
|
9665 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: 1
|
9666 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
9667 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh: 4
|
9668 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: 2
|
9669 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
9670 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh: 4
|
9671 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: 3
|
9672 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
9673 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh: 1
|
9674 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: 0
|
9675 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
9676 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh: 1
|
9677 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: 2
|
9678 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
9679 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh: 1
|
9680 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: 3
|
9681 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
9682 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh: 1
|
9683 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: 0
|
9684 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
9685 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh: 1
|
9686 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: 0
|
9687 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
9688 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: 3
|
9689 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: 1
|
9690 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
9691 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: 2
|
9692 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: 1
|
9693 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
9694 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: 3
|
9695 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: 1
|
9696 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
9697 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: 3
|
9698 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: 1
|
9699 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
9700 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: 3
|
9701 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: 2
|
9702 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
9703 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: WATER_STYLE_DEFAULT
|
9704 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: WATER_STYLE_DEFINE
|
9705 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
9706 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: WATER_STYLE
|
9707 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
9708 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
9709 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: AURORA_STYLE_DEFAULT
|
9710 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: AURORA_STYLE_DEFINE
|
9711 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
9712 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: SUN_MOON_STYLE_DEFAULT
|
9713 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: SUN_MOON_STYLE_DEFINE
|
9714 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
9715 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: CLOUD_STYLE_DEFAULT
|
9716 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: CLOUD_STYLE_DEFINE
|
9717 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9718 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: -40.0
|
9719 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: 0.0
|
9720 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9721 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: -40.0
|
9722 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: 0.0
|
9723 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9724 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: -40.0
|
9725 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: 0.0
|
9726 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9727 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: -40.0
|
9728 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: 20.0
|
9729 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9730 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: -40.0
|
9731 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: 30.0
|
9732 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9733 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: -40.0
|
9734 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: 40.0
|
9735 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9736 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: -40.0
|
9737 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: 50.0
|
9738 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9739 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: -40.0
|
9740 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: 60.0
|
9741 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9742 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: -40.0
|
9743 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: -20.0
|
9744 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9745 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: -40.0
|
9746 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: -30.0
|
9747 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9748 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: -40.0
|
9749 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: -50.0
|
9750 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9751 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: -40.0
|
9752 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: -60.0
|
9753 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
9754 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: 2048
|
9755 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: 4096
|
9756 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
9757 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: 2048
|
9758 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: 1024
|
9759 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
9760 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: SSAO_QUALI_DEFINE
|
9761 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: 0
|
9762 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
9763 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: LIGHTSHAFT_QUALI_DEFINE
|
9764 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: 0
|
9765 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
9766 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: 1
|
9767 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: 2
|
9768 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
9769 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: 1
|
9770 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: 3
|
9771 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
9772 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: 4
|
9773 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: 0
|
9774 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
9775 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: 4
|
9776 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: 1
|
9777 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
9778 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: 4
|
9779 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: 2
|
9780 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
9781 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: 4
|
9782 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: 3
|
9783 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
9784 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: 1
|
9785 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: 0
|
9786 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
9787 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: 1
|
9788 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: 2
|
9789 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
9790 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: 1
|
9791 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: 3
|
9792 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
9793 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: 1
|
9794 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: 0
|
9795 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
9796 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: 1
|
9797 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: 0
|
9798 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
9799 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: 3
|
9800 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: 1
|
9801 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
9802 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: 2
|
9803 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: 1
|
9804 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
9805 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: 3
|
9806 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: 1
|
9807 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
9808 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: 3
|
9809 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: 1
|
9810 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
9811 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: 3
|
9812 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: 2
|
9813 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
9814 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: WATER_STYLE_DEFAULT
|
9815 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: WATER_STYLE_DEFINE
|
9816 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
9817 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: WATER_STYLE
|
9818 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
9819 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
9820 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: AURORA_STYLE_DEFAULT
|
9821 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: AURORA_STYLE_DEFINE
|
9822 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
9823 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: SUN_MOON_STYLE_DEFAULT
|
9824 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: SUN_MOON_STYLE_DEFINE
|
9825 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
9826 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: CLOUD_STYLE_DEFAULT
|
9827 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: CLOUD_STYLE_DEFINE
|
9828 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9829 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: -40.0
|
9830 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: 0.0
|
9831 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9832 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: -40.0
|
9833 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: 0.0
|
9834 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9835 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: -40.0
|
9836 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: 0.0
|
9837 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9838 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: -40.0
|
9839 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: 20.0
|
9840 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9841 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: -40.0
|
9842 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: 30.0
|
9843 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9844 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: -40.0
|
9845 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: 40.0
|
9846 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9847 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: -40.0
|
9848 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: 50.0
|
9849 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9850 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: -40.0
|
9851 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: 60.0
|
9852 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9853 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: -40.0
|
9854 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: -20.0
|
9855 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9856 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: -40.0
|
9857 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: -30.0
|
9858 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9859 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: -40.0
|
9860 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: -50.0
|
9861 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9862 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: -40.0
|
9863 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: -60.0
|
9864 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
9865 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: 2048
|
9866 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: 4096
|
9867 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
9868 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: 2048
|
9869 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: 1024
|
9870 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
9871 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: SSAO_QUALI_DEFINE
|
9872 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: 0
|
9873 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
9874 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: LIGHTSHAFT_QUALI_DEFINE
|
9875 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: 0
|
9876 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
9877 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: 1
|
9878 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: 2
|
9879 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
9880 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: 1
|
9881 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: 3
|
9882 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
9883 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: 4
|
9884 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: 0
|
9885 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
9886 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: 4
|
9887 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: 1
|
9888 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
9889 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: 4
|
9890 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: 2
|
9891 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
9892 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: 4
|
9893 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: 3
|
9894 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
9895 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: 1
|
9896 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: 0
|
9897 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
9898 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: 1
|
9899 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: 2
|
9900 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
9901 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: 1
|
9902 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: 3
|
9903 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
9904 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: 1
|
9905 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: 0
|
9906 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
9907 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: 1
|
9908 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: 0
|
9909 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
9910 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: 3
|
9911 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: 1
|
9912 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
9913 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: 2
|
9914 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: 1
|
9915 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
9916 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: 3
|
9917 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: 1
|
9918 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
9919 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: 3
|
9920 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: 1
|
9921 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
9922 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: 3
|
9923 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: 2
|
9924 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
9925 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: WATER_STYLE_DEFAULT
|
9926 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: WATER_STYLE_DEFINE
|
9927 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
9928 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: WATER_STYLE
|
9929 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
9930 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
9931 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: AURORA_STYLE_DEFAULT
|
9932 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: AURORA_STYLE_DEFINE
|
9933 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
9934 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: SUN_MOON_STYLE_DEFAULT
|
9935 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: SUN_MOON_STYLE_DEFINE
|
9936 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
9937 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: CLOUD_STYLE_DEFAULT
|
9938 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: CLOUD_STYLE_DEFINE
|
9939 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9940 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: -40.0
|
9941 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: 0.0
|
9942 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9943 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: -40.0
|
9944 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: 0.0
|
9945 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9946 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: -40.0
|
9947 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: 0.0
|
9948 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9949 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: -40.0
|
9950 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: 20.0
|
9951 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9952 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: -40.0
|
9953 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: 30.0
|
9954 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9955 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: -40.0
|
9956 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: 40.0
|
9957 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9958 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: -40.0
|
9959 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: 50.0
|
9960 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9961 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: -40.0
|
9962 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: 60.0
|
9963 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9964 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: -40.0
|
9965 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: -20.0
|
9966 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9967 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: -40.0
|
9968 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: -30.0
|
9969 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9970 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: -40.0
|
9971 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: -50.0
|
9972 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
9973 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: -40.0
|
9974 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: -60.0
|
9975 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
9976 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: 2048
|
9977 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: 4096
|
9978 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
9979 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: 2048
|
9980 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: 1024
|
9981 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
9982 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: SSAO_QUALI_DEFINE
|
9983 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: 0
|
9984 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
9985 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: LIGHTSHAFT_QUALI_DEFINE
|
9986 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: 0
|
9987 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
9988 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: 1
|
9989 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: 2
|
9990 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
9991 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: 1
|
9992 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: 3
|
9993 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
9994 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: 4
|
9995 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: 0
|
9996 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
9997 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: 4
|
9998 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: 1
|
9999 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
10000 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: 4
|
10001 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: 2
|
10002 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
10003 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: 4
|
10004 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: 3
|
10005 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
10006 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: 1
|
10007 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: 0
|
10008 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
10009 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: 1
|
10010 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: 2
|
10011 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
10012 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: 1
|
10013 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: 3
|
10014 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
10015 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: 1
|
10016 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: 0
|
10017 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
10018 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: 1
|
10019 | [21:06:01] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: 0
|
10020 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
10021 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: 3
|
10022 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: 1
|
10023 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
10024 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: 2
|
10025 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: 1
|
10026 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
10027 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: 3
|
10028 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: 1
|
10029 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
10030 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: 3
|
10031 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: 1
|
10032 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
10033 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: 3
|
10034 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: 2
|
10035 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
10036 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: WATER_STYLE_DEFAULT
|
10037 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: WATER_STYLE_DEFINE
|
10038 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
10039 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: WATER_STYLE
|
10040 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
10041 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
10042 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: AURORA_STYLE_DEFAULT
|
10043 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: AURORA_STYLE_DEFINE
|
10044 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
10045 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: SUN_MOON_STYLE_DEFAULT
|
10046 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: SUN_MOON_STYLE_DEFINE
|
10047 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
10048 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: CLOUD_STYLE_DEFAULT
|
10049 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: CLOUD_STYLE_DEFINE
|
10050 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10051 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: -40.0
|
10052 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: 0.0
|
10053 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10054 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: -40.0
|
10055 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: 0.0
|
10056 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10057 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: -40.0
|
10058 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: 0.0
|
10059 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10060 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: -40.0
|
10061 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: 20.0
|
10062 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10063 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: -40.0
|
10064 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: 30.0
|
10065 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10066 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: -40.0
|
10067 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: 40.0
|
10068 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10069 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: -40.0
|
10070 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: 50.0
|
10071 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10072 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: -40.0
|
10073 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: 60.0
|
10074 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10075 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: -40.0
|
10076 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: -20.0
|
10077 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10078 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: -40.0
|
10079 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: -30.0
|
10080 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10081 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: -40.0
|
10082 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: -50.0
|
10083 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10084 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: -40.0
|
10085 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: -60.0
|
10086 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
10087 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: 2048
|
10088 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: 4096
|
10089 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
10090 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: 2048
|
10091 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: 1024
|
10092 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
10093 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: SSAO_QUALI_DEFINE
|
10094 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: 0
|
10095 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
10096 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: LIGHTSHAFT_QUALI_DEFINE
|
10097 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: 0
|
10098 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
10099 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: 1
|
10100 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: 2
|
10101 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
10102 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: 1
|
10103 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: 3
|
10104 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
10105 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: 4
|
10106 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: 0
|
10107 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
10108 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: 4
|
10109 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: 1
|
10110 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
10111 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: 4
|
10112 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: 2
|
10113 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
10114 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: 4
|
10115 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: 3
|
10116 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
10117 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: 1
|
10118 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: 0
|
10119 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
10120 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: 1
|
10121 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: 2
|
10122 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
10123 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: 1
|
10124 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: 3
|
10125 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
10126 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: 1
|
10127 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: 0
|
10128 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
10129 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: 1
|
10130 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: 0
|
10131 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
10132 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: 3
|
10133 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: 1
|
10134 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
10135 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: 2
|
10136 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: 1
|
10137 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
10138 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: 3
|
10139 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: 1
|
10140 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
10141 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: 3
|
10142 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: 1
|
10143 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
10144 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: 3
|
10145 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: 2
|
10146 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
10147 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: WATER_STYLE_DEFAULT
|
10148 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: WATER_STYLE_DEFINE
|
10149 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
10150 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: WATER_STYLE
|
10151 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
10152 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
10153 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: AURORA_STYLE_DEFAULT
|
10154 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: AURORA_STYLE_DEFINE
|
10155 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
10156 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: SUN_MOON_STYLE_DEFAULT
|
10157 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: SUN_MOON_STYLE_DEFINE
|
10158 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
10159 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: CLOUD_STYLE_DEFAULT
|
10160 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: CLOUD_STYLE_DEFINE
|
10161 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10162 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: -40.0
|
10163 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: 0.0
|
10164 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10165 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: -40.0
|
10166 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: 0.0
|
10167 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10168 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: -40.0
|
10169 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: 0.0
|
10170 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10171 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: -40.0
|
10172 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: 20.0
|
10173 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10174 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: -40.0
|
10175 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: 30.0
|
10176 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10177 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: -40.0
|
10178 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: 40.0
|
10179 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10180 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: -40.0
|
10181 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: 50.0
|
10182 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10183 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: -40.0
|
10184 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: 60.0
|
10185 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10186 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: -40.0
|
10187 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: -20.0
|
10188 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10189 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: -40.0
|
10190 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: -30.0
|
10191 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10192 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: -40.0
|
10193 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: -50.0
|
10194 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10195 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: -40.0
|
10196 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: -60.0
|
10197 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
10198 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: 2048
|
10199 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: 4096
|
10200 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
10201 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: 2048
|
10202 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: 1024
|
10203 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
10204 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: SSAO_QUALI_DEFINE
|
10205 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: 0
|
10206 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
10207 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: LIGHTSHAFT_QUALI_DEFINE
|
10208 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: 0
|
10209 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
10210 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: 1
|
10211 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: 2
|
10212 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
10213 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: 1
|
10214 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: 3
|
10215 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
10216 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: 4
|
10217 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: 0
|
10218 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
10219 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: 4
|
10220 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: 1
|
10221 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
10222 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: 4
|
10223 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: 2
|
10224 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
10225 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: 4
|
10226 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: 3
|
10227 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
10228 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: 1
|
10229 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: 0
|
10230 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
10231 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: 1
|
10232 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: 2
|
10233 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
10234 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: 1
|
10235 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: 3
|
10236 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
10237 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: 1
|
10238 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: 0
|
10239 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
10240 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: 1
|
10241 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: 0
|
10242 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
10243 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: 3
|
10244 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: 1
|
10245 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
10246 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: 2
|
10247 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: 1
|
10248 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
10249 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: 3
|
10250 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: 1
|
10251 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
10252 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: 3
|
10253 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: 1
|
10254 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
10255 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: 3
|
10256 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: 2
|
10257 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
10258 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: WATER_STYLE_DEFAULT
|
10259 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: WATER_STYLE_DEFINE
|
10260 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
10261 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: WATER_STYLE
|
10262 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
10263 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
10264 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: AURORA_STYLE_DEFAULT
|
10265 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: AURORA_STYLE_DEFINE
|
10266 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
10267 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: SUN_MOON_STYLE_DEFAULT
|
10268 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: SUN_MOON_STYLE_DEFINE
|
10269 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
10270 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: CLOUD_STYLE_DEFAULT
|
10271 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: CLOUD_STYLE_DEFINE
|
10272 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10273 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: -40.0
|
10274 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: 0.0
|
10275 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10276 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: -40.0
|
10277 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: 0.0
|
10278 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10279 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: -40.0
|
10280 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: 0.0
|
10281 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10282 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: -40.0
|
10283 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: 20.0
|
10284 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10285 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: -40.0
|
10286 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: 30.0
|
10287 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10288 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: -40.0
|
10289 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: 40.0
|
10290 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10291 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: -40.0
|
10292 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: 50.0
|
10293 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10294 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: -40.0
|
10295 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: 60.0
|
10296 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10297 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: -40.0
|
10298 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: -20.0
|
10299 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10300 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: -40.0
|
10301 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: -30.0
|
10302 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10303 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: -40.0
|
10304 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: -50.0
|
10305 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10306 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: -40.0
|
10307 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: -60.0
|
10308 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
10309 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: 2048
|
10310 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: 4096
|
10311 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
10312 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: 2048
|
10313 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: 1024
|
10314 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
10315 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: SSAO_QUALI_DEFINE
|
10316 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: 0
|
10317 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
10318 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: LIGHTSHAFT_QUALI_DEFINE
|
10319 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: 0
|
10320 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
10321 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: 1
|
10322 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: 2
|
10323 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
10324 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: 1
|
10325 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: 3
|
10326 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
10327 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: 4
|
10328 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: 0
|
10329 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
10330 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: 4
|
10331 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: 1
|
10332 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
10333 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: 4
|
10334 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: 2
|
10335 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
10336 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: 4
|
10337 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: 3
|
10338 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
10339 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: 1
|
10340 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: 0
|
10341 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
10342 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: 1
|
10343 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: 2
|
10344 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
10345 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: 1
|
10346 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: 3
|
10347 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
10348 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: 1
|
10349 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: 0
|
10350 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
10351 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: 1
|
10352 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: 0
|
10353 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
10354 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: 3
|
10355 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: 1
|
10356 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
10357 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: 2
|
10358 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: 1
|
10359 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
10360 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: 3
|
10361 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: 1
|
10362 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
10363 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: 3
|
10364 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: 1
|
10365 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
10366 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: 3
|
10367 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: 2
|
10368 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
10369 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: WATER_STYLE_DEFAULT
|
10370 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: WATER_STYLE_DEFINE
|
10371 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
10372 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: WATER_STYLE
|
10373 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
10374 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
10375 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: AURORA_STYLE_DEFAULT
|
10376 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: AURORA_STYLE_DEFINE
|
10377 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
10378 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: SUN_MOON_STYLE_DEFAULT
|
10379 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: SUN_MOON_STYLE_DEFINE
|
10380 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
10381 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: CLOUD_STYLE_DEFAULT
|
10382 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: CLOUD_STYLE_DEFINE
|
10383 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10384 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: -40.0
|
10385 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: 0.0
|
10386 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10387 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: -40.0
|
10388 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: 0.0
|
10389 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10390 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: -40.0
|
10391 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: 0.0
|
10392 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10393 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: -40.0
|
10394 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: 20.0
|
10395 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10396 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: -40.0
|
10397 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: 30.0
|
10398 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10399 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: -40.0
|
10400 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: 40.0
|
10401 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10402 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: -40.0
|
10403 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: 50.0
|
10404 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10405 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: -40.0
|
10406 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: 60.0
|
10407 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10408 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: -40.0
|
10409 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: -20.0
|
10410 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10411 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: -40.0
|
10412 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: -30.0
|
10413 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10414 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: -40.0
|
10415 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: -50.0
|
10416 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10417 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: -40.0
|
10418 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: -60.0
|
10419 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
10420 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: 2048
|
10421 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: 4096
|
10422 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
10423 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: 2048
|
10424 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: 1024
|
10425 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
10426 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: SSAO_QUALI_DEFINE
|
10427 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: 0
|
10428 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
10429 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: LIGHTSHAFT_QUALI_DEFINE
|
10430 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: 0
|
10431 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
10432 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: 1
|
10433 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: 2
|
10434 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
10435 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: 1
|
10436 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: 3
|
10437 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
10438 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: 4
|
10439 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: 0
|
10440 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
10441 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: 4
|
10442 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: 1
|
10443 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
10444 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: 4
|
10445 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: 2
|
10446 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
10447 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: 4
|
10448 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: 3
|
10449 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
10450 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: 1
|
10451 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: 0
|
10452 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
10453 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: 1
|
10454 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: 2
|
10455 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
10456 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: 1
|
10457 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: 3
|
10458 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
10459 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: 1
|
10460 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: 0
|
10461 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
10462 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: 1
|
10463 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: 0
|
10464 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
10465 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: 3
|
10466 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: 1
|
10467 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
10468 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: 2
|
10469 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: 1
|
10470 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
10471 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: 3
|
10472 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: 1
|
10473 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
10474 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: 3
|
10475 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: 1
|
10476 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
10477 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: 3
|
10478 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: 2
|
10479 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
10480 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: WATER_STYLE_DEFAULT
|
10481 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: WATER_STYLE_DEFINE
|
10482 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
10483 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: WATER_STYLE
|
10484 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
10485 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
10486 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: AURORA_STYLE_DEFAULT
|
10487 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: AURORA_STYLE_DEFINE
|
10488 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
10489 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: SUN_MOON_STYLE_DEFAULT
|
10490 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: SUN_MOON_STYLE_DEFINE
|
10491 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
10492 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: CLOUD_STYLE_DEFAULT
|
10493 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: CLOUD_STYLE_DEFINE
|
10494 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10495 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: -40.0
|
10496 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: 0.0
|
10497 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10498 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: -40.0
|
10499 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: 0.0
|
10500 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10501 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: -40.0
|
10502 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: 0.0
|
10503 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10504 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: -40.0
|
10505 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: 20.0
|
10506 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10507 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: -40.0
|
10508 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: 30.0
|
10509 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10510 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: -40.0
|
10511 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: 40.0
|
10512 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10513 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: -40.0
|
10514 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: 50.0
|
10515 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10516 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: -40.0
|
10517 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: 60.0
|
10518 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10519 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: -40.0
|
10520 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: -20.0
|
10521 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10522 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: -40.0
|
10523 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: -30.0
|
10524 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10525 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: -40.0
|
10526 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: -50.0
|
10527 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10528 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: -40.0
|
10529 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: -60.0
|
10530 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
10531 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: 2048
|
10532 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: 4096
|
10533 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
10534 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: 2048
|
10535 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: 1024
|
10536 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
10537 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: SSAO_QUALI_DEFINE
|
10538 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: 0
|
10539 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
10540 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: LIGHTSHAFT_QUALI_DEFINE
|
10541 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: 0
|
10542 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
10543 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: 1
|
10544 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: 2
|
10545 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
10546 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: 1
|
10547 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: 3
|
10548 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
10549 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: 4
|
10550 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: 0
|
10551 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
10552 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: 4
|
10553 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: 1
|
10554 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
10555 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: 4
|
10556 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: 2
|
10557 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
10558 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: 4
|
10559 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: 3
|
10560 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
10561 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: 1
|
10562 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: 0
|
10563 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
10564 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: 1
|
10565 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: 2
|
10566 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
10567 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: 1
|
10568 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: 3
|
10569 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
10570 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: 1
|
10571 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: 0
|
10572 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
10573 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: 1
|
10574 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: 0
|
10575 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: BORDER_FOG_DENSITY
|
10576 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/deferred1.vsh: BORDER_FOG_DENSITY_OVERWORLD
|
10577 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: BORDER_FOG_DENSITY_NETHER
|
10578 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: BORDER_FOG_DENSITY
|
10579 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/deferred1.vsh: BORDER_FOG_DENSITY_OVERWORLD
|
10580 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: BORDER_FOG_DENSITY_END
|
10581 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_BASE_ADD
|
10582 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world0/deferred1.vsh: 0.65
|
10583 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: 0.9
|
10584 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_FAR_ADD
|
10585 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world0/deferred1.vsh: 0.01
|
10586 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: -0.005
|
10587 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_ABOVE_ADD
|
10588 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world0/deferred1.vsh: 0.1
|
10589 | [21:06:02] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: 0.03
|
10590 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
10591 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: 3
|
10592 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: 1
|
10593 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
10594 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: 2
|
10595 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: 1
|
10596 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
10597 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: 3
|
10598 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: 1
|
10599 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
10600 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: 3
|
10601 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: 1
|
10602 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
10603 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: 3
|
10604 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: 2
|
10605 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
10606 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: WATER_STYLE_DEFAULT
|
10607 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: WATER_STYLE_DEFINE
|
10608 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
10609 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: WATER_STYLE
|
10610 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
10611 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
10612 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: AURORA_STYLE_DEFAULT
|
10613 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: AURORA_STYLE_DEFINE
|
10614 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
10615 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: SUN_MOON_STYLE_DEFAULT
|
10616 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: SUN_MOON_STYLE_DEFINE
|
10617 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
10618 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: CLOUD_STYLE_DEFAULT
|
10619 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: CLOUD_STYLE_DEFINE
|
10620 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10621 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: -40.0
|
10622 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: 0.0
|
10623 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10624 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: -40.0
|
10625 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: 0.0
|
10626 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10627 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: -40.0
|
10628 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: 0.0
|
10629 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10630 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: -40.0
|
10631 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: 20.0
|
10632 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10633 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: -40.0
|
10634 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: 30.0
|
10635 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10636 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: -40.0
|
10637 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: 40.0
|
10638 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10639 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: -40.0
|
10640 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: 50.0
|
10641 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10642 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: -40.0
|
10643 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: 60.0
|
10644 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10645 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: -40.0
|
10646 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: -20.0
|
10647 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10648 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: -40.0
|
10649 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: -30.0
|
10650 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10651 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: -40.0
|
10652 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: -50.0
|
10653 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10654 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: -40.0
|
10655 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: -60.0
|
10656 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
10657 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: 2048
|
10658 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: 4096
|
10659 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
10660 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: 2048
|
10661 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: 1024
|
10662 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
10663 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: SSAO_QUALI_DEFINE
|
10664 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: 0
|
10665 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
10666 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: LIGHTSHAFT_QUALI_DEFINE
|
10667 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: 0
|
10668 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
10669 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: 1
|
10670 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: 2
|
10671 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
10672 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: 1
|
10673 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: 3
|
10674 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
10675 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: 4
|
10676 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: 0
|
10677 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
10678 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: 4
|
10679 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: 1
|
10680 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
10681 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: 4
|
10682 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: 2
|
10683 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
10684 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: 4
|
10685 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: 3
|
10686 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
10687 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: 1
|
10688 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: 0
|
10689 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
10690 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: 1
|
10691 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: 2
|
10692 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
10693 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: 1
|
10694 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: 3
|
10695 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
10696 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: 1
|
10697 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: 0
|
10698 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
10699 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: 1
|
10700 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: 0
|
10701 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: BORDER_FOG_DENSITY
|
10702 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/deferred1.vsh, world0/deferred1.fsh: BORDER_FOG_DENSITY_OVERWORLD
|
10703 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: BORDER_FOG_DENSITY_NETHER
|
10704 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: BORDER_FOG_DENSITY
|
10705 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/deferred1.vsh, world0/deferred1.fsh: BORDER_FOG_DENSITY_OVERWORLD
|
10706 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: BORDER_FOG_DENSITY_END
|
10707 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_BASE_ADD
|
10708 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world0/deferred1.vsh, world0/deferred1.fsh: 0.65
|
10709 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: 0.9
|
10710 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_FAR_ADD
|
10711 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world0/deferred1.vsh, world0/deferred1.fsh: 0.01
|
10712 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: -0.005
|
10713 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_ABOVE_ADD
|
10714 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world0/deferred1.vsh, world0/deferred1.fsh: 0.1
|
10715 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: 0.03
|
10716 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
10717 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: 3
|
10718 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: 1
|
10719 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
10720 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: 2
|
10721 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: 1
|
10722 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
10723 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: 3
|
10724 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: 1
|
10725 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
10726 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: 3
|
10727 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: 1
|
10728 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
10729 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: 3
|
10730 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: 2
|
10731 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
10732 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: WATER_STYLE_DEFAULT
|
10733 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: WATER_STYLE_DEFINE
|
10734 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
10735 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: WATER_STYLE
|
10736 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
10737 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
10738 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: AURORA_STYLE_DEFAULT
|
10739 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: AURORA_STYLE_DEFINE
|
10740 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
10741 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: SUN_MOON_STYLE_DEFAULT
|
10742 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: SUN_MOON_STYLE_DEFINE
|
10743 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
10744 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: CLOUD_STYLE_DEFAULT
|
10745 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: CLOUD_STYLE_DEFINE
|
10746 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10747 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: -40.0
|
10748 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: 0.0
|
10749 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10750 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: -40.0
|
10751 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: 0.0
|
10752 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10753 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: -40.0
|
10754 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: 0.0
|
10755 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10756 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: -40.0
|
10757 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: 20.0
|
10758 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10759 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: -40.0
|
10760 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: 30.0
|
10761 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10762 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: -40.0
|
10763 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: 40.0
|
10764 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10765 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: -40.0
|
10766 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: 50.0
|
10767 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10768 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: -40.0
|
10769 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: 60.0
|
10770 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10771 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: -40.0
|
10772 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: -20.0
|
10773 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10774 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: -40.0
|
10775 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: -30.0
|
10776 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10777 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: -40.0
|
10778 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: -50.0
|
10779 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10780 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: -40.0
|
10781 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: -60.0
|
10782 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
10783 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: 2048
|
10784 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: 4096
|
10785 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
10786 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: 2048
|
10787 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: 1024
|
10788 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
10789 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: SSAO_QUALI_DEFINE
|
10790 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: 0
|
10791 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
10792 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: LIGHTSHAFT_QUALI_DEFINE
|
10793 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: 0
|
10794 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
10795 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: 1
|
10796 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: 2
|
10797 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
10798 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: 1
|
10799 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: 3
|
10800 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
10801 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: 4
|
10802 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: 0
|
10803 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
10804 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: 4
|
10805 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: 1
|
10806 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
10807 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: 4
|
10808 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: 2
|
10809 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
10810 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: 4
|
10811 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: 3
|
10812 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
10813 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: 1
|
10814 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: 0
|
10815 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
10816 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: 1
|
10817 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: 2
|
10818 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
10819 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: 1
|
10820 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: 3
|
10821 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
10822 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: 1
|
10823 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: 0
|
10824 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
10825 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: 1
|
10826 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: 0
|
10827 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: BORDER_FOG_DENSITY
|
10828 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: BORDER_FOG_DENSITY_OVERWORLD
|
10829 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: BORDER_FOG_DENSITY_NETHER
|
10830 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: BORDER_FOG_DENSITY
|
10831 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: BORDER_FOG_DENSITY_OVERWORLD
|
10832 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: BORDER_FOG_DENSITY_END
|
10833 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_BASE_ADD
|
10834 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: 0.65
|
10835 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: 0.9
|
10836 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_FAR_ADD
|
10837 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: 0.01
|
10838 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: -0.005
|
10839 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_ABOVE_ADD
|
10840 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: 0.1
|
10841 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: 0.03
|
10842 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
10843 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: 3
|
10844 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: 1
|
10845 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
10846 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: 2
|
10847 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: 1
|
10848 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
10849 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: 3
|
10850 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: 1
|
10851 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
10852 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: 3
|
10853 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: 1
|
10854 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
10855 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: 3
|
10856 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: 2
|
10857 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
10858 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: WATER_STYLE_DEFAULT
|
10859 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: WATER_STYLE_DEFINE
|
10860 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
10861 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: WATER_STYLE
|
10862 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
10863 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
10864 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: AURORA_STYLE_DEFAULT
|
10865 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: AURORA_STYLE_DEFINE
|
10866 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
10867 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: SUN_MOON_STYLE_DEFAULT
|
10868 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: SUN_MOON_STYLE_DEFINE
|
10869 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
10870 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: CLOUD_STYLE_DEFAULT
|
10871 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: CLOUD_STYLE_DEFINE
|
10872 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10873 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: -40.0
|
10874 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: 0.0
|
10875 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10876 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: -40.0
|
10877 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: 0.0
|
10878 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10879 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: -40.0
|
10880 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: 0.0
|
10881 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10882 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: -40.0
|
10883 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: 20.0
|
10884 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10885 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: -40.0
|
10886 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: 30.0
|
10887 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10888 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: -40.0
|
10889 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: 40.0
|
10890 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10891 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: -40.0
|
10892 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: 50.0
|
10893 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10894 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: -40.0
|
10895 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: 60.0
|
10896 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10897 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: -40.0
|
10898 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: -20.0
|
10899 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10900 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: -40.0
|
10901 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: -30.0
|
10902 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10903 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: -40.0
|
10904 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: -50.0
|
10905 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10906 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: -40.0
|
10907 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: -60.0
|
10908 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
10909 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: 2048
|
10910 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: 4096
|
10911 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
10912 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: 2048
|
10913 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: 1024
|
10914 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
10915 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: SSAO_QUALI_DEFINE
|
10916 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: 0
|
10917 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
10918 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: LIGHTSHAFT_QUALI_DEFINE
|
10919 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: 0
|
10920 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
10921 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: 1
|
10922 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: 2
|
10923 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
10924 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: 1
|
10925 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: 3
|
10926 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
10927 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: 4
|
10928 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: 0
|
10929 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
10930 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: 4
|
10931 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: 1
|
10932 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
10933 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: 4
|
10934 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: 2
|
10935 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
10936 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: 4
|
10937 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: 3
|
10938 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
10939 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: 1
|
10940 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: 0
|
10941 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
10942 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: 1
|
10943 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: 2
|
10944 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
10945 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: 1
|
10946 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: 3
|
10947 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
10948 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: 1
|
10949 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: 0
|
10950 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
10951 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: 1
|
10952 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: 0
|
10953 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: BORDER_FOG_DENSITY
|
10954 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: BORDER_FOG_DENSITY_OVERWORLD
|
10955 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: BORDER_FOG_DENSITY_NETHER
|
10956 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: BORDER_FOG_DENSITY
|
10957 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: BORDER_FOG_DENSITY_OVERWORLD
|
10958 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: BORDER_FOG_DENSITY_END
|
10959 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_BASE_ADD
|
10960 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: 0.65
|
10961 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: 0.9
|
10962 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_FAR_ADD
|
10963 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: 0.01
|
10964 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: -0.005
|
10965 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_ABOVE_ADD
|
10966 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: 0.1
|
10967 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: 0.03
|
10968 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
10969 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: 3
|
10970 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: 1
|
10971 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
10972 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: 2
|
10973 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: 1
|
10974 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
10975 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: 3
|
10976 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: 1
|
10977 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
10978 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: 3
|
10979 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: 1
|
10980 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
10981 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: 3
|
10982 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: 2
|
10983 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
10984 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: WATER_STYLE_DEFAULT
|
10985 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: WATER_STYLE_DEFINE
|
10986 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
10987 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: WATER_STYLE
|
10988 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
10989 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
10990 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: AURORA_STYLE_DEFAULT
|
10991 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: AURORA_STYLE_DEFINE
|
10992 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
10993 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: SUN_MOON_STYLE_DEFAULT
|
10994 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: SUN_MOON_STYLE_DEFINE
|
10995 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
10996 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: CLOUD_STYLE_DEFAULT
|
10997 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: CLOUD_STYLE_DEFINE
|
10998 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
10999 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: -40.0
|
11000 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: 0.0
|
11001 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11002 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: -40.0
|
11003 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: 0.0
|
11004 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11005 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: -40.0
|
11006 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: 0.0
|
11007 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11008 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: -40.0
|
11009 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: 20.0
|
11010 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11011 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: -40.0
|
11012 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: 30.0
|
11013 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11014 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: -40.0
|
11015 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: 40.0
|
11016 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11017 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: -40.0
|
11018 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: 50.0
|
11019 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11020 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: -40.0
|
11021 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: 60.0
|
11022 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11023 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: -40.0
|
11024 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: -20.0
|
11025 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11026 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: -40.0
|
11027 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: -30.0
|
11028 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11029 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: -40.0
|
11030 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: -50.0
|
11031 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11032 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: -40.0
|
11033 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: -60.0
|
11034 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
11035 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: 2048
|
11036 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: 4096
|
11037 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
11038 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: 2048
|
11039 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: 1024
|
11040 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
11041 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: SSAO_QUALI_DEFINE
|
11042 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: 0
|
11043 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
11044 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: LIGHTSHAFT_QUALI_DEFINE
|
11045 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: 0
|
11046 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
11047 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: 1
|
11048 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: 2
|
11049 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
11050 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: 1
|
11051 | [21:06:03] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: 3
|
11052 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
11053 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: 4
|
11054 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: 0
|
11055 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
11056 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: 4
|
11057 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: 1
|
11058 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
11059 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: 4
|
11060 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: 2
|
11061 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
11062 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: 4
|
11063 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: 3
|
11064 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
11065 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: 1
|
11066 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: 0
|
11067 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
11068 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: 1
|
11069 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: 2
|
11070 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
11071 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: 1
|
11072 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: 3
|
11073 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
11074 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: 1
|
11075 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: 0
|
11076 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
11077 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: 1
|
11078 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: 0
|
11079 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
11080 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: 3
|
11081 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: 1
|
11082 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
11083 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: 2
|
11084 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: 1
|
11085 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
11086 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: 3
|
11087 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: 1
|
11088 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
11089 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: 3
|
11090 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: 1
|
11091 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
11092 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: 3
|
11093 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: 2
|
11094 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
11095 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: WATER_STYLE_DEFAULT
|
11096 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: WATER_STYLE_DEFINE
|
11097 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
11098 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: WATER_STYLE
|
11099 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
11100 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
11101 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: AURORA_STYLE_DEFAULT
|
11102 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: AURORA_STYLE_DEFINE
|
11103 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
11104 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: SUN_MOON_STYLE_DEFAULT
|
11105 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: SUN_MOON_STYLE_DEFINE
|
11106 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
11107 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: CLOUD_STYLE_DEFAULT
|
11108 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: CLOUD_STYLE_DEFINE
|
11109 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11110 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: -40.0
|
11111 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: 0.0
|
11112 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11113 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: -40.0
|
11114 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: 0.0
|
11115 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11116 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: -40.0
|
11117 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: 0.0
|
11118 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11119 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: -40.0
|
11120 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: 20.0
|
11121 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11122 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: -40.0
|
11123 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: 30.0
|
11124 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11125 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: -40.0
|
11126 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: 40.0
|
11127 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11128 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: -40.0
|
11129 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: 50.0
|
11130 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11131 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: -40.0
|
11132 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: 60.0
|
11133 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11134 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: -40.0
|
11135 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: -20.0
|
11136 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11137 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: -40.0
|
11138 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: -30.0
|
11139 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11140 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: -40.0
|
11141 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: -50.0
|
11142 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11143 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: -40.0
|
11144 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: -60.0
|
11145 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
11146 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: 2048
|
11147 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: 4096
|
11148 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
11149 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: 2048
|
11150 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: 1024
|
11151 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
11152 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: SSAO_QUALI_DEFINE
|
11153 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: 0
|
11154 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
11155 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: LIGHTSHAFT_QUALI_DEFINE
|
11156 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: 0
|
11157 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
11158 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: 1
|
11159 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: 2
|
11160 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
11161 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: 1
|
11162 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: 3
|
11163 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
11164 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: 4
|
11165 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: 0
|
11166 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
11167 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: 4
|
11168 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: 1
|
11169 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
11170 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: 4
|
11171 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: 2
|
11172 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
11173 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: 4
|
11174 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: 3
|
11175 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
11176 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: 1
|
11177 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: 0
|
11178 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
11179 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: 1
|
11180 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: 2
|
11181 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
11182 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: 1
|
11183 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: 3
|
11184 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
11185 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: 1
|
11186 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: 0
|
11187 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
11188 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: 1
|
11189 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: 0
|
11190 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
11191 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: 3
|
11192 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: 1
|
11193 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
11194 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: 2
|
11195 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: 1
|
11196 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
11197 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: 3
|
11198 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: 1
|
11199 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
11200 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: 3
|
11201 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: 1
|
11202 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
11203 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: 3
|
11204 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: 2
|
11205 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
11206 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: WATER_STYLE_DEFAULT
|
11207 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: WATER_STYLE_DEFINE
|
11208 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
11209 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: WATER_STYLE
|
11210 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
11211 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
11212 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: AURORA_STYLE_DEFAULT
|
11213 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: AURORA_STYLE_DEFINE
|
11214 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
11215 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: SUN_MOON_STYLE_DEFAULT
|
11216 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: SUN_MOON_STYLE_DEFINE
|
11217 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
11218 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: CLOUD_STYLE_DEFAULT
|
11219 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: CLOUD_STYLE_DEFINE
|
11220 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11221 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: -40.0
|
11222 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: 0.0
|
11223 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11224 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: -40.0
|
11225 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: 0.0
|
11226 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11227 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: -40.0
|
11228 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: 0.0
|
11229 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11230 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: -40.0
|
11231 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: 20.0
|
11232 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11233 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: -40.0
|
11234 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: 30.0
|
11235 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11236 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: -40.0
|
11237 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: 40.0
|
11238 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11239 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: -40.0
|
11240 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: 50.0
|
11241 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11242 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: -40.0
|
11243 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: 60.0
|
11244 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11245 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: -40.0
|
11246 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: -20.0
|
11247 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11248 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: -40.0
|
11249 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: -30.0
|
11250 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11251 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: -40.0
|
11252 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: -50.0
|
11253 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11254 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: -40.0
|
11255 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: -60.0
|
11256 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
11257 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: 2048
|
11258 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: 4096
|
11259 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
11260 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: 2048
|
11261 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: 1024
|
11262 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
11263 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: SSAO_QUALI_DEFINE
|
11264 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: 0
|
11265 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
11266 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: LIGHTSHAFT_QUALI_DEFINE
|
11267 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: 0
|
11268 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
11269 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: 1
|
11270 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: 2
|
11271 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
11272 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: 1
|
11273 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: 3
|
11274 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
11275 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: 4
|
11276 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: 0
|
11277 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
11278 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: 4
|
11279 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: 1
|
11280 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
11281 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: 4
|
11282 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: 2
|
11283 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
11284 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: 4
|
11285 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: 3
|
11286 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
11287 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: 1
|
11288 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: 0
|
11289 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
11290 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: 1
|
11291 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: 2
|
11292 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
11293 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: 1
|
11294 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: 3
|
11295 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
11296 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: 1
|
11297 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: 0
|
11298 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
11299 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: 1
|
11300 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: 0
|
11301 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
11302 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: 3
|
11303 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: 1
|
11304 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
11305 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: 2
|
11306 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: 1
|
11307 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
11308 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: 3
|
11309 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: 1
|
11310 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
11311 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: 3
|
11312 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: 1
|
11313 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
11314 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: 3
|
11315 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: 2
|
11316 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
11317 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: WATER_STYLE_DEFAULT
|
11318 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: WATER_STYLE_DEFINE
|
11319 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
11320 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: WATER_STYLE
|
11321 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
11322 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
11323 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: AURORA_STYLE_DEFAULT
|
11324 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: AURORA_STYLE_DEFINE
|
11325 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
11326 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: SUN_MOON_STYLE_DEFAULT
|
11327 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: SUN_MOON_STYLE_DEFINE
|
11328 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
11329 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: CLOUD_STYLE_DEFAULT
|
11330 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: CLOUD_STYLE_DEFINE
|
11331 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11332 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: -40.0
|
11333 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: 0.0
|
11334 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11335 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: -40.0
|
11336 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: 0.0
|
11337 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11338 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: -40.0
|
11339 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: 0.0
|
11340 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11341 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: -40.0
|
11342 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: 20.0
|
11343 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11344 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: -40.0
|
11345 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: 30.0
|
11346 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11347 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: -40.0
|
11348 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: 40.0
|
11349 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11350 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: -40.0
|
11351 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: 50.0
|
11352 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11353 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: -40.0
|
11354 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: 60.0
|
11355 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11356 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: -40.0
|
11357 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: -20.0
|
11358 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11359 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: -40.0
|
11360 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: -30.0
|
11361 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11362 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: -40.0
|
11363 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: -50.0
|
11364 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11365 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: -40.0
|
11366 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: -60.0
|
11367 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
11368 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: 2048
|
11369 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: 4096
|
11370 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
11371 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: 2048
|
11372 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: 1024
|
11373 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
11374 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: SSAO_QUALI_DEFINE
|
11375 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: 0
|
11376 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
11377 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: LIGHTSHAFT_QUALI_DEFINE
|
11378 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: 0
|
11379 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
11380 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: 1
|
11381 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: 2
|
11382 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
11383 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: 1
|
11384 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: 3
|
11385 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
11386 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: 4
|
11387 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: 0
|
11388 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
11389 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: 4
|
11390 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: 1
|
11391 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
11392 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: 4
|
11393 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: 2
|
11394 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
11395 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: 4
|
11396 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: 3
|
11397 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
11398 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: 1
|
11399 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: 0
|
11400 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
11401 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: 1
|
11402 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: 2
|
11403 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
11404 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: 1
|
11405 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: 3
|
11406 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
11407 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: 1
|
11408 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: 0
|
11409 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
11410 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: 1
|
11411 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: 0
|
11412 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
11413 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: 3
|
11414 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: 1
|
11415 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
11416 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: 2
|
11417 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: 1
|
11418 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
11419 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: 3
|
11420 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: 1
|
11421 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
11422 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: 3
|
11423 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: 1
|
11424 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
11425 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: 3
|
11426 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: 2
|
11427 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
11428 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: WATER_STYLE_DEFAULT
|
11429 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: WATER_STYLE_DEFINE
|
11430 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
11431 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: WATER_STYLE
|
11432 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
11433 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
11434 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: AURORA_STYLE_DEFAULT
|
11435 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: AURORA_STYLE_DEFINE
|
11436 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
11437 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: SUN_MOON_STYLE_DEFAULT
|
11438 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: SUN_MOON_STYLE_DEFINE
|
11439 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
11440 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: CLOUD_STYLE_DEFAULT
|
11441 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: CLOUD_STYLE_DEFINE
|
11442 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11443 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: -40.0
|
11444 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: 0.0
|
11445 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11446 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: -40.0
|
11447 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: 0.0
|
11448 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11449 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: -40.0
|
11450 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: 0.0
|
11451 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11452 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: -40.0
|
11453 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: 20.0
|
11454 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11455 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: -40.0
|
11456 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: 30.0
|
11457 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11458 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: -40.0
|
11459 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: 40.0
|
11460 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11461 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: -40.0
|
11462 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: 50.0
|
11463 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11464 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: -40.0
|
11465 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: 60.0
|
11466 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11467 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: -40.0
|
11468 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: -20.0
|
11469 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11470 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: -40.0
|
11471 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: -30.0
|
11472 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11473 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: -40.0
|
11474 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: -50.0
|
11475 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11476 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: -40.0
|
11477 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: -60.0
|
11478 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
11479 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: 2048
|
11480 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: 4096
|
11481 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
11482 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: 2048
|
11483 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: 1024
|
11484 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
11485 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: SSAO_QUALI_DEFINE
|
11486 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: 0
|
11487 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
11488 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: LIGHTSHAFT_QUALI_DEFINE
|
11489 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: 0
|
11490 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
11491 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: 1
|
11492 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: 2
|
11493 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
11494 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: 1
|
11495 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: 3
|
11496 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
11497 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: 4
|
11498 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: 0
|
11499 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
11500 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: 4
|
11501 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: 1
|
11502 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
11503 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: 4
|
11504 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: 2
|
11505 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
11506 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: 4
|
11507 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: 3
|
11508 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
11509 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: 1
|
11510 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: 0
|
11511 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
11512 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: 1
|
11513 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: 2
|
11514 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
11515 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: 1
|
11516 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: 3
|
11517 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
11518 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: 1
|
11519 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: 0
|
11520 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
11521 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: 1
|
11522 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: 0
|
11523 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
11524 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: 3
|
11525 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: 1
|
11526 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
11527 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: 2
|
11528 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: 1
|
11529 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
11530 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: 3
|
11531 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: 1
|
11532 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
11533 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: 3
|
11534 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: 1
|
11535 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
11536 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: 3
|
11537 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: 2
|
11538 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
11539 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: WATER_STYLE_DEFAULT
|
11540 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: WATER_STYLE_DEFINE
|
11541 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
11542 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: WATER_STYLE
|
11543 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
11544 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
11545 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: AURORA_STYLE_DEFAULT
|
11546 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: AURORA_STYLE_DEFINE
|
11547 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
11548 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: SUN_MOON_STYLE_DEFAULT
|
11549 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: SUN_MOON_STYLE_DEFINE
|
11550 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
11551 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: CLOUD_STYLE_DEFAULT
|
11552 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: CLOUD_STYLE_DEFINE
|
11553 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11554 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: -40.0
|
11555 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: 0.0
|
11556 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11557 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: -40.0
|
11558 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: 0.0
|
11559 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11560 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: -40.0
|
11561 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: 0.0
|
11562 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11563 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: -40.0
|
11564 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: 20.0
|
11565 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11566 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: -40.0
|
11567 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: 30.0
|
11568 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11569 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: -40.0
|
11570 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: 40.0
|
11571 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11572 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: -40.0
|
11573 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: 50.0
|
11574 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11575 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: -40.0
|
11576 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: 60.0
|
11577 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11578 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: -40.0
|
11579 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: -20.0
|
11580 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11581 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: -40.0
|
11582 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: -30.0
|
11583 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11584 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: -40.0
|
11585 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: -50.0
|
11586 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11587 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: -40.0
|
11588 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: -60.0
|
11589 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
11590 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: 2048
|
11591 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: 4096
|
11592 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
11593 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: 2048
|
11594 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: 1024
|
11595 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
11596 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: SSAO_QUALI_DEFINE
|
11597 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: 0
|
11598 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
11599 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: LIGHTSHAFT_QUALI_DEFINE
|
11600 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: 0
|
11601 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
11602 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: 1
|
11603 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: 2
|
11604 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
11605 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: 1
|
11606 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: 3
|
11607 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
11608 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: 4
|
11609 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: 0
|
11610 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
11611 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: 4
|
11612 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: 1
|
11613 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
11614 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: 4
|
11615 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: 2
|
11616 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
11617 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: 4
|
11618 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: 3
|
11619 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
11620 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: 1
|
11621 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: 0
|
11622 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
11623 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: 1
|
11624 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: 2
|
11625 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
11626 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: 1
|
11627 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: 3
|
11628 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
11629 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: 1
|
11630 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: 0
|
11631 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
11632 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: 1
|
11633 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: 0
|
11634 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
11635 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: 3
|
11636 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: 1
|
11637 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
11638 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: 2
|
11639 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: 1
|
11640 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
11641 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: 3
|
11642 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: 1
|
11643 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
11644 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: 3
|
11645 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: 1
|
11646 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
11647 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: 3
|
11648 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: 2
|
11649 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
11650 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: WATER_STYLE_DEFAULT
|
11651 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: WATER_STYLE_DEFINE
|
11652 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
11653 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: WATER_STYLE
|
11654 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
11655 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
11656 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: AURORA_STYLE_DEFAULT
|
11657 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: AURORA_STYLE_DEFINE
|
11658 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
11659 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: SUN_MOON_STYLE_DEFAULT
|
11660 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: SUN_MOON_STYLE_DEFINE
|
11661 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
11662 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: CLOUD_STYLE_DEFAULT
|
11663 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: CLOUD_STYLE_DEFINE
|
11664 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11665 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: -40.0
|
11666 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: 0.0
|
11667 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11668 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: -40.0
|
11669 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: 0.0
|
11670 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11671 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: -40.0
|
11672 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: 0.0
|
11673 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11674 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: -40.0
|
11675 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: 20.0
|
11676 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11677 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: -40.0
|
11678 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: 30.0
|
11679 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11680 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: -40.0
|
11681 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: 40.0
|
11682 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11683 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: -40.0
|
11684 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: 50.0
|
11685 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11686 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: -40.0
|
11687 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: 60.0
|
11688 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11689 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: -40.0
|
11690 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: -20.0
|
11691 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11692 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: -40.0
|
11693 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: -30.0
|
11694 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11695 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: -40.0
|
11696 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: -50.0
|
11697 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11698 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: -40.0
|
11699 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: -60.0
|
11700 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
11701 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: 2048
|
11702 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: 4096
|
11703 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
11704 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: 2048
|
11705 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: 1024
|
11706 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
11707 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: SSAO_QUALI_DEFINE
|
11708 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: 0
|
11709 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
11710 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: LIGHTSHAFT_QUALI_DEFINE
|
11711 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: 0
|
11712 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
11713 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: 1
|
11714 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: 2
|
11715 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
11716 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: 1
|
11717 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: 3
|
11718 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
11719 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: 4
|
11720 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: 0
|
11721 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
11722 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: 4
|
11723 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: 1
|
11724 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
11725 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: 4
|
11726 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: 2
|
11727 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
11728 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: 4
|
11729 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: 3
|
11730 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
11731 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: 1
|
11732 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: 0
|
11733 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
11734 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: 1
|
11735 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: 2
|
11736 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
11737 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: 1
|
11738 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: 3
|
11739 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
11740 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: 1
|
11741 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: 0
|
11742 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
11743 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: 1
|
11744 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: 0
|
11745 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
11746 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: 3
|
11747 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: 1
|
11748 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
11749 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: 2
|
11750 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: 1
|
11751 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
11752 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: 3
|
11753 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: 1
|
11754 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
11755 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: 3
|
11756 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: 1
|
11757 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
11758 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: 3
|
11759 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: 2
|
11760 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
11761 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: WATER_STYLE_DEFAULT
|
11762 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: WATER_STYLE_DEFINE
|
11763 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
11764 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: WATER_STYLE
|
11765 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
11766 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
11767 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: AURORA_STYLE_DEFAULT
|
11768 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: AURORA_STYLE_DEFINE
|
11769 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
11770 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: SUN_MOON_STYLE_DEFAULT
|
11771 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: SUN_MOON_STYLE_DEFINE
|
11772 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
11773 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: CLOUD_STYLE_DEFAULT
|
11774 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: CLOUD_STYLE_DEFINE
|
11775 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11776 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: -40.0
|
11777 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: 0.0
|
11778 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11779 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: -40.0
|
11780 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: 0.0
|
11781 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11782 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: -40.0
|
11783 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: 0.0
|
11784 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11785 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: -40.0
|
11786 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: 20.0
|
11787 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11788 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: -40.0
|
11789 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: 30.0
|
11790 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11791 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: -40.0
|
11792 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: 40.0
|
11793 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11794 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: -40.0
|
11795 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: 50.0
|
11796 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11797 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: -40.0
|
11798 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: 60.0
|
11799 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11800 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: -40.0
|
11801 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: -20.0
|
11802 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11803 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: -40.0
|
11804 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: -30.0
|
11805 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11806 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: -40.0
|
11807 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: -50.0
|
11808 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11809 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: -40.0
|
11810 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: -60.0
|
11811 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
11812 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: 2048
|
11813 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: 4096
|
11814 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
11815 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: 2048
|
11816 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: 1024
|
11817 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
11818 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: SSAO_QUALI_DEFINE
|
11819 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: 0
|
11820 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
11821 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: LIGHTSHAFT_QUALI_DEFINE
|
11822 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: 0
|
11823 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
11824 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: 1
|
11825 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: 2
|
11826 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
11827 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: 1
|
11828 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: 3
|
11829 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
11830 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: 4
|
11831 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: 0
|
11832 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
11833 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: 4
|
11834 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: 1
|
11835 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
11836 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: 4
|
11837 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: 2
|
11838 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
11839 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: 4
|
11840 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: 3
|
11841 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
11842 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: 1
|
11843 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: 0
|
11844 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
11845 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: 1
|
11846 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: 2
|
11847 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
11848 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: 1
|
11849 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: 3
|
11850 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
11851 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: 1
|
11852 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: 0
|
11853 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
11854 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: 1
|
11855 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: 0
|
11856 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
11857 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: 3
|
11858 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: 1
|
11859 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
11860 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: 2
|
11861 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: 1
|
11862 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
11863 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: 3
|
11864 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: 1
|
11865 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
11866 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: 3
|
11867 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: 1
|
11868 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
11869 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: 3
|
11870 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: 2
|
11871 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
11872 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: WATER_STYLE_DEFAULT
|
11873 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: WATER_STYLE_DEFINE
|
11874 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
11875 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: WATER_STYLE
|
11876 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
11877 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
11878 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: AURORA_STYLE_DEFAULT
|
11879 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: AURORA_STYLE_DEFINE
|
11880 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
11881 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: SUN_MOON_STYLE_DEFAULT
|
11882 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: SUN_MOON_STYLE_DEFINE
|
11883 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
11884 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: CLOUD_STYLE_DEFAULT
|
11885 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: CLOUD_STYLE_DEFINE
|
11886 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11887 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: -40.0
|
11888 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: 0.0
|
11889 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11890 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: -40.0
|
11891 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: 0.0
|
11892 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11893 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: -40.0
|
11894 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: 0.0
|
11895 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11896 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: -40.0
|
11897 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: 20.0
|
11898 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11899 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: -40.0
|
11900 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: 30.0
|
11901 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11902 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: -40.0
|
11903 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: 40.0
|
11904 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11905 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: -40.0
|
11906 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: 50.0
|
11907 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11908 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: -40.0
|
11909 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: 60.0
|
11910 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11911 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: -40.0
|
11912 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: -20.0
|
11913 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11914 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: -40.0
|
11915 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: -30.0
|
11916 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11917 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: -40.0
|
11918 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: -50.0
|
11919 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
11920 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: -40.0
|
11921 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: -60.0
|
11922 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
11923 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: 2048
|
11924 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: 4096
|
11925 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
11926 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: 2048
|
11927 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: 1024
|
11928 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
11929 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: SSAO_QUALI_DEFINE
|
11930 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: 0
|
11931 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
11932 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: LIGHTSHAFT_QUALI_DEFINE
|
11933 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: 0
|
11934 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
11935 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: 1
|
11936 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: 2
|
11937 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
11938 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: 1
|
11939 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: 3
|
11940 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
11941 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: 4
|
11942 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: 0
|
11943 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
11944 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: 4
|
11945 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: 1
|
11946 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
11947 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: 4
|
11948 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: 2
|
11949 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
11950 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: 4
|
11951 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: 3
|
11952 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
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11953 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: 1
|
11954 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: 0
|
11955 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
11956 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: 1
|
11957 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: 2
|
11958 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
11959 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: 1
|
11960 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: 3
|
11961 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
11962 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: 1
|
11963 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: 0
|
11964 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
11965 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: 1
|
11966 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: 0
|
11967 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
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11968 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: 3
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11969 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: 1
|
11970 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
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11971 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: 2
|
11972 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: 1
|
11973 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
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11974 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: 3
|
11975 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: 1
|
11976 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
11977 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: 3
|
11978 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: 1
|
11979 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
11980 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: 3
|
11981 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: 2
|
11982 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
11983 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: WATER_STYLE_DEFAULT
|
11984 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: WATER_STYLE_DEFINE
|
11985 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
11986 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: WATER_STYLE
|
11987 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
11988 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
11989 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: AURORA_STYLE_DEFAULT
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11990 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: AURORA_STYLE_DEFINE
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11991 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
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11992 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: SUN_MOON_STYLE_DEFAULT
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11993 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: SUN_MOON_STYLE_DEFINE
|
11994 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
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11995 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: CLOUD_STYLE_DEFAULT
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11996 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: CLOUD_STYLE_DEFINE
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11997 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
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11998 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: -40.0
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11999 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: 0.0
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12000 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
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12001 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: -40.0
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12002 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: 0.0
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12003 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12004 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: -40.0
|
12005 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: 0.0
|
12006 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12007 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: -40.0
|
12008 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: 20.0
|
12009 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12010 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: -40.0
|
12011 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: 30.0
|
12012 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12013 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: -40.0
|
12014 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: 40.0
|
12015 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12016 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: -40.0
|
12017 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: 50.0
|
12018 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12019 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: -40.0
|
12020 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: 60.0
|
12021 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12022 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: -40.0
|
12023 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: -20.0
|
12024 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12025 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: -40.0
|
12026 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: -30.0
|
12027 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12028 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: -40.0
|
12029 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: -50.0
|
12030 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12031 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: -40.0
|
12032 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: -60.0
|
12033 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
12034 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: 2048
|
12035 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: 4096
|
12036 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
12037 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: 2048
|
12038 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: 1024
|
12039 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
12040 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: SSAO_QUALI_DEFINE
|
12041 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: 0
|
12042 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
12043 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: LIGHTSHAFT_QUALI_DEFINE
|
12044 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: 0
|
12045 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
12046 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: 1
|
12047 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: 2
|
12048 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
12049 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: 1
|
12050 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: 3
|
12051 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
12052 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: 4
|
12053 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: 0
|
12054 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
12055 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: 4
|
12056 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: 1
|
12057 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
12058 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: 4
|
12059 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: 2
|
12060 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
12061 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: 4
|
12062 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: 3
|
12063 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
12064 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: 1
|
12065 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: 0
|
12066 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
12067 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: 1
|
12068 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: 2
|
12069 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
12070 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: 1
|
12071 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: 3
|
12072 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
12073 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: 1
|
12074 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: 0
|
12075 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
12076 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: 1
|
12077 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: 0
|
12078 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
12079 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: 3
|
12080 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: 1
|
12081 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
12082 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: 2
|
12083 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: 1
|
12084 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
12085 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: 3
|
12086 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: 1
|
12087 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
12088 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: 3
|
12089 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: 1
|
12090 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
12091 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: 3
|
12092 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: 2
|
12093 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
12094 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: WATER_STYLE_DEFAULT
|
12095 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: WATER_STYLE_DEFINE
|
12096 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
12097 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: WATER_STYLE
|
12098 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
12099 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
12100 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: AURORA_STYLE_DEFAULT
|
12101 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: AURORA_STYLE_DEFINE
|
12102 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
12103 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: SUN_MOON_STYLE_DEFAULT
|
12104 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: SUN_MOON_STYLE_DEFINE
|
12105 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
12106 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: CLOUD_STYLE_DEFAULT
|
12107 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: CLOUD_STYLE_DEFINE
|
12108 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12109 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: -40.0
|
12110 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: 0.0
|
12111 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12112 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: -40.0
|
12113 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: 0.0
|
12114 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12115 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: -40.0
|
12116 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: 0.0
|
12117 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12118 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: -40.0
|
12119 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: 20.0
|
12120 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12121 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: -40.0
|
12122 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: 30.0
|
12123 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12124 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: -40.0
|
12125 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: 40.0
|
12126 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12127 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: -40.0
|
12128 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: 50.0
|
12129 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12130 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: -40.0
|
12131 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: 60.0
|
12132 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12133 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: -40.0
|
12134 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: -20.0
|
12135 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12136 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: -40.0
|
12137 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: -30.0
|
12138 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12139 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: -40.0
|
12140 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: -50.0
|
12141 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12142 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: -40.0
|
12143 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: -60.0
|
12144 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
12145 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: 2048
|
12146 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: 4096
|
12147 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
12148 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: 2048
|
12149 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: 1024
|
12150 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
12151 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: SSAO_QUALI_DEFINE
|
12152 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: 0
|
12153 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
12154 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: LIGHTSHAFT_QUALI_DEFINE
|
12155 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: 0
|
12156 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
12157 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: 1
|
12158 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: 2
|
12159 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
12160 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: 1
|
12161 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: 3
|
12162 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
12163 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: 4
|
12164 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: 0
|
12165 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
12166 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: 4
|
12167 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: 1
|
12168 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
12169 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: 4
|
12170 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: 2
|
12171 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
12172 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: 4
|
12173 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: 3
|
12174 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
12175 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: 1
|
12176 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: 0
|
12177 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
12178 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: 1
|
12179 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: 2
|
12180 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
12181 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: 1
|
12182 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: 3
|
12183 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
12184 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: 1
|
12185 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: 0
|
12186 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
12187 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: 1
|
12188 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: 0
|
12189 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
12190 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: 3
|
12191 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: 1
|
12192 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
12193 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: 2
|
12194 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: 1
|
12195 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
12196 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: 3
|
12197 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: 1
|
12198 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
12199 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: 3
|
12200 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: 1
|
12201 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
12202 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: 3
|
12203 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: 2
|
12204 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
12205 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: WATER_STYLE_DEFAULT
|
12206 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: WATER_STYLE_DEFINE
|
12207 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
12208 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: WATER_STYLE
|
12209 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
12210 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
12211 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: AURORA_STYLE_DEFAULT
|
12212 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: AURORA_STYLE_DEFINE
|
12213 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
12214 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: SUN_MOON_STYLE_DEFAULT
|
12215 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: SUN_MOON_STYLE_DEFINE
|
12216 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
12217 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: CLOUD_STYLE_DEFAULT
|
12218 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: CLOUD_STYLE_DEFINE
|
12219 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12220 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: -40.0
|
12221 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: 0.0
|
12222 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12223 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: -40.0
|
12224 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: 0.0
|
12225 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12226 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: -40.0
|
12227 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: 0.0
|
12228 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12229 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: -40.0
|
12230 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: 20.0
|
12231 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12232 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: -40.0
|
12233 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: 30.0
|
12234 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12235 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: -40.0
|
12236 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: 40.0
|
12237 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12238 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: -40.0
|
12239 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: 50.0
|
12240 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12241 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: -40.0
|
12242 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: 60.0
|
12243 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12244 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: -40.0
|
12245 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: -20.0
|
12246 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12247 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: -40.0
|
12248 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: -30.0
|
12249 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12250 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: -40.0
|
12251 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: -50.0
|
12252 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12253 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: -40.0
|
12254 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: -60.0
|
12255 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
12256 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: 2048
|
12257 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: 4096
|
12258 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
12259 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: 2048
|
12260 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: 1024
|
12261 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
12262 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: SSAO_QUALI_DEFINE
|
12263 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: 0
|
12264 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
12265 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: LIGHTSHAFT_QUALI_DEFINE
|
12266 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: 0
|
12267 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
12268 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: 1
|
12269 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: 2
|
12270 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
12271 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: 1
|
12272 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: 3
|
12273 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
12274 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: 4
|
12275 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: 0
|
12276 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
12277 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: 4
|
12278 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: 1
|
12279 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
12280 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: 4
|
12281 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: 2
|
12282 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
12283 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: 4
|
12284 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: 3
|
12285 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
12286 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: 1
|
12287 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: 0
|
12288 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
12289 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: 1
|
12290 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: 2
|
12291 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
12292 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: 1
|
12293 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: 3
|
12294 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
12295 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: 1
|
12296 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: 0
|
12297 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
12298 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: 1
|
12299 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: 0
|
12300 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
12301 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: 3
|
12302 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: 1
|
12303 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
12304 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: 2
|
12305 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: 1
|
12306 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
12307 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: 3
|
12308 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: 1
|
12309 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
12310 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: 3
|
12311 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: 1
|
12312 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
12313 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: 3
|
12314 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: 2
|
12315 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
12316 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: WATER_STYLE_DEFAULT
|
12317 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: WATER_STYLE_DEFINE
|
12318 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
12319 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: WATER_STYLE
|
12320 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
12321 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
12322 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: AURORA_STYLE_DEFAULT
|
12323 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: AURORA_STYLE_DEFINE
|
12324 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
12325 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: SUN_MOON_STYLE_DEFAULT
|
12326 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: SUN_MOON_STYLE_DEFINE
|
12327 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
12328 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: CLOUD_STYLE_DEFAULT
|
12329 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: CLOUD_STYLE_DEFINE
|
12330 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12331 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: -40.0
|
12332 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: 0.0
|
12333 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12334 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: -40.0
|
12335 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: 0.0
|
12336 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12337 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: -40.0
|
12338 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: 0.0
|
12339 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12340 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: -40.0
|
12341 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: 20.0
|
12342 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12343 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: -40.0
|
12344 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: 30.0
|
12345 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12346 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: -40.0
|
12347 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: 40.0
|
12348 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12349 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: -40.0
|
12350 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: 50.0
|
12351 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12352 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: -40.0
|
12353 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: 60.0
|
12354 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12355 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: -40.0
|
12356 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: -20.0
|
12357 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12358 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: -40.0
|
12359 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: -30.0
|
12360 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12361 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: -40.0
|
12362 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: -50.0
|
12363 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12364 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: -40.0
|
12365 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: -60.0
|
12366 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
12367 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: 2048
|
12368 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: 4096
|
12369 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
12370 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: 2048
|
12371 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: 1024
|
12372 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
12373 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: SSAO_QUALI_DEFINE
|
12374 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: 0
|
12375 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
12376 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: LIGHTSHAFT_QUALI_DEFINE
|
12377 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: 0
|
12378 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
12379 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: 1
|
12380 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: 2
|
12381 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
12382 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: 1
|
12383 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: 3
|
12384 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
12385 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: 4
|
12386 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: 0
|
12387 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
12388 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: 4
|
12389 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: 1
|
12390 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
12391 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: 4
|
12392 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: 2
|
12393 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
12394 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: 4
|
12395 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: 3
|
12396 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
12397 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: 1
|
12398 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: 0
|
12399 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
12400 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: 1
|
12401 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: 2
|
12402 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
12403 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: 1
|
12404 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: 3
|
12405 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
12406 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: 1
|
12407 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: 0
|
12408 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
12409 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: 1
|
12410 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: 0
|
12411 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
12412 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: 3
|
12413 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: 1
|
12414 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
12415 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: 2
|
12416 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: 1
|
12417 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
12418 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: 3
|
12419 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: 1
|
12420 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
12421 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: 3
|
12422 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: 1
|
12423 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
12424 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: 3
|
12425 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: 2
|
12426 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
12427 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: WATER_STYLE_DEFAULT
|
12428 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: WATER_STYLE_DEFINE
|
12429 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
12430 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: WATER_STYLE
|
12431 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
12432 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
12433 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: AURORA_STYLE_DEFAULT
|
12434 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: AURORA_STYLE_DEFINE
|
12435 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
12436 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: SUN_MOON_STYLE_DEFAULT
|
12437 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: SUN_MOON_STYLE_DEFINE
|
12438 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
12439 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: CLOUD_STYLE_DEFAULT
|
12440 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: CLOUD_STYLE_DEFINE
|
12441 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12442 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: -40.0
|
12443 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: 0.0
|
12444 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12445 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: -40.0
|
12446 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: 0.0
|
12447 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12448 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: -40.0
|
12449 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: 0.0
|
12450 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12451 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: -40.0
|
12452 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: 20.0
|
12453 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12454 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: -40.0
|
12455 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: 30.0
|
12456 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12457 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: -40.0
|
12458 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: 40.0
|
12459 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12460 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: -40.0
|
12461 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: 50.0
|
12462 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12463 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: -40.0
|
12464 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: 60.0
|
12465 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12466 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: -40.0
|
12467 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: -20.0
|
12468 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12469 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: -40.0
|
12470 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: -30.0
|
12471 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12472 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: -40.0
|
12473 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: -50.0
|
12474 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12475 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: -40.0
|
12476 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: -60.0
|
12477 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
12478 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: 2048
|
12479 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: 4096
|
12480 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
12481 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: 2048
|
12482 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: 1024
|
12483 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
12484 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: SSAO_QUALI_DEFINE
|
12485 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: 0
|
12486 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
12487 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: LIGHTSHAFT_QUALI_DEFINE
|
12488 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: 0
|
12489 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
12490 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: 1
|
12491 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: 2
|
12492 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
12493 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: 1
|
12494 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: 3
|
12495 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
12496 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: 4
|
12497 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: 0
|
12498 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
12499 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: 4
|
12500 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: 1
|
12501 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
12502 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: 4
|
12503 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: 2
|
12504 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
12505 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: 4
|
12506 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: 3
|
12507 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
12508 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: 1
|
12509 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: 0
|
12510 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
12511 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: 1
|
12512 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: 2
|
12513 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
12514 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: 1
|
12515 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: 3
|
12516 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
12517 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: 1
|
12518 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: 0
|
12519 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
12520 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: 1
|
12521 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: 0
|
12522 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
12523 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh: 3
|
12524 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.vsh: 1
|
12525 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
12526 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh: 2
|
12527 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.vsh: 1
|
12528 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
12529 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh: 3
|
12530 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.vsh: 1
|
12531 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
12532 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh: 3
|
12533 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.vsh: 1
|
12534 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
12535 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh: 3
|
12536 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.vsh: 2
|
12537 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
12538 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh: WATER_STYLE_DEFAULT
|
12539 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.vsh: WATER_STYLE_DEFINE
|
12540 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
12541 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh: WATER_STYLE
|
12542 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
12543 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
12544 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh: AURORA_STYLE_DEFAULT
|
12545 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.vsh: AURORA_STYLE_DEFINE
|
12546 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
12547 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh: SUN_MOON_STYLE_DEFAULT
|
12548 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.vsh: SUN_MOON_STYLE_DEFINE
|
12549 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
12550 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh: CLOUD_STYLE_DEFAULT
|
12551 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.vsh: CLOUD_STYLE_DEFINE
|
12552 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12553 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh: -40.0
|
12554 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.vsh: 0.0
|
12555 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12556 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh: -40.0
|
12557 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.vsh: 0.0
|
12558 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12559 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh: -40.0
|
12560 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.vsh: 0.0
|
12561 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12562 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh: -40.0
|
12563 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.vsh: 20.0
|
12564 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12565 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh: -40.0
|
12566 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.vsh: 30.0
|
12567 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12568 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh: -40.0
|
12569 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.vsh: 40.0
|
12570 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12571 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh: -40.0
|
12572 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.vsh: 50.0
|
12573 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12574 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh: -40.0
|
12575 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.vsh: 60.0
|
12576 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12577 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh: -40.0
|
12578 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.vsh: -20.0
|
12579 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12580 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh: -40.0
|
12581 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.vsh: -30.0
|
12582 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12583 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh: -40.0
|
12584 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.vsh: -50.0
|
12585 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12586 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh: -40.0
|
12587 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.vsh: -60.0
|
12588 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
12589 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh: 2048
|
12590 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.vsh: 4096
|
12591 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
12592 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh: 2048
|
12593 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.vsh: 1024
|
12594 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
12595 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh: SSAO_QUALI_DEFINE
|
12596 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.vsh: 0
|
12597 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
12598 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh: LIGHTSHAFT_QUALI_DEFINE
|
12599 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.vsh: 0
|
12600 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
12601 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh: 1
|
12602 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.vsh: 2
|
12603 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
12604 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh: 1
|
12605 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.vsh: 3
|
12606 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
12607 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh: 4
|
12608 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.vsh: 0
|
12609 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
12610 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh: 4
|
12611 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.vsh: 1
|
12612 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
12613 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh: 4
|
12614 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.vsh: 2
|
12615 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
12616 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh: 4
|
12617 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.vsh: 3
|
12618 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
12619 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh: 1
|
12620 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.vsh: 0
|
12621 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
12622 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh: 1
|
12623 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.vsh: 2
|
12624 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
12625 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh: 1
|
12626 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.vsh: 3
|
12627 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
12628 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh: 1
|
12629 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.vsh: 0
|
12630 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
12631 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh: 1
|
12632 | [21:06:04] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.vsh: 0
|
12633 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
12634 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh: 3
|
12635 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.fsh: 1
|
12636 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
12637 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh: 2
|
12638 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.fsh: 1
|
12639 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
12640 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh: 3
|
12641 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.fsh: 1
|
12642 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
12643 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh: 3
|
12644 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.fsh: 1
|
12645 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
12646 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh: 3
|
12647 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.fsh: 2
|
12648 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
12649 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh: WATER_STYLE_DEFAULT
|
12650 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.fsh: WATER_STYLE_DEFINE
|
12651 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
12652 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh: WATER_STYLE
|
12653 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
12654 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
12655 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh: AURORA_STYLE_DEFAULT
|
12656 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.fsh: AURORA_STYLE_DEFINE
|
12657 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
12658 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh: SUN_MOON_STYLE_DEFAULT
|
12659 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.fsh: SUN_MOON_STYLE_DEFINE
|
12660 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
12661 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh: CLOUD_STYLE_DEFAULT
|
12662 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.fsh: CLOUD_STYLE_DEFINE
|
12663 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12664 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh: -40.0
|
12665 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.fsh: 0.0
|
12666 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12667 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh: -40.0
|
12668 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.fsh: 0.0
|
12669 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12670 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh: -40.0
|
12671 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.fsh: 0.0
|
12672 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12673 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh: -40.0
|
12674 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.fsh: 20.0
|
12675 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12676 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh: -40.0
|
12677 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.fsh: 30.0
|
12678 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12679 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh: -40.0
|
12680 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.fsh: 40.0
|
12681 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12682 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh: -40.0
|
12683 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.fsh: 50.0
|
12684 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12685 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh: -40.0
|
12686 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.fsh: 60.0
|
12687 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12688 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh: -40.0
|
12689 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.fsh: -20.0
|
12690 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12691 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh: -40.0
|
12692 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.fsh: -30.0
|
12693 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12694 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh: -40.0
|
12695 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.fsh: -50.0
|
12696 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12697 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh: -40.0
|
12698 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.fsh: -60.0
|
12699 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
12700 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh: 2048
|
12701 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.fsh: 4096
|
12702 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
12703 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh: 2048
|
12704 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.fsh: 1024
|
12705 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
12706 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh: SSAO_QUALI_DEFINE
|
12707 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.fsh: 0
|
12708 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
12709 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh: LIGHTSHAFT_QUALI_DEFINE
|
12710 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.fsh: 0
|
12711 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
12712 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh: 1
|
12713 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.fsh: 2
|
12714 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
12715 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh: 1
|
12716 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.fsh: 3
|
12717 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
12718 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh: 4
|
12719 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.fsh: 0
|
12720 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
12721 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh: 4
|
12722 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.fsh: 1
|
12723 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
12724 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh: 4
|
12725 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.fsh: 2
|
12726 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
12727 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh: 4
|
12728 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.fsh: 3
|
12729 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
12730 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh: 1
|
12731 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.fsh: 0
|
12732 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
12733 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh: 1
|
12734 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.fsh: 2
|
12735 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
12736 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh: 1
|
12737 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.fsh: 3
|
12738 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
12739 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh: 1
|
12740 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.fsh: 0
|
12741 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
12742 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh: 1
|
12743 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite8.fsh: 0
|
12744 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
12745 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh: 3
|
12746 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.vsh: 1
|
12747 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
12748 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh: 2
|
12749 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.vsh: 1
|
12750 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
12751 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh: 3
|
12752 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.vsh: 1
|
12753 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
12754 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh: 3
|
12755 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.vsh: 1
|
12756 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
12757 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh: 3
|
12758 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.vsh: 2
|
12759 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
12760 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh: WATER_STYLE_DEFAULT
|
12761 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.vsh: WATER_STYLE_DEFINE
|
12762 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
12763 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh: WATER_STYLE
|
12764 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
12765 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
12766 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh: AURORA_STYLE_DEFAULT
|
12767 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.vsh: AURORA_STYLE_DEFINE
|
12768 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
12769 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh: SUN_MOON_STYLE_DEFAULT
|
12770 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.vsh: SUN_MOON_STYLE_DEFINE
|
12771 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
12772 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh: CLOUD_STYLE_DEFAULT
|
12773 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.vsh: CLOUD_STYLE_DEFINE
|
12774 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12775 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh: -40.0
|
12776 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.vsh: 0.0
|
12777 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12778 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh: -40.0
|
12779 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.vsh: 0.0
|
12780 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12781 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh: -40.0
|
12782 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.vsh: 0.0
|
12783 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12784 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh: -40.0
|
12785 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.vsh: 20.0
|
12786 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12787 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh: -40.0
|
12788 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.vsh: 30.0
|
12789 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12790 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh: -40.0
|
12791 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.vsh: 40.0
|
12792 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12793 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh: -40.0
|
12794 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.vsh: 50.0
|
12795 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12796 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh: -40.0
|
12797 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.vsh: 60.0
|
12798 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12799 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh: -40.0
|
12800 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.vsh: -20.0
|
12801 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12802 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh: -40.0
|
12803 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.vsh: -30.0
|
12804 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12805 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh: -40.0
|
12806 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.vsh: -50.0
|
12807 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12808 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh: -40.0
|
12809 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.vsh: -60.0
|
12810 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
12811 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh: 2048
|
12812 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.vsh: 4096
|
12813 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
12814 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh: 2048
|
12815 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.vsh: 1024
|
12816 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
12817 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh: SSAO_QUALI_DEFINE
|
12818 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.vsh: 0
|
12819 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
12820 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh: LIGHTSHAFT_QUALI_DEFINE
|
12821 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.vsh: 0
|
12822 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
12823 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh: 1
|
12824 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.vsh: 2
|
12825 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
12826 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh: 1
|
12827 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.vsh: 3
|
12828 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
12829 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh: 4
|
12830 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.vsh: 0
|
12831 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
12832 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh: 4
|
12833 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.vsh: 1
|
12834 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
12835 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh: 4
|
12836 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.vsh: 2
|
12837 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
12838 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh: 4
|
12839 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.vsh: 3
|
12840 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
12841 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh: 1
|
12842 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.vsh: 0
|
12843 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
12844 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh: 1
|
12845 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.vsh: 2
|
12846 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
12847 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh: 1
|
12848 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.vsh: 3
|
12849 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
12850 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh: 1
|
12851 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.vsh: 0
|
12852 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
12853 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh: 1
|
12854 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.vsh: 0
|
12855 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
12856 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh: 3
|
12857 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.fsh: 1
|
12858 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
12859 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh: 2
|
12860 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.fsh: 1
|
12861 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
12862 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh: 3
|
12863 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.fsh: 1
|
12864 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
12865 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh: 3
|
12866 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.fsh: 1
|
12867 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
12868 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh: 3
|
12869 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.fsh: 2
|
12870 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
12871 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh: WATER_STYLE_DEFAULT
|
12872 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.fsh: WATER_STYLE_DEFINE
|
12873 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
12874 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh: WATER_STYLE
|
12875 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
12876 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
12877 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh: AURORA_STYLE_DEFAULT
|
12878 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.fsh: AURORA_STYLE_DEFINE
|
12879 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
12880 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh: SUN_MOON_STYLE_DEFAULT
|
12881 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.fsh: SUN_MOON_STYLE_DEFINE
|
12882 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
12883 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh: CLOUD_STYLE_DEFAULT
|
12884 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.fsh: CLOUD_STYLE_DEFINE
|
12885 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12886 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh: -40.0
|
12887 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.fsh: 0.0
|
12888 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12889 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh: -40.0
|
12890 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.fsh: 0.0
|
12891 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12892 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh: -40.0
|
12893 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.fsh: 0.0
|
12894 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12895 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh: -40.0
|
12896 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.fsh: 20.0
|
12897 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12898 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh: -40.0
|
12899 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.fsh: 30.0
|
12900 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12901 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh: -40.0
|
12902 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.fsh: 40.0
|
12903 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12904 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh: -40.0
|
12905 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.fsh: 50.0
|
12906 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12907 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh: -40.0
|
12908 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.fsh: 60.0
|
12909 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12910 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh: -40.0
|
12911 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.fsh: -20.0
|
12912 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12913 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh: -40.0
|
12914 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.fsh: -30.0
|
12915 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12916 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh: -40.0
|
12917 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.fsh: -50.0
|
12918 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12919 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh: -40.0
|
12920 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.fsh: -60.0
|
12921 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
12922 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh: 2048
|
12923 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.fsh: 4096
|
12924 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
12925 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh: 2048
|
12926 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.fsh: 1024
|
12927 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
12928 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh: SSAO_QUALI_DEFINE
|
12929 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.fsh: 0
|
12930 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
12931 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh: LIGHTSHAFT_QUALI_DEFINE
|
12932 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.fsh: 0
|
12933 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
12934 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh: 1
|
12935 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.fsh: 2
|
12936 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
12937 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh: 1
|
12938 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.fsh: 3
|
12939 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
12940 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh: 4
|
12941 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.fsh: 0
|
12942 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
12943 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh: 4
|
12944 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.fsh: 1
|
12945 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
12946 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh: 4
|
12947 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.fsh: 2
|
12948 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
12949 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh: 4
|
12950 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.fsh: 3
|
12951 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
12952 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh: 1
|
12953 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.fsh: 0
|
12954 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
12955 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh: 1
|
12956 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.fsh: 2
|
12957 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
12958 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh: 1
|
12959 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.fsh: 3
|
12960 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
12961 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh: 1
|
12962 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.fsh: 0
|
12963 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
12964 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh: 1
|
12965 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite9.fsh: 0
|
12966 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
12967 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh: 3
|
12968 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: 1
|
12969 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
12970 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh: 2
|
12971 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: 1
|
12972 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
12973 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh: 3
|
12974 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: 1
|
12975 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
12976 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh: 3
|
12977 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: 1
|
12978 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
12979 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh: 3
|
12980 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: 2
|
12981 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
12982 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh: WATER_STYLE_DEFAULT
|
12983 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: WATER_STYLE_DEFINE
|
12984 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
12985 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh: WATER_STYLE
|
12986 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
12987 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
12988 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh: AURORA_STYLE_DEFAULT
|
12989 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: AURORA_STYLE_DEFINE
|
12990 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
12991 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh: SUN_MOON_STYLE_DEFAULT
|
12992 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: SUN_MOON_STYLE_DEFINE
|
12993 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
12994 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh: CLOUD_STYLE_DEFAULT
|
12995 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: CLOUD_STYLE_DEFINE
|
12996 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
12997 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh: -40.0
|
12998 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: 0.0
|
12999 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13000 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh: -40.0
|
13001 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: 0.0
|
13002 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13003 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh: -40.0
|
13004 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: 0.0
|
13005 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13006 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh: -40.0
|
13007 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: 20.0
|
13008 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13009 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh: -40.0
|
13010 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: 30.0
|
13011 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13012 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh: -40.0
|
13013 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: 40.0
|
13014 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13015 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh: -40.0
|
13016 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: 50.0
|
13017 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13018 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh: -40.0
|
13019 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: 60.0
|
13020 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13021 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh: -40.0
|
13022 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: -20.0
|
13023 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13024 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh: -40.0
|
13025 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: -30.0
|
13026 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13027 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh: -40.0
|
13028 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: -50.0
|
13029 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13030 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh: -40.0
|
13031 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: -60.0
|
13032 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
13033 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh: 2048
|
13034 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: 4096
|
13035 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
13036 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh: 2048
|
13037 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: 1024
|
13038 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
13039 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh: SSAO_QUALI_DEFINE
|
13040 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: 0
|
13041 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
13042 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh: LIGHTSHAFT_QUALI_DEFINE
|
13043 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: 0
|
13044 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
13045 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh: 1
|
13046 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: 2
|
13047 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
13048 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh: 1
|
13049 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: 3
|
13050 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
13051 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh: 4
|
13052 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: 0
|
13053 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
13054 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh: 4
|
13055 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: 1
|
13056 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
13057 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh: 4
|
13058 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: 2
|
13059 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
13060 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh: 4
|
13061 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: 3
|
13062 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
13063 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh: 1
|
13064 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: 0
|
13065 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
13066 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh: 1
|
13067 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: 2
|
13068 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
13069 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh: 1
|
13070 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: 3
|
13071 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
13072 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh: 1
|
13073 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: 0
|
13074 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
13075 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh: 1
|
13076 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: 0
|
13077 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
13078 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh: 3
|
13079 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: 1
|
13080 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
13081 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh: 2
|
13082 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: 1
|
13083 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
13084 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh: 3
|
13085 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: 1
|
13086 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
13087 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh: 3
|
13088 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: 1
|
13089 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
13090 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh: 3
|
13091 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: 2
|
13092 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
13093 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh: WATER_STYLE_DEFAULT
|
13094 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: WATER_STYLE_DEFINE
|
13095 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
13096 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh: WATER_STYLE
|
13097 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
13098 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
13099 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh: AURORA_STYLE_DEFAULT
|
13100 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: AURORA_STYLE_DEFINE
|
13101 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
13102 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh: SUN_MOON_STYLE_DEFAULT
|
13103 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: SUN_MOON_STYLE_DEFINE
|
13104 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
13105 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh: CLOUD_STYLE_DEFAULT
|
13106 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: CLOUD_STYLE_DEFINE
|
13107 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13108 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh: -40.0
|
13109 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: 0.0
|
13110 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13111 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh: -40.0
|
13112 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: 0.0
|
13113 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13114 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh: -40.0
|
13115 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: 0.0
|
13116 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13117 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh: -40.0
|
13118 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: 20.0
|
13119 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13120 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh: -40.0
|
13121 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: 30.0
|
13122 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13123 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh: -40.0
|
13124 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: 40.0
|
13125 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13126 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh: -40.0
|
13127 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: 50.0
|
13128 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13129 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh: -40.0
|
13130 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: 60.0
|
13131 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13132 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh: -40.0
|
13133 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: -20.0
|
13134 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13135 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh: -40.0
|
13136 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: -30.0
|
13137 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13138 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh: -40.0
|
13139 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: -50.0
|
13140 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13141 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh: -40.0
|
13142 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: -60.0
|
13143 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
13144 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh: 2048
|
13145 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: 4096
|
13146 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
13147 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh: 2048
|
13148 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: 1024
|
13149 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
13150 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh: SSAO_QUALI_DEFINE
|
13151 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: 0
|
13152 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
13153 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh: LIGHTSHAFT_QUALI_DEFINE
|
13154 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: 0
|
13155 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
13156 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh: 1
|
13157 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: 2
|
13158 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
13159 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh: 1
|
13160 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: 3
|
13161 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
13162 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh: 4
|
13163 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: 0
|
13164 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
13165 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh: 4
|
13166 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: 1
|
13167 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
13168 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh: 4
|
13169 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: 2
|
13170 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
13171 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh: 4
|
13172 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: 3
|
13173 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
13174 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh: 1
|
13175 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: 0
|
13176 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
13177 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh: 1
|
13178 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: 2
|
13179 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
13180 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh: 1
|
13181 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: 3
|
13182 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
13183 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh: 1
|
13184 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: 0
|
13185 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
13186 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh: 1
|
13187 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: 0
|
13188 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
13189 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: 3
|
13190 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: 1
|
13191 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
13192 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: 2
|
13193 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: 1
|
13194 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
13195 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: 3
|
13196 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: 1
|
13197 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
13198 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: 3
|
13199 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: 1
|
13200 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
13201 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: 3
|
13202 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: 2
|
13203 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
13204 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: WATER_STYLE_DEFAULT
|
13205 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: WATER_STYLE_DEFINE
|
13206 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
13207 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: WATER_STYLE
|
13208 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
13209 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
13210 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: AURORA_STYLE_DEFAULT
|
13211 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: AURORA_STYLE_DEFINE
|
13212 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
13213 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: SUN_MOON_STYLE_DEFAULT
|
13214 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: SUN_MOON_STYLE_DEFINE
|
13215 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
13216 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: CLOUD_STYLE_DEFAULT
|
13217 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: CLOUD_STYLE_DEFINE
|
13218 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13219 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: -40.0
|
13220 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: 0.0
|
13221 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13222 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: -40.0
|
13223 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: 0.0
|
13224 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13225 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: -40.0
|
13226 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: 0.0
|
13227 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13228 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: -40.0
|
13229 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: 20.0
|
13230 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13231 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: -40.0
|
13232 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: 30.0
|
13233 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13234 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: -40.0
|
13235 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: 40.0
|
13236 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13237 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: -40.0
|
13238 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: 50.0
|
13239 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13240 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: -40.0
|
13241 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: 60.0
|
13242 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13243 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: -40.0
|
13244 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: -20.0
|
13245 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13246 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: -40.0
|
13247 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: -30.0
|
13248 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13249 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: -40.0
|
13250 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: -50.0
|
13251 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13252 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: -40.0
|
13253 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: -60.0
|
13254 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
13255 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: 2048
|
13256 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: 4096
|
13257 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
13258 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: 2048
|
13259 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: 1024
|
13260 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
13261 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: SSAO_QUALI_DEFINE
|
13262 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: 0
|
13263 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
13264 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: LIGHTSHAFT_QUALI_DEFINE
|
13265 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: 0
|
13266 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
13267 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: 1
|
13268 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: 2
|
13269 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
13270 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: 1
|
13271 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: 3
|
13272 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
13273 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: 4
|
13274 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: 0
|
13275 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
13276 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: 4
|
13277 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: 1
|
13278 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
13279 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: 4
|
13280 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: 2
|
13281 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
13282 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: 4
|
13283 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: 3
|
13284 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
13285 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: 1
|
13286 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: 0
|
13287 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
13288 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: 1
|
13289 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: 2
|
13290 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
13291 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: 1
|
13292 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: 3
|
13293 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
13294 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: 1
|
13295 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: 0
|
13296 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
13297 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: 1
|
13298 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: 0
|
13299 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
13300 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: 3
|
13301 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: 1
|
13302 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
13303 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: 2
|
13304 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: 1
|
13305 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
13306 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: 3
|
13307 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: 1
|
13308 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
13309 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: 3
|
13310 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: 1
|
13311 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
13312 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: 3
|
13313 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: 2
|
13314 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
13315 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: WATER_STYLE_DEFAULT
|
13316 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: WATER_STYLE_DEFINE
|
13317 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
13318 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: WATER_STYLE
|
13319 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
13320 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
13321 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: AURORA_STYLE_DEFAULT
|
13322 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: AURORA_STYLE_DEFINE
|
13323 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
13324 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: SUN_MOON_STYLE_DEFAULT
|
13325 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: SUN_MOON_STYLE_DEFINE
|
13326 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
13327 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: CLOUD_STYLE_DEFAULT
|
13328 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: CLOUD_STYLE_DEFINE
|
13329 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13330 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: -40.0
|
13331 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: 0.0
|
13332 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13333 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: -40.0
|
13334 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: 0.0
|
13335 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13336 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: -40.0
|
13337 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: 0.0
|
13338 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13339 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: -40.0
|
13340 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: 20.0
|
13341 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13342 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: -40.0
|
13343 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: 30.0
|
13344 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13345 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: -40.0
|
13346 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: 40.0
|
13347 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13348 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: -40.0
|
13349 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: 50.0
|
13350 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13351 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: -40.0
|
13352 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: 60.0
|
13353 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13354 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: -40.0
|
13355 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: -20.0
|
13356 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13357 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: -40.0
|
13358 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: -30.0
|
13359 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13360 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: -40.0
|
13361 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: -50.0
|
13362 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13363 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: -40.0
|
13364 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: -60.0
|
13365 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
13366 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: 2048
|
13367 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: 4096
|
13368 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
13369 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: 2048
|
13370 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: 1024
|
13371 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
13372 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: SSAO_QUALI_DEFINE
|
13373 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: 0
|
13374 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
13375 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: LIGHTSHAFT_QUALI_DEFINE
|
13376 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: 0
|
13377 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
13378 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: 1
|
13379 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: 2
|
13380 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
13381 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: 1
|
13382 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: 3
|
13383 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
13384 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: 4
|
13385 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: 0
|
13386 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
13387 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: 4
|
13388 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: 1
|
13389 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
13390 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: 4
|
13391 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: 2
|
13392 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
13393 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: 4
|
13394 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: 3
|
13395 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
13396 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: 1
|
13397 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: 0
|
13398 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
13399 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: 1
|
13400 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: 2
|
13401 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
13402 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: 1
|
13403 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: 3
|
13404 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
13405 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: 1
|
13406 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: 0
|
13407 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
13408 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: 1
|
13409 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: 0
|
13410 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
13411 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: 3
|
13412 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: 1
|
13413 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
13414 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: 2
|
13415 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: 1
|
13416 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
13417 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: 3
|
13418 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: 1
|
13419 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
13420 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: 3
|
13421 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: 1
|
13422 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
13423 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: 3
|
13424 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: 2
|
13425 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
13426 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: WATER_STYLE_DEFAULT
|
13427 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: WATER_STYLE_DEFINE
|
13428 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
13429 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: WATER_STYLE
|
13430 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
13431 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
13432 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: AURORA_STYLE_DEFAULT
|
13433 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: AURORA_STYLE_DEFINE
|
13434 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
13435 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: SUN_MOON_STYLE_DEFAULT
|
13436 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: SUN_MOON_STYLE_DEFINE
|
13437 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
13438 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: CLOUD_STYLE_DEFAULT
|
13439 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: CLOUD_STYLE_DEFINE
|
13440 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13441 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: -40.0
|
13442 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: 0.0
|
13443 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13444 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: -40.0
|
13445 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: 0.0
|
13446 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13447 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: -40.0
|
13448 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: 0.0
|
13449 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13450 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: -40.0
|
13451 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: 20.0
|
13452 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13453 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: -40.0
|
13454 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: 30.0
|
13455 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13456 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: -40.0
|
13457 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: 40.0
|
13458 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13459 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: -40.0
|
13460 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: 50.0
|
13461 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13462 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: -40.0
|
13463 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: 60.0
|
13464 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13465 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: -40.0
|
13466 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: -20.0
|
13467 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13468 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: -40.0
|
13469 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: -30.0
|
13470 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13471 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: -40.0
|
13472 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: -50.0
|
13473 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13474 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: -40.0
|
13475 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: -60.0
|
13476 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
13477 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: 2048
|
13478 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: 4096
|
13479 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
13480 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: 2048
|
13481 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: 1024
|
13482 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
13483 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: SSAO_QUALI_DEFINE
|
13484 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: 0
|
13485 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
13486 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: LIGHTSHAFT_QUALI_DEFINE
|
13487 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: 0
|
13488 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
13489 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: 1
|
13490 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: 2
|
13491 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
13492 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: 1
|
13493 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: 3
|
13494 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
13495 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: 4
|
13496 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: 0
|
13497 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
13498 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: 4
|
13499 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: 1
|
13500 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
13501 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: 4
|
13502 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: 2
|
13503 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
13504 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: 4
|
13505 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: 3
|
13506 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
13507 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: 1
|
13508 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: 0
|
13509 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
13510 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: 1
|
13511 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: 2
|
13512 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
13513 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: 1
|
13514 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: 3
|
13515 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
13516 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: 1
|
13517 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: 0
|
13518 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
13519 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: 1
|
13520 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: 0
|
13521 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
13522 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: 3
|
13523 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: 1
|
13524 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
13525 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: 2
|
13526 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: 1
|
13527 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
13528 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: 3
|
13529 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: 1
|
13530 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
13531 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: 3
|
13532 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: 1
|
13533 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
13534 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: 3
|
13535 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: 2
|
13536 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
13537 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: WATER_STYLE_DEFAULT
|
13538 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: WATER_STYLE_DEFINE
|
13539 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
13540 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: WATER_STYLE
|
13541 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
13542 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
13543 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: AURORA_STYLE_DEFAULT
|
13544 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: AURORA_STYLE_DEFINE
|
13545 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
13546 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: SUN_MOON_STYLE_DEFAULT
|
13547 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: SUN_MOON_STYLE_DEFINE
|
13548 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
13549 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: CLOUD_STYLE_DEFAULT
|
13550 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: CLOUD_STYLE_DEFINE
|
13551 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13552 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: -40.0
|
13553 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: 0.0
|
13554 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13555 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: -40.0
|
13556 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: 0.0
|
13557 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13558 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: -40.0
|
13559 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: 0.0
|
13560 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13561 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: -40.0
|
13562 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: 20.0
|
13563 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13564 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: -40.0
|
13565 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: 30.0
|
13566 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13567 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: -40.0
|
13568 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: 40.0
|
13569 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13570 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: -40.0
|
13571 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: 50.0
|
13572 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13573 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: -40.0
|
13574 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: 60.0
|
13575 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13576 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: -40.0
|
13577 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: -20.0
|
13578 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13579 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: -40.0
|
13580 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: -30.0
|
13581 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13582 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: -40.0
|
13583 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: -50.0
|
13584 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13585 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: -40.0
|
13586 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: -60.0
|
13587 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
13588 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: 2048
|
13589 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: 4096
|
13590 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
13591 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: 2048
|
13592 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: 1024
|
13593 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
13594 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: SSAO_QUALI_DEFINE
|
13595 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: 0
|
13596 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
13597 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: LIGHTSHAFT_QUALI_DEFINE
|
13598 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: 0
|
13599 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
13600 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: 1
|
13601 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: 2
|
13602 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
13603 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: 1
|
13604 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: 3
|
13605 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
13606 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: 4
|
13607 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: 0
|
13608 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
13609 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: 4
|
13610 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: 1
|
13611 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
13612 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: 4
|
13613 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: 2
|
13614 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
13615 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: 4
|
13616 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: 3
|
13617 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
13618 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: 1
|
13619 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: 0
|
13620 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
13621 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: 1
|
13622 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: 2
|
13623 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
13624 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: 1
|
13625 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: 3
|
13626 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
13627 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: 1
|
13628 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: 0
|
13629 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
13630 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: 1
|
13631 | [21:06:05] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: 0
|
13632 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
13633 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: 3
|
13634 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: 1
|
13635 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
13636 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: 2
|
13637 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: 1
|
13638 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
13639 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: 3
|
13640 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: 1
|
13641 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
13642 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: 3
|
13643 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: 1
|
13644 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
13645 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: 3
|
13646 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: 2
|
13647 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
13648 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: WATER_STYLE_DEFAULT
|
13649 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: WATER_STYLE_DEFINE
|
13650 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
13651 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: WATER_STYLE
|
13652 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
13653 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
13654 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: AURORA_STYLE_DEFAULT
|
13655 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: AURORA_STYLE_DEFINE
|
13656 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
13657 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: SUN_MOON_STYLE_DEFAULT
|
13658 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: SUN_MOON_STYLE_DEFINE
|
13659 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
13660 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: CLOUD_STYLE_DEFAULT
|
13661 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: CLOUD_STYLE_DEFINE
|
13662 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13663 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: -40.0
|
13664 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: 0.0
|
13665 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13666 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: -40.0
|
13667 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: 0.0
|
13668 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13669 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: -40.0
|
13670 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: 0.0
|
13671 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13672 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: -40.0
|
13673 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: 20.0
|
13674 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13675 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: -40.0
|
13676 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: 30.0
|
13677 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13678 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: -40.0
|
13679 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: 40.0
|
13680 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13681 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: -40.0
|
13682 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: 50.0
|
13683 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13684 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: -40.0
|
13685 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: 60.0
|
13686 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13687 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: -40.0
|
13688 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: -20.0
|
13689 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13690 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: -40.0
|
13691 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: -30.0
|
13692 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13693 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: -40.0
|
13694 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: -50.0
|
13695 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13696 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: -40.0
|
13697 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: -60.0
|
13698 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
13699 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: 2048
|
13700 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: 4096
|
13701 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
13702 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: 2048
|
13703 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: 1024
|
13704 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
13705 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: SSAO_QUALI_DEFINE
|
13706 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: 0
|
13707 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
13708 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: LIGHTSHAFT_QUALI_DEFINE
|
13709 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: 0
|
13710 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
13711 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: 1
|
13712 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: 2
|
13713 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
13714 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: 1
|
13715 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: 3
|
13716 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
13717 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: 4
|
13718 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: 0
|
13719 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
13720 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: 4
|
13721 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: 1
|
13722 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
13723 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: 4
|
13724 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: 2
|
13725 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
13726 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: 4
|
13727 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: 3
|
13728 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
13729 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: 1
|
13730 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: 0
|
13731 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
13732 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: 1
|
13733 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: 2
|
13734 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
13735 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: 1
|
13736 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: 3
|
13737 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
13738 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: 1
|
13739 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: 0
|
13740 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
13741 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: 1
|
13742 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: 0
|
13743 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: BORDER_FOG_DENSITY
|
13744 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world1/gbuffers_textured.vsh: BORDER_FOG_DENSITY_OVERWORLD
|
13745 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: BORDER_FOG_DENSITY_NETHER
|
13746 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: BORDER_FOG_DENSITY
|
13747 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world1/gbuffers_textured.vsh: BORDER_FOG_DENSITY_OVERWORLD
|
13748 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: BORDER_FOG_DENSITY_END
|
13749 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
13750 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: 3
|
13751 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: 1
|
13752 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
13753 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: 2
|
13754 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: 1
|
13755 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
13756 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: 3
|
13757 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: 1
|
13758 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
13759 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: 3
|
13760 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: 1
|
13761 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
13762 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: 3
|
13763 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: 2
|
13764 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
13765 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: WATER_STYLE_DEFAULT
|
13766 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: WATER_STYLE_DEFINE
|
13767 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
13768 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: WATER_STYLE
|
13769 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
13770 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
13771 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: AURORA_STYLE_DEFAULT
|
13772 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: AURORA_STYLE_DEFINE
|
13773 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
13774 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: SUN_MOON_STYLE_DEFAULT
|
13775 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: SUN_MOON_STYLE_DEFINE
|
13776 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
13777 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: CLOUD_STYLE_DEFAULT
|
13778 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: CLOUD_STYLE_DEFINE
|
13779 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13780 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: -40.0
|
13781 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: 0.0
|
13782 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13783 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: -40.0
|
13784 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: 0.0
|
13785 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13786 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: -40.0
|
13787 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: 0.0
|
13788 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13789 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: -40.0
|
13790 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: 20.0
|
13791 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13792 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: -40.0
|
13793 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: 30.0
|
13794 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13795 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: -40.0
|
13796 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: 40.0
|
13797 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13798 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: -40.0
|
13799 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: 50.0
|
13800 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13801 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: -40.0
|
13802 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: 60.0
|
13803 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13804 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: -40.0
|
13805 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: -20.0
|
13806 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13807 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: -40.0
|
13808 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: -30.0
|
13809 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13810 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: -40.0
|
13811 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: -50.0
|
13812 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13813 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: -40.0
|
13814 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: -60.0
|
13815 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
13816 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: 2048
|
13817 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: 4096
|
13818 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
13819 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: 2048
|
13820 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: 1024
|
13821 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
13822 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: SSAO_QUALI_DEFINE
|
13823 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: 0
|
13824 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
13825 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: LIGHTSHAFT_QUALI_DEFINE
|
13826 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: 0
|
13827 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
13828 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: 1
|
13829 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: 2
|
13830 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
13831 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: 1
|
13832 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: 3
|
13833 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
13834 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: 4
|
13835 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: 0
|
13836 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
13837 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: 4
|
13838 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: 1
|
13839 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
13840 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: 4
|
13841 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: 2
|
13842 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
13843 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: 4
|
13844 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: 3
|
13845 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
13846 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: 1
|
13847 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: 0
|
13848 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
13849 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: 1
|
13850 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: 2
|
13851 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
13852 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: 1
|
13853 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: 3
|
13854 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
13855 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: 1
|
13856 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: 0
|
13857 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
13858 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: 1
|
13859 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: 0
|
13860 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: BORDER_FOG_DENSITY
|
13861 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: BORDER_FOG_DENSITY_OVERWORLD
|
13862 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: BORDER_FOG_DENSITY_NETHER
|
13863 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: BORDER_FOG_DENSITY
|
13864 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: BORDER_FOG_DENSITY_OVERWORLD
|
13865 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: BORDER_FOG_DENSITY_END
|
13866 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
13867 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: 3
|
13868 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: 1
|
13869 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
13870 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: 2
|
13871 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: 1
|
13872 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
13873 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: 3
|
13874 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: 1
|
13875 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
13876 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: 3
|
13877 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: 1
|
13878 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
13879 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: 3
|
13880 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: 2
|
13881 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
13882 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: WATER_STYLE_DEFAULT
|
13883 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: WATER_STYLE_DEFINE
|
13884 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
13885 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: WATER_STYLE
|
13886 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
13887 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
13888 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: AURORA_STYLE_DEFAULT
|
13889 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: AURORA_STYLE_DEFINE
|
13890 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
13891 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: SUN_MOON_STYLE_DEFAULT
|
13892 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: SUN_MOON_STYLE_DEFINE
|
13893 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
13894 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: CLOUD_STYLE_DEFAULT
|
13895 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: CLOUD_STYLE_DEFINE
|
13896 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13897 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: -40.0
|
13898 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: 0.0
|
13899 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13900 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: -40.0
|
13901 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: 0.0
|
13902 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13903 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: -40.0
|
13904 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: 0.0
|
13905 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13906 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: -40.0
|
13907 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: 20.0
|
13908 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13909 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: -40.0
|
13910 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: 30.0
|
13911 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13912 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: -40.0
|
13913 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: 40.0
|
13914 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13915 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: -40.0
|
13916 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: 50.0
|
13917 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13918 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: -40.0
|
13919 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: 60.0
|
13920 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13921 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: -40.0
|
13922 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: -20.0
|
13923 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13924 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: -40.0
|
13925 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: -30.0
|
13926 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13927 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: -40.0
|
13928 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: -50.0
|
13929 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
13930 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: -40.0
|
13931 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: -60.0
|
13932 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
13933 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: 2048
|
13934 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: 4096
|
13935 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
13936 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: 2048
|
13937 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: 1024
|
13938 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
13939 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: SSAO_QUALI_DEFINE
|
13940 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: 0
|
13941 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
13942 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: LIGHTSHAFT_QUALI_DEFINE
|
13943 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: 0
|
13944 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
13945 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: 1
|
13946 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: 2
|
13947 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
13948 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: 1
|
13949 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: 3
|
13950 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
13951 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: 4
|
13952 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: 0
|
13953 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
13954 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: 4
|
13955 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: 1
|
13956 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
13957 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: 4
|
13958 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: 2
|
13959 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
13960 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: 4
|
13961 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: 3
|
13962 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
13963 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: 1
|
13964 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: 0
|
13965 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
13966 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: 1
|
13967 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: 2
|
13968 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
13969 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: 1
|
13970 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: 3
|
13971 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
13972 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: 1
|
13973 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: 0
|
13974 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
13975 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: 1
|
13976 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: 0
|
13977 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
13978 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: 3
|
13979 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: 1
|
13980 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
13981 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: 2
|
13982 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: 1
|
13983 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
13984 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: 3
|
13985 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: 1
|
13986 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
13987 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: 3
|
13988 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: 1
|
13989 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
13990 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: 3
|
13991 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: 2
|
13992 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
13993 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: WATER_STYLE_DEFAULT
|
13994 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: WATER_STYLE_DEFINE
|
13995 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
13996 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: WATER_STYLE
|
13997 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
13998 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
13999 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: AURORA_STYLE_DEFAULT
|
14000 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: AURORA_STYLE_DEFINE
|
14001 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
14002 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: SUN_MOON_STYLE_DEFAULT
|
14003 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: SUN_MOON_STYLE_DEFINE
|
14004 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
14005 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: CLOUD_STYLE_DEFAULT
|
14006 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: CLOUD_STYLE_DEFINE
|
14007 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14008 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: -40.0
|
14009 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: 0.0
|
14010 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14011 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: -40.0
|
14012 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: 0.0
|
14013 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14014 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: -40.0
|
14015 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: 0.0
|
14016 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14017 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: -40.0
|
14018 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: 20.0
|
14019 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14020 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: -40.0
|
14021 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: 30.0
|
14022 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14023 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: -40.0
|
14024 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: 40.0
|
14025 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14026 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: -40.0
|
14027 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: 50.0
|
14028 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14029 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: -40.0
|
14030 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: 60.0
|
14031 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14032 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: -40.0
|
14033 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: -20.0
|
14034 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14035 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: -40.0
|
14036 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: -30.0
|
14037 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14038 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: -40.0
|
14039 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: -50.0
|
14040 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14041 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: -40.0
|
14042 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: -60.0
|
14043 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
14044 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: 2048
|
14045 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: 4096
|
14046 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
14047 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: 2048
|
14048 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: 1024
|
14049 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
14050 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: SSAO_QUALI_DEFINE
|
14051 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: 0
|
14052 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
14053 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: LIGHTSHAFT_QUALI_DEFINE
|
14054 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: 0
|
14055 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
14056 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: 1
|
14057 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: 2
|
14058 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
14059 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: 1
|
14060 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: 3
|
14061 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
14062 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: 4
|
14063 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: 0
|
14064 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
14065 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: 4
|
14066 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: 1
|
14067 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
14068 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: 4
|
14069 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: 2
|
14070 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
14071 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: 4
|
14072 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: 3
|
14073 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
14074 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: 1
|
14075 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: 0
|
14076 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
14077 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: 1
|
14078 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: 2
|
14079 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
14080 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: 1
|
14081 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: 3
|
14082 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
14083 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: 1
|
14084 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: 0
|
14085 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
14086 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: 1
|
14087 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: 0
|
14088 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
14089 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: 3
|
14090 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: 1
|
14091 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
14092 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: 2
|
14093 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: 1
|
14094 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
14095 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: 3
|
14096 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: 1
|
14097 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
14098 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: 3
|
14099 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: 1
|
14100 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
14101 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: 3
|
14102 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: 2
|
14103 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
14104 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: WATER_STYLE_DEFAULT
|
14105 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: WATER_STYLE_DEFINE
|
14106 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
14107 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: WATER_STYLE
|
14108 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
14109 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
14110 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: AURORA_STYLE_DEFAULT
|
14111 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: AURORA_STYLE_DEFINE
|
14112 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
14113 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: SUN_MOON_STYLE_DEFAULT
|
14114 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: SUN_MOON_STYLE_DEFINE
|
14115 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
14116 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: CLOUD_STYLE_DEFAULT
|
14117 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: CLOUD_STYLE_DEFINE
|
14118 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14119 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: -40.0
|
14120 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: 0.0
|
14121 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14122 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: -40.0
|
14123 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: 0.0
|
14124 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14125 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: -40.0
|
14126 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: 0.0
|
14127 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14128 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: -40.0
|
14129 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: 20.0
|
14130 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14131 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: -40.0
|
14132 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: 30.0
|
14133 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14134 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: -40.0
|
14135 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: 40.0
|
14136 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14137 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: -40.0
|
14138 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: 50.0
|
14139 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14140 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: -40.0
|
14141 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: 60.0
|
14142 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14143 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: -40.0
|
14144 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: -20.0
|
14145 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14146 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: -40.0
|
14147 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: -30.0
|
14148 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14149 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: -40.0
|
14150 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: -50.0
|
14151 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14152 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: -40.0
|
14153 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: -60.0
|
14154 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
14155 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: 2048
|
14156 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: 4096
|
14157 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
14158 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: 2048
|
14159 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: 1024
|
14160 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
14161 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: SSAO_QUALI_DEFINE
|
14162 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: 0
|
14163 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
14164 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: LIGHTSHAFT_QUALI_DEFINE
|
14165 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: 0
|
14166 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
14167 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: 1
|
14168 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: 2
|
14169 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
14170 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: 1
|
14171 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: 3
|
14172 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
14173 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: 4
|
14174 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: 0
|
14175 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
14176 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: 4
|
14177 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: 1
|
14178 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
14179 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: 4
|
14180 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: 2
|
14181 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
14182 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: 4
|
14183 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: 3
|
14184 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
14185 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: 1
|
14186 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: 0
|
14187 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
14188 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: 1
|
14189 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: 2
|
14190 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
14191 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: 1
|
14192 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: 3
|
14193 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
14194 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: 1
|
14195 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: 0
|
14196 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
14197 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: 1
|
14198 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: 0
|
14199 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
14200 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: 3
|
14201 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: 1
|
14202 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
14203 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: 2
|
14204 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: 1
|
14205 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
14206 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: 3
|
14207 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: 1
|
14208 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
14209 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: 3
|
14210 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: 1
|
14211 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
14212 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: 3
|
14213 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: 2
|
14214 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
14215 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: WATER_STYLE_DEFAULT
|
14216 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: WATER_STYLE_DEFINE
|
14217 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
14218 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: WATER_STYLE
|
14219 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
14220 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
14221 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: AURORA_STYLE_DEFAULT
|
14222 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: AURORA_STYLE_DEFINE
|
14223 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
14224 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: SUN_MOON_STYLE_DEFAULT
|
14225 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: SUN_MOON_STYLE_DEFINE
|
14226 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
14227 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: CLOUD_STYLE_DEFAULT
|
14228 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: CLOUD_STYLE_DEFINE
|
14229 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14230 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: -40.0
|
14231 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: 0.0
|
14232 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14233 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: -40.0
|
14234 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: 0.0
|
14235 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14236 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: -40.0
|
14237 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: 0.0
|
14238 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14239 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: -40.0
|
14240 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: 20.0
|
14241 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14242 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: -40.0
|
14243 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: 30.0
|
14244 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14245 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: -40.0
|
14246 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: 40.0
|
14247 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14248 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: -40.0
|
14249 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: 50.0
|
14250 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14251 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: -40.0
|
14252 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: 60.0
|
14253 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14254 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: -40.0
|
14255 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: -20.0
|
14256 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14257 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: -40.0
|
14258 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: -30.0
|
14259 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14260 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: -40.0
|
14261 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: -50.0
|
14262 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14263 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: -40.0
|
14264 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: -60.0
|
14265 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
14266 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: 2048
|
14267 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: 4096
|
14268 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
14269 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: 2048
|
14270 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: 1024
|
14271 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
14272 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: SSAO_QUALI_DEFINE
|
14273 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: 0
|
14274 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
14275 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: LIGHTSHAFT_QUALI_DEFINE
|
14276 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: 0
|
14277 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
14278 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: 1
|
14279 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: 2
|
14280 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
14281 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: 1
|
14282 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: 3
|
14283 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
14284 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: 4
|
14285 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: 0
|
14286 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
14287 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: 4
|
14288 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: 1
|
14289 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
14290 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: 4
|
14291 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: 2
|
14292 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
14293 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: 4
|
14294 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: 3
|
14295 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
14296 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: 1
|
14297 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: 0
|
14298 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
14299 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: 1
|
14300 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: 2
|
14301 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
14302 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: 1
|
14303 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: 3
|
14304 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
14305 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: 1
|
14306 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: 0
|
14307 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
14308 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: 1
|
14309 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: 0
|
14310 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
14311 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: 3
|
14312 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: 1
|
14313 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
14314 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: 2
|
14315 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: 1
|
14316 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
14317 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: 3
|
14318 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: 1
|
14319 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
14320 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: 3
|
14321 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: 1
|
14322 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
14323 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: 3
|
14324 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: 2
|
14325 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
14326 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: WATER_STYLE_DEFAULT
|
14327 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: WATER_STYLE_DEFINE
|
14328 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
14329 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: WATER_STYLE
|
14330 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
14331 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
14332 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: AURORA_STYLE_DEFAULT
|
14333 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: AURORA_STYLE_DEFINE
|
14334 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
14335 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: SUN_MOON_STYLE_DEFAULT
|
14336 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: SUN_MOON_STYLE_DEFINE
|
14337 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
14338 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: CLOUD_STYLE_DEFAULT
|
14339 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: CLOUD_STYLE_DEFINE
|
14340 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14341 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: -40.0
|
14342 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: 0.0
|
14343 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14344 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: -40.0
|
14345 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: 0.0
|
14346 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14347 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: -40.0
|
14348 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: 0.0
|
14349 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14350 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: -40.0
|
14351 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: 20.0
|
14352 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14353 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: -40.0
|
14354 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: 30.0
|
14355 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14356 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: -40.0
|
14357 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: 40.0
|
14358 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14359 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: -40.0
|
14360 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: 50.0
|
14361 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14362 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: -40.0
|
14363 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: 60.0
|
14364 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14365 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: -40.0
|
14366 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: -20.0
|
14367 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14368 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: -40.0
|
14369 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: -30.0
|
14370 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14371 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: -40.0
|
14372 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: -50.0
|
14373 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14374 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: -40.0
|
14375 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: -60.0
|
14376 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
14377 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: 2048
|
14378 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: 4096
|
14379 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
14380 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: 2048
|
14381 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: 1024
|
14382 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
14383 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: SSAO_QUALI_DEFINE
|
14384 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: 0
|
14385 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
14386 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: LIGHTSHAFT_QUALI_DEFINE
|
14387 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: 0
|
14388 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
14389 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: 1
|
14390 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: 2
|
14391 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
14392 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: 1
|
14393 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: 3
|
14394 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
14395 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: 4
|
14396 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: 0
|
14397 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
14398 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: 4
|
14399 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: 1
|
14400 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
14401 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: 4
|
14402 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: 2
|
14403 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
14404 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: 4
|
14405 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: 3
|
14406 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
14407 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: 1
|
14408 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: 0
|
14409 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
14410 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: 1
|
14411 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: 2
|
14412 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
14413 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: 1
|
14414 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: 3
|
14415 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
14416 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: 1
|
14417 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: 0
|
14418 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
14419 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: 1
|
14420 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: 0
|
14421 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
14422 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: 3
|
14423 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: 1
|
14424 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
14425 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: 2
|
14426 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: 1
|
14427 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
14428 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: 3
|
14429 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: 1
|
14430 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
14431 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: 3
|
14432 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: 1
|
14433 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
14434 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: 3
|
14435 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: 2
|
14436 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
14437 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: WATER_STYLE_DEFAULT
|
14438 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: WATER_STYLE_DEFINE
|
14439 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
14440 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: WATER_STYLE
|
14441 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
14442 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
14443 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: AURORA_STYLE_DEFAULT
|
14444 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: AURORA_STYLE_DEFINE
|
14445 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
14446 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: SUN_MOON_STYLE_DEFAULT
|
14447 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: SUN_MOON_STYLE_DEFINE
|
14448 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
14449 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: CLOUD_STYLE_DEFAULT
|
14450 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: CLOUD_STYLE_DEFINE
|
14451 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14452 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: -40.0
|
14453 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: 0.0
|
14454 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14455 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: -40.0
|
14456 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: 0.0
|
14457 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14458 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: -40.0
|
14459 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: 0.0
|
14460 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14461 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: -40.0
|
14462 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: 20.0
|
14463 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14464 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: -40.0
|
14465 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: 30.0
|
14466 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14467 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: -40.0
|
14468 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: 40.0
|
14469 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14470 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: -40.0
|
14471 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: 50.0
|
14472 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14473 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: -40.0
|
14474 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: 60.0
|
14475 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14476 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: -40.0
|
14477 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: -20.0
|
14478 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14479 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: -40.0
|
14480 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: -30.0
|
14481 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14482 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: -40.0
|
14483 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: -50.0
|
14484 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14485 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: -40.0
|
14486 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: -60.0
|
14487 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
14488 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: 2048
|
14489 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: 4096
|
14490 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
14491 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: 2048
|
14492 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: 1024
|
14493 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
14494 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: SSAO_QUALI_DEFINE
|
14495 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: 0
|
14496 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
14497 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: LIGHTSHAFT_QUALI_DEFINE
|
14498 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: 0
|
14499 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
14500 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: 1
|
14501 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: 2
|
14502 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
14503 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: 1
|
14504 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: 3
|
14505 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
14506 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: 4
|
14507 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: 0
|
14508 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
14509 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: 4
|
14510 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: 1
|
14511 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
14512 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: 4
|
14513 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: 2
|
14514 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
14515 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: 4
|
14516 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: 3
|
14517 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
14518 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: 1
|
14519 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: 0
|
14520 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
14521 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: 1
|
14522 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: 2
|
14523 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
14524 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: 1
|
14525 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: 3
|
14526 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
14527 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: 1
|
14528 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: 0
|
14529 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
14530 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: 1
|
14531 | [21:06:06] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: 0
|
14532 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
14533 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: 3
|
14534 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: 1
|
14535 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
14536 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: 2
|
14537 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: 1
|
14538 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
14539 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: 3
|
14540 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: 1
|
14541 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
14542 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: 3
|
14543 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: 1
|
14544 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
14545 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: 3
|
14546 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: 2
|
14547 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
14548 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: WATER_STYLE_DEFAULT
|
14549 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: WATER_STYLE_DEFINE
|
14550 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
14551 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: WATER_STYLE
|
14552 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
14553 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
14554 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: AURORA_STYLE_DEFAULT
|
14555 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: AURORA_STYLE_DEFINE
|
14556 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
14557 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: SUN_MOON_STYLE_DEFAULT
|
14558 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: SUN_MOON_STYLE_DEFINE
|
14559 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
14560 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: CLOUD_STYLE_DEFAULT
|
14561 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: CLOUD_STYLE_DEFINE
|
14562 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14563 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: -40.0
|
14564 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: 0.0
|
14565 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14566 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: -40.0
|
14567 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: 0.0
|
14568 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14569 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: -40.0
|
14570 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: 0.0
|
14571 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14572 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: -40.0
|
14573 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: 20.0
|
14574 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14575 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: -40.0
|
14576 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: 30.0
|
14577 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14578 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: -40.0
|
14579 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: 40.0
|
14580 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14581 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: -40.0
|
14582 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: 50.0
|
14583 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14584 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: -40.0
|
14585 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: 60.0
|
14586 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14587 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: -40.0
|
14588 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: -20.0
|
14589 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14590 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: -40.0
|
14591 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: -30.0
|
14592 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14593 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: -40.0
|
14594 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: -50.0
|
14595 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14596 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: -40.0
|
14597 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: -60.0
|
14598 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
14599 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: 2048
|
14600 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: 4096
|
14601 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
14602 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: 2048
|
14603 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: 1024
|
14604 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
14605 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: SSAO_QUALI_DEFINE
|
14606 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: 0
|
14607 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
14608 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: LIGHTSHAFT_QUALI_DEFINE
|
14609 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: 0
|
14610 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
14611 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: 1
|
14612 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: 2
|
14613 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
14614 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: 1
|
14615 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: 3
|
14616 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
14617 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: 4
|
14618 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: 0
|
14619 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
14620 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: 4
|
14621 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: 1
|
14622 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
14623 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: 4
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14624 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: 2
|
14625 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
14626 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: 4
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14627 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: 3
|
14628 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
14629 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: 1
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14630 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: 0
|
14631 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
14632 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: 1
|
14633 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: 2
|
14634 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
14635 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: 1
|
14636 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: 3
|
14637 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
14638 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: 1
|
14639 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: 0
|
14640 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
14641 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: 1
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14642 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: 0
|
14643 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
14644 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: 3
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14645 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: 1
|
14646 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
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14647 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: 2
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14648 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: 1
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14649 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
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14650 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: 3
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14651 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: 1
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14652 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
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14653 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: 3
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14654 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: 1
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14655 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
14656 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: 3
|
14657 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: 2
|
14658 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
14659 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: WATER_STYLE_DEFAULT
|
14660 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: WATER_STYLE_DEFINE
|
14661 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
14662 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: WATER_STYLE
|
14663 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
14664 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
14665 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: AURORA_STYLE_DEFAULT
|
14666 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: AURORA_STYLE_DEFINE
|
14667 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
14668 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: SUN_MOON_STYLE_DEFAULT
|
14669 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: SUN_MOON_STYLE_DEFINE
|
14670 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
14671 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: CLOUD_STYLE_DEFAULT
|
14672 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: CLOUD_STYLE_DEFINE
|
14673 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14674 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: -40.0
|
14675 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: 0.0
|
14676 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14677 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: -40.0
|
14678 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: 0.0
|
14679 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14680 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: -40.0
|
14681 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: 0.0
|
14682 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14683 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: -40.0
|
14684 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: 20.0
|
14685 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14686 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: -40.0
|
14687 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: 30.0
|
14688 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14689 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: -40.0
|
14690 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: 40.0
|
14691 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14692 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: -40.0
|
14693 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: 50.0
|
14694 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14695 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: -40.0
|
14696 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: 60.0
|
14697 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14698 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: -40.0
|
14699 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: -20.0
|
14700 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14701 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: -40.0
|
14702 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: -30.0
|
14703 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14704 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: -40.0
|
14705 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: -50.0
|
14706 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14707 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: -40.0
|
14708 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: -60.0
|
14709 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
14710 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: 2048
|
14711 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: 4096
|
14712 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
14713 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: 2048
|
14714 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: 1024
|
14715 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
14716 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: SSAO_QUALI_DEFINE
|
14717 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: 0
|
14718 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
14719 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: LIGHTSHAFT_QUALI_DEFINE
|
14720 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: 0
|
14721 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
14722 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: 1
|
14723 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: 2
|
14724 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
14725 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: 1
|
14726 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: 3
|
14727 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
14728 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: 4
|
14729 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: 0
|
14730 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
14731 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: 4
|
14732 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: 1
|
14733 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
14734 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: 4
|
14735 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: 2
|
14736 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
14737 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: 4
|
14738 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: 3
|
14739 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
14740 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: 1
|
14741 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: 0
|
14742 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
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14743 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: 1
|
14744 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: 2
|
14745 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
14746 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: 1
|
14747 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: 3
|
14748 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
14749 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: 1
|
14750 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: 0
|
14751 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
14752 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: 1
|
14753 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: 0
|
14754 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
14755 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: 3
|
14756 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: 1
|
14757 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
14758 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: 2
|
14759 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: 1
|
14760 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
14761 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: 3
|
14762 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: 1
|
14763 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
14764 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: 3
|
14765 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: 1
|
14766 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
14767 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: 3
|
14768 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: 2
|
14769 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
14770 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: WATER_STYLE_DEFAULT
|
14771 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: WATER_STYLE_DEFINE
|
14772 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
14773 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: WATER_STYLE
|
14774 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
14775 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
14776 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: AURORA_STYLE_DEFAULT
|
14777 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: AURORA_STYLE_DEFINE
|
14778 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
14779 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: SUN_MOON_STYLE_DEFAULT
|
14780 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: SUN_MOON_STYLE_DEFINE
|
14781 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
14782 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: CLOUD_STYLE_DEFAULT
|
14783 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: CLOUD_STYLE_DEFINE
|
14784 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14785 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: -40.0
|
14786 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: 0.0
|
14787 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14788 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: -40.0
|
14789 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: 0.0
|
14790 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14791 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: -40.0
|
14792 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: 0.0
|
14793 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14794 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: -40.0
|
14795 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: 20.0
|
14796 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14797 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: -40.0
|
14798 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: 30.0
|
14799 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14800 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: -40.0
|
14801 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: 40.0
|
14802 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14803 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: -40.0
|
14804 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: 50.0
|
14805 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14806 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: -40.0
|
14807 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: 60.0
|
14808 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14809 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: -40.0
|
14810 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: -20.0
|
14811 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14812 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: -40.0
|
14813 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: -30.0
|
14814 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14815 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: -40.0
|
14816 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: -50.0
|
14817 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14818 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: -40.0
|
14819 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: -60.0
|
14820 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
14821 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: 2048
|
14822 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: 4096
|
14823 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
14824 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: 2048
|
14825 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: 1024
|
14826 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
14827 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: SSAO_QUALI_DEFINE
|
14828 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: 0
|
14829 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
14830 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: LIGHTSHAFT_QUALI_DEFINE
|
14831 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: 0
|
14832 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
14833 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: 1
|
14834 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: 2
|
14835 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
14836 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: 1
|
14837 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: 3
|
14838 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
14839 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: 4
|
14840 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: 0
|
14841 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
14842 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: 4
|
14843 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: 1
|
14844 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
14845 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: 4
|
14846 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: 2
|
14847 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
14848 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: 4
|
14849 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: 3
|
14850 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
14851 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: 1
|
14852 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: 0
|
14853 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
14854 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: 1
|
14855 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: 2
|
14856 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
14857 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: 1
|
14858 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: 3
|
14859 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
14860 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: 1
|
14861 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: 0
|
14862 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
14863 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: 1
|
14864 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: 0
|
14865 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
14866 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: 3
|
14867 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: 1
|
14868 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
14869 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: 2
|
14870 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: 1
|
14871 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
14872 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: 3
|
14873 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: 1
|
14874 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
14875 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: 3
|
14876 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: 1
|
14877 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
14878 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: 3
|
14879 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: 2
|
14880 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
14881 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: WATER_STYLE_DEFAULT
|
14882 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: WATER_STYLE_DEFINE
|
14883 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
14884 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: WATER_STYLE
|
14885 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
14886 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
14887 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: AURORA_STYLE_DEFAULT
|
14888 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: AURORA_STYLE_DEFINE
|
14889 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
14890 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: SUN_MOON_STYLE_DEFAULT
|
14891 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: SUN_MOON_STYLE_DEFINE
|
14892 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
14893 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: CLOUD_STYLE_DEFAULT
|
14894 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: CLOUD_STYLE_DEFINE
|
14895 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14896 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: -40.0
|
14897 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: 0.0
|
14898 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14899 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: -40.0
|
14900 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: 0.0
|
14901 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14902 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: -40.0
|
14903 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: 0.0
|
14904 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14905 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: -40.0
|
14906 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: 20.0
|
14907 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14908 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: -40.0
|
14909 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: 30.0
|
14910 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14911 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: -40.0
|
14912 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: 40.0
|
14913 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14914 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: -40.0
|
14915 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: 50.0
|
14916 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14917 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: -40.0
|
14918 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: 60.0
|
14919 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14920 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: -40.0
|
14921 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: -20.0
|
14922 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14923 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: -40.0
|
14924 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: -30.0
|
14925 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14926 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: -40.0
|
14927 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: -50.0
|
14928 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
14929 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: -40.0
|
14930 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: -60.0
|
14931 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
14932 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: 2048
|
14933 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: 4096
|
14934 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
14935 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: 2048
|
14936 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: 1024
|
14937 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
14938 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: SSAO_QUALI_DEFINE
|
14939 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: 0
|
14940 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
14941 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: LIGHTSHAFT_QUALI_DEFINE
|
14942 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: 0
|
14943 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
14944 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: 1
|
14945 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: 2
|
14946 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
14947 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: 1
|
14948 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: 3
|
14949 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
14950 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: 4
|
14951 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: 0
|
14952 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
14953 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: 4
|
14954 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: 1
|
14955 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
14956 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: 4
|
14957 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: 2
|
14958 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
14959 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: 4
|
14960 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: 3
|
14961 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
14962 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: 1
|
14963 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: 0
|
14964 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
14965 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: 1
|
14966 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: 2
|
14967 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
14968 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: 1
|
14969 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: 3
|
14970 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
14971 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: 1
|
14972 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: 0
|
14973 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
14974 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: 1
|
14975 | [21:06:07] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: 0
|
14976 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
14977 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: 3
|
14978 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: 1
|
14979 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
14980 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: 2
|
14981 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: 1
|
14982 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
14983 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: 3
|
14984 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: 1
|
14985 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
14986 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: 3
|
14987 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: 1
|
14988 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
14989 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: 3
|
14990 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: 2
|
14991 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
14992 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: WATER_STYLE_DEFAULT
|
14993 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: WATER_STYLE_DEFINE
|
14994 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
14995 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: WATER_STYLE
|
14996 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
14997 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
14998 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: AURORA_STYLE_DEFAULT
|
14999 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: AURORA_STYLE_DEFINE
|
15000 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
15001 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: SUN_MOON_STYLE_DEFAULT
|
15002 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: SUN_MOON_STYLE_DEFINE
|
15003 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
15004 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: CLOUD_STYLE_DEFAULT
|
15005 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: CLOUD_STYLE_DEFINE
|
15006 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15007 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: -40.0
|
15008 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: 0.0
|
15009 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15010 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: -40.0
|
15011 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: 0.0
|
15012 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15013 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: -40.0
|
15014 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: 0.0
|
15015 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15016 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: -40.0
|
15017 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: 20.0
|
15018 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15019 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: -40.0
|
15020 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: 30.0
|
15021 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15022 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: -40.0
|
15023 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: 40.0
|
15024 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15025 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: -40.0
|
15026 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: 50.0
|
15027 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15028 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: -40.0
|
15029 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: 60.0
|
15030 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15031 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: -40.0
|
15032 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: -20.0
|
15033 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15034 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: -40.0
|
15035 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: -30.0
|
15036 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15037 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: -40.0
|
15038 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: -50.0
|
15039 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15040 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: -40.0
|
15041 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: -60.0
|
15042 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
15043 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: 2048
|
15044 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: 4096
|
15045 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
15046 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: 2048
|
15047 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: 1024
|
15048 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
15049 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: SSAO_QUALI_DEFINE
|
15050 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: 0
|
15051 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
15052 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: LIGHTSHAFT_QUALI_DEFINE
|
15053 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: 0
|
15054 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
15055 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: 1
|
15056 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: 2
|
15057 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
15058 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: 1
|
15059 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: 3
|
15060 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
15061 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: 4
|
15062 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: 0
|
15063 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
15064 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: 4
|
15065 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: 1
|
15066 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
15067 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: 4
|
15068 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: 2
|
15069 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
15070 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: 4
|
15071 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: 3
|
15072 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
15073 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: 1
|
15074 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: 0
|
15075 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
15076 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: 1
|
15077 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: 2
|
15078 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
15079 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: 1
|
15080 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: 3
|
15081 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
15082 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: 1
|
15083 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: 0
|
15084 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
15085 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: 1
|
15086 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: 0
|
15087 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
15088 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: 3
|
15089 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: 1
|
15090 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
15091 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: 2
|
15092 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: 1
|
15093 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
15094 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: 3
|
15095 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: 1
|
15096 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
15097 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: 3
|
15098 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: 1
|
15099 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
15100 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: 3
|
15101 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: 2
|
15102 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
15103 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: WATER_STYLE_DEFAULT
|
15104 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: WATER_STYLE_DEFINE
|
15105 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
15106 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: WATER_STYLE
|
15107 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
15108 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
15109 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: AURORA_STYLE_DEFAULT
|
15110 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: AURORA_STYLE_DEFINE
|
15111 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
15112 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: SUN_MOON_STYLE_DEFAULT
|
15113 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: SUN_MOON_STYLE_DEFINE
|
15114 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
15115 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: CLOUD_STYLE_DEFAULT
|
15116 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: CLOUD_STYLE_DEFINE
|
15117 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15118 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: -40.0
|
15119 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: 0.0
|
15120 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15121 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: -40.0
|
15122 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: 0.0
|
15123 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15124 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: -40.0
|
15125 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: 0.0
|
15126 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15127 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: -40.0
|
15128 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: 20.0
|
15129 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15130 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: -40.0
|
15131 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: 30.0
|
15132 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15133 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: -40.0
|
15134 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: 40.0
|
15135 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15136 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: -40.0
|
15137 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: 50.0
|
15138 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15139 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: -40.0
|
15140 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: 60.0
|
15141 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15142 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: -40.0
|
15143 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: -20.0
|
15144 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15145 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: -40.0
|
15146 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: -30.0
|
15147 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15148 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: -40.0
|
15149 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: -50.0
|
15150 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15151 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: -40.0
|
15152 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: -60.0
|
15153 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
15154 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: 2048
|
15155 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: 4096
|
15156 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
15157 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: 2048
|
15158 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: 1024
|
15159 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
15160 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: SSAO_QUALI_DEFINE
|
15161 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: 0
|
15162 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
15163 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: LIGHTSHAFT_QUALI_DEFINE
|
15164 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: 0
|
15165 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
15166 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: 1
|
15167 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: 2
|
15168 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
15169 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: 1
|
15170 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: 3
|
15171 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
15172 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: 4
|
15173 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: 0
|
15174 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
15175 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: 4
|
15176 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: 1
|
15177 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
15178 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: 4
|
15179 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: 2
|
15180 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
15181 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: 4
|
15182 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: 3
|
15183 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
15184 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: 1
|
15185 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: 0
|
15186 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
15187 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: 1
|
15188 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: 2
|
15189 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
15190 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: 1
|
15191 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: 3
|
15192 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
15193 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: 1
|
15194 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: 0
|
15195 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
15196 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: 1
|
15197 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: 0
|
15198 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
15199 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: 3
|
15200 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: 1
|
15201 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
15202 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: 2
|
15203 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: 1
|
15204 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
15205 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: 3
|
15206 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: 1
|
15207 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
15208 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: 3
|
15209 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: 1
|
15210 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
15211 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: 3
|
15212 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: 2
|
15213 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
15214 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: WATER_STYLE_DEFAULT
|
15215 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: WATER_STYLE_DEFINE
|
15216 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
15217 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: WATER_STYLE
|
15218 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
15219 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
15220 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: AURORA_STYLE_DEFAULT
|
15221 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: AURORA_STYLE_DEFINE
|
15222 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
15223 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: SUN_MOON_STYLE_DEFAULT
|
15224 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: SUN_MOON_STYLE_DEFINE
|
15225 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
15226 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: CLOUD_STYLE_DEFAULT
|
15227 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: CLOUD_STYLE_DEFINE
|
15228 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15229 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: -40.0
|
15230 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: 0.0
|
15231 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15232 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: -40.0
|
15233 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: 0.0
|
15234 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15235 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: -40.0
|
15236 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: 0.0
|
15237 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15238 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: -40.0
|
15239 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: 20.0
|
15240 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15241 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: -40.0
|
15242 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: 30.0
|
15243 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15244 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: -40.0
|
15245 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: 40.0
|
15246 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15247 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: -40.0
|
15248 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: 50.0
|
15249 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15250 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: -40.0
|
15251 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: 60.0
|
15252 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15253 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: -40.0
|
15254 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: -20.0
|
15255 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15256 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: -40.0
|
15257 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: -30.0
|
15258 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15259 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: -40.0
|
15260 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: -50.0
|
15261 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15262 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: -40.0
|
15263 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: -60.0
|
15264 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
15265 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: 2048
|
15266 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: 4096
|
15267 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
15268 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: 2048
|
15269 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: 1024
|
15270 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
15271 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: SSAO_QUALI_DEFINE
|
15272 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: 0
|
15273 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
15274 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: LIGHTSHAFT_QUALI_DEFINE
|
15275 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: 0
|
15276 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
15277 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: 1
|
15278 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: 2
|
15279 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
15280 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: 1
|
15281 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: 3
|
15282 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
15283 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: 4
|
15284 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: 0
|
15285 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
15286 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: 4
|
15287 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: 1
|
15288 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
15289 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: 4
|
15290 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: 2
|
15291 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
15292 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: 4
|
15293 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: 3
|
15294 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
15295 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: 1
|
15296 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: 0
|
15297 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
15298 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: 1
|
15299 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: 2
|
15300 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
15301 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: 1
|
15302 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: 3
|
15303 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
15304 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: 1
|
15305 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: 0
|
15306 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
15307 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: 1
|
15308 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: 0
|
15309 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
15310 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: 3
|
15311 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: 1
|
15312 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
15313 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: 2
|
15314 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: 1
|
15315 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
15316 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: 3
|
15317 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: 1
|
15318 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
15319 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: 3
|
15320 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: 1
|
15321 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
15322 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: 3
|
15323 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: 2
|
15324 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
15325 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: WATER_STYLE_DEFAULT
|
15326 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: WATER_STYLE_DEFINE
|
15327 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
15328 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: WATER_STYLE
|
15329 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: WATER_CAUSTIC_STYLE_DEFINE
|
15330 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
15331 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: AURORA_STYLE_DEFAULT
|
15332 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: AURORA_STYLE_DEFINE
|
15333 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
15334 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: SUN_MOON_STYLE_DEFAULT
|
15335 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: SUN_MOON_STYLE_DEFINE
|
15336 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
|
15337 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: CLOUD_STYLE_DEFAULT
|
15338 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: CLOUD_STYLE_DEFINE
|
15339 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15340 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: -40.0
|
15341 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: 0.0
|
15342 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15343 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: -40.0
|
15344 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: 0.0
|
15345 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15346 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: -40.0
|
15347 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: 0.0
|
15348 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15349 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: -40.0
|
15350 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: 20.0
|
15351 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15352 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: -40.0
|
15353 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: 30.0
|
15354 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15355 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: -40.0
|
15356 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: 40.0
|
15357 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15358 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: -40.0
|
15359 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: 50.0
|
15360 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15361 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: -40.0
|
15362 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: 60.0
|
15363 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15364 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: -40.0
|
15365 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: -20.0
|
15366 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15367 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: -40.0
|
15368 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: -30.0
|
15369 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15370 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: -40.0
|
15371 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: -50.0
|
15372 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
|
15373 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: -40.0
|
15374 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: -60.0
|
15375 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
15376 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: 2048
|
15377 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: 4096
|
15378 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution
|
15379 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: 2048
|
15380 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: 1024
|
15381 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI
|
15382 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: SSAO_QUALI_DEFINE
|
15383 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: 0
|
15384 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI
|
15385 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: LIGHTSHAFT_QUALI_DEFINE
|
15386 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: 0
|
15387 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
15388 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: 1
|
15389 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: 2
|
15390 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_MAT_QUALITY
|
15391 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: 1
|
15392 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: 3
|
15393 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
15394 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: 4
|
15395 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: 0
|
15396 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
15397 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: 4
|
15398 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: 1
|
15399 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
15400 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: 4
|
15401 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: 2
|
15402 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_QUALITY_INTERNAL
|
15403 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: 4
|
15404 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: 3
|
15405 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: DRAGON_DEATH_EFFECT_INTERNAL
|
15406 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: 1
|
15407 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: 0
|
15408 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
15409 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: 1
|
15410 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: 2
|
15411 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
15412 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: 1
|
15413 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: 3
|
15414 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
15415 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: 1
|
15416 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: 0
|
15417 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: END_CRYSTAL_VORTEX_INTERNAL
|
15418 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: 1
|
15419 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: 0
|
15420 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT
|
15421 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh: 3
|
15422 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.vsh: 1
|
15423 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT
|
15424 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh: 2
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15425 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.vsh: 1
|
15426 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
15427 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh: 3
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15428 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.vsh: 1
|
15429 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT
|
15430 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh: 3
|
15431 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.vsh: 1
|
15432 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT
|
15433 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh: 3
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15434 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.vsh: 2
|
15435 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE
|
15436 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh: WATER_STYLE_DEFAULT
|
15437 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.vsh: WATER_STYLE_DEFINE
|
15438 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE
|
15439 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh: WATER_STYLE
|
15440 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.vsh: WATER_CAUSTIC_STYLE_DEFINE
|
15441 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE
|
15442 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh: AURORA_STYLE_DEFAULT
|
15443 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.vsh: AURORA_STYLE_DEFINE
|
15444 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE
|
15445 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh: SUN_MOON_STYLE_DEFAULT
|
15446 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.vsh: SUN_MOON_STYLE_DEFINE
|
15447 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE
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15448 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/composite8.vsh, world0/composite8.fsh, world0/composite9.vsh, world0/composite9.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh: CLOUD_STYLE_DEFAULT
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15449 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.vsh: CLOUD_STYLE_DEFINE
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15450 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation
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15451 | [21:06:08] [Client thread/WARN] [Config]: [OptiFine] - in world-1/shadow.vsh, world-1/shadow.fsh, world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_entities_glowing.vsh, world-1/gbuffers_entities_glowing.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/composite8.vsh, world-1/composite8.fsh, world-1/composite9.vsh, world-1/composite9.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_entities_glowing.vsh, world0/gbuffers_entities_glowing.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2
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